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Accessibility: designing for gamers with disabilities Ian Hamilton @ianhamilton_ // [email protected]
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Accessibility: designing for gamers with disabilities - Ian Hamilton

Aug 14, 2015

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Page 1: Accessibility: designing for gamers with disabilities - Ian Hamilton

Accessibility: designing for gamers with disabilitiesIan Hamilton@ianhamilton_ // [email protected]

Page 2: Accessibility: designing for gamers with disabilities - Ian Hamilton
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1. Vision

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2. Hearing

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Almost no developers AT ALL do properly-sized subtitles.

Options would be nice.

Who thought this was a good idea?

Subtitles in video games are the worst. Absolute worst.

Subtitles could be better in many games.

Squinting all the time.

Had to turn them off they were so bad.Good subtitles are a must.

Hate games where the subtitles are at the top of the screen.

Most of it can be solved with a decent size of font.

Atrocious subtitles.

Would be nice if devs included option to select subtitle size.

There needs to be a standardization industry-wide.

Most gaming subtitles are ass.

Option should be there to completely control the size and font.

Terrible, way too small.

http://tinyurl.com/subtitlewoes

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Oh look! There he is now! Quick! Stop the coach!

Oh look! There he is now! Quick! Stop the coach!

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3. Motor

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Thanks!Ian Hamilton@ianhamilton_ // [email protected]

http://www.gameaccessibilityguidelines.com