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Page 1: algorithms flowcharts.ppt

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Problem Solving

• Problem solving is the act of finding a solution to a perplexing, distressing, vexing, or unsettled question

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Problem Solving

How to Solve It list is quite general – Written in the context of solving

mathematical problems– The list becomes applicable to all

types of problems

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Ask Questions...

• …to understand the problem

– What do I know about the problem?

– What is the information that I have to process in order the find the solution?

– What does the solution look like?

– What sort of special cases exist?

– How will I recognize that I have found the solution?

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Look for Familiar Things

• In computing, you see certain problems again and again in different guises

• A good programmer sees a task, or perhaps part of a task (a subtask), that has been solved before and plugs in the solution

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Divide and Conquer

• Break up a large problem into smaller units that we can handle

– Applies the concept of abstraction

– The divide-and-conquer approach can be applied over and over again until each subtask is manageable

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Algorithms

• An algorithm is set of instructions for solving a problem or subproblem in a finite amount of time using a finite amount of data

• The instructions are unambiguous

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Computer Problem-Solving

Figure 6.2 The computer problem-solving process

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Figure 6.3: The Interactions Between Problem-Solving Phases

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Pseudocode

• Uses a mixture of English and formatting to make the steps in the solution explicit

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Following an Algorithm

• Preparing a sauce

Figure 6.4

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Following an Algorithm (cont.)

• Preparing a Hollandaise sauce

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Developing an Algorithm

• The plan must be suitable in a suitable form

• Two methodologies that currently used– Top-down design – Object-oriented design

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Top-Down Design

• Breaking the problem into a set of subproblems called modules

• Creating a hierarchical structure of problems and subproblems

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Top-Down Design

• This process continues for as many levels as it takes to expand every task to the smallest details

• A step that needs to be expanded is an abstract step

Figure 6.5 An example of top-down design

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A General Example

• Planning a large party

Figure 6.6 Subdividing the party planning

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A Computer Example

• Problem

– Create an address list that includes each person’s name, address, telephone number, and e-mail address

– This list should then be printed in alphabetical order

– The names to be included in the list are on scraps of paper and business cards

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A Computer Example

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A Computer Example

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A Computer Example

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A Computer Example

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Testing the Algorithm

• The process itself must be tested

• Testing at the algorithm development phase involves looking at each level of the top-down design

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Testing the Algorithm

• Desk checking: sit at a desk with a pencil and paper and work through the design

• Walk-through: Manual simulation of the design by the team members– Take sample data values and simulate the design

using the sample data

• Inspection: The design is handed out in advance, and one person (not the designer) reads the design line by line while the others point out errors