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AUSTRALIAN BOARD GAME DESIGN IN THE MODERN AGE By Aaron Lim @ehronlime // @action_points theactionpointspodcast.com
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A USTRALIAN B OARD G AME D ESIGN IN THE M ODERN A GE By Aaron Lim @ehronlime // @action_points theactionpointspodcast.com.

Jan 02, 2016

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Page 1: A USTRALIAN B OARD G AME D ESIGN IN THE M ODERN A GE By Aaron Lim @ehronlime // @action_points theactionpointspodcast.com.

AUSTRALIAN BOARD GAME DESIGN IN THE MODERN AGEBy Aaron Lim

@ehronlime // @action_points

theactionpointspodcast.com

Page 2: A USTRALIAN B OARD G AME D ESIGN IN THE M ODERN A GE By Aaron Lim @ehronlime // @action_points theactionpointspodcast.com.

HELLO I’M AARON

Page 3: A USTRALIAN B OARD G AME D ESIGN IN THE M ODERN A GE By Aaron Lim @ehronlime // @action_points theactionpointspodcast.com.

WHAT DO I MEAN BY “BOARD GAMES”?

Strategy board games, designer board games, Euro games, thematic games

Also usually includes: Classical/Abstract Games (Historical) wargames Party games Dexterity games Social deduction games Mass market games, family games

Page 4: A USTRALIAN B OARD G AME D ESIGN IN THE M ODERN A GE By Aaron Lim @ehronlime // @action_points theactionpointspodcast.com.

WHAT DO I MEAN BY “BOARD GAMES”?

Related, but distinct subcultures: Role-playing games Customizable card games Tabletop miniatures games Playing card games

Page 5: A USTRALIAN B OARD G AME D ESIGN IN THE M ODERN A GE By Aaron Lim @ehronlime // @action_points theactionpointspodcast.com.

WHAT HAPPENED THEN?

Australia has had a history of board game design from the 1960s Squatter (1962) by Robert C. Lloyd World in Flames (1985) by Harry Rowland & Greg

Pinder Colonial Diplomacy (1994) by Peter Hawes 7 Ages (2004) by Harry Rowland Archaeology: The Card Game (2007) by Phil

Walker-Harding

Page 6: A USTRALIAN B OARD G AME D ESIGN IN THE M ODERN A GE By Aaron Lim @ehronlime // @action_points theactionpointspodcast.com.

WHAT WAS HAPPENING?

We’ve always had board games - abstracts, wargames, mass market

Current surge in popularity of strategy board games

Not that young either: Acquire 1964, Cosmic Encounter 1977, Civilization 1980, Die Macher 1986, Catan 1995, Puerto Rico 2002, Ticket to Ride 2004

Page 7: A USTRALIAN B OARD G AME D ESIGN IN THE M ODERN A GE By Aaron Lim @ehronlime // @action_points theactionpointspodcast.com.

WHAT WAS HAPPENING?

Assume “modern age” started in late 90s – 00s – Catan, BoardGameGeek

Owes a lot to the internet connecting disparate groups of enthusiasts

YouTube, podcasts, Twitter, Instagram connecting players, designers, publishers, reviewers.

Non-specialist coverage – RPS, Kill Screen Daily, PAX

Appearance in mainstream media – Big Bang Theory, Parks & Recreation, Green Bay Packers

Page 8: A USTRALIAN B OARD G AME D ESIGN IN THE M ODERN A GE By Aaron Lim @ehronlime // @action_points theactionpointspodcast.com.

WHAT’S HAPPENING NOW?

Kickstarter (crowdfunding & self-publishing & marketing) lowering the barrier for creators Backer engagement with creators and vice-versa

Wider variety of designers and publishers Diversity in themes and styles being

challenged and expanded Bruno Faidutti on Post-colonial Catan and

Orientalism Luke Turpeinen on Euro-centrism and

whitewashing Monarch by Mary Flanagan on Kickstarter Consentacle by Naomi Clark String Railway, Paperclip Railway

Page 9: A USTRALIAN B OARD G AME D ESIGN IN THE M ODERN A GE By Aaron Lim @ehronlime // @action_points theactionpointspodcast.com.

WHAT’S HAPPENING NOW?

Video games with board game elements – evoking the form of board games, a lot of it with cards

Board games with video game elements – evoking video game art (pixel art), tie-ins

Digital versions of board games - mostly on tablets and mobile phones, but also on consoles and PC

App integration with board games – to ease bookkeeping but also as game elements

Page 10: A USTRALIAN B OARD G AME D ESIGN IN THE M ODERN A GE By Aaron Lim @ehronlime // @action_points theactionpointspodcast.com.

WHAT’S HAPPENING HERE? Major: America, Germany, France Minor: Canada, UK, Italy, Poland, Portugal, Japan,

South Korea What’s up with Australia? Games published in late modern age through

different paths: Relic Runners (2013) – major publisher Sushi Go! (2013) – Self-published, then picked up by

major publisher Francis Drake (2013) – Kickstarted with publisher support One Zero One (2014) – Originally Binary on Game

Crafter, Kickstarted 2nd Edition, setting up as publisher Hedron (2014) – Kickstarted as pilot test Rise to Power (2014) – Kickstarted, setting up as

publisher

Page 11: A USTRALIAN B OARD G AME D ESIGN IN THE M ODERN A GE By Aaron Lim @ehronlime // @action_points theactionpointspodcast.com.

WHAT’S HAPPENING HERE? Relic Runners (2013) – major publisher

Page 12: A USTRALIAN B OARD G AME D ESIGN IN THE M ODERN A GE By Aaron Lim @ehronlime // @action_points theactionpointspodcast.com.

WHAT’S HAPPENING HERE?

Sushi Go! (2013) – Self-published, then picked up by major publisher

Page 13: A USTRALIAN B OARD G AME D ESIGN IN THE M ODERN A GE By Aaron Lim @ehronlime // @action_points theactionpointspodcast.com.

WHAT’S HAPPENING HERE?

Francis Drake (2013) – Kickstarted with publisher support

Page 14: A USTRALIAN B OARD G AME D ESIGN IN THE M ODERN A GE By Aaron Lim @ehronlime // @action_points theactionpointspodcast.com.

WHAT’S HAPPENING HERE?

One Zero One (2014) – Originally Binary on Game Crafter, Kickstarted 2nd Edition, setting up as publisher

Page 15: A USTRALIAN B OARD G AME D ESIGN IN THE M ODERN A GE By Aaron Lim @ehronlime // @action_points theactionpointspodcast.com.

WHAT’S HAPPENING HERE?

Hedron (2014) – Kickstarted as pilot test

Page 16: A USTRALIAN B OARD G AME D ESIGN IN THE M ODERN A GE By Aaron Lim @ehronlime // @action_points theactionpointspodcast.com.

WHAT’S HAPPENING HERE?

Rise to Power (2014) – Kickstarted, setting up as publisher

Page 17: A USTRALIAN B OARD G AME D ESIGN IN THE M ODERN A GE By Aaron Lim @ehronlime // @action_points theactionpointspodcast.com.

WHAT’S HAPPENING HERE?

What’s happening elsewhere Kickstarter for Australia launched in

November 2013. As at 18 April 2015: 79 tabletop-related projects launched. 60

identified as unique tabletop games (includes minis and RPGs)

26 successful projects (46%) Some numbers for 22 successful Australian game

projects: Funding goal – Avg: $6272; Median: $5250 Amount raised – Avg: $21,617; Median: $11,820 No. of backers – Avg: 463; Median: 228 Pledge per backer – Avg: $62; Median: $44 Most backed tier – Avg: $31; Median $25

Page 18: A USTRALIAN B OARD G AME D ESIGN IN THE M ODERN A GE By Aaron Lim @ehronlime // @action_points theactionpointspodcast.com.

WHAT’S HAPPENING HERE? Conventions (TAGE, PAX Australia) – Meeting other

tabletop designers, panels on tabletop games, presence of publishers (Game Salute, Greater Than Games, Steve Jackson Games etc.)

Boardgames Australia – previously organized design focused events and annual awards

Game Jams – GGJ, Blue Jam Micro, Iron Game Designer, BGDF Contests

Playtest events – Unpub Mini Sydney, Brisbane Playtest Fest, Playup Perth, Games Lab Incubator

Designer meetups Game shop supported: Games Laboratory Incubator,

Gatekeeper Games playtest session, Vault Games, Good Games Hurstville

Others – Ad-hoc, gaming groups, friends etc.

Page 19: A USTRALIAN B OARD G AME D ESIGN IN THE M ODERN A GE By Aaron Lim @ehronlime // @action_points theactionpointspodcast.com.

WHAT’S HAPPENING HERE?

Online communities & resources: Tabletop Games Design Australia & Australian

Game Designers on Facebook Australian Board Game Designers BGG guild Internationally – Card & Board Game Designers,

Art and Graphic Design for Tabletop Games, Kickstarter Best Practices & Lessons Learned Group, Jamey Stegmaier’s blog at Stonemaier Games, League of Gamemakers, Cardboard Edison, Board Games Design Forum, Ludology

General increase in sustained interest in board game design

Page 20: A USTRALIAN B OARD G AME D ESIGN IN THE M ODERN A GE By Aaron Lim @ehronlime // @action_points theactionpointspodcast.com.

WHAT’S GOING TO HAPPEN?

Some challenges: Hurdles in self-publishing/crowdfunding Publisher access – conventions, meetings,

sending prototypes Cost of production (GameCrafter & China) and

logistics Playtesting and feedback – tapping into local and

international community Knowledge/Experience sharing, design &

production maturity Diversity of

designers/experiences/designs/themes Communication between creators

Page 21: A USTRALIAN B OARD G AME D ESIGN IN THE M ODERN A GE By Aaron Lim @ehronlime // @action_points theactionpointspodcast.com.

WHAT’S GOING TO HAPPEN?

Plans for more events: game jams, playtest sessions, designer meetups and discussions

Community is growing and sharing online and in-person

Increasing production/publishing experience Growing design maturity Seek out different perspectives Intersection with other forms, digital or

physical

Page 22: A USTRALIAN B OARD G AME D ESIGN IN THE M ODERN A GE By Aaron Lim @ehronlime // @action_points theactionpointspodcast.com.

QUESTIONS?

Contact: @ehronlime // @action_points theactionpointspodcast.com [email protected] Tabletop Games Design Australia on Facebook Games Laboratory Incubator on Facebook Godzilla Games & Eurogames at the Royal

Standard on Meetup