Infuriated Raged Unhappy Calm Excited Inflamed Frenzied 1 e home Avatar with the highest Pop is heavily booed by the crowd and receives a -3 penalty. e home Avatar with the highest Pop is heavily booed by the crowd and receives a -2 penalty. e Avatar with the lowest Pop is heavily booed by the crowd and receives a -1 penalty. e away Avatar with lowest or highest Pop is heavily booed by the crowd and receives a -1 penalty. e Avatar with the lowest Pop is heavily booed by the crowd and receives a -1 penalty. e away Avatar with the highest Pop is heavily booed by the crowd and receives a - 2 penalty. e away Avatar with the highest Pop is heavily booed by the crowd and receives a -3 penalty. 2 Cheered by the crowd, the away Avatar with the highest Pop receives a +2 bonus. Cheered by the crowd, the away Avatar with the highest Pop receives a +1 bonus. e crowd asks for a beast to be released! Cheered by the crowd, the home Avatar* with the highest Pop must pass a Mi check or run now (free extra movement) towards his closest enemy (and charge if possible) His name echoes through the stands! e home Avatar with the highest Pop receives a +1 bonus. Cheered by the crowd, home Avatar with the highest Pop in close combat must pass a Mi check or make his next action “showing off ”. e crowd asks the home Avatar with highest Pop* to run now (free extra movement) towards his closest enemy (and charge if possible). If he does: CM+1. If he doesn’t: Pop-2, CM-1. 3 An away supporter jumps frenzied into th e arena! He moves immediately and stays for five rounds; then leaves the arena. CM+1 Cheered by the crowd, the away Avatar with highest Pop in close combat has to pass a Mi check or make his next action “showing off”. e home Avatar* closest to the stands is heavily booed. Pass a Mi check or hurl a stone to the crowd. If he fails the check: loses 2 AD, Pop+1, CM+1 e Avatar with the lowest Pop is heavily booed by the crowd and receives a -1 penalty. e crowd asks for a beast to be released! Cheered by the crowd, the home Avatar with highest Pop receives a +2 bonus. Two home supporters jump frenzied into t he arena! ey stay for three rounds then leave the arena. ey move immediately. CM +1 4 A very big stone is hurled from the stands! e home Avatar* closest to the stands receives three strength 6 blows. CM-1 Riot on the stands! Away su pporters charge home supporters! CM-2. Reroll! e home Avatar with the low est Pop is heavily booed by the crowd and receives a -1 penalty. His name echoes through the stands! Choose one home Avata r; he can make a free extra movement now (run or walk). e away Avatar closest to the stands is heavily booed. Has to pass a Mi check or hurl a stone to the crowd. If he fails the check: loses 2 AD, Pop+1, CM+1 Riot on the stands! Home supporters charge away supporters! CM +1. Reroll! A very big stone is hurled from the stands! e away Avatar* closest to the stands receives three strength 6 blows. CM+1 5 Global boo!! All home Avata rs receive a -1 penalty. His name echoes through the stands! e away Avatar with the highest Pop receives a +2 bonus. An away support er jumps frenzied into the arena! Stays for three rounds then leaves the arena. CM+1 e crowd asks for a beast to be released! A home supporter jumps frenzied into the arena! He stays for three rounds then leaves the arena. CM+1 His name echoes through the stands! Choose one home Avatar ; can make a free extra movement now (run or walk). Global boo!! All away Avata rs receive a -1 penalty. 6 A rain of object s is hurled form the stands! All models suffer a strength 5 blow. e crowd asks the home Avatar w ith highest P op* to run now (free extra movement) towards his closest enemy (and charge if possible). If he does: CM-1. If he doesn’t: Pop- 2, CM+1. e crowd asks for a beast to be released! His name echoes through the stands! e home Avatar with the highest Pop receives a +1. e crowd asks the home Avatar with highest P op* to run now (free extra movement) towards his closest enemy (and charge if possible). If he does: CM+1. If he doesn’t: Pop- 2, CM-1. His name echoes through the stands! e home Avatar with the highest Pop receives a +2 bonus. A rain of object s is hurled form the stands! All models suffer a strength 5 blow. 7 Crowd invasion! Each away avatar suffers two wounds. Each home Avatar suffers four wounds. Global boo!! All home Avata rs receive a -1 penalty. A stone is hurled from the stands! e home Avatar* with lowest P op receives two strength 5 blows. CM-1 e away Avatar* closest to the stands is heavily booed. Pass a Mi check or hurl a stone to the crowd. If he fails the check: loses 2 AD, Pop+1, CM+1 A stone is hurled from th e stands! e away Avatar* with the lowest Pop receives two strength 5 blows. CM+1 A rain of object s is hurled form the stands! Each model suffers a strength 5 blow. Crowd invasion! Each home avatar suffers two wounds. Each away Avatar suffers four wounds. 8 Surrender! e home Avatar with the lowest Pop abandons the deathmatch! CM-2 Magic, magic! e away spellcaster with highest Pop* receives two extra AD for his next magic action. An away support er jumps frenzied into the arena! Moves immediately. Stays for three rounds then leaves the arena. CM+1 A stone is hurled from the stands! e away Avatar* with the highest Pop receives 2 strength 5 blows. CM+2 A home supporter jumps frenzied into the arena! Moves immediately. Stays for three rounds then leaves the arena. CM+1 Magic, magic! e home magic-user with the highest Pop* receives two extra AD for his next magic action. Surrender! e away Avatar with the lowest Pop abandons the deathmatch! CM+2 9 e home supporters abandon the deathmatch! e deathmatch ends, and the away players are the winners. A big stone is hurled fro m the stands! e home Avatar* closest to the stands receives three strength 5 blows. CM-1 A stone is hurled from the stands! e home Avatar* closest to the stands receives two strength 5 blows. CM-2 An away supporter jumps frenzied into th e arena! Moves immediately. Stay for three rounds then leaves the arena. CM+2 A stone is hurled from the stands! e away Avatar* closest to the stands receives two strength 5 blows. CM+2 A big stone is hurled from the stands! e away Avatar* closest to the stands receives three strength 5 blows. CM+1 e away supporters abandon the deathmatch! e deathmatch ends, and the home players are the winners. Crowd events effects are applied immediately. If a crowd event conditions can not be met, then the crowd event has no effect. *If Avatar is engaged in combat, then select the first matching Avatar not engaged in close combat. Crowd events table -12 -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10 11 12 You can photocopy this page for personal use, or alternatively, you can download it from www.avatars-of-war .com