A Case Study of Expressively Constrainable Level Design Automation Tools for a Puzzle Game Adam M. Smith ⌘⌥ (presenter), Erik Andersen ⌥ , Michael Mateas ⌘ , Zoran Popović ⌥ ⌘ UC Santa Cruz [email protected] FDG 2012 – Raleigh, USA expressive intelligence stu dio centerforgamescience ⌥ University of Washington