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Agenda Java Coordinate Systems. Graphics Class. Drawing on Panels. Drawing Shapes.

Jan 05, 2016

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Page 1: Agenda Java Coordinate Systems. Graphics Class. Drawing on Panels. Drawing Shapes.

Graphics basic

Page 2: Agenda Java Coordinate Systems. Graphics Class. Drawing on Panels. Drawing Shapes.

Agenda

• Java Coordinate Systems.

• Graphics Class.

• Drawing on Panels.

• Drawing Shapes.

Page 3: Agenda Java Coordinate Systems. Graphics Class. Drawing on Panels. Drawing Shapes.

Java Coordinate Systems

Page 4: Agenda Java Coordinate Systems. Graphics Class. Drawing on Panels. Drawing Shapes.

Java Coordinate System

• To paint, you need to know where to paint. • The origin (0, 0) at the upper-left corner of the

component.

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Java Coordinate System

• Each GUI Component Has its Own Coordinate System.

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Graphics Class

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The Graphics Class

• Is a java class allow you to draw Strings. Lines. Rectangles. Ovals. Arcs. Polygons. Polylines.

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The Graphics Class

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Obtaining Graphics Object

• The Graphics class is an abstract class that used for displaying figures and images on the screen on different platforms.

• Whenever a component (button, label, panel etc…) is displayed, a Graphics object is created for the component.

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Page 10: Agenda Java Coordinate Systems. Graphics Class. Drawing on Panels. Drawing Shapes.

Obtaining Graphics Object

• You can then apply the methods in the Graphics class to draw things on the label’s graphics context.

• Think of a GUI component as a piece of paper and the Graphics object as a pencil or paintbrush.

• You can apply the methods in the Graphics class to draw things on a GUI component.

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paintComponent Method

• To draw you will override paintComponent . protected void paintComponent(Graphics g).

• This method, is invoked whenever the component is first displayed or redisplayed.

• The Graphics object g is created automatically by the JVM for every visible GUI component.

• The JVM obtains the Graphics object and passes it to invoke paintComponent.

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Drawing on Panels

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Drawing on Panels

• Panel can be used to draw graphics and enable user interaction.

• To draw in a panel, you create a new class that extends JPanel and override the paintComponent method to tell the panel how to draw things.

• Invoking super.paintComponent(g) is necessary to ensure that the viewing area is cleared before a new drawing is displayed.

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Drawing Shapes

Page 15: Agenda Java Coordinate Systems. Graphics Class. Drawing on Panels. Drawing Shapes.

Drawing Shapes

• Drawing Strings.• Drawing Lines.• Drawing Rectangles.• Drawing Ovals.• Drawing Arcs.• Drawing Polygons.

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Drawing Strings, Lines

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drawLine(int x1, int y1, int x2, int y2);drawString(String s, int x, int y);

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TestDrawLine

• This example develops a useful class for displaying line and string.

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Drawing Rectangles

drawRect(int x, int y, int w, int h);

fillRect(int x, int y, int w, int h);

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TestDrawRectangle

• This example develops a useful class for displaying rectangle.

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Drawing Ovals

drawOval(int x, int y, int w, int h);

fillOval(int x, int y, int w, int h);

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Drawing Rounded Rectangle

• drawRoundRect(int x, int y, int w, int h, int aw, int ah);

• fillRoundRect(int x, int y, int w, int h, int aw, int ah);

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TestFigurePanel

• This example develops a useful class for displaying various figures.

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Drawing Arcs

• drawArc(int x, int y, int w, int h, int angle1, int angle2);• fillArc(int x, int y, int w, int h, int angle1, int angle2);

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Angles are in degree

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Drawing Arcs Example

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Drawing Polygons and Polylines

g.drawPolygon(x, y, x.length);

int[] x = {40, 70, 60, 45, 20};int[] y = {20, 40, 80, 45, 60};

g.drawPolyline(x, y, x.length);

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Drawing Polygons Using the Polygon Class

Polygon polygon = new Polygon(); polygon.addPoint(40, 59); polygon.addPoint(40, 100); polygon.addPoint(10, 100); g.drawPolygon(polygon);

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Drawing Polygons Example

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Displaying Image Icons

• You learned how to create image icons and display image icons in labels and buttons. For example, the following statements create an image icon and display it in a label:ImageIcon icon = new ImageIcon("image/us.gif");JLabel jlblImage = new JLabel(imageIcon);

• An image icon displays a fixed-size image.

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Displaying Image Icons

• To display an image in a flexible size, you need to use the java.awt.Image class.

• An image can be created from an image icon using the getImage() method as follows:Image image = imageIcon.getImage();

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Displaying Images• Using a label as an area for displaying images is

simple and convenient, but you don't have much control over how the image is displayed.

• A more flexible way to display images is to use the drawImage method of the Graphics class on a panel. Four versions of the drawImage method are shown here.

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Displaying Images Example

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