Teaching in the Cloud AAPT 2010 Rudy Garns | Northern Kentucky University
May 16, 2015
Teaching in the CloudAAPT 2010
Rudy Garns | Northern Kentucky University
Cloud Computing | Web 2.0 | Social Software
Participation
Collective intelligence
Syndication
Folksonomy
Rich internet apps
OReilly, Tim. “What is Web 2.0: Design Patterns and Business Models for the Next Generation of Software.” Communications and Strategies 65 (2007): 17-37.
Delivery of scalable IT resources over the
internet
Outsource installation, maintenance, storage
Easy to use, reliable, configurable,
connected
Issues of privacy and security
EDUCAUSE, “7 Things You Should Know About Cloud Computing” (2009). http://net.educause.edu/ir/library/pdf/EST0902.pdf
Building Community
through Communication,
Collaboration and Cooperation
7 Principles of Good Practice in Undergraduate
Education
Cloud Computing | Web 2.0 | Social Software
Participation
Collective intelligence
Syndication
Folksonomy
Rich internet apps
OReilly, Tim. “What is Web 2.0: Design Patterns and Business Models for the Next Generation of Software.” Communications and Strategies 65 (2007): 17-37.
Delivery of scalable IT resources over the
internet
Outsource installation, maintenance, storage
Easy to use, reliable, configurable,
connected
Issues of privacy and security
EDUCAUSE, “7 Things You Should Know About Cloud Computing” (2009). http://net.educause.edu/ir/library/pdf/EST0902.pdf
Building Community
through Communication,
Collaboration and Cooperation
7 Principles of Good Practice in Undergraduate
Education
Cloud Computing | Web 2.0 | Social Software
Participation
Collective intelligence
Syndication
Folksonomy
Rich internet apps
OReilly, Tim. “What is Web 2.0: Design Patterns and Business Models for the Next Generation of Software.” Communications and Strategies 65 (2007): 17-37.
Delivery of scalable IT resources over the
internet
Outsource installation, maintenance, storage
Easy to use, reliable, configurable,
connected
Issues of privacy and security
EDUCAUSE, “7 Things You Should Know About Cloud Computing” (2009). http://net.educause.edu/ir/library/pdf/EST0902.pdf
Building Community
through Communication,
Collaboration and Cooperation
7 Principles of Good Practice in Undergraduate
Education
• encourages student-faculty
interaction
• encourages cooperation among students
• encourages active learning
• gives prompt feedback
• emphasizes time on task
• communicates high expectations
• respect diverse talents and
ways of learning
7principles of good practice in
undergraduate education
Good Practice
March 1987 AAHE Bulletin, Chickering and Gamson
• encourages student-faculty
interaction
• encourages cooperation among students
• encourages active learning
• gives prompt feedback
• emphasizes time on task
• communicates high expectations
• respect diverse talents and
ways of learning
March 1987 AAHE Bulletin, Chickering and Gamson
It's the opposite of project-oriented collaboration tools that places people into groups. Social software supports the desire of individuals to be pulled into groups to achieve goals.
— Stowe Boyd
Software that supports group interaction
— Clay Shirky
Social Software
• giving and receiving rapid feedback and critique
• stimulating creativity
• facilitating collaborative study
• providing a real audience for student work
• fostering the development of critical thinking skills
• establishing a platform for academic discourse
• improving more mundane situations like time conflicts, remote access or location considerations.
Benefits
Susan Connell, Literature Review: Uses for Social Software in Education (2004) http://soozzone.com/690review.htm
Social Learning
...one of the strongest determinants of students’ success in higher education—more important than the details of their instructors’ teaching styles—was their ability to form or participate in small study groups. Students who studied in groups, even only once a week, were more engaged in their studies, were better prepared for class, and learned significantly more than students who worked on their own.
Seely Brown and Adler summarizing the work of Richard J. Light, of the Harvard Graduate School of Education, in Seely Brown, J. & Adler, R (2008) ‘Minds on fire: Open Education, the long tail and Learning 2.0’ Educause Review [online] Vol.43 (1). http://www.educause.edu/EDUCAUSE+Review/ERVolume432008/EDUCAUSEReviewMagazineVolume43/162418
HNR 101 Clones, Drones and Cyborgs
Suite of social software found in the cloud Maximize information and opportunities Minimize management; avoid overload
• Site built on Dokuwiki hosted off campus• Feed widget from Twitter #garns101 YouTube playlist for the class Embed class activities calendar from
Google Diigo bookmarking feed from class group
page Blog plugin for Dokuwiki Netvibes for final project assembly and
presentation
Netvibes
•Final Project: Create a policy recommendation on a controversial technology.
•Staged work: Proposal, background, pro/con, bibliography, recommendation, digital media project.
•Netvibes: Assembly, Feedback, Final Presentation
•Use widgets to display text, images, video, RSS feeds, links
•Contacts: Follow each other’s pages
• Create a class bookmark page
• Feed widget for class site
• Networking
• Annotation as prompt or as feedback
Thank You
Contact me: [email protected]
Diigo: diigo.comNetvibes: netvibes.com
Twitter: twitter.comHNR 101: www.rudygarns.com/class/HNR101
This presentation will be available at www.slideshare.net/garns/aapt-2010
Links to articles and examples can be found at Technologies for Teaching and Learning:
ttl.rudygarns.com