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A People's History of the First Person Shooter Robert Yang @radiatoryang Parsons the New School for Design
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A People's History of the First Person Shooter

Jun 10, 2015

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by Robert Yang, for No Show Conference 2012 at MIT.
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Page 1: A People's History of the First Person Shooter

A People's History of the First Person Shooter

Robert Yang@radiatoryang

Parsons the New School for Design

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Some storylines:- FPS as institution

- console FPS market- the death of modding

- eclectic indie scene

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“... a game that weaves together image, sound and narrative into a new form of experience.”

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“... a game that weaves together image, sound and narrative into a new form of experience.”

– “A New Art Form May Arise From the 'Myst'”, 12/4/1994

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CD-ROM

~6 million sold

(1993-2003)

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ART TECHNOLOGY

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1993 1993

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DISRUPTIVE TECHNOLOGY

DISRUPTIVE INNOVATION

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1972 2010

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FIRST PERSON FIRST PERSON

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HARD-CODED MODULAR

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CD-ROM The “Internet” (?)

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INNOVATIVE INNOVATIVER

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DEAD ALIVE

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DEAD ALIVE

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Some storylines:- FPS as institution

- console FPS market- the death of modding

- eclectic indie scene

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Mods!

(modifications)

“UGC” (user-generated content)

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Total Conversion(“the moddiest”)

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Total Conversion(“the moddiest”)

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Graphics “upgrade”

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Map pack / map

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Maps are mods.

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Maps are mods.

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Trends / waves

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Trends / waves

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Trends / waves

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Trends / waves

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Trends / waves

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Mods were...- new rules / content

- free, nonprofit- existing assets, engine

- required retail copy

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Mods were...- new rules / content

- free, nonprofit- existing assets, engine

- required retail copy

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Mods meant- a way to “break in”

- a commentary- a “default audience”

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DEAD

MODSTOTAL CONVERSIONS

NON PROFIT

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DEAD ALIVE

MODS MODS

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Garry's Mod

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2009 2010

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Some storylines:- FPS as institution

- console FPS market- the death of modding

- eclectic indie scene

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THE INDIE FPS

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MADE INDIE FIRST PERSON GAMESMADE INDIE FIRST PERSON GAMES

BEFORE IT WAS COOLBEFORE IT WAS COOL

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Sense of embodiment

“At A Distance”

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Sense of embodiment

“Fotonica”

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Sense of embodiment

“Hockey”

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Sense of embodiment

“Valentinel Hopes”

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Vision / camera

“MirrorMoon”

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Vision / camera

“I Can't Find My Glasses”

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Vision / camera

“Unmanned”

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Vision / camera

“Perspective”

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Perspective / understanding

“Cities of Day and Night”

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Perspective / understanding

“TRAUMA”

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Perspective / understanding

“TRIP”

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Perspective / understanding

“Kairo”

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Soundscapes

“Proteus”

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Soundscapes

“FRACT OSC”

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Digital mediation

“Dirac”

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Digital mediation

“Memories of a Broken Dimension”

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“There's sort of this zeitgeist

of people saying the first-person

perspective is really interesting. What happens if you take out shooting?”

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MADE INDIE FIRST PERSON GAMESMADE INDIE FIRST PERSON GAMES

BEFORE IT WAS COOLBEFORE IT WAS COOL

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Some storylines:- FPS as institution

- console FPS market- the death of modding

- eclectic indie scene

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TAKEAWAYS

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a takeaway:

the revengeof Myst

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a takeaway:

the mod scene was a proto-indie scene

fragmented by engine-tech fundamentalism

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a takeaway:

the “mod” “died” because engine

licensing and modes of distribution changed

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a takeaway:

the indie fpsscene is HUGE and

ADVANCED.

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THE takeaway:“Amateur” game

developers have been deeply involved in the

first person genre since it first began.

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NO

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Game dev history...●Tech / engine?

●Distribution model?●Geographic location?

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WHO WILLWRITE OURWIKIPEDIA

PAGE?

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Thanks.

Robert Yang@radiatoryang