Top Banner
Adversarial Search CS 5522: Artificial Intelligence II Instructor: Alan Ritter Ohio State University [These slides were adapted from CS188 Intro to AI at UC Berkeley. All materials available at http://ai.berkeley.edu.]
134

Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Apr 18, 2018

Download

Documents

dinhtu
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Adversarial Search

CS 5522: Artificial Intelligence II

Instructor: Alan Ritter

Ohio State University [These slides were adapted from CS188 Intro to AI at UC Berkeley. All materials available at http://ai.berkeley.edu.]

Page 2: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Game Playing State-of-the-Art

Page 3: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Game Playing State-of-the-Art▪ Checkers: 1950: First computer player. 1994:

First computer champion: Chinook ended 40-year-reign of human champion Marion Tinsley using complete 8-piece endgame. 2007: Checkers solved!

Page 4: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Game Playing State-of-the-Art▪ Checkers: 1950: First computer player. 1994:

First computer champion: Chinook ended 40-year-reign of human champion Marion Tinsley using complete 8-piece endgame. 2007: Checkers solved!

Page 5: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Game Playing State-of-the-Art▪ Checkers: 1950: First computer player. 1994:

First computer champion: Chinook ended 40-year-reign of human champion Marion Tinsley using complete 8-piece endgame. 2007: Checkers solved!

▪ Chess: 1997: Deep Blue defeats human champion Gary Kasparov in a six-game match. Deep Blue examined 200M positions per second, used very sophisticated evaluation and undisclosed methods for extending some lines of search up to 40 ply. Current programs are even better, if less historic.

Page 6: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Game Playing State-of-the-Art▪ Checkers: 1950: First computer player. 1994:

First computer champion: Chinook ended 40-year-reign of human champion Marion Tinsley using complete 8-piece endgame. 2007: Checkers solved!

▪ Chess: 1997: Deep Blue defeats human champion Gary Kasparov in a six-game match. Deep Blue examined 200M positions per second, used very sophisticated evaluation and undisclosed methods for extending some lines of search up to 40 ply. Current programs are even better, if less historic.

Page 7: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Game Playing State-of-the-Art▪ Checkers: 1950: First computer player. 1994:

First computer champion: Chinook ended 40-year-reign of human champion Marion Tinsley using complete 8-piece endgame. 2007: Checkers solved!

▪ Chess: 1997: Deep Blue defeats human champion Gary Kasparov in a six-game match. Deep Blue examined 200M positions per second, used very sophisticated evaluation and undisclosed methods for extending some lines of search up to 40 ply. Current programs are even better, if less historic.

▪ Go: Human champions are now starting to be challenged by machines, though the best humans still beat the best machines. In go, b > 300! Classic programs use pattern knowledge bases, but big recent advances use Monte Carlo (randomized) expansion methods.

Page 8: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Game Playing State-of-the-Art▪ Checkers: 1950: First computer player. 1994:

First computer champion: Chinook ended 40-year-reign of human champion Marion Tinsley using complete 8-piece endgame. 2007: Checkers solved!

▪ Chess: 1997: Deep Blue defeats human champion Gary Kasparov in a six-game match. Deep Blue examined 200M positions per second, used very sophisticated evaluation and undisclosed methods for extending some lines of search up to 40 ply. Current programs are even better, if less historic.

▪ Go: Human champions are now starting to be challenged by machines, though the best humans still beat the best machines. In go, b > 300! Classic programs use pattern knowledge bases, but big recent advances use Monte Carlo (randomized) expansion methods.

Page 9: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Game Playing State-of-the-Art▪ Checkers: 1950: First computer player. 1994:

First computer champion: Chinook ended 40-year-reign of human champion Marion Tinsley using complete 8-piece endgame. 2007: Checkers solved!

▪ Chess: 1997: Deep Blue defeats human champion Gary Kasparov in a six-game match. Deep Blue examined 200M positions per second, used very sophisticated evaluation and undisclosed methods for extending some lines of search up to 40 ply. Current programs are even better, if less historic.

▪ Go: Human champions are now starting to be challenged by machines, though the best humans still beat the best machines. In go, b > 300! Classic programs use pattern knowledge bases, but big recent advances use Monte Carlo (randomized) expansion methods.

Page 10: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Game Playing State-of-the-Art▪ Checkers: 1950: First computer player. 1994:

First computer champion: Chinook ended 40-year-reign of human champion Marion Tinsley using complete 8-piece endgame. 2007: Checkers solved!

▪ Chess: 1997: Deep Blue defeats human champion Gary Kasparov in a six-game match. Deep Blue examined 200M positions per second, used very sophisticated evaluation and undisclosed methods for extending some lines of search up to 40 ply. Current programs are even better, if less historic.

▪ Go: Human champions are now starting to be challenged by machines, though the best humans still beat the best machines. In go, b > 300! Classic programs use pattern knowledge bases, but big recent advances use Monte Carlo (randomized) expansion methods.

▪ Pacman

Page 11: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Game Playing State-of-the-Art▪ Checkers: 1950: First computer player. 1994:

First computer champion: Chinook ended 40-year-reign of human champion Marion Tinsley using complete 8-piece endgame. 2007: Checkers solved!

▪ Chess: 1997: Deep Blue defeats human champion Gary Kasparov in a six-game match. Deep Blue examined 200M positions per second, used very sophisticated evaluation and undisclosed methods for extending some lines of search up to 40 ply. Current programs are even better, if less historic.

▪ Go: Human champions are now starting to be challenged by machines, though the best humans still beat the best machines. In go, b > 300! Classic programs use pattern knowledge bases, but big recent advances use Monte Carlo (randomized) expansion methods.

▪ Pacman

Page 12: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Behavior from Computation

[Demo: mystery pacman (L6D1)]

Page 13: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Adversarial Games

Page 14: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

▪ Many different kinds of games!

▪ Axes: ▪ Deterministic or stochastic? ▪ One, two, or more players? ▪ Zero sum? ▪ Perfect information (can you see the state)?

▪ Want algorithms for calculating a strategy (policy) which recommends a move from each state

Types of Games

Page 15: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Deterministic Games

▪ Many possible formalizations, one is: ▪ States: S (start at s0) ▪ Players: P={1...N} (usually take turns) ▪ Actions: A (may depend on player / state) ▪ Transition Function: SxA → S ▪ Terminal Test: S → {t,f} ▪ Terminal Utilities: SxP → R

▪ Solution for a player is a policy: S → A

Page 16: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Zero-Sum Games

▪ Zero-Sum Games ▪ Agents have opposite utilities (values on outcomes) ▪ Lets us think of a single value that one maximizes

and the other minimizes ▪ Adversarial, pure competition

▪ General Games ▪ Agents have independent utilities (values on

outcomes) ▪ Cooperation, indifference, competition, and more

are all possible ▪ More later on non-zero-sum games

Page 17: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Adversarial Search

Page 18: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Single-Agent Trees

Page 19: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Single-Agent Trees

Page 20: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Single-Agent Trees

Page 21: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Single-Agent Trees

Page 22: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Single-Agent Trees

8

Page 23: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Single-Agent Trees

8

2 0 2 6 4 6… …

Page 24: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Value of a State

8

2 0 2 6 4 6… …

Page 25: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Value of a State

8

2 0 2 6 4 6… …

Value of a state: The best

achievable outcome (utility) from that state

Page 26: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Value of a State

8

2 0 2 6 4 6… … Terminal States:

Value of a state: The best

achievable outcome (utility) from that state

Page 27: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Value of a State

Non-Terminal States:

8

2 0 2 6 4 6… … Terminal States:

Value of a state: The best

achievable outcome (utility) from that state

Page 28: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Adversarial Game Trees

Page 29: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Adversarial Game Trees

Page 30: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Adversarial Game Trees

Page 31: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Adversarial Game Trees

Page 32: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Adversarial Game Trees

-20 -8 -18 -5 -10 +4… … -20 +8

Page 33: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Values

+8-10-5-8

Page 34: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Values

+8-10-5-8

Terminal States:

Page 35: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Values

+8-10-5-8

Terminal States:

States Under Opponent’s Control:

Page 36: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Values

+8-10-5-8

States Under Agent’s Control:

Terminal States:

States Under Opponent’s Control:

Page 37: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Tic-Tac-Toe Game Tree

Page 38: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Adversarial Search (Minimax)

▪ Deterministic, zero-sum games: ▪ Tic-tac-toe, chess, checkers ▪ One player maximizes result ▪ The other minimizes result

▪ Minimax search: ▪ A state-space search tree ▪ Players alternate turns ▪ Compute each node’s minimax value:

the best achievable utility against a rational (optimal) adversary

8 2 5 6

max

min

Page 39: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Adversarial Search (Minimax)

▪ Deterministic, zero-sum games: ▪ Tic-tac-toe, chess, checkers ▪ One player maximizes result ▪ The other minimizes result

▪ Minimax search: ▪ A state-space search tree ▪ Players alternate turns ▪ Compute each node’s minimax value:

the best achievable utility against a rational (optimal) adversary

8 2 5 6

max

min

Terminal values: part of the game

Page 40: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Adversarial Search (Minimax)

▪ Deterministic, zero-sum games: ▪ Tic-tac-toe, chess, checkers ▪ One player maximizes result ▪ The other minimizes result

▪ Minimax search: ▪ A state-space search tree ▪ Players alternate turns ▪ Compute each node’s minimax value:

the best achievable utility against a rational (optimal) adversary

8 2 5 6

max

min

Terminal values: part of the game

Minimax values:computed recursively

Page 41: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Adversarial Search (Minimax)

▪ Deterministic, zero-sum games: ▪ Tic-tac-toe, chess, checkers ▪ One player maximizes result ▪ The other minimizes result

▪ Minimax search: ▪ A state-space search tree ▪ Players alternate turns ▪ Compute each node’s minimax value:

the best achievable utility against a rational (optimal) adversary

8 2 5 6

max

min2 5

Terminal values: part of the game

Minimax values:computed recursively

Page 42: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Adversarial Search (Minimax)

▪ Deterministic, zero-sum games: ▪ Tic-tac-toe, chess, checkers ▪ One player maximizes result ▪ The other minimizes result

▪ Minimax search: ▪ A state-space search tree ▪ Players alternate turns ▪ Compute each node’s minimax value:

the best achievable utility against a rational (optimal) adversary

8 2 5 6

max

min2 5

5

Terminal values: part of the game

Minimax values:computed recursively

Page 43: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Implementation

def max-value(state): initialize v = -∞ for each successor of state:

v = max(v, min-value(successor)) return v

Page 44: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Implementation

def min-value(state): initialize v = +∞ for each successor of state:

v = min(v, max-value(successor)) return v

def max-value(state): initialize v = -∞ for each successor of state:

v = max(v, min-value(successor)) return v

Page 45: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Implementation

def min-value(state): initialize v = +∞ for each successor of state:

v = min(v, max-value(successor)) return v

def max-value(state): initialize v = -∞ for each successor of state:

v = max(v, min-value(successor)) return v

Page 46: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Implementation

def min-value(state): initialize v = +∞ for each successor of state:

v = min(v, max-value(successor)) return v

def max-value(state): initialize v = -∞ for each successor of state:

v = max(v, min-value(successor)) return v

Page 47: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Implementation (Dispatch)

def value(state): if the state is a terminal state: return the state’s utility if the next agent is MAX: return max-value(state) if the next agent is MIN: return min-value(state)

Page 48: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Implementation (Dispatch)

def value(state): if the state is a terminal state: return the state’s utility if the next agent is MAX: return max-value(state) if the next agent is MIN: return min-value(state)

def min-value(state): initialize v = +∞ for each successor of state:

v = min(v, value(successor)) return v

def max-value(state): initialize v = -∞ for each successor of state:

v = max(v, value(successor)) return v

Page 49: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Example

Page 50: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Example

Page 51: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Example

3

Page 52: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Example

123

Page 53: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Example

12 83

Page 54: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Example

12 83

Page 55: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Example

12 83 2

Page 56: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Example

12 83 2 4

Page 57: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Example

12 83 2 4 6

Page 58: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Example

12 83 2 4 6

Page 59: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Example

12 83 2 144 6

Page 60: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Example

12 8 53 2 144 6

Page 61: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Example

12 8 5 23 2 144 6

Page 62: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Efficiency

▪ How efficient is minimax? ▪ Just like (exhaustive) DFS ▪ Time: O(bm) ▪ Space: O(bm)

▪ Example: For chess, b ≈ 35, m ≈ 100 ▪ Exact solution is completely

infeasible ▪ But, do we need to explore the

whole tree?

Page 63: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Properties

Optimal against a perfect player. Otherwise?

10 10 9 100

max

min

[Demo: min vs exp (L6D2, L6D3)]

Page 64: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Properties

Optimal against a perfect player. Otherwise?

10 10 9 100

max

min

[Demo: min vs exp (L6D2, L6D3)]

Page 65: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Properties

Optimal against a perfect player. Otherwise?

10 10 9 100

max

min

[Demo: min vs exp (L6D2, L6D3)]

Page 66: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Video of Demo Min vs. Exp (Min)

Page 67: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Video of Demo Min vs. Exp (Min)

Page 68: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Video of Demo Min vs. Exp (Min)

Page 69: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Video of Demo Min vs. Exp (Exp)

Page 70: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Video of Demo Min vs. Exp (Exp)

Page 71: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Video of Demo Min vs. Exp (Exp)

Page 72: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Resource Limits

Page 73: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Resource Limits

▪ Problem: In realistic games, cannot search to leaves!

? ? ? ?

min

max

Page 74: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Resource Limits

▪ Problem: In realistic games, cannot search to leaves!

▪ Solution: Depth-limited search▪ Instead, search only to a limited depth in the tree▪ Replace terminal utilities with an evaluation function for non-

terminal positions

? ? ? ?

min

max

Page 75: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Resource Limits

▪ Problem: In realistic games, cannot search to leaves!

▪ Solution: Depth-limited search▪ Instead, search only to a limited depth in the tree▪ Replace terminal utilities with an evaluation function for non-

terminal positions

? ? ? ?

-1 -2 4 9

min

max

Page 76: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Resource Limits

▪ Problem: In realistic games, cannot search to leaves!

▪ Solution: Depth-limited search▪ Instead, search only to a limited depth in the tree▪ Replace terminal utilities with an evaluation function for non-

terminal positions

? ? ? ?

-1 -2 4 9

4

min

max

-2 4

Page 77: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Resource Limits

▪ Problem: In realistic games, cannot search to leaves!

▪ Solution: Depth-limited search▪ Instead, search only to a limited depth in the tree▪ Replace terminal utilities with an evaluation function for non-

terminal positions

▪ Example:▪ Suppose we have 100 seconds, can explore 10K nodes / sec▪ So can check 1M nodes per move▪ α-β reaches about depth 8 – decent chess program

? ? ? ?

-1 -2 4 9

4

min

max

-2 4

Page 78: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Resource Limits

▪ Problem: In realistic games, cannot search to leaves!

▪ Solution: Depth-limited search▪ Instead, search only to a limited depth in the tree▪ Replace terminal utilities with an evaluation function for non-

terminal positions

▪ Example:▪ Suppose we have 100 seconds, can explore 10K nodes / sec▪ So can check 1M nodes per move▪ α-β reaches about depth 8 – decent chess program

▪ Guarantee of optimal play is gone

▪ More plies makes a BIG difference

▪ Use iterative deepening for an anytime algorithm? ? ? ?

-1 -2 4 9

4

min

max

-2 4

Page 79: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Depth Matters

▪ Evaluation functions are always imperfect

▪ The deeper in the tree the evaluation function is buried, the less the quality of the evaluation function matters

▪ An important example of the tradeoff between complexity of features and complexity of computation

[Demo: depth limited (L6D4, L6D5)]

Page 80: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Video of Demo Limited Depth (2)

Page 81: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Video of Demo Limited Depth (2)

Page 82: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Video of Demo Limited Depth (2)

Page 83: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Video of Demo Limited Depth (10)

Page 84: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Video of Demo Limited Depth (10)

Page 85: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Video of Demo Limited Depth (10)

Page 86: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Evaluation Functions

Page 87: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Evaluation Functions

▪ Evaluation functions score non-terminals in depth-limited search

▪ Ideal function: returns the actual minimax value of the position ▪ In practice: typically weighted linear sum of features:

▪ e.g. f1(s) = (num white queens – num black queens), etc.

Page 88: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Evaluation for Pacman

[Demo: thrashing d=2, thrashing d=2 (fixed evaluation function), smart ghosts coordinate (L6D6,7,8,10)]

Page 89: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Evaluation for Pacman

[Demo: thrashing d=2, thrashing d=2 (fixed evaluation function), smart ghosts coordinate (L6D6,7,8,10)]

Page 90: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Evaluation for Pacman

[Demo: thrashing d=2, thrashing d=2 (fixed evaluation function), smart ghosts coordinate (L6D6,7,8,10)]

Page 91: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Evaluation for Pacman

[Demo: thrashing d=2, thrashing d=2 (fixed evaluation function), smart ghosts coordinate (L6D6,7,8,10)]

Page 92: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Evaluation for Pacman

[Demo: thrashing d=2, thrashing d=2 (fixed evaluation function), smart ghosts coordinate (L6D6,7,8,10)]

Page 93: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Video of Demo Thrashing (d=2)

Page 94: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Video of Demo Thrashing (d=2)

Page 95: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Video of Demo Thrashing (d=2)

Page 96: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Why Pacman Starves

▪ A danger of replanning agents! ▪ He knows his score will go up by eating the dot now (west, east) ▪ He knows his score will go up just as much by eating the dot later (east, west) ▪ There are no point-scoring opportunities after eating the dot (within the horizon, two here) ▪ Therefore, waiting seems just as good as eating: he may go east, then back west in the next

round of replanning!

Page 97: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Why Pacman Starves

▪ A danger of replanning agents! ▪ He knows his score will go up by eating the dot now (west, east) ▪ He knows his score will go up just as much by eating the dot later (east, west) ▪ There are no point-scoring opportunities after eating the dot (within the horizon, two here) ▪ Therefore, waiting seems just as good as eating: he may go east, then back west in the next

round of replanning!

Page 98: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Why Pacman Starves

▪ A danger of replanning agents! ▪ He knows his score will go up by eating the dot now (west, east) ▪ He knows his score will go up just as much by eating the dot later (east, west) ▪ There are no point-scoring opportunities after eating the dot (within the horizon, two here) ▪ Therefore, waiting seems just as good as eating: he may go east, then back west in the next

round of replanning!

Page 99: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Why Pacman Starves

▪ A danger of replanning agents! ▪ He knows his score will go up by eating the dot now (west, east) ▪ He knows his score will go up just as much by eating the dot later (east, west) ▪ There are no point-scoring opportunities after eating the dot (within the horizon, two here) ▪ Therefore, waiting seems just as good as eating: he may go east, then back west in the next

round of replanning!

Page 100: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Video of Demo Smart Ghosts (Coordination)

Page 101: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Video of Demo Smart Ghosts (Coordination)

Page 102: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Video of Demo Smart Ghosts (Coordination)

Page 103: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Video of Demo Smart Ghosts (Coordination) – Zoomed In

Page 104: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Video of Demo Smart Ghosts (Coordination) – Zoomed In

Page 105: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Video of Demo Smart Ghosts (Coordination) – Zoomed In

Page 106: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Game Tree Pruning

Page 107: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Example

Page 108: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Example

Page 109: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Example

3

Page 110: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Example

123

Page 111: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Example

12 83

Page 112: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Example

12 83

Page 113: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Example

12 83 2

Page 114: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Example

12 83 2 4

Page 115: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Example

12 83 2 4 6

Page 116: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Example

12 83 2 4 6

Page 117: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Example

12 83 2 144 6

Page 118: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Example

12 8 53 2 144 6

Page 119: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Example

12 8 5 23 2 144 6

Page 120: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Pruning

Page 121: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Pruning

Page 122: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Pruning

3

Page 123: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Pruning

123

Page 124: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Pruning

12 83

Page 125: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Pruning

12 83

Page 126: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Pruning

12 83 2

Page 127: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Pruning

12 83 2

Page 128: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Pruning

12 83 2 14

Page 129: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Pruning

12 8 53 2 14

Page 130: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Minimax Pruning

12 8 5 23 2 14

Page 131: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Alpha-Beta Pruning

▪ General configuration (MIN version) ▪ We’re computing the MIN-VALUE at some node n ▪ We’re looping over n’s children ▪ n’s estimate of the childrens’ min is dropping ▪ Who cares about n’s value? MAX ▪ Let a be the best value that MAX can get at any

choice point along the current path from the root ▪ If n becomes worse than a, MAX will avoid it, so we

can stop considering n’s other children (it’s already bad enough that it won’t be played)

▪ MAX version is symmetric

MAX

MIN

MAX

MIN

a

n

Page 132: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Alpha-Beta Implementation

def min-value(state , α, β): initialize v = +∞ for each successor of state:

v = min(v, value(successor, α, β)) if v ≤ α return v β = min(β, v)

return v

def max-value(state, α, β): initialize v = -∞ for each successor of state:

v = max(v, value(successor, α, β)) if v ≥ β return v α = max(α, v)

return v

α: MAX’s best option on path to root β: MIN’s best option on path to root

Page 133: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Alpha-Beta Pruning Properties

▪ This pruning has no effect on minimax value computed for the root!

▪ Values of intermediate nodes might be wrong▪ Important: children of the root may have the wrong value▪ So the most naïve version won’t let you do action selection

10 10 0

max

min

Page 134: Adversarial Search - Alan Ritteraritter.github.io/courses/5522_slides/advesarial_search.pdf · Adversarial Search CS 5522: ... Chess: 1997: Deep Blue defeats human champion Gary Kasparov

Alpha-Beta Pruning Properties

▪ This pruning has no effect on minimax value computed for the root!

▪ Values of intermediate nodes might be wrong▪ Important: children of the root may have the wrong value▪ So the most naïve version won’t let you do action selection

▪ Good child ordering improves effectiveness of pruning

▪ With “perfect ordering”:▪ Time complexity drops to O(bm/2)▪ Doubles solvable depth!▪ Full search of, e.g. chess, is still hopeless…

▪ This is a simple example of metareasoning (computing about what to compute)

10 10 0

max

min