A Fistful of TOWs 3 Enjoy fighting mechanized battles in miniature? How about a game that’s fun, fast playing, easy to learn, and still gives historical results? A Fistful of TOWs 3 is all that, and more. Oh, and did we mention the largest set of vehicle and gun data ever published in an individual rule set? Or the largest set of army lists ever printed in a single volume? A fast-playing, hard hitting set of miniatures rules for mechanized warfare. e rules are comprehen- sive, yet playable. And fast. Real fast. A typical game turn should average no more than 15 minutes. And it’s designed to let you play big battles if you want, and use all those miniatures you have! Troop Quality Matters A Whole Lot. Troop quality affects every system in the game. Just like in the Real World. Elegant Artillery Rules. Fast to resolve and no pre-plotting required. And you’ll actually use artillery. Simple Command Rules. Clean and simple, the command system accurately models mechanized command and control, without a bunch of leader stands cluttering up the playing surface. Virtually Every Major Weapon System from the 1930s to present is covered, along with data for different time periods and conflicts. Full Campaign and Scenario Generation System. Plus advice and guidance for do-it-yourself scenario designers. And a point system to help balance scenarios. Rules to Determine Your Own Equipment Ratings. If you think the Merkava III’s ratings aren’t right, we give you the rules to fix them. Flexibility. Designed for play with miniatures from 2mm up to 15mm in scale with no modifications. Because stands represent infantry platoons or 4-6 vehicles, the game comfortably handles battles from company/battalion-sized to brigade/regiment-sized and larger. And no specific basing requirements! Unprecedented Historical Coverage. With a single game system and data set, you can fight engage- ments from diverse times and conflicts of your choosing—such as Poland in 1939, France in 1940, Kiev in 1941, Tunisia in 1942, Kursk in 1943, Bastogne in 1944, the Ruhr in 1945, the Tet Offensive in 1968, the Golan Heights in 1973, the Fulda Gap in 1984, Iraq in 1991 and 2003, and many, many more. Like Tanks? A Fistful of TOWs 3 Game Features A Fistful of Games Sample file
12
Embed
A Fistful of TOWs 3 - Wargame VaultA Fistful of TOWs 3 A fast-playing, hard hitting set of miniatures rules for mechanized warfare. ˚e rules are comprehen-sive, yet playable. And
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
A Fistful of TOWs 3 Enjoy �ghting mechanized battles in miniature? How about a game that’s fun, fast playing, easy to learn, and still gives historical results? A Fistful of TOWs 3 is all that, and more. Oh, and did we mention the largest set of vehicle and gun data ever published in an individual rule set? Or the largest set of army lists ever printed in a single volume?
A fast-playing, hard hitting set of miniatures rules for mechanized warfare. �e rules are comprehen-sive, yet playable. And fast. Real fast. A typical game turn should average no more than 15 minutes. And it’s designed to let you play big battles if you want, and use all those miniatures you have!
Troop Quality Matters A Whole Lot. Troop quality a�ects every system in the game. Just like in the Real World.Elegant Artillery Rules. Fast to resolve and no pre-plotting required. And you’ll actually use artillery.Simple Command Rules. Clean and simple, the command system accurately models mechanized command and control, without a bunch of leader stands cluttering up the playing surface.Virtually Every Major Weapon System from the 1930s to present is covered, along with data for di�erent time periods and con�icts. Full Campaign and Scenario Generation System. Plus advice and guidance for do-it-yourself scenario designers. And a point system to help balance scenarios.Rules to Determine Your Own Equipment Ratings. If you think the Merkava III’s ratings aren’t right, we give you the rules to �x them.Flexibility. Designed for play with miniatures from 2mm up to 15mm in scale with no modi�cations. Because stands represent infantry platoons or 4-6 vehicles, the game comfortably handles battles from company/battalion-sized to brigade/regiment-sized and larger. And no speci�c basing requirements! Unprecedented Historical Coverage. With a single game system and data set, you can �ght engage-ments from diverse times and con�icts of your choosing—such as Poland in 1939, France in 1940, Kiev in 1941, Tunisia in 1942, Kursk in 1943, Bastogne in 1944, the Ruhr in 1945, the Tet O�ensive in 1968, the Golan Heights in 1973, the Fulda Gap in 1984, Iraq in 1991 and 2003, and many, many more.
Like Tanks?
A Fistful of TOWs 3
Game Features
A Fistful of Games
Sam
ple
file
Licensing Agreement
In exchange for the purchase price, Ty Beard and Paul Minson (“Ty and Paul”) grant the following rights to you:
1. You have a permanent license to view this product on up to 3 desktop and/or laptop computers, one phone, and one tablet computer comparable to an iPad or Amazon Kindle, provided that you or a family member living in the same residence are the ones viewing the product. Tell your brother-in-law to buy his own copy for pity’s sake.
2. You can have one printed copy of this product at any given time. You may print replacement pages. You may not make multiple printed copies of these rules. Giving printed copies to your buddies is right out and will draw fearsome retribution.
3. This license is not transferrable. This means you cannot give it to someone else or sell it to them. If you want to buy this product for someone else, Ty and Paul will make reasonable efforts to facilitate that.
4. You may backup the product, but you may not give any copies to anyone else unless they are in the business of maintaining computer backups.
5. You may not make this product available on any filesharing networks or distribute any copies to third parties by any physical or electronic means including by email.
6. You may copy and paste content from this product, but only for your personal use and only for Fair Use as defined by the laws of the United States and the state of Texas. You are specifically allowed to copy data into reference sheets that you may distribute to others who are playing this game with you. You may not post significant excerpts on websites or print them out.
7. You may copy and paste data as part of scenarios you create or to support your position in an internet flame war. You may, of course, cite FFT3 as a definitive and authoritative source for virtually any proposition, but Ty and Paul assume no liability. (Though they may give you a virtual golf clap).
8. You may tell everyone what a fabulous wargame this is and go on ad infinitum about it. In fact, you may go on about FFT3’s incredible awesomeness until and even after the people around you want to throttle you.
In addition, you and Ty and Paul agree to the following:
1. Any modification of this agreement must be in writing and signed by you and Ty or Paul.
2. Texas law will govern any disputes under this agreement. Venue and jurisdiction will rest exclusively in the courts of Smith County, Texas. You acknowledge that Smith County, Texas gets extremely hot from time to time and accept the consequences thereof, including sunburn, heatstroke or sweaty feet. You also acknowledge that Smith County, Texas can be a scary place for Yankees, Europeans and other non-Texans. Ty and Paul acknowledge that Australians probably won’t be scared by any part of Texas (except maybe Austin).
3. All parties agree to assume a duty of good faith and fair dealing with each other regarding this agreement.
If you do not agree to these terms, destroy the copy within 24 hours of purchase, then contact Paul and Ty for a refund. But seriously, how lame would that be?
iii
Sam
ple
file
iv
Sam
ple
file
A Fistful of TOWs 3Miniature Wargame RulesModern Mechanized Warfare1915–2015
to our wives Torri and Johanna-Maria, who so gracefully put up with our obsession with this hobby.
AcknowledgementsBob Mackenzie
Dave Burnett
Paul Lakowski
Chris Harvey
Cillian Cleland
Rolf Grein
Meryl Rutz
Andrew Bishop
John Madick
Jake Collins
Paul O’Grady
Robert Fair
Bobby Perkins
Kent Minson
Carl McNiel
Sam McNiel
Mike Rainer
Greg Hendry
John Barnes
Thomas Minson
Kevin Slimak
Sean Scott
John Curtin
Erick Weeldreyer
The East Texas Wargame Club
The Fistful of TOWs Email Group
The Guys at QRF—Outstanding 15mm Minis
And dozens of friends spanning the globe who’ve played the various versions of the game and were kind enough to send their comments and suggestions . . . .
Cover ArtworkCourtesy of Jody Harmon
Check out Jody's fantastic military artwork at www.jodyharmon.com.Sa
aPPendix b: deSigning vehicleS, helicoPterS, infantry, etc. ...........................183
aPPendix c: arMy liStS Pre-1950 ...................................................................................223
aPPendix d: data chartS Pre-1950 ................................................................................261
aPPendix e: arMy liStS 1950 onWard...........................................................................307
aPPendix f: data chartS 1950 onWard ........................................................................365
index .......................................................................................................................................447
Scenario data SheetS & quick reference chartS ................................................452Sa
mpl
e file
5
Table of Contents
1: Miniature WargaMing ....................................................................................................131.1 What is Miniature Wargaming? ......................................................................................131.2 Periods ...........................................................................................................................131.3 the Miniatures ...............................................................................................................131.4 Painting the Miniatures ..................................................................................................171.5 terrain ............................................................................................................................191.6 a few good references ................................................................................................201.7 Playing your first game .................................................................................................211.8 fistful of toWs 3 tactical Primer ...................................................................................211.9 formatting ......................................................................................................................241.10 chapter organization ...................................................................................................241.11 resolving ambiguities, contradictions and omissions .................................................24
1.11.1 general ............................................................................................................241.11.2 initial approach ................................................................................................251.11.3 global Principles ..............................................................................................251.11.4 ambiguous rules ............................................................................................251.11.5 contradictory rules .........................................................................................261.11.6 omitted rules ..................................................................................................261.11.7 after the game ................................................................................................26
2: introduction ....................................................................................................................292.1 What you need to Play .................................................................................................292.2 Scale .............................................................................................................................292.3 Measuring .....................................................................................................................292.4 optional rules ...............................................................................................................30
3: Sequence of Play ...........................................................................................................313.1 executive Summary ......................................................................................................313.2 general ..........................................................................................................................313.3 Sequence of Play ..........................................................................................................313.4 time limits (optional, but highly recommended) ..........................................................34
4: MarkerS and forceS .....................................................................................................354.1 Markers .........................................................................................................................354.2 “units” and “Stands” .......................................................................................................364.3 basing your troops ........................................................................................................364.4 identifying Stands ..........................................................................................................364.5 vehicle, antitank gun, and antiaircraft gun data chart, and artillery data chart .........374.6 infantry data chart ........................................................................................................394.7 the army lists ...............................................................................................................40
5.3.1 quality checks due to fire combat .................................................................435.3.2 quality checks due to overwatch fire ............................................................435.3.3 quality checks due to area fire attacks ..........................................................435.3.4 quality checks due to losses .........................................................................435.3.5 quality checks due to close combat ..............................................................445.3.6 effects of failed quality checks ......................................................................44
6: MoveMent & coheSion ...................................................................................................456.1 executive Summary ......................................................................................................456.2 general ..........................................................................................................................456.3 Movement classes ........................................................................................................466.4 terrain effects on Movement .........................................................................................476.5 cohesion .......................................................................................................................476.6 Strategic Movement .......................................................................................................486.7 friction (optional) ..........................................................................................................496.8 formation headquarters (optional) ...............................................................................49
7: terrain ................................................................................................................................517.1 executive Summary .......................................................................................................517.2 line of Sight ...................................................................................................................517.3 cover ..............................................................................................................................517.4 linear obstacles ............................................................................................................527.5 hills and ridgelines .......................................................................................................527.6 clear terrain ...................................................................................................................537.7 light Woods ...................................................................................................................547.8 heavy Woods .................................................................................................................547.9 forest .............................................................................................................................547.10 Sand and Snow ............................................................................................................547.11 bad going ....................................................................................................................547.12 rough ...........................................................................................................................547.13 Swamp .........................................................................................................................557.14 Streams ........................................................................................................................557.15 rivers and canals ........................................................................................................567.16 roads, bridges and Paths ............................................................................................577.17 Paths ............................................................................................................................577.18 cliffs .............................................................................................................................577.19 towns ...........................................................................................................................587.20 optional area terrains ..................................................................................................58
7.20.1 low crops .......................................................................................................587.20.2 high crops ......................................................................................................587.20.3 Paddy fields ....................................................................................................58
7.21 optional linear obstacles ............................................................................................587.21.1 low railroad & highway embankments, and low Stone Walls & fences ......597.21.2 high railroad & highway embankments, high Stone Walls & fences, and
hedgerows .............................................................................................................597.21.3 dense Wind breaks & high hedges ...............................................................597.21.4 low hedge ......................................................................................................597.21.5 low earthen berm ..........................................................................................597.21.6 Planted low earthen berm .............................................................................597.21.7 Small canals and large ditches .....................................................................607.21.8 causeways and dikes .....................................................................................60
8: vehicleS ..............................................................................................................................638.1 general ..........................................................................................................................63
12: fire coMbat .....................................................................................................................7512.1 executive Summary .....................................................................................................7512.2 general ........................................................................................................................7512.3 Procedure ....................................................................................................................7612.4 target Priority ...............................................................................................................7612.5 Movement and firing; Stabilized guns ........................................................................7712.6 overwatch ...................................................................................................................77
12.6.1 Missile overwatch (optional) .........................................................................7812.7 Shoot-and-Scoot .........................................................................................................7912.8 hold fire ......................................................................................................................8012.9 Pivot .............................................................................................................................8012.10 Special anti-armor ammunition for pre-1950 guns ..................................................8012.11 infantry in Personnel carriers, and tank riders .........................................................80
13: anti-vehicle fire ............................................................................................................8313.1 executive Summary .....................................................................................................8313.2 general ........................................................................................................................8313.3 attacked facing ...........................................................................................................8413.4 rolling to hit ................................................................................................................84
13.4.1 gun Procedure ...............................................................................................8413.4.2 quality Modifiers ............................................................................................8413.4.3 Suppressed Modifier ......................................................................................8413.4.4 rof reduction for Multiple targets ...............................................................8413.4.5 Point defense Systems ..................................................................................8513.4.6 Missile Procedure ...........................................................................................85
14: anti-infantry fire ..........................................................................................................8914.1 executive Summary .....................................................................................................8914.2 Procedure ....................................................................................................................8914.3 anti-infantry fire Modifiers ...........................................................................................91
15: artillery and area fire ..............................................................................................9315.1 executive Summary .....................................................................................................9315.2 area fire ......................................................................................................................94
15.2.1 definition ........................................................................................................9415.2.2 artillery Support groups .................................................................................9415.2.3 off-table artillery ............................................................................................9415.2.4 direct area fire ..............................................................................................9515.2.5 fire units ........................................................................................................9515.2.6 Placing barrages ............................................................................................9515.2.7 accuracy roll..................................................................................................9815.2.8 area fire Problems table ................................................................................9815.2.9 area fire Snafu table ..................................................................................9915.2.10 fire results ..................................................................................................9915.2.11 counterbattery ............................................................................................ 102
15.3 observing for area fire ............................................................................................ 10215.4 dedicated forward observers ................................................................................... 10215.5 direct fire (anti-vehicle & anti-infantry) by artillery .................................................. 10215.6 battalion Mortars and battalion guns ........................................................................ 10315.7 artillery fire against unspotted Stands ..................................................................... 10315.8 Multiple rocket launchers ........................................................................................ 10315.9 firing Smoke barrages .............................................................................................. 10415.10 firing faScaM (field artillery Scattered Mines) ..................................................... 10415.11 artillery command/control effects (optional) .......................................................... 105
16: cloSe coMbat ............................................................................................................... 10916.1 executive Summary ................................................................................................... 10916.2 Procedure .................................................................................................................. 10916.3 firing in close combat .............................................................................................. 10916.4 Missiles in close combat .......................................................................................... 11016.5 Soft Stands in close combat..................................................................................... 110
16.5.1 infantry escorting vehicles ........................................................................... 11016.5.2 vehicles disengaging from infantry .............................................................. 11016.5.3 infantry in cover allowing armored vehicles to Pass through (optional) .... 110
16.6 Pivoting in close combat ...........................................................................................11116.7 Miscellaneous close combat rules ...........................................................................111
17.2.1 general ......................................................................................................... 11417.2.2 nap of the earth Mode ................................................................................. 11417.2.3 high Mode .................................................................................................... 114
17.3.1 general ......................................................................................................... 11417.3.2 Pop-up attacks ............................................................................................. 11517.3.3 close combat ............................................................................................... 115
17.4 non-antiaircraft units firing at helicopters ................................................................ 11617.5 SaMs, aaMs, and aa guns ....................................................................................... 11617.6 other Special rules ................................................................................................... 11717.7 rockets ...................................................................................................................... 11717.8 laser designation ...................................................................................................... 11717.9 outfitting helicopters .................................................................................................. 11817.10 transport helicopters Special rules ......................................................................... 118
18: night fighting .............................................................................................................. 11918.1 general ...................................................................................................................... 11918.2 range and effect on combat .................................................................................... 11918.3 fratricide .................................................................................................................... 119
19.4.1 general ........................................................................................................12219.4.2 engineering task list ...................................................................................123