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KEY TO UNLOCK: Beta1ATTACKER CHOOSE PROFILE: SaulotRESEARCH LVL BONUS RESEARCH LVL BONUS
Set FINISH: 10/20/08 23:56:00UNIT TYPE QTY RATE PROD? FAST? START AT:
Battleship 1 100 0 NO 10/20/08 03:56:00
CONSTRUCTION CALC HOURS: 500:00:00
UNIT COST QTY RATE PROD? FAST? FINISH AT
50000 1 100 0 NO 04/30/23 14:47:00
ACCOUNT ENERGY COMPUTER ARMOUR LASER MISSILES
Saulot 31 30 35 35 31
Vidmond 32 31
[Co] lth 32 32
REVERSE PRODUCTION CALC
G4
ENTER THE DIFFERENCE (IN HOURS) BETWEEN THE SERVER AND YOU. (IE if The Server Time is 6 hours ahead of Your Time, enter 6. If Server Time is 5 hours behind Your Time, enter -5)
I4
CHOOSE WHICH TIME YOU WANT DISPLAYED FOR ALL TIME CALCS ON THIS SHEET.
H8
Choose an Account Profile to be used for all calcs on this sheet. (Account Profiles are created at the bottom of this sheet.)
C10
Each Level increases Base Energy Output by 5%
F10
Each Level increases Warp Fleet Travel Speed by 5%
C11
Each Level allows one campaign fleet & one commander.
F11
Each Level increases Fleet & Defense Shielding by 5%
C12
Each Level increases Fleet & Defense Armour by 5%
F12
Each Level increases Ion Weapons Power by 5%
C13
Each Level increases Laser Weapons Power by 5%
F13
Each Level increases Photon Weapons Power by 5%
C14
Each Level increases Missle Weapons Power by 5%
F14
Each Level increases Base Research Output by 5%
C15
Each Level increases Stellar Fleet Travel Speed by 5%
F15
Each Level increases Disruptor Weapons Power by 5%
C16
Each Level increases Plasma Weapons Power by 5%
F16
Each Level increases Base Construction & Production Output by 5%
C20
Choose Fleet or Defense Unit types from the drop down lists.
E20
Enter POWER rating of defending units in this column.
F20
Enter ARMOUR rating of defending units in this column.
H20
Enter SHIELD rating of defending units in this column. If none, enter 0.
E27
Enter Command Centers. If none, enter 0.
D28
Select Commander Type (if any)
E28
Enter Commander Level (If none, enter 0)
E29
If a Leviathon is Present, choose YES. Otherwise Choose NO.
I29
If a DEATHSTAR is Present, choose YES. Otherwise Choose NO.
C32
Choose Fleet or Defense Unit types from the drop down lists.
D32
Quantity of Units
E32
Production Rate of Base
F32
If Production Commander is on Duty, enter the Level here
G32
Use Fast Production? Choose YES or NO
H33
Estimated completion time from date/time shown above.
H35
Enter the Date & Time you wish to have production completed. Use the following format: MM/DD/YY HH:MM:SS
C36
Choose Fleet or Defense Unit types from the drop down lists.
D36
Quantity of Units
E36
Production Rate of Base
F36
If Production Commander is on Duty, enter the Level here
G36
Use Fast Production? Choose YES or NO
H37
Estimated completion time from date/time shown above.
C40
ENTER UNIT COST HERE
D40
Quantity of Units
E40
Production / Construction Rate of Base
F40
Use only when calcing PRODUCTION by entering Production Commander Level.
G40
Use only when calcing PRODUCTION. Choose YES or NO
H41
Estimated completion time from date/time shown above.
C43
ENTER UNIQUE ACCOUNT NAMES IN THIS COLUMN. (THESE RATINGS CAN BE USED IN THE 'YOUR TECH' ARE ON THIS SHEET AS WELL AS IN BATTLE CALCS)
QUICK TIME CALC FLEET RECALL CALC RECALL TYPE:
HOURS: 912:00:00 TRAVEL HRS SENT ON:
ETA: 05/17/23 18:47:00 ARRIVAL: RETURN ON:
ORIGIN JUMP DESTINATION TRAVEL SPEED CALCULATOR
ADDRESS GATE ADDRESS LOGISTICS SLOWEST FLEET SIZE
15 0 Battleship 2000000
SET DESIRED ARRIVAL DATE/TIME DEPART AT: DETECTED:
DATE TIME DATE TIME 12/9/08
01/01/09 12:00:00 Err:502 Err:502 08:26:40
ORIGIN DESTINATION TRADE ROUTE CALCULATOR
ADDRESS ECON ADDRESS ECON SELFTRADE? PLAYERS
C02:00:00:12 171 C67:00:00:10 168 NO 46
STORED OPPONENT TECH PROFILESNAME LASER MISSLES PLASMA ION PHOTON
UC 21 25 16 25 25
Strong 35 30 30 25 20
Medium 32 24 20 17 15
Weak 24 16 17 12 10
STELLAR PLASMA WARP SHIELDING ION PHOTON
23 29 24 25 24 17
26
P2
NOW means you are recalling the fleet at this time. PRE-PLANNED means you've set a pre-determined return time, and should recall your fleet at the calculated date/time.
L3
Insert Time Remaining here. Quick Time Calc then displays completed time (ETA) Below. Format: HH:MM:SS
O3
Enter the TOTAL Travel time. HH:MM:SS
O4
Enter the current arrival time. HH:MM:SS
K9
COPY Then PASTE SPECIAL / TEXT or TYPE in the address. Ie A01:01:01:01 MAKE SURE TO PUT ORIGIN ADDRESS HERE
L9
Enter JUMPGATE Level here, or 0 if none
M9
COPY Then PASTE SPECIAL / TEXT or TYPE in the address. Ie A01:01:01:01 MAKE SURE TO PUT DESTINATION ADDRESS HERE
N9
Enter Logistics Commander Level here, or 0 if none
O9
Choose the SLOWEST unit in your fleet here.
P9
Enter the size of your entire fleet here.
K12
REVERSE TRAVEL CALC Enter the Date for when you want to arrive. Format: MM/DD/YY
L12
REVERSE TRAVEL CALC Enter the TIME you want to arrive (for your current timezone) HH:MM:SS AM/PM
N12
You will need to depart on this date in order to arrive on your SET date.
O12
You will need to depart at this time in order to arrive on your SET time.
K16
COPY Then PASTE SPECIAL / TEXT or TYPE in the address. Ie A01:01:01:01 MAKE SURE TO PUT ORIGIN ADDRESS HERE
L16
Origin Economy
M16
COPY Then PASTE SPECIAL / TEXT or TYPE in the address. Ie A01:01:01:01 MAKE SURE TO PUT DESTINATION ADDRESS HERE
N16
Destination Economy
O16
If this is a self-trade choose YES, otherwise choose NO.
P16
ENTER NUMBER OF ACTIVE TRADING PARTNERS YOU HAVE
K21
Enter a UNIQUE NAME for Opponent profiles here. (No Duplicates) These profiles can be used for battle calcs on the Entry Sheet.
Date & Time you should hit RECALL. OR Hit RECALL when the arrival time below is displayed.
Q3
For Pre-Planned Recall. Enter the DATE & TIME fleet will be SENT. MM/DD/YY HH:MM:SS
R3
You should hit RECALL when this AE Fleet arrival time is displayed.
Q4
For Pre-Planned Recall. Enter the DATE & TIME you wish the fleet to arrive again, otherwise leave blank. MM/DD/YY HH/MM/SS
Q21
Disruptor Tech Level
R21
Armour Tech Level
S21
Shielding Tech Level
Ing 1750000 25162386 ← Enter Total Debris Created2135985 385985 Total Fleet Lost
Ing Share of Debris 16022710 ← Enter Total Losses for all members involved3354394 Total Profit
Ith 1844400 9139676 ← Total Profit is determined here1844400
Ith Share of DebrisSTEPS TO TAKE2896483
Vidmond 1260000 1) Enter Total debris at Target4307905 3047905 2) Enter a name in each BLUE box for the members who attacked
Vidmond Share of Debris 3) Enter Fleet lost by each person for each attack they made (up to 4)6765221
Van Scorp 7734420 4) When all the above is complete, the GREEN section shows debris due to each attacker7734420
Van Scorp Share of Debris12146289
<name>0
<name> Share of Debris0
<name>0
<name> Share of Debris0
<name>0
<name> Share of Debris0
<name>0
<name> Share of Debris0
<name>0
<name> Share of Debris0
<name>0
<name> Share of Debris0
<name>0
<name> Share of Debris0
<name>0
<name> Share of Debris0
<name>0
<name> Share of Debris0
2) Player Name 3) Fleet Lost 1) Total Debris
Share of Debris
1.57042010995643
← Enter Total Debris Created
← Enter Total Losses for all members involved
← Total Profit is determined here
2) Enter a name in each BLUE box for the members who attacked3) Enter Fleet lost by each person for each attack they made (up to 4)
4) When all the above is complete, the GREEN section shows debris due to each attacker
UNLOCK KEY: Beta1
DISTANCE FROM TO
44.0 B22:04:56:11 B22:45:77:41 Pre-Planned
GATE LOG. CMDR TYPE: Arrival or Departure Time
15 0 SET ARRIVAL 5/16/2011 13:00
Warp 14 Travel Time Launch Time
6.8 Cruiser 0:24:16 5/16/11 12:35:44
5.1 Heavy Cruiser 0:32:21 5/16/11 12:27:38
3.4 Dreadnought 0:48:32 5/16/11 12:11:28
Warp 15 Travel Time Launch Time
7 Cruiser 0:23:34 5/16/11 12:36:25
5.25 Heavy Cruiser 0:31:26 5/16/11 12:28:34
3.5 Dreadnought 0:47:09 5/16/11 12:12:51
Warp 16 Travel Time Launch Time
7.2 Cruiser 0:22:55 5/16/11 12:37:05
5.4 Battleship 0:30:33 5/16/11 12:29:26
3.6 Dreadnought 0:45:50 5/16/11 12:14:10
Warp 17 Travel Time Launch Time
7.4 Cruiser 0:22:18 5/16/11 12:37:42
5.55 Battleship 0:29:44 5/16/11 12:30:16
3.7 Dreadnought 0:44:36 5/16/11 12:15:24
Warp 18 Travel Time Launch Time
7.6 Cruiser 0:21:43 5/16/11 12:38:17
5.7 Battleship 0:28:57 5/16/11 12:31:03
3.8 Dreadnought 0:43:25 5/16/11 12:16:34
Warp 20 Travel Time Launch Time
8 Cruiser 0:20:38 5/16/11 12:39:22
6 Battleship 0:27:30 5/16/11 12:32:30
4 Dreadnought 0:41:15 5/16/11 12:18:45
Warp 24 Travel Time Launch Time
8.8 Cruiser 0:18:45 5/16/11 12:41:15
6.6 Battleship 0:25:00 5/16/11 12:35:00
4.4 Dreadnought 0:37:30 5/16/11 12:22:30
C2
ENTER START LOCATION
D2
ENTER DESTINATION LOCATION
B4
ENTER JUUMPGATE LEVEL HERE. IF NONE, ENTER 0
C4
ENTER LOGISTICS COMMANDER LEVEL HERE. IF NONE, ENTER 0
D4
CHOOSE THE TYPE OF CALC YOU WISH TO PERFORM: NOW; CALCS DEPARTURE FROM NOW SET DEPARTURE; USES A PRESET DEPARTURE TIME SET ARRIVAL; USES A PRESET ARRIVAL TIME
E4
ENTER DATE & TIME (MM/DD/YY HH:MM:SS) IF TYPE IS ARRIVAL, ENTER DESIRED ARRIVAL TIME IF TYPE IS DEPARTURE, ENTER DESIRED DEPARTURE TIME