“By the Numbers – A blast of market data on the Chinese market by the stat experts” • Market Overview • Market Breakdown by City Tier • Overview of ‘Diaosi’ William Heathershaw, Head of International Marketing, SkyMobi
Jul 09, 2015
“By the Numbers – A blast of market data on the Chinese market by the stat experts”
• Market Overview• Market Breakdown by City Tier• Overview of ‘Diaosi’
William Heathershaw, Head of International Marketing, SkyMobi
China Mobile Internet Users as % of Internet Users
Source: KPCB
Percent of Global GDP
Conversion of Users to Paid and ARPPU
Source: Super Data
Comparison: Revenue per Download and CPI Q4 2013
Comparison: China and US CPI & ARPU
Source: Super Data
Comparison: China/US MAU & Annual Revenue
Source: Super Data
Know Who Your Customer Is
Population: 1.36 billion
Mobile internet users: 500 million
Mobile gamers: 266 million MAU
All these 266 million gamers are pretty much the same profile, right? NO
Classify Users by the Tiers of Cities in China
• Population• Provincial GDP• Cities with strong economic growth• Geography vicinity to other powerful cities• Advanced transportation infrastructure• Historical and cultural significance
Source: American Chamber of Commerce
Let’s Break it Down
1st Tier cities only have 10% of China’s population
1st Tier Cities: Beijing, Shanghai, Guangzhou, Shenzhen
Distribution of Active Devices in Chinese Cities
Annual Changes of Daily Sessions per User
Source: umeng
Distribution of Active iOS and Android Devices
Source: umeng
Top 5 Android Brands per City Tier (2014 Q1)
Source: umeng
I see the significance of focusing on lower tiered cities…but what do the users look like?
• Game Preferences• Game Preference Trends• User Behavior
Diaosi
Diaosi Game Preference
Source: Maopao appstore
Diaosi Game Preference Trend
Casual
Action
Card
Racing
RPG
Adventure
Time
Source: Maopao appstore
Wifi vs Cellular Network Usage for Downloads
Source: Maopao appstore
Success Rates of Downloads Relative to App Package Size
Source: Maopao appstore
238 251
271
316
377
282 298 303
323
354
Q1-13 Q2-13 Q3-13 Q4-13 Q1-14
AVG.RAM AVG.ROM
Diaosi’s Handset Performance Increasing, but yet Relatively Low End
Source: Maopao appstore
Diaosi’s Most Responsive Time Periods to Promotions
Source: Maopao appstore
Games Are Most Important to 3rd Tier and Below
Source: umeng
“Hmm, does Diaosi have money to spend?”
• Most affordable form of entertainment
• Able to “show face” through games
Reaching Diaosi
• Maopao app store • Pre-installed on 40% of Android handsets
• 147 million users, 25 million MAU
• Partners• 100+ Chinese OEMs
• 30,000+ China Unicom & China Mobile stores
• 70+ distribution channels incl Tencent, Qihoo, Baidu
Thank You! Kiitos!