D + D + Acrobatics (DEX)Animal Handling (WIS)Arcana (INT)Athletics (STR)Deception (CHA)History (INT) Insight (WIS)Intimidation (CHA)Investigation (INT)Medicine (WIS)Nature (INT)Perception (WIS)Performance (CHA)Persuasion (CHA)Religion (INT)Sleight of Hand (DEX)Stealth(DEX) Survival (WIS) Player: Age: Name: Class:Experience:Hair: Alignment: Eyes: Gender: AC + + ARMORBONUS MAGIC + + SHIELD BONUS DEXTERITYMODMISC MOD1 + MISCMOD2 STEALTH DISADV. HIT D + TEMPORARYHPWOUNDS Initiative + DEX MISC. Attacks Health ATTACKS PERACTION Actions SPEED SPEED ENCUMBERED RESISTANCE HALFDAMAGE RECOVERHALFOFYOURMAXIMUM HIT DICE AFTER A LONG REST. MEDIUM ARMOR (MAX = ) HEAVY ARMOR (MOD = 0) DICE Faith: Skin: AMMUNITION TOTAL ACDURING REST Size: Race: Height: Weight: Background: Next level: Skills Proficiency Bonus Passive Perception S enses Limited Features FEATURE MAX. USAGES RECOVERYUSED INSPIRATION Saving Throw Advantages / Disadvantages BONUS ACTIONS REACTIONS D D D AND BONUS NAME (ABILITY) PROF. EXP. ADV DIS TYPE AMMUNITION TOTAL TYPE LEVEL DIE CON USED USED THIS ROUND Defense I DC10 II III I I I I I DEATHSAVINGTHROWS DIE LIVE Ability Save DC = 8 +PRBONUS OFIENCY+ Combat Abilities STR D EX CON I INTELLIGENCE NT WIS CHA ABILITYMODIFIERSAVINGTHROWPROF. BONUS WISDOM STRENGTH DEXTERITYCONSTITUTION CHARISMALEVEL M AX HI T POIN TS HP CURRENT Show extra features 7 Adalid KnightAdán Paladin 2, Cleric (Arcana Domain) 4, Storm Sorcerer 1, 23.000 Add: 34.000 Faction Agent The Harpers AasimarMedium Female Black Cobalt Blue P21ale white 21 Neutral Good 13 +1 +1 10 0 0 14 +2 +2 9 -1 -1 16 +3 +6 18 +4 +7 15Charisma 14 Wisdom 13 Darkvision 60 ft+3 SR LR Dawn Divine Sense 5 LR Lay on Hands 10 LR Channel Divinity 1 SR Lesser Restoration 1 LR Daylight 1 LR 0 +3 +2 +1 +7 -1 +6 +7 -1 +3 -1 +3 +4 +7 +2 0 0 +3 Tool 0 0 30 ft 20 ft 30 21 Plate +3 5+3 0 2 3 Defender1 Defense Fighting Style 10 Necrotic RadiantHeal 66 2 10 2 4 8 2 1 6 2 PROF ABILITY1 Longsword StrMelee +4 1d8+1 Slashing Versatile (1d10), DefenderWarhammerStrMelee +4 1d8+1 Bludgeoning Versatile (1d10), Reload Reload Attack / Cast a Spell Dash / Disengage / Dodge Escape Grapple / Help / Hide Ready / Search / Use ObjectOverrun / Tumble (or as bonus action) As 1 attack: Disarm / Grapple / Shove Divine Sense Lay on Hands Channel Divinity: Turn Undead Lesser Restoration DaylightTempestuous Magic (after casting) Opportunity Attack M o r e P u r p l e M o r e B e t t e r s D & D 5 t h e d i t i o n C h a r a c t e r S h e e t / G e n e r a t o r v 9 . 9 . 6 ( A 4 ) Hide 2nd DC
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As an action, one celestial, elemental, fey, or fiend within 30 ft must make a Wis save
If it fails and is be able to see/hear me, it is turned for 1 min or until it takes damage
Turned: move away, never within 30 ft of me, no reactions or actions other than Dash
Turned: may Dodge instead of Dash when nowhere to move and unable to escape bonds
If its CR is low enough and it is not on its home plane, it is banished for 1 min instead
Banished: sent to home plane, reappearing where it was if the effect ends before 1 min
torm Sorcerer, level 1:
Spellcasting (Sorcerer 1, PHB 101)
I can cast sorcerer cantrips/spells that I know, using Charisma as my spellcasting ability
I can use an arcane focus as a spellcasting focus
Wind Speaker (Storm Sorcery 1, SCAG 137)
I can speak, read, and write Primordial (and its dialects Aquan, Auran, Ignan, Terran)
afe Haven
s a faction agent, I have access to a secret network of support and operatives who can
rovide assistance on my adventures. I know secret signs and passwords to identify such
peratives, who can provide me with access to a hidden safe house, free room and board,
r assistance in finding information. These agents never risk their lives or identity for me.
ommon
rimordial
elestial
from Faction Agent
I venerate a distinct hero of my faith, and persistently reference that individual's
accomplishments and lessons. I am accepting (or unaccepting) of other faiths and honor
(or dishonor) the devotion to other deities.
Aspiration: I aim to demonstrate myself worth my deity's favor by paralleling my actions
against their instruction. (Any)
Actor (PHB, page 165)
Advantage on Charisma (Deception) and (Performance) if trying to pass as another. I can
mimic a person's speech or other creature's sounds if I've heard it for at least 1 minute.
Wisdom (Insight) vs. Charisma (Deception) to determine the sound is faked. [+1 Charisma]
LBS
66 -130 lb
131 -195 lb
196 -390 lb
5 10 15 - 30
the latest version of this sheet on enworld.org
M o r e P u r p l e M o r e B e t t e r ' s D & D 5 t h e d i t i o n C h a r a c t e r S h e e t / G e n e r a t o r v 9 . 9 . 6
( A 4 )
10 FT SPEED 20 FT SPEED 5 FT
LBS
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Magic Items
ATTUNED
CHARACTER:
MAGIC ITEM: ATTUNED
MAGIC ITEM: ATTUNED
MAGIC ITEM: ATTUNED
Conditions
BlindedFail checks involving sight; attacks havedisadvantage; enemy attacks have advantage.
CharmedCannot harm the charmer; charmer hasadvantage on any social interaction.
DeafenedFail checks involving hearing.
FrightenedCheck and attacks have disadvantage whensource of fear is in sight; cannot willingly movecloser to the source of fear.
GrappledSpeed drops to 0.
IncapacitatedCannot take actions or reactions.
InvisibleCannot be seen (normally); attacks haveadvantage; enemy attacks have disadvantage.
ParalyzedBecome incapacitated; fail Str and Dex savinghrows; enemy attacks have advantage; enemy
attacks within 5 ft are critical hits; cannotspeak, move or take physical actions.
PetrifiedBecome incapacitated; become paralyzed; gainresistance to all damage; stop aging; immuneto poison or disease; weight increase by afactor of 10.
PoisonedAbility checks have disadvantage; attacks have
disadvantage.
ProneOnly move by crawling or stand up; attackshave disadvantage; enemy attacks haveadvantage if within 5 ft or have disadvantageotherwise.
RestrainedSpeed drops to 0; attacks have disadvantage;enemy attacks have advantage; Dex savingthrows have disadvantage.
StunnedBecome incapacitated; fail Str and Dex savingthrows; enemy attacks have advantage;cannot move; can only speak falteringly.
UnconsciousBecome incapacitated; fall prone and drop what you are holding; fail Str and Dexsaving throws; enemy attacks have advantage;enemy attacks within 5 ft are critical hits.
VEL EFFECT (CUMULATIVE) F I NI S HI N GA L O N GR E S T R E D U C E S
Your movement doesn’t provoke Opportunity Attacks for therest of the turn.
Disadvantage on Attack Rolls against you. You have Advantageon DEX Saving Throws.
STR (Athletics) or DEX (Acrobatics) check vs. opponent’s STR(Athletics) check to be free of the grappled condition.
You give an ally Advantage on the next Ability Check or AttackRoll it makes vs. an opponent within 5 ft of you.
DEX (Stealth) check vs. opponent’s WIS (Perception) check.
Win opposing STR (Athletics) check to move through opponent’sspace once this turn. Advantage if you are larger than opponentand disadvantage if you are smaller than opponent.
You choose an action you will take in response to a trigger, usingyour Reaction. Readying a spell requires concentration.
You search for something.
Win opposing DEX (Acrobatics) check to move throughopponent’s space once this turn.
You interact with an object. You can interact with an object once per turn for free.
Weapon attack roll vs. opponent’s STR (Athletics) or DEX(Acrobatics) check to knock one item from its grasp. You havedisadvantage if opponent is holding item with two or morehands. Opponents larger than you have advantage
disadvantage
Win STR (Athletics) check vs. opponent’s STR (Athletics) or DEX(Acrobatics) check. Can only start grapple with opponents thatare up to one size category larger than yourself.
Together with a melee attack you can mark the target of thatattack. Until the end of your next turn, make one opportunity
attack against the marked target with advantage withoutexpanding your reaction.
Win opposing STR (Athletics) check to move opponent 5 ft back.Disadvantage if trying to move the opponent to a side.
Bring grappled opponent along with you as part of your moveaction, but can only move half speed unless the opponent istwo or more size categories smaller than you.
.s w or h T gni v aS X EDot2+dnaCAot2+niaguo Y
.s w or h T gni v aS X EDot5+dnaCAot5+niaguo Y
You cannot be targeted directly by an attack or a spell, althoughsome spells can reach you by including you in its area of effect.
GEAR # #
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Adalid Knight
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( A 4 )
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USED
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ATTACK / DESCRIPTION TO HIT DAMAGE DAMAGE TYPER ANGE