2009, WHAT IS YOUR IDEA ON MEDIA ART? Part.2 2009 APRIL / VOL.2 EXHIBITION INFO. in Seoul
Mar 08, 2016
2009,WHAT ISYOUR IDEAON MEDIA ART?Part.2
2009 APRIL / VOL.2
EXHIBITION INFO.in Seoul
COVERSTORY tag.1
2009,WHAT ISYOUR IDEAON MEDIA ART? part.2
3AliceOnPaper VOL.2Media Art Database & Online Archive AliceOn
Following the last issue, the first cover
story of AliceOn, “2009, What’s Your Idea
on Media Art?”, is going to survey the
overseas trend of media art through the
curators’ responds from all around the
world.
AliceOn has made a plan to examine which
process of media art is going on and
which problems media art is faced at. This
cover story is important to know the posi-
tion of contemporary media art and expect
the future media art more or less through
the answers from curators who work in the
internal and external field of media art.
This second part is made up by
the surveys of overseas curators
below.
Nina Colosi _Director of ‘The Project Room’, Chelsea Art Museum
: Nina Colosi is a planner of ‘The Project
Room’ for new media art and performing
art at Chelsea Art Museum. She is also a
founder and a creative director of Stream-
ing Museum.
The Project Room
http://theprojectroom.org/
Domenico Quranta _Independent Curator, Madrid Arco Artfair 2009
: Domenico Quranta is now active in the
field of Media & Technology. He has
planned ‘Expanded Box’ in Madrid Arco
Artfair 2009.
http://www.domenicoquaranta.net/english.html
Andreas Broeckmann _Director of ISEA 2010 Ruhr.
: Andreas Broeckmann, a director of
ISEA 2010, is planning media art events,
lectures and exhibitions in Germany. He
worked as a curator of the 5th Seoul Inter-
national Media Art Biennale in 2008.
http://www.mikro.in-berlin.de /
ISEA 2010:
http://www.isea2010ruhr.org/
Gerfried Stocker _Artistic Director, Ars Electronica Center
: Gerfried Stocker, a famous director of Ars
Electronica in Australia, is well known for
his good lectures on virtuality and reality.
He is very interested in the problems of
space and body which media expand.
http://www.aec.at /
80+1 A Journey Around the World:
http://www.80plus1.org
AliceOn Coverstory TAG.1
Nina Colosi
CuratorThe Project Room for New Media and Performing Arts at
Chelsea Art Museum
Founder / Creative DirectorStreaming Museum
Q2.
What was the core of media art projects you (or
your institute) have (has) done so far?
NC
In 2003 I initiated The Project Room for
New Media and Performing Arts at Chelsea
Art Museum in New York and have pre-
sented over 400 international multi-media
artists in exhibitions, public programs,
lab projects and workshops. The program
is an incubator of new ideas, showcas-
ing groundbreaking concepts in all art
mediums, and the intersection of the arts
through technology.
(Schedules/info here - http://www.theprojectroom.
org & http://chelseaartmuseum.org)
On January 29, 2008 we launched the
Streaming Museum which presents multi-
media exhibitions in cyberspace and pub-
lic spaces on 7 continents. It is produced
and broadcast in NYC in collaboration
with international arts professionals. In
recognition of Nam June Paik’s ideas in
the 1970s about the ‘information super-
highway”, we opened the museum with
an exhibition of Paik’s Good Morning Mr.
Orwell which was viewed simultaneously
throughout the Museum’s global network
of public locations. Now in its second year,
the museum will expand in many ways
including the exhibition and commission-
ing of work created for its cross-reality
platform, for and with the medium.
Q3.
In 2009, at this moment, what do you think
of the present of media art? And what is the
next phase of media art in near future you are
expecting? (Where media art should be moved
forward?)
NC
The present situation and future of new
media art requires finding solutions to
the issues of preservation, which is being
addressed by many professionals and
organizations. Also, the collection and
appreciation of new media art, recognizing
its place in the context of art history, can
be promoted through public educational
programs. Collectors are a key element
to supporting the artists and the future of
the medium.
Statistics prove that the experience of, or
participation in the arts provide a valu-
able contribution to the quality of life and
economic vitality of every culture, and in
addition to the traditional museum and
concert hall, technology makes it possible
for more people to experience artworks in
public spaces or on their computers and
handheld devices.
5AliceOnPaper VOL.2Media Art Database & Online Archive AliceOn
Q1.
Now, what is the media art you are thinking of?
DQ
In recent years, media art has experienced
a serious crisis. This crisis is, on one
side, a growth crisis: the events related
to media art spread all around the world,
the community grew more and more and
in the end stopped thinking about itself
in terms of community. On the other side,
and more importantly, this crisis is an
identity crisis: since all art is now related,
in some way or another, with the digital
medium, it’s increasingly difficult for
media art to identify its own specificity;
what’ s clear is that this identity has little
to do with the medium. Finally, both the
media art scene and the media art label
are acting like birdcages for our pretty
canaries (I mean, the artists) looking for
freedom and for a wider platform where to
perform. They are tired to study in sepa-
rated departments in the university, to be
featured in separated columns in maga-
zines, in separated areas in the museums,
in separated bookshelves in libraries.
Q2.
What was the core of media art projects you (or
your institute) have (has) done so far?
DQ
As an independent curator, I’m particularly
interested in projects based on a strong
content than on a particular approach
to the medium. I’m quite tired of all that
low-brow, hi-tech media art that fills up
most festivals. I like art that comments
upon the techno-social environment we
live in, that embodies and questions
digital culture adopting both “new” and
“traditional” media and addressing dif-
ferent communities: the art audience, the
web surfers, the people walking in the
streets and not interested in art. While
curating the Expanded Box for ARCO 2009
in Madrid I kept the spectrum as open as
possible, in the exhibitions I curated in the
last months I tried to make this approach
visible. For God’s Sake!, the exhibition I
organized for the Pixxelpoint festival in
Nova Gorica (Slovenia) in December 2008,
was an exploration of the relationship that
technology and media in general can have
with our spiritual life, whatever we mean
with this world. Hyperlucid, a little project
I’m going to curate for the Prague Biennal
in May 2009, is a selection of image based
works – digital prints, paintings, embroi-
dery – dealing with the “mediated reality”
we experience in our daily life through
videogames, TV, the Web and other inter-
faces. In both the cases, I focus on digital
culture rather than on media art.
Domenico QuarantaIndependent Curator
AliceOn Coverstory TAG.1
Q1.
Now, what is the media art you are thinking of?
AB
The term ‘media art’ is not as clear any
more as it used to be. Ten years ago, we
used it to describe artworks that were
made using electronic and digital tech-
nologies; often, but not always, these
artworks would reflect on the impact
that these technologies were having on
society, and on the aesthetic dimensions
of the work. Today, digital media have be-
come so prevalent in our culture, and also
in contemporary art, that it is not really a
useful criterion any more to distinguish
between one form of art and another. For
example, many artists are using video and
digital animation in a tradition of image-
making that relates to the history of paint-
ing more than to the history of experimen-
tal video art; here, the fact that something
is done ‘in video’ does not necessarily
help us to fully understand the artwork.
This is an effect of digital media becoming
a normalised (artistic) medium. - There is
a type of art that reflects about the social
construction and the cultural meaning of
media in a more narrow sense - whether
in terms of the mass media, or personal-
ized digital media; maybe it makes sense
to use the term ‘media art’ for this type
of work. But personally I think that there
is so much confusion about what consti-
tutes ‘media art’, that it might be better
to try and not use the term for a while;
if we have to describe what we mean in
other words, maybe we will be able to
find a new description of what it is we are
interested in.
Q4.
What is you next media art project now your
are working on?
AB
I am currently preparing a major festival,
ISEA2010 RUHR, the 16th International
Symposium on Electronic Art, which is
due to take place in Germany in August
2010. ISEA is a biannual festival that first
took place in the late 1980s and that
travels around the world: recent edi-
tions have taken place in Singapore, San
Jose, Helsinki, and Nagoya. Each time it
happens, the local organizers give it a
different spin, and of course the festival
also tries to accommodate new develop-
ments in the relations of art, science, and
technology. It is thus also an opportunity
for taking stock, seeing where we are, and
how different people around us conceive
of the field that we are in - a very dynamic
and open process through which we are
continuously re-negotiating our cultural
map. At the same time, the festival is also
a big public event that presents artworks
and debates to a wider public. At the mo-
ment, for instance, there is a lot of debate
about the relation between art and the
creative industries, whether they are the
same, or similar but different, or com-
pletely unrelated. In ISEA2010 RUHR, this
will be an important issue, and I hope that
we can turn the festival into a celebration
of art, and a celebration of cultural reflec-
tion in the face of social and technological
change. You can find information about it
at www.isea2010ruhr.org
business(exhibition, academy) to real-
ize consistent interrelationship between
outside experts and artists.
In 2005 exhibition <ArtiST PROJECT>, we
examined possibilities and limits on artists
and scientists working together through
workshops. Based on the results, the ex-
hibition <2050 Future Scope> in 2009 has
shown themes on future society with the
Andreas Broeckmann
Director, ISEA 2010 Ruhr
7AliceOnPaper VOL.2Media Art Database & Online Archive AliceOn
Q1.
Now, what is the media art you are thinking of?
GS
Media art is so special, not just because of
the extensive use of computers and digital
media but because it is a particular way of
thinking and working. I always thought of
media art as a strategy an artistic strat-
egy to deal with the increasing amount of
technology in our world. A type of investi-
gation and research that is not based on
the reductionist mindset of science but on
a much more holistic and human-centered
approach. Creating experience, introduc-
Gerfried Stocker Director, Ars Electronica
scientists’ advice on artistic works. As a
following step, we are getting ready to set
up a system to sustain cooperative work
between scientists and artists.
ing the values of subjectivity these are
methods which can complement the scien-
tistic view onto our world leading to new
ideas and better understanding.
Considering the enormous impact of new
digital technologies onto our cultures we
have to face, that we might have passed
the digital revolution in its technological
terms. But when it comes to the aftermath
of these new aspects, possibilities and of
course also threats, when it comes to the
challenge of integrating this new “digital
nature” into our lives than we can easy
understand why the contribution of media
art is such an important one. We have to
develop new cultural techniques to digest
it, to design it in new ways which are ap-
propriate to the needs of us humans.
Q3.
In 2009, at this moment, what do you think
of the present of media art? And what is the
next phase of media art in near future you are
expecting? (Where media art should be moved
forward?)
GS
The last decades have been dominated
by the need to introduce the “Digital” to
become aware of the nature of digital – in
technical sense but also in its cultural and
socio-political terms. It was very impor-
tant to experiment with new interfaces,
to explore new devices etc. But the big
challenge of the next decade is to build
bridges between these two spheres of real
and virtual of digital and corporal. This is a
major task for media arts.
Q4.
What is you next media art project now your
are working on?
GS
We have just finished the new Ars Elec-
tronica Center and the next big project is
called 80+1. It is a global journey that will
take us around the world in 80+1 days but
the journey is taking place only by means
of modern digital telecommunication. It
will be a really exciting and also challeng-
ing project.
EXHIBITION INFO. IN SEOUL
A Practice of Behavior_Kwon Sun Kwan (photography)
Sungkok Art Museum2009.03.06 ~ 2009.04.05www.sungkokmuseum.com
The First Stop on the Super HighwayNam June Paik Art Center2009.03.07 ~ 2009.05.16www.njpartcenter.kr
Platform 2009_Tomorrow_Bae Young WhanArtsonje Center 2F / Artsonje Round Project, Artsonje Center 1F 2009.03.07 ~ 2009.04.26 / 2009.03.07 ~ 2009.12.31www.platformseoul.org
Kang Hong Goo (photography)
Mongin Art Center2009.03.13 ~ 2009.05.03www.mongin.org
Christoph Rihs (photography)
Young Eun Museum of Contemporary Art2009.03.14 ~ 2009.04.05www.youngeunmuseum.org
Art & SynesthesiaSeoul Museum of Art2009.03.18 ~ 2009.06.07www.seoulmoa.org
International Interdisciplinary Art Festival_Festival Bo:mArko Arts Theater and other places2009.03.27 ~ 2009.04.12www.festivalbom.org
MultiScape: Reading, Writing, Memorizing3•15 Art Center2009.02.12 ~ 2009.04.14www.315art.net
Duplicity Project-The City_ Lee June Ui (photography)
Gallery K2009.02.26 ~ 2009.03.18www.galleryk.org
Thousands_BreaThings_ Chun Kyung Woo (mixed media)
Total Museum/ Gaain Gallery2009.03.03 ~ 2009.03.29 / 2009.03.03 ~ 2009_03.28www.totalmuseum.org / www.gaainart.com
2009 Kumho Young Artist _Jung Yoon Suk, Kim Min Jeong, Hong Nam Kee, Lee Young Min,
Kumho Museum of Art2009.03.06 ~ 2009.04.05www.kumhomuseum.com
Cop
yright ©
2004-2009. aliceon A
ll rights reservd
.
{Aliceon Paper}
edited by aliceondesigned by aliceon
{AliceOn}
Media Art Database & Online ArchiveOn+Off Webzine & TV
aliceon.netaliceon.tvpaper.aliceon.net