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addicted to Greatness How Gamification Unleash Total Engagement Y o n g R o a n
24

Addicted to Greatness

Feb 20, 2017

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Technology

Roan Yong
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Page 1: Addicted to Greatness

addicted to

Greatness How Gamification Unleash Total Engagement

Y o n g R o a n

Page 2: Addicted to Greatness

The Storyline

Level 1 The war of engagement

Level 2 How gamification unleash total engagement

Start

Page 3: Addicted to Greatness
Page 4: Addicted to Greatness

Disengaged people hurt organisation

3 Implications of Disengagement (Higher) Absenteeism (Lower) Productivity (Lower) Creativity

Page 5: Addicted to Greatness

$ 6b

$ 175.5b

$ 350b

Yearly Cost of Disengagement

United States

Germany

Singapore

Source: Gallup study

Page 6: Addicted to Greatness

“talent is cheaper than table salt. What separates the talented individual from the successful one is a lot of hard work” Stephen King

“far and away the best prize life has to offer is the chance to work hard at work worth doing” Theodore Roosevelt

Engagement Talent

Page 7: Addicted to Greatness

Every engaged people is talented, but not every talented people is engaged. Engagement is more important than bringing talented people in.

10,000 Hours

Page 8: Addicted to Greatness

“far and away the best prize life has to offer is the chance to work hard at work worth doing” Theodore Roosevelt

Image: Flickr © DvYang Image: Flickr © acaben

the happiest people: Steve Jobs (L) and Jeremy Lin (r)

Page 9: Addicted to Greatness

The War for talent of Engagement

is over

Motivation max

max creativity

Motivation

creativity

max

max

Page 10: Addicted to Greatness

The war of engagement is about making work meaningful. It turns work into play.

Page 11: Addicted to Greatness

The Storyline

Level 1 The war of engagement

Level 2 How gamification unleash total engagement

Start

Page 12: Addicted to Greatness

3 Elements of Fun

2

Autonomy

Complexity

A connection between effort and reward

Page 13: Addicted to Greatness

Sustained fun means making progress visible

Sustained Fun

Page 14: Addicted to Greatness

gamification

Gamification is the use of game design techniques and mechanics to solve problems and to engage audiences

Reality is Broken

Page 15: Addicted to Greatness

Game mechanics

Autonomy Defeat the enemy in any way possible

complexity You develop skills just-in-time to defeat the enemy.

A link between effort and reward You get level-ups, points, artifacts, and other virtual goods after you defeat the enemy.

Page 16: Addicted to Greatness

Game mechanics

progress is visible You can clearly see progress toward character development and the end-game.

inculcate self-belief There is someone who guide you or believe that you can fulfill your destiny

*

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Sounds crazy?

Gamification is made possible by:

Mobile gadgets

Big data

Page 18: Addicted to Greatness

Gamified world

Page 19: Addicted to Greatness

Points

Salesforce.com

Goal

Achievements

Progress visibility

Page 20: Addicted to Greatness

Points need to have meaning

Ranking is based on followership, not points

Tencent Weibo’s point system isn’t gamification. Point system becomes gamification when there is a meaning underneath the points

Page 21: Addicted to Greatness

Inject meaning

Page 22: Addicted to Greatness

Image © Flickr user: p_a_h

Re-charge confidence!

Gamification builds confidence and helps people to focus to achieve their personal goals

Page 23: Addicted to Greatness

Unleash total engagement using gamification. And increase innovation and productivity!

Motivation

creativity

Gamify to engage!

Page 24: Addicted to Greatness

Strategist | consultant | speaker

About Me

@roanyong

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roan julius indra

[email protected]

www. roanyong.com

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