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3-1 Adapter Design Pattern State Design Pattern C Sc 335 Rick Mercer
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Adapter Design Pattern State Design Pattern

Jan 01, 2016

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Page 1: Adapter Design Pattern State Design Pattern

3-1

Adapter Design PatternState Design Pattern

C Sc 335

Rick Mercer

Page 2: Adapter Design Pattern State Design Pattern

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Adapter Design Pattern

Gang of Four state the intent of Adapter is to Convert the interface of a class into another interface that

the clients expect. Adapter lets classes work together that could not otherwise because of incompatible interfaces.

Use it when you need a way to create a new interface for an object that does the right stuff but has the wrong interface Alan Shalloway

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Object Adapters

Before Java 5.0, we often adapted an ArrayList or HashMap to have an easier to use collection Use a Containment Relationship:

A collection with ArrayList or HashMap instance variable Put the cast in the method once instead of everywhere

http://www.refactoring.com/catalog/encapsulateDowncast.html Add Employees rather than Objects (type safe) Method names then mean more to the clients

Employee getEmployeeWithID (String) good Object get(int) bad

Not a compelling example with Java generics However, you might see some legacy code with

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Object Adapters

Object Adapters rely on one object (the adapting object) containing another (the adapted object)

A Stack class should have a Vector and use only Vectors add, get, and size methods (aka Wrapper) Stack should not extend Vector like Sun Oracle does

java.lang.Object java.util.AbstractCollection<E>

java.util.AbstractList<E> java.util.Vector<E> java.util.Stack<E>

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Class Adapters

Class Adapters also come about by extending a class or implementing an interface used by the client code

You have used class adapters at least twice! Adapted your song collection so it could be stored in a ListModel object, which in turn was used by a JList to show a graphical view of the list elements

JList needs the methods defined in the ListModel interface: getSize() and getElementAt(int)

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TableModel adapts your model class

A JTable requires a TableModel object that represents a class in model (the data to show)

Your model class must have methods such as getColumnCount, getRowCount, getValueAt

Why? JTable uses these methods to display view Need to adapt our model class to what JTable expects

Adapt your model class to the interface expected by JTable by implementing all 10 methods

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Adapt my collection to look like TableModel

JTable shows a list of Employees like this

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EmployeeList adapted to TableModel

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Class Adapter

Code demo: Adapt EmployeeList to the interface the JTable needs by implementing TableModel Or we could have extended DefaultTableModel and

overridden the methods (let’s choose containment over inheritance)

public class EmployeeList implements TableModel {

…. Implement TableModel methods ….okay, to save time, see next slide for getValueAt

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One TabelModel method

// Adapt tax and pay methods to getValueAt(int column)public Object getValueAt(int rowIndex, int columnIndex) { Employee currentEmployee = data.get(rowIndex); double totalTaxes = currentEmployee.incomeTax() + currentEmployee.medicareTax() + currentEmployee.socialSecurityTax(); switch (columnIndex) { case 0: return currentEmployee.getName(); case 1: return currentEmployee.grossPay(); case 2: return totalTaxes; case 3: return data.get(rowIndex).grossPay() - totalTaxes; default: return null; }}

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A View: to demonstrate

class EmployeeFrame extends JFrame { public static void main(String[] args) { new EmployeeFrame().setVisible(true); } private EmployeeList threeEmps;

public EmployeeFrame() { threeEmps = new EmployeeList(); EmployeeList threeEmps = new EmployeeList(); setSize(300, 120); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JTable view = new JTable(threeEmps); this.add(view, BorderLayout.CENTER); }}

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Client: EmployFrame Adaptor: JTable Adaptee: EmployListclass EmployeeFrame extends JFrame { public static void main(String[] args) { new EmployeeFrame().setVisible(true); } private EmployeeList threeEmps;

public EmployeeFrame() { threeEmps = new EmployeeList(); EmployeeList threeEmps = new EmployeeList(); setSize(300, 120); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JTable view = new JTable(threeEmps); this.add(view, BorderLayout.CENTER); }}

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Adapter Classes

The WindowListener interface has seven methods that you must implement

If you only need to respond to one window event, you can extend WindowAdapter (sic) and override whatever methods you need to

private class Terminator extends WindowAdapter { Terminator extends WindowAdapter { // This is a WindowAdapter, methods do nothing// This is a WindowAdapter, methods do nothing public void WindowClosing(WindowEvent e) { WindowClosing(WindowEvent e) { System.exit(0);System.exit(0); }} // the other 6 methods are in WindowAdaptor // the other 6 methods are in WindowAdaptor

// and they are set to do nothing // and they are set to do nothing }}

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Besides WindowListener/WindowAdapter,Java has lots of Listener/Adapter pairs

package java.awt.event ComponentListener/ComponentAdapter ContainerListener/ContainerAdapter FocusListener/FocusAdapterHierarchyBoundsListener/HierarchyBoundsAdapter KeyListener/KeyAdapter MouseListener/MouseAdapter MouseMotionListener/MouseMotionAdapter WindowListener/WindowAdapter

package java.awt.dnd DragSourceListener/DragSourceAdapter DragTargetListener/DragTargetAdapter

package javax.swing.event InternalFrameListener/InternalFrameAdapter MouseInputListener/MouseInputAdapter

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Java Data Base Connectivity (JDBC) Adaptor Write code in Java using

the methods of the JDBC Adaptor

The Adaptor creates SQL commands for you

Picture from IBM

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The Façade Design Pattern

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Façade is closely related to Adapter

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Provide a unified interface to a set of interfaces in a System. Façade defines a higher level interface that makes the subsystem easier to use GangOf4

Facade takes a "riddle wrapped in an enigma shrouded in mystery", and interjects a wrapper that tames the amorphous and inscrutable mass of software.SourceMaking

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Façade

Façade is used to Create a simpler interface Reduce the number of objects that a client deals with Hide or encapsulate a large system

CSc 436 student wants to build a Façade …creating an open source library to introduce people to the power of

the OpenCL API. Why? Many people complain about the various intricacies of the "boiler

plate" code just to get things working. This library will handle all this for the user so they can focus on learning the techniques of OpenCL.

OpenCL™ is the first open, royalty-free standard for cross-platform, parallel programming of modern processors found in personal computers, servers and handheld/embedded devices.

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The State Design Pattern

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Page 20: Adapter Design Pattern State Design Pattern

Sate

Most objects have state that changes State can become a prominent aspect of its

behavior An object that can be in one of several states, with

different behavior in each state

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Page 21: Adapter Design Pattern State Design Pattern

Use State when . . .

Complex if statements determine what to doif (thisSprite == running)

doRunAnimation();else if (thisSpite == shooting)

doShootingAnimination();else if (thisSpite == noLongerAlive) doRollOverAnimation();

...

An object can be in one of several states, with different behavior in each state

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State Design Pattern

State is one of the Behavioral patterns It is similar to Strategy

Allows an object to alter its behavior when its internal state changes The object will appear to change its class

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General Form from Wikipedia, copied from Gof4

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“Context” class: Represents the interface to the outside world

“State” abstract class: Base class which defines the different states of the “state machine”

“Derived” classes from the State class: Defines the true nature of the state that the state machine can be in

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Example from Atri Jaterjee

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MyMood MoodState

doSomething()

mad angry happy

doSomething() doSomething() doSomething()

state variable

ClientdoSomething()

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Another Example from Steve Metsker's Design Patterns Java Workbook,Addison Wesley

Consider the state of a carousal door in a factory large smart rack that accepts material through a doorway

and stores material according to a bar code there is a single button to operate this door

if closed, door begins opening if opening, another click begins closing once open, 2 seconds later (timeout), the door begins closing

can be prevented by clicking after open state and before timeout begins

These state changes can be represented by a state machine (next slide)

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A UML State Diagram

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Things to do

Define a “context” class to present a single interface Define a State abstract base class. Represent different “states” of the state machine as derived

classes of the State base class Define state-specific behavior in the appropriate State

derived classes (see code demo that changes state, from Opening to Closing or Closing to Opening for example)

Maintain a reference to the current “state” in the “context” class

To change the state of the state machine, change the current “state” reference

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Code reverse engineered (demo)

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Another Example A game

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UML diagram of state

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Play a game

See EEClone for ideas about animations and using Strategy

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