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A Games-based, Strategy-focused Fluency Plan Jennifer Bay-Williams University of Louisville @JBayWilliams To have with you for tonight’s webinar: ü Deck of Cards ü 2 dice (6-sided or 10-sided) ü Games Recording Sheet ü This powerpoint with Game Boards
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A Games-based, Strategy-focused Fluency Plan

Jan 16, 2023

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Page 1: A Games-based, Strategy-focused Fluency Plan

A Games-based, Strategy-focused

Fluency Plan

Jennifer Bay-Williams

University of Louisville

@JBayWilliams

To have with you for tonight’s webinar: ü Deck of Cards ü  2 dice (6-sided or 10-sided) ü Games Recording Sheet ü  This powerpoint with Game Boards

Page 2: A Games-based, Strategy-focused Fluency Plan

Revisiting the

5 Fundamentals

Page 3: A Games-based, Strategy-focused Fluency Plan

Procedural fluency is “skill in carrying out procedures flexibly, accurately, efficiently and appropriately”

(CCSSO, 2010, NCTM, 2014, NRC, 2001)

Page 4: A Games-based, Strategy-focused Fluency Plan

Bay-Williams, J. M. & Kling, G. G. (in press). Math Fact Fluency: 60+ Games and Assessment Tools to Support Learning and Retention. Alexandria, VA: ASCD.

AdditionFactsMasteryChartFlexibleLearningProgression

+/-0,1,2

Doubles Combosof10 10+___

NearDoubles Making10Pretend-a-10

AdditionFactsMasteryChart

FlexibleLearningProgression:FoundationalFacts

+/-0,1,2

Doubles Combosof10 10+___

FoundationalFactSets

DerivedFactStrategies

Page 5: A Games-based, Strategy-focused Fluency Plan

Bay-Williams, J. M. & Kling, G. G. (in press). Math Fact Fluency: 60+ Games and Assessment Tools to Support Learning and Retention. Alexandria, VA: ASCD.

Page 6: A Games-based, Strategy-focused Fluency Plan

Mastering Basic Facts

Based on Baroody, 2006

Page 7: A Games-based, Strategy-focused Fluency Plan

Use Quick Looks: A Progression

¡ Quick Looks

¡ Quick Looks + Equations

¡ Equation and “Imagine” a Quick Look

¡ Explicitly encourage selected strategies

Page 8: A Games-based, Strategy-focused Fluency Plan

ü Are engaging.

ü Provide opportunities for strategy discussion and assessment.

ü Should be sequenced developmentally (for example, playing combinations of ten games before exploring making ten strategies).

ü Can be targeted practice or general practice.

ü Lend to differentiation.

Page 9: A Games-based, Strategy-focused Fluency Plan

ü Are targeted toward a single strategy, fact group or set of reasoning strategy

ü Do not have time-pressure as an element of the game.

ü Have each student in the group solving different problems.

ü Lend to talking about the possible strategies.

Page 10: A Games-based, Strategy-focused Fluency Plan

SQUARES

Fill your game board with these squares: 0, 1, 4, 9, 16, 25, 36, 49, 64, 81 •  Yes, use a number more than once. •  One a turn, you can only cover ONE

number.

Page 11: A Games-based, Strategy-focused Fluency Plan

Reflecting on the Game

①  Which fact sets are supported?

②  Which strategies are supported?

③  Is it aimed at fundamental facts? Derived fact strategies? Or both?

④  How might the game be adapted?

BINGO

Free

Page 12: A Games-based, Strategy-focused Fluency Plan

Reflecting on the Game

①  Which fact sets are supported?

②  Which strategies are supported?

③  Is it aimed at fundamental facts? Derived fact strategies? Or both?

④  How might the game be adapted?

Lucky 13 GamesforBasicFactStrategyDevelopment

GamefromBay-Williams,J.M.,&Kling,G.G.(inpress).Math Fact Fluency: 60+ Games and Assessment Tools to Support Learning and Retention. Alexandria, VA: ASCD.

Lucky13

Materials:Deckofcardswithnumbers0–10(Ace=1,Jack=0),

Players:2-4Players

HowtoPlay:1. Eachplayerturnsover5cards.

2. Eachplayerselects2cardswhich,whenaddedtogether,produceasumasclosetoLucky13aspossible.

3. PlayersfindhowfartheirtotalisfromLucky13andrecordthat

difference(e.g.,ifthetwocardsaddto11,thescoreis2because

11is2awayfrom13).

4. Playersdiscardthetwocardsthatwereusedanddrawtwonewcards.

5. Repeatfor5rounds.

6. Lowestscorewins!

PossibleAdaptations:ChangetheLuckyNumber;Use3addends(3cards

each);Finddifference(luckynumbercanbesmall,like3);Multiplication

(similarrulestothese).

Page 13: A Games-based, Strategy-focused Fluency Plan

Rectangle Fit (Tetris)

Rectangle Fit

You need:

q  Empty Grid

q  2 Dice

RectangleFitMaterials:Twodice;MultiplicationTetrisGameBoardorcentimetergridpaper(oneperstudent)(1or2centimeterpapercanwork).

Players:WholeClass

HowtoPlay:

1. Theteacher(orselectedstudentleader)rollstwodice.

2. Eachstudentdecideswhereontheirgameboardtoshadearectangle of the dimensions rolled. For example, if theleader rolls 4 and 6, each student decides where and inwhat orientation they can best fit a 4-by-6 rectangle ontheirgridpaper.

3. Students record the related multiplication fact inside therectangle.

4. Theleadercontinuestoroll,andstudentsfillinarectanglewiththosedimensionssomewhereontheirgameboard.

5. Whenastudentcannotfitarectanglewiththedimensionsrolled,theyareoutofthegame.

6. Thelaststudentsinthegamearethewinners.

PossibleAdaptations:Use10-sideddiceandagameboardwithmoreunitsquares.

GamefromBay-Williams,J.M.,&Kling,G.G.(inpress).Math Fact Fluency: 60+ Games and

Assessment Tools to Support Learning and Retention. Alexandria, VA: ASCD.

Page 14: A Games-based, Strategy-focused Fluency Plan

Reflecting on the Game

①  Which fact sets are supported?

②  Which strategies are supported?

③  Is it aimed at fundamental facts? Derived fact strategies? Or both?

④  How might the game be adapted?

RectangleFitGameBoard(6-SidedDice)

Rectangle Fit (Tetris)

Page 15: A Games-based, Strategy-focused Fluency Plan

Rectangle Fit (Tetris)

Double to

Connect 4

You need:

q  Game board

q  10 Sided Die or Deck of Cards

q  Optional: 2 colors of chips

GamesforBasicFactStrategyDevelopment

GamefromBay-Williams,J.M.,&Kling,G.G.(inpress).Math Fact Fluency: 60+ Games and Assessment Tools to Support Learning and Retention. Alexandria, VA: ASCD.

DoubletoConnect4

Materials:Deckoftenframecardsorplayingcardswithnumbers1–10

(Ace=1,removefacecards);twodifferentcolored/shapedobjectsto

covergameboard(10-20perplayer);DoubletoConnect4GameBoard

(onepergroup).

Players:Partners

HowtoPlay:1. Eachpartnerhasadifferentcoloredchiptocoverboard,or

partnersdecidewhowillbeXsandwhowillbeOs.

2. Partnerstaketurns.Ontheirturn,theyflipoveranumbercardand

doublesthevalueofthecard.

3. Playerplacestheircolorchip(oranXorO)ononetheGameBoard

onthatdoublevalue(e.g.,ifplayerturnsupa6,theychoosewhich

12theywanttocover).

4. Playerstrytogetfouroftheirowncolor(mark)inarow.Foreach

Connect4(column,rowordiagonal),playersscore5points.

5. Optional:Winnerisfirstplayertoscore20.

PossibleAdaptations:Useseparategameboards;Connect3(or5)

ratherthan4;Haveplayerssaythesumand/ortheproduct.

Page 16: A Games-based, Strategy-focused Fluency Plan

Reflecting on the Game

①  Which fact sets are supported?

②  Which strategies are supported?

③  Is it aimed at fundamental facts? Derived fact strategies? Or both?

④  How might the game be adapted?

Double to Connect 4

Page 17: A Games-based, Strategy-focused Fluency Plan

Rectangle Fit (Tetris)

Fishing for 10s

You need:

q  Deck of Cards

GamesforBasicFactStrategyDevelopment

GamefromBay-Williams,J.M.,&Kling,G.G.(inpress).Math Fact Fluency: 60+ Games and Assessment Tools to Support Learning and Retention. Alexandria, VA: ASCD.

FishingforTens

(adaptedfromInvestigationsinNumber,Data,andSpace,2008)Materials:Tenframecardsordeckofcardswithnumbers0–10(Ace=1,

Jack=0,removeotherfacecards),

Players:2-4Players

HowtoPlay:1. Thisisplayedlikethecardgame“GoFish,”onlyinsteadoflooking

formatchingcards,amatchisacombinationoften.

2. Deal5cardstoeachplayer.

3. Taketurns.Onaplayersturn,askforacardthatmakesatenfora

cardinyourhand.Forexample,ifyouhavea4,askanotherplayer

“Doyouhavea6?”

Ø Ifyes,theplayergivesyouthecardandyouhaveamatch.

Ø Ifno,theplayersays‘GoFish.’

4. Drawacardfromthedeckanditisthenextplayersturn.

5. Playuntilallcardsareused.

Optional:Playersrecordequationsforthepairstheygot.

Page 18: A Games-based, Strategy-focused Fluency Plan

Reflecting on the Game

①  Which fact sets are supported?

②  Which strategies are supported?

③  Is it aimed at fundamental facts? Derived fact strategies? Or both?

④  How might the game be adapted?

Fishing for 10s

Page 19: A Games-based, Strategy-focused Fluency Plan

One More

Cover It

You need:

q  Game Board

q  Die

q  Chips to cover board.

GamesforBasicFactStrategyDevelopment

GamefromBay-Williams,J.M.,&Kling,G.G.(inpress).Math Fact Fluency: 60+ Games and Assessment Tools to Support Learning and Retention. Alexandria, VA: ASCD.

OneMoreCoverIt

Materials:Numbercubeorstackofcards,numbered1-6;Counters(25perplayer);OneMoreCoverItBoard(oneperplayer)Players:PartnersHowtoPlay:

1. Eachpartnerhasadifferentcoloredchiptocoverboard.

2. Partnerstaketurns.Eachplayerrollsthenumbercubeandcoversasquarethatisonemorethanwhatwasrolledonthenumbercube.

3. Playerstrytocoveracompletecolumn,rowordiagonal.

4. Optional:Theplayerwhofirstgetsacolumn,rowordiagonalwins.

PossibleAdaptations:Ratherthanrows,columns,diagonals,makeasquare(2by2);Coverall;AdaptgameboardtoOneLess,TwoMore,orTwoLess.Withany/alladaptations,use10-sideddice.

Page 20: A Games-based, Strategy-focused Fluency Plan

Reflecting on the Game

①  Which fact sets are supported?

②  Which strategies are supported?

③  Is it aimed at fundamental facts? Derived fact strategies? Or both?

④  How might the game be adapted?

One More Cover It

Page 21: A Games-based, Strategy-focused Fluency Plan

Crossed Wires

You need:

q  Two Dice

q  Blank Paper

GamesforBasicFactStrategyDevelopment

GamefromBay-Williams,J.M.,&Kling,G.G.(inpress).Math Fact Fluency: 60+ Games and Assessment Tools to Support Learning and Retention. Alexandria, VA: ASCD.

CrossedWires(basedonBritt,2015)

Materials:Numeralcardsorplayingcardswithnumbers0-5(Ace=1,Jack=0,other

cardsremoved);CrossedWiresRecordingSheet.Players:PartnersHowtoPlay:

1. Shufflethecardsandplacethemfacedown.

2. Eachplayertakesonecardfromthedeck.Thistellsthemhowmany

horizontallinestodrawontheirpaper.Forexample,player1maydrawa3,

sodrawsthreelines:

3. Eachplayerdrawsasecondcardanddrawsthatmanyverticallines,Creating

crossed“wires”.Forexample,player1drawsa4ontheirseconddraw:

4. Eachplayerdetermineshowmanycrossedwirestheyhave(pointsof

intersection)andrecordstheproductonarecordingpage.[Note:A0on

eitherdrawleadsto0pointsofintersection]Player1has12crossedwires:

5. Play8rounds.Thewinneristheonewiththemosttotal

intersections.

Page 22: A Games-based, Strategy-focused Fluency Plan

Reflecting on the Game

①  Which fact sets are supported?

②  Which strategies are supported?

③  Is it aimed at fundamental facts? Derived fact strategies? Or both?

④  How might the game be adapted?

Crossed Wires

Page 23: A Games-based, Strategy-focused Fluency Plan

Product

Pile-Up

You need:

q  Cards

GamesforBasicFactStrategyDevelopment

ProductPile-Up(adaptedfromBelletal.,2016)

Materials:Playingcardswithnumbers0-10(Ace=1,Queen=0,

otherfacecardsremoved)

Players:3-4Players

HowtoPlay:

1. Eachplayerisdealt8cards.2. Theplayertotheleftofthedealerbeginsbyplayingtwo

cardsandsayingoutloudtheproductofthosetwocards.

3. Thenextplayer(totheleft)mustplaytwocardsthathave

aproducthigherthantheproductjustshared.Playcontinuesaroundthegroupinthismanner.

4. Ifaplayercannottoptheproductjustplayed,heorshedrawstwocardsfromthedeckandtriesagaintocreatea

higherproduct.Ifheorsheisstillunabletocreateahigher

product,theplayersays“pass”andplaymovestothenext

player.

5. Onceallplayershavetopass,theplayerwhoplayedthelastsetofcards(thehighestproduct)getstostartanew

round,selectinganytwocardsfromtheirhand.

6. Thefirstplayertousealltheircardsisthewinner.PossibleAdaptations:Changetolowestproduct;Usedivision.

Page 24: A Games-based, Strategy-focused Fluency Plan

Reflecting on the Game

①  Which fact sets are supported?

②  Which strategies are supported?

③  Is it aimed at fundamental facts? Derived fact strategies? Or both?

④  How might the game be adapted?

Product Pile Up

6 2

7 2

5 4

Page 25: A Games-based, Strategy-focused Fluency Plan

Fixed

ADDEND WAR

You need:

q  Cards

GamesforBasicFactStrategyDevelopment

GamefromBay-Williams,J.M.,&Kling,G.G.(inpress).Math Fact Fluency: 60+ Games and Assessment Tools to Support Learning and Retention. Alexandria, VA: ASCD.

FixedAddendWar

Materials:Playingcardswithnumbers0-10(Ace=1,Queen=0,otherfacecardsremoved)

Players:Partners

HowtoPlay:

1. Identifyanaddend(e.g.,9)andplaceacardwiththatnumberfaceupinthemiddle.

2. Dealtherestofthecardsequally,facedown.

3. Atthesametime,partnersturnuptheirtopcardandsaythesum.

4. Eachpartnertakesturnssayingtheirfulladditionequation,andhowtheyadded.Bothdecideifsumsarecorrect.

5. Theplayerwiththelarger(correct)sumgetsthecards.

6. Ifthereisatie,itisa“war”andpartnersrepeatsteps3–5.

7. Optional:Playforasettime;playerwiththemostcardswins.

PossibleAdaptations:Usenumeralcards;Havestudentskeepalogoftheirsums.

Page 26: A Games-based, Strategy-focused Fluency Plan

Reflecting on the Game

①  Which fact sets are supported?

②  Which strategies are supported?

③  Is it aimed at fundamental facts? Derived fact strategies? Or both?

④  How might the game be adapted?

Fixed Addend War

8

Page 27: A Games-based, Strategy-focused Fluency Plan

Fixed

ADDEND WAR

You need:

q  Cards

GamesforBasicFactStrategyDevelopment

GamefromBay-Williams,J.M.,&Kling,G.G.(inpress).Math Fact Fluency: 60+ Games and Assessment Tools to Support Learning and Retention. Alexandria, VA: ASCD.

FixedAddendWar

Materials:Playingcardswithnumbers0-10(Ace=1,Queen=0,otherfacecardsremoved)

Players:Partners

HowtoPlay:

1. Identifyanaddend(e.g.,9)andplaceacardwiththatnumberfaceupinthemiddle.

2. Dealtherestofthecardsequally,facedown.

3. Atthesametime,partnersturnuptheirtopcardandsaythesum.

4. Eachpartnertakesturnssayingtheirfulladditionequation,andhowtheyadded.Bothdecideifsumsarecorrect.

5. Theplayerwiththelarger(correct)sumgetsthecards.

6. Ifthereisatie,itisa“war”andpartnersrepeatsteps3–5.

7. Optional:Playforasettime;playerwiththemostcardswins.

PossibleAdaptations:Usenumeralcards;Havestudentskeepalogoftheirsums.

Page 28: A Games-based, Strategy-focused Fluency Plan

Reflecting on the Game

①  Which fact sets are supported?

②  Which strategies are supported?

③  Is it aimed at fundamental facts? Derived fact strategies? Or both?

④  How might the game be adapted?

Fixed Addend War

8

Page 29: A Games-based, Strategy-focused Fluency Plan

Finding 5s

You need:

q  Cards (only 0 – 5)

GamesforBasicFactStrategyDevelopment

GamefromBay-Williams,J.M.,&Kling,G.G.(inpress).Math Fact Fluency: 60+ Games and Assessment Tools to Support Learning and Retention. Alexandria, VA: ASCD.

FindingFive

Materials:Deckoftenframecards,usingonlycards0–5Players:PartnersHowtoPlay:

1. Spreadthecardsoutfacedown(likeconcentration)

2. Eachpartnertakesaturn.

3. Ontheirturn,apartnerturnsovertwocardsandaddsthenumberstogether,sayingtheequation(Forexample,ifa2anda5areturnedup,say“2plus5equals7.”

4. Ifthetwocardsdonotequal5,theyareturnedbackupsidedown.Ifthetwocardsdoequal5,theplayerkeepsthepair,faceup,asonecombinationthatmakes5.

5. Playuntilallcardsaregone.

6. Theplayerwiththemostcombinationsisthewinner.

PossibleAdaptations:Usenumeralcards;Usedotcards;ChangetoFindingTen(orothertotal).

Page 30: A Games-based, Strategy-focused Fluency Plan

Reflecting on the Game

①  Which fact sets are supported?

②  Which strategies are supported?

③  Is it aimed at fundamental facts? Derived fact strategies? Or both?

④  How might the game be adapted?

Finding 5s

Page 31: A Games-based, Strategy-focused Fluency Plan

Subtraction

Stacks

You need:

q  Game Board

q  10 Counters

q  2 Dice

SubtractionStacks

Materials:Twodice;Counters(10perplayer);SubtractionStacksPlayCard(orsimilarsketchinanotebook)Players:2-4PlayersHowtoPlay:

1. Eachplayercountsout10counters.

2. Eachplayerplacesthe10countersontheSubtractionStacksPlayCardwherevertheywanttoplacethem,asillustratedhere.

0 1 2 3 4 5

3. Onaplayersturn,theyrollbothdice,andfindthedifferencebetweenthetwonumbers.

Ø Ifthedifferenceis2,theplayerremovesacounterfromthe2stack.

Ø Iftheplayerhasnothingintheir2stack,nocounterisremoved.

4. Theplayerwhoremovesalloftheircountersfirstisthewinner.

PossibleAdaptations:Changetosums(usecardswithhighernumbers);Use12-or10-sideddiceandadaptgameboard,andgivemorechipsperplayer.

Page 32: A Games-based, Strategy-focused Fluency Plan

Reflecting on the Game

①  Which fact sets are supported? ②  Which strategies are supported? ③  Is it aimed at fundamental facts? Derived fact

strategies? Or both? ④  How might the game be adapted?

Subtraction Stacks

Page 33: A Games-based, Strategy-focused Fluency Plan

Factor Game

You need:

q  Game Board

q  Optional: Counters to cover

TheFactorGame

Materials:FactorGameBoard(to30orto49);Pencilorcounterstomarkout/coverspaces.

Players:Partners

HowtoPlay:

1. Player1choosesanumberonthegameboardandmarksit/coversit.ThiswillbePartner1’sscoreforRound1.Forexample,ifPlayer1selects15,theyget15points.

2. Player2marks/coversalltheproperfactorsofPlayer1’snumber.Partner2addsallofthefactorstheyfound.ThisisPlayer2’sscoreforRound1.Forexample,ifPlayer1selects15,Player2maytake1,3,and5,scoring9points.

3. Player2goesfirstforRound2,selectingavaluethathasnotbeentaken.Player1thengetsallthefactorsoftheselectednumber(thathavenotyetbeencrossedout).

Note:Ifplayer2marks/coversanumberthathasnofactorsleftontheboard,player1gets0points.

4. Playcontinuesinthismanner,withplayerstakingturnsselectingvaluesandtheotherplaying‘collecting’availablefactors.

5. Thegameendswhenallnumbersaretaken.

6. Playerssumtheirtotalsfromeachround;theplayerwiththelargersumwins.

Page 34: A Games-based, Strategy-focused Fluency Plan

Reflecting on the Game

①  Which fact sets are supported?

②  Which strategies are supported?

③  Is it aimed at fundamental facts? Derived fact strategies? Or both?

④  How might the game be adapted?

Factor Game – V1

Page 35: A Games-based, Strategy-focused Fluency Plan

Right-Price

Game

You need:

q  Cards

q  2 Dice

GamesforBasicFactStrategyDevelopment

GamefromBay-Williams,J.M.,&Kling,G.G.(inpress).Math Fact Fluency: 60+ Games and Assessment Tools to Support Learning and Retention. Alexandria, VA: ASCD.

TheRightPriceGame

Materials:Twodice,deckofplayingcardswithfacecards

removed(ace=1)

Players:2-4Players

HowtoPlay:1. Dealsixcardstoeachplayerandplacetherestfacedown

inadrawpile.2. Thefirstplayerrollsthetwodiceandusesthetwo

numberstodecideaprice.(Forexample,a2anda5canbe$25or$52.)

3. Theotherplayersusethecardsintheirhandtoformamultiplicationfactthatcomesasclosetothepriceaspossiblewithoutgoingover.

4. Theplayerwiththeclosestproductscores12points.Ifthereisatie,theplayersdividethepointsevenly.

5. Usedcardsarediscarded,andnewcardsaredrawn.Continueplayuntilthedeckisgone.

6. Theplayerwiththehighestscorewins.PossibleAdaptations:Dealadifferentnumberofcards;Usetwo10-sideddicetodetermineprices.

Page 36: A Games-based, Strategy-focused Fluency Plan

Reflecting on the Game

①  Which fact sets are supported?

②  Which strategies are supported?

③  Is it aimed at fundamental facts? Derived fact strategies? Or both?

④  How might the game be adapted?

Right-Price Game

Page 37: A Games-based, Strategy-focused Fluency Plan

TRIOS

You need:

q  Game Board

q  Optional: 2 colors of counters to cover

GamesforBasicFactStrategyDevelopment

GamefromBay-Williams,J.M.,&Kling,G.G.(inpress).Math Fact Fluency: 60+ Games and Assessment Tools to Support Learning and Retention. Alexandria, VA: ASCD.

TRIOS

Materials:Deckofcardswithfacecardsremoved(ace=1,Q=0),one5×5gameboardwithamultipleof5ineachsquare,15countersinonecolorand15inanothercolor(ortwocolorsofmarkers,ifthegameboardislaminated)Players:PartnersHowtoPlay:

1. Giveeachplayerasetofcounters(onepersonhasonecolor,the

othertheothercolor).

2. Taketurnsrollingthedie(orchoosingacard),

3. Onyourturn,multiplyyournumberby5,andplaceoneofyour

countersonanysquarewiththatproduct.

4. Theobjectistocoverthreespacesinarow(horizontally,vertically,

ordiagonally)withthesamecolor.And,yourobjectistotryto

blockyourpartnerfromgettingthreespacesinarow!

5. Eachsuccessfultrioisfivepoints.Thepersonwiththehighestscore

wins.

PossibleAdaptations:Changethesizeofthegameboard;changethemultiplesontheboardforotherfactsets;changetoFourinaRow.

Page 38: A Games-based, Strategy-focused Fluency Plan

Reflecting on the Game

①  Which fact sets are supported?

②  Which strategies are supported?

③  Is it aimed at fundamental facts? Derived fact strategies? Or both?

④  How might the game be adapted?

TRIOS

Page 39: A Games-based, Strategy-focused Fluency Plan

Salute! ¡  Form a Group of 3 and Identify a

‘Leader’

¡  The other two players, without looking at your card, place it on their forehead facing outward (so the others can see it).

¡  The leader says the product (sum) of the two cards.

¡  The other two players determine the value of the card on their forehead.

¡  Both players share how they determined their number. The player who was fastest, keeps the cards.

¡  Rotate so that one of the players is now the leader.

Page 40: A Games-based, Strategy-focused Fluency Plan

Strategy Games

Multiplication Games: •  Squares Bingo •  Trios •  Rectangle Fit •  Crossed Wires •  Product Pile-Up •  The Factor Game •  Right Price Game •  Salute

Addition Games: •  Lucky 13 •  Finding 5s •  One More Cover It •  Fishing for 10s •  Double to Connect 4 •  Fixed Addend War •  Subtraction Stacks •  Salute

Page 41: A Games-based, Strategy-focused Fluency Plan

Strategy Games

AdditionFactsMasteryChartFlexibleLearningProgression

+/-0,1,2

Doubles Combosof10 10+___

NearDoubles Making10Pretend-a-10

AdditionFactsMasteryChart

FlexibleLearningProgression:FoundationalFacts

+/-0,1,2

Doubles Combosof10 10+___

FoundationalFactSets

DerivedFactStrategies

Multiplication Games: •  Squares Bingo •  Trios •  Rectangle Fit •  Crossed Wires •  Product Pile-Up •  The Factor Game •  Right Price Game •  Salute

Addition Games: •  Lucky 13 •  Finding 5s •  One More Cover It •  Fishing for 10s •  Double to Connect 4 •  Fixed Addend War •  Subtraction Stacks •  Salute

Page 42: A Games-based, Strategy-focused Fluency Plan

Strategy Games Multiplication Games: •  Squares Bingo •  Trios •  Rectangle Fit •  Crossed Wires •  Product Pile-Up •  The Factor Game •  Right Price Game •  Salute

Addition Games: •  Lucky 13 •  Finding 5s •  One More Cover It •  Fishing for 10s •  Double to Connect 4 •  Fixed Addend War •  Subtraction Stacks •  Salute

Page 43: A Games-based, Strategy-focused Fluency Plan

Strategy-Focused Game Play: Aligning strategies with games Fact Set: Multiply by 4s

Strategy: Double and Double Again

Game(s): Bingo, Trios, Connect 4, and/or Fixed-Factor War

PreTeach/Number Talk: Quick Looks with double and double again combinations

Page 44: A Games-based, Strategy-focused Fluency Plan

Questions to Ask While Playing Basic Facts Games : How did you figure it out? Can you share how you thought about it in your head? Is there another way you could figure it out? What is another fact that could be solved with that strategy? If someone didn’t know the answer to ____, how would you tell them to figure it out?

Questioning During Game Play: Focus

on Strategies!

Page 45: A Games-based, Strategy-focused Fluency Plan
Page 46: A Games-based, Strategy-focused Fluency Plan

Name

Bowl-a-Fact

7 8 9

2 3

10 4 5

1

6

1st Roll (for Strike): _________ _________ __________

2nd Roll (for Spare): _________ _________ __________

3rd Roll (for Score): _________ _________ __________

Equations:

Scoring: Strike: 100 points Spare: 75 points Score: Sum of all ‘taken’ facts

My Score: ________________________

ACTIVITY PAGE Copyright © 2019 Pearson Education, Inc. All rights reserved.

Reflecting on the Game

①  How might the game be adapted?

②  How might you use this game?

Page 47: A Games-based, Strategy-focused Fluency Plan

Which game(s) will you use (and

for which fact sets/strategies)?

Page 48: A Games-based, Strategy-focused Fluency Plan

NCTM Articles

ASCD