1 ADVANCED HEROQUEST QUEST 1: The Axe of Grorm By Martin Knight Read to the Heroes The Axe of Grorm is rumoured to lie deep in the lower levels of a dwarven mine, buried with its king in a locked tomb it has rested for an age. Many years have passed and the tale is hardly told these day. Time passes slow enough to forget the stories of old and as the coils of time wind away, each passing generation slowly forgets, and the story turns in to a myth. The mine was once known by a name, now it is only known for what it mined, Mithril! During the age of the Dwarves, the mine had provided the Dwarven empire with a bustling economy. Its produce was shipped to the four corners of the land. Even the king had taken resident at the mine and for some time everything worked. After a good many years the mine wound to a halt, it had been worked to hard and dug to deep; the Mithril was to scarce to keep the mine open. On the day the mine was to close, it was attacked by a band of Greenskins. They tore deep in to the mines, showing no mercy as they killed every living thing they came across. The king and his guards fought well, but by the forth day they had been pushed to the lower levels and were desperately defending themselves in a hidden chamber. It was here that the king fell by the hand of a cave troll, his guards fought back and managed to seal the chamber long enough to bury their king in a tomb. The kings axe has never been found, it is assumed the guards buried it with their king. The Greenskins still lurk in the mines and the few Heroes that have entered, have never returned. Some believe that the ghosts of the kings guards still protect their king and will never rest until the Axe of Grorm is returned to its people. GMs Only The dungeon has been rolled randomly, using my own map building tables. The mine is made up of 3 levels. There is one quest room for each dungeon level The monsters in the quest rooms on the first and second levels are guarding two Mithril discs, these are in fact magic keys to the kings tomb found in the quest room on dungeon level 3. With out these keys the tomb cannot be opened. Inside the tomb is the remains of the King and the Axe of Grorm. When the keys are placed into their slots the tomb will open and the Kings guards will be animated in to the room . When they have been killed the axe can be taken, preferably by a Dwarven Hero, if a non-dwarf takes the axe, all the guards come back to life and will need to be killed again. This will only happen once, after they have been killed again the Axe can be taken by any other Hero, but don’t tell the Heroes this. WANDERING MONSTER MATRIX 1D12 Wandering Monster Treasure PV 1-2 2 Goblins & 1 Orc 20 GCs 2 3-4 2 Orcs 20 GCs 2 5-6 2 Goblins Archers &1 Orc Champion 30 GCs 3 7-8 1 Orc & 1 Orc Champion 30 GCs 3 9 4 Goblins & 1 Orc Champion 40 GCs 4 10 4 Goblins Archers & 1 Orc Champion 40 GCs 4 11 1 Orc & 2 Orc Champion 50 GCs 5 12 1 Orc Warlord 60 GCs 6 LAIRS MATRIX 1D12 Occupants Treasure PV 1 4 Goblins & 4 Goblin Archers 40 GCs 4 2 2 Goblins, 4 Goblin Archers & 1 Orcs 40 GCs 4 3 4 Goblins, 4 Goblin Archers & 1 Orcs 50 GCs 5 4 2 Goblins, 4 Goblin Archers & 2 Orcs 50 GCs 5 5 4 Goblins, 4 Goblin Archers & 2 Orcs 60 GCs 6 6 2 Goblins, 4 Goblin Archers & 3 Orcs 60 GCs 6 7 4 Goblins, 2 Goblin Archers & 3 Orcs 60 GCs 6 8 4 Goblins, 4 Goblin Archers & 1 Orc Champion 60 GCs 6 9 3 Goblins, 3 Goblin Archers, 3 Orcs & 1 Orc Champion 80 GCs 8 10 3 Goblins, 3 Goblin Archers, 1 Orcs & 2 Orc Champion 80 GCs 8 11 2 Goblins, 2 Goblin Archers, 2 Orcs & 2 Orc Champion 80 GCs 8 12 2 Goblins, 2 Goblin Archers,1 Orc Champion & 1 Orc Warlord 100 GCs 10 QUEST MATRIX DUNGEON LEVELS 1 & 2 1D12 Occupants Treasure PV 1 6 Orcs & 2 Orc Champions 100 GCs 10 2 4 Orcs, &1 Orc Warlord 100 GCs 10 3 2 Orcs, 1 Orc Champion & 1 Orc Warlord 100 GCs 10 4 6 Orcs, & 3 Orc Champions 120 GCs 12 5 4 Orcs, 1 Orc Champion & 1 Orc Warlord 120 GCs 12 6 2 Orcs, 2 Orc Champions & 1 Orc Warlord 120 GCs 12 7 3 Orc Champions & 1 Orc Warlord 120 GCs 12 8 2 Orcs, 3 Orc Champions & 1 Orc Warlord 140 GCs 14 9 6 Orcs, 1 Orc Champions & 1 Orc Warlord 140 GCs 14 10 4 Orcs, 2 Orc Champions & 1 Orc Warlord 140 GCs 14 11 2 Orcs, 2 Orc Champions & 1 Ogre 140 GCs 14 12 3 Orcs, 2 Orc Champions & 1 Cave Troll 160 GCs 16 QUEST MATRIX DUNGEON LEVEL 3 1D12 Occupants Treasure PV 1-3 5 Skeletons 100 GCs 10 4-6 6 Skeletons 120 GCs 12 7-9 4 Skeletons &1 Undead Champion 140 GCs 14 10-12 5 Skeletons &1 Undead Champion 160 GCs 16 GRORMS AXE Wielders Strength Fumble Critical 1-2 3-4 5 6 7 8 9 10 11 12 Grorms Axe - 4 5 6 7 8 9 10 11 12 Never 11-12
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1
ADVANCED HEROQUEST
QUEST 1: The Axe of Grorm
By Martin Knight Read to the Heroes
The Axe of Grorm is rumoured to lie deep in the lower levels of
a dwarven mine, buried with its king in a locked tomb it has
rested for an age. Many years
have passed and the tale is hardly told these day. Time
passes slow enough to forget the stories of old and as the coils of
time wind away, each passing generation slowly forgets, and
the story turns in to a myth.
The mine was once known by a name, now it is only
known for what it mined, Mithril! During the age of the Dwarves, the mine had provided the Dwarven empire
with a bustling economy. Its produce was shipped to the four corners of the land. Even the king had taken resident
at the mine and for some time everything worked. After a good many years the mine wound to a halt, it had been
worked to hard and dug to deep; the Mithril was to scarce to keep the mine open.
On the day the mine was to close, it was attacked by a band of Greenskins. They tore deep in to the mines,
showing no mercy as they killed every living thing they came across. The king and his guards fought well, but by
the forth day they had been pushed to the lower levels and were desperately defending themselves in a hidden
chamber. It was here that the king fell by the hand of a
cave troll, his guards fought back and managed to seal the chamber long enough to bury their king in a tomb.
The kings axe has never been found, it is assumed the
guards buried it with their king. The Greenskins still lurk in the mines and the few Heroes that have entered, have
never returned. Some believe that the ghosts of the kings guards still protect their king and will never rest until the
Axe of Grorm is returned to its people.
GMs Only
The dungeon has been rolled randomly, using my own map building tables. The mine is made up of 3 levels.
There is one quest room for each dungeon level The monsters in the quest rooms on the first and second
levels are guarding two Mithril discs, these are in fact
magic keys to the kings tomb found in the quest room on dungeon level 3. With out these keys the tomb cannot be
opened. Inside the tomb is the remains of the King and the Axe of Grorm. When the keys are placed into their
slots the tomb will open and the Kings guards will be animated in to the room
.
When they have been killed the axe can be taken,
preferably by a Dwarven Hero, if a non-dwarf takes the axe, all the guards come back to life and will need to be
killed again. This will only happen once, after they have been killed again the Axe can be taken by any other Hero,