Top Banner

of 23

ADDIE Module of Design

Apr 08, 2018

Download

Documents

wallsymkh
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
  • 8/6/2019 ADDIE Module of Design

    1/23

  • 8/6/2019 ADDIE Module of Design

    2/23

    Learning outcomes Provide a definition for the process of Instructional Design

    Describe and explain the Analysisphase of theinstructional design process

    Describe and explain the Design phase of theinstructional design process

    Describe and explain the Development phase of theinstructional design process

    Describe and explain the Implementation andEvaluationphases of the instructional design process

    Describe what an interactive multimedia lesson should

    look like Identify some key design principles for the design of

    interactive multimedia

    Design an interactive multimedia lesson within SouthAfrican context

  • 8/6/2019 ADDIE Module of Design

    3/23

  • 8/6/2019 ADDIE Module of Design

    4/23

    The Addie-model

    Analysis

    Design

    Development

    Implement

    Evaluate

    Revise

  • 8/6/2019 ADDIE Module of Design

    5/23

    ADDIE-model of instructional

    design

  • 8/6/2019 ADDIE Module of Design

    6/23

    The Analysis phase

    Learning about learners:

    What can they do? And what do they know already?

    known and unknown competencies?

    language skills? typing skills and mouse skills?

    what technology can they use?

    motivation?

    learning styles?

    Learning about the curriculum and contentrequirements:

    critical and learning area outcomes are met

    content is presented in a certain way

    types of learning activities

  • 8/6/2019 ADDIE Module of Design

    7/23

    The Design phase(1 of 4) Analysing the outcomes:

    skills

    knowledge

    attitudes and beliefs

    outcomes (learning goals) must be meaningful

    measurable and observable objective

    Objectives must be clearly stated

    Developing initial content ideas:

    Brainstorming ideas for content and approach

    Elimination of some initial ideas

    learners pre-knowledge, computer skills, attitudes, age(learnersdemographics)

    amount of subject matter, capability of computer system,

    ability of the developer

  • 8/6/2019 ADDIE Module of Design

    8/23

    The Design phase(2 of 4)

    Preliminary programme description:

    Instructional analysis

    Identifying types of learning indented outcomes

    Choosing a methodology learning experiences tutorials,

    drill and practice,

    simulations,

    problem-solving

    Design principles

  • 8/6/2019 ADDIE Module of Design

    9/23

    The Design phase(3 of 4)

    Preliminary programme description

    Factor decisions methodology chosen: Feedback when, how much, way of feedback

    Question types multiple choice, true or false, one-word

    Learner control Motivation

    Judging learners answers

    Sequence description - order by which information will bepresented:

    Opening screen

    Directions

    interaction

    Method of item selection

    closing

  • 8/6/2019 ADDIE Module of Design

    10/23

    The Design phase(4 of 4)

    Storyboard visual way of presentingthe design that has been decided

    Ongoing evaluation:

    Formative

    Summative

  • 8/6/2019 ADDIE Module of Design

    11/23

  • 8/6/2019 ADDIE Module of Design

    12/23

  • 8/6/2019 ADDIE Module of Design

    13/23

    The Development phase(1 of 2)

    Development the entire process ofproducing refining and validating theprogramme:

    Programming software MacromediaAuthorware, Macromedia Director or AsymetricToolbook

    Web authoring software - Macromedia

    Dreamweaver Microsoft FrontPage, Coldfusion Image-editing software CorelDraw, Adode

    Photoshop or Microsoft PhotoDraw

    Software sound, graphics or animations

  • 8/6/2019 ADDIE Module of Design

    14/23

    The Development phase(2 of 2)

    Steps to be considered or followed:

    The development of a project management plan timeand money

    Preparing of the text components MicrosoftWord

    Authoring of the separate pages or screen every singlescreen is developed (text, graphics, video, animations,hyperlinks, navigation buttons)

    Creation ofgraphics, sound and video professionalhelp

    Assembling the pieces in the sequence that wasdecided on during the design phase

    Preparation ofsupport material guide, help pages,additional content, exercises and contact details for thedevelopers

    Design principles

  • 8/6/2019 ADDIE Module of Design

    15/23

    Implementation and Evaluation phases

    Phases are related inter-dependent

    Evaluate the effectiveness of the piece

    Alpha testing Done by design + development team Use evaluation forms and style manual

    Beta testing Select learners, explain procedure

    Determine prior knowledge Observation, interviewing, assess

    Revision

  • 8/6/2019 ADDIE Module of Design

    16/23

  • 8/6/2019 ADDIE Module of Design

    17/23

    Principles for effective design (1 of 3)

    The importance ofmotivation intrinsicand extrinsic: Clearly stating the benefits of learning

    Invoking curiosity Start with a pre-test that leaves learners wanting

    to learn why their answers were right or wrong

    Challenge learners

    Increase the difficulty gradually

    Keep the differences in the learners inmind: Learning style preferences

    Intelligences, pace, control

    Simplify learning activities

  • 8/6/2019 ADDIE Module of Design

    18/23

    Principles for effective design (2 of 3)

    Emphasise important content:

    Focus attention

    Avoid distractions

    Consistency colour, text

    Include opportunities for practice:

    Repeated practice improve recall

    Stimulate thinking, not mere clicking:

    learners must think about the material

    compare, contrast and integrate separate ideas

  • 8/6/2019 ADDIE Module of Design

    19/23

    Principles for effective design (3 of 3)

    Help learners to see association:

    encourage learners to explore and idea from differentperspectives

    Consider the limitations ofhuman perception

    andmemory: Working memory is short-term memory

    keep content simple, short and to the point

    organise information into a small number ofchunks

    after presenting a concept, immediately let the learnerspractice applying the concept verify understanding

    eliminate the unnecessary materials

  • 8/6/2019 ADDIE Module of Design

    20/23

    Secrets of user-interface design

    Keep context clear Title pages

    Introduce the subject

    where-am-I? cues :overview>Getting started>Step 1 consistent and logical design information guide and feedback

    Keep interaction simple

    What is a user interface?

    User frustrations

    Consistency in design banner, secondary content, colour background navigation buttons exit, help, menu, back, next

  • 8/6/2019 ADDIE Module of Design

    21/23

    A multimedia lesson Introduction

    A title page

    The outcomes

    The direction for use should be stated

    It may also be important to do learner identification

    Presenting the content: method (tutorials, orsimulations)

    Aspects to consider-

    learner control provide help

    assessment true or false, multiple-choice, matchingitems, text-input/fill-in-the-blanks, click-in + feedback

    Ending a programme: temporarily or permanently

  • 8/6/2019 ADDIE Module of Design

    22/23

    A multimedia lesson

  • 8/6/2019 ADDIE Module of Design

    23/23