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95-702 OCT Information System Management 1 Organizational Communications and Distributed Object Technologies Week 5: Inter-process Communications
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95-702 OCT Information System Management 1 Organizational Communications and Distributed Object Technologies Week 5: Inter-process Communications.

Dec 21, 2015

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Page 1: 95-702 OCT Information System Management 1 Organizational Communications and Distributed Object Technologies Week 5: Inter-process Communications.

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Organizational Communications and Distributed Object Technologies

Week 5: Inter-process Communications

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Middleware layers

Applications, services

Middlewarelayers

request-reply protocol

marshalling and external data representation

UDP and TCP

Thischapter

RMI and RPC

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Socket and Port Abstractions

message

agreed portany port socketsocket

Internet address = 138.37.88.249Internet address = 138.37.94.248

other ports

client server

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UDP Client import java.net.*;import java.io.*;public class UDPClient{ public static void main(String args[]){

// args give message contents and server hostnameDatagramSocket aSocket = null; try {

aSocket = new DatagramSocket(); byte [] m = args[0].getBytes();InetAddress aHost = InetAddress.getByName(args[1]);int serverPort = 6789; DatagramPacket request = new DatagramPacket(m, args[0].length(), aHost,

serverPort);aSocket.send(request); byte[] buffer = new byte[1000];DatagramPacket reply = new DatagramPacket(buffer, buffer.length);aSocket.receive(reply);System.out.println("Reply: " + new String(reply.getData()));

}catch (SocketException e){System.out.println("Socket: " + e.getMessage()); }catch (IOException e){System.out.println("IO: " + e.getMessage());}}finally {if(aSocket != null) aSocket.close();}

} }

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UDP Serverimport java.net.*;import java.io.*;public class UDPServer{

public static void main(String args[]){ DatagramSocket aSocket = null; try{ aSocket = new DatagramSocket(6789);

byte[] buffer = new byte[1000]; while(true){ DatagramPacket request = new DatagramPacket(buffer, buffer.length); aSocket.receive(request); DatagramPacket reply = new DatagramPacket(request.getData(),

request.getLength(), request.getAddress(), request.getPort()); aSocket.send(reply);}

}catch (SocketException e){System.out.println("Socket: " + e.getMessage()); }catch (IOException e) {System.out.println("IO: " + e.getMessage());}}finally {if(aSocket != null) aSocket.close();}

}}

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TCP Clientimport java.net.*;import java.io.*;public class TCPClient {

public static void main (String args[]) {// arguments supply message and hostname of destinationSocket s = null; try{ int serverPort = 7896; s = new Socket(args[1], serverPort);

DataInputStream in = new DataInputStream( s.getInputStream());DataOutputStream out =

new DataOutputStream( s.getOutputStream());out.writeUTF(args[0]); // UTF is a string encoding see Sn 4.3String data = in.readUTF(); System.out.println("Received: "+ data) ;

}catch (UnknownHostException e){System.out.println("Sock:"+e.getMessage());

}catch (EOFException e){System.out.println("EOF:"+e.getMessage()); }catch (IOException e){System.out.println("IO:"+e.getMessage());}

}finally {if(s!=null) try {s.close();}catch (IOException e){System.out.println("close:"+e.getMessage());}} }}

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TCP Server(1)import java.net.*;import java.io.*;public class TCPServer { public static void main (String args[]) {

try{int serverPort = 7896; ServerSocket listenSocket = new ServerSocket(serverPort);while(true) {

Socket clientSocket = listenSocket.accept();Connection c = new Connection(clientSocket);

}} catch(IOException e) {System.out.println("Listen :"+e.getMessage());}

}}

// this figure continues on the next slide

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TCP Server(2)class Connection extends Thread {

DataInputStream in;DataOutputStream out;Socket clientSocket;public Connection (Socket aClientSocket) { try {

clientSocket = aClientSocket;in = new DataInputStream( clientSocket.getInputStream());out =new DataOutputStream( clientSocket.getOutputStream());this.start();

} catch(IOException e) {System.out.println("Connection:"+e.getMessage());}}public void run(){ try { // an echo server

String data = in.readUTF(); out.writeUTF(data);

} catch(EOFException e) {System.out.println("EOF:"+e.getMessage()); } catch(IOException e) {System.out.println("IO:"+e.getMessage());} } finally{ try {clientSocket.close();}catch (IOException e){/*close failed*/}}}

}

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External Data Representation and Marshalling

Messages consist of sequences of bytes.

Interoperability ProblemsBig-endian, little-endian byte ordering

Floating point representation Character encodings (ASCII, UTF-8, Unicode, EBCDIC)

So, we must either:Have both sides agree on an external representation or

transmit in the sender’s format along with an indication of the format used. The receiver converts to its form.

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External Data Representation and Marshalling

External data representation – an agreed standard for the representation of data structures and primitive values

Marshalling – the process of taking a collection of data itemsand assembling them into a form suitable for transmission in a message

Unmarshalling – is the process of disassembling them on arrival into an equivalent representation at the destination

The marshalling and unmarshalling are intended to be carriedout by the middleware layer

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Three Important Approaches

To External Data Representation and Marshalling:

CORBA’s CDR binary data may be used by different programming languages

Java and .Net Remoting Object Serialization are both platform specific (that is, Java on both sides or .Net on both sides) and binary.

XML is a textual format, verbose when compared to binary but more interoperable.

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InteroperabilityConsider int j = 3;

What does it look like in memory?00000000000000000000000000000011

How could we write it to the wire?Little-Endian approach Big-Endian

ApproachWrite 00000011 Write 0000000Then 00000000 Then 0000000Then 00000000 Then 0000000Then 00000000 Then 0000011The receiver had better know

which one we are using!

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Binary vs. Unicode

Consider int j = 3;j holds a binary representation 00…011We could also write it in Unicode.The character ‘3’ is coded as 0000000000110011Binary is better for arithmetic.

The character ‘Ω’ is coded as 0000001110101001The number 43 can be written as a 32 bit binaryinteger or as two 16 bit Unicode characters

The receiver had better knowwhich one we are using!

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Let’s Examine Three Approaches

• CORBA

• Java

• XML

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CORBA Common Data Representation (CDR) for constructed types

Type Representation

sequence length (unsigned long) followed by elements in orderstring length (unsigned long) followed by characters in order (can also

can have wide characters)array array elements in order (no length specified because it is fixed)struct in the order of declaration of the componentsenumerated unsigned long (the values are specified by the order declared)union type tag followed by the selected member

• Can be used by a variety of programming languages.• The data is represented in binary form.• Values are transmitted in sender’s byte ordering which is specified in each message.• May be used for arguments or return values in RMI.

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CORBA CDR message

struct with value: {‘Smith’, ‘London’, 1934}

0–34–78–1112–15

16–19

20-23

24–27

5

"Smit""h___"

6"Lond"

"on__"

1934

index in sequence of bytes 4 bytes

notes on representation

length of string

‘Smith’

length of string

‘London’

unsigned long

In CORBA, it is assumed that the sender and receiver have common knowledge of the order and types of the data items to be transmittedin a message.

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CORBA

CORBA Interface Definition Language (IDL)

struct Person { string name; string place; long year;};

CORBA Interface Compiler

Appropriate marshallingand unmarshalling operations

generates

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Java

public class Person implements Serializable { private String name; private String place; private int year; public Person(String nm, place, year) { nm = name; this.place = place; this.year =

year; } // more methods}

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Java Serialization Serialization refers to the activity of flattening an object or

even a connected set of objects- May be used to store an object to disk- May be used to transmit an object as an

argument or return value in Java RMI- The serialized object holds Class

information as well as object instance data - There is enough class information passed to allow Java to load the appropriate class at runtime. It may not know before hand what type of object to expect

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Java Serialized Form

The true serialized form contains additional type markers; h0 and h1 are handles are references to other locations within the serialized formThe above is a binary representation of {‘Smith’, ‘London’, 1934}

Serialized values

Person

3

1934

8-byte version number

int year

5 Smith

java.lang.Stringname:

6 London

h0

java.lang.Stringplace:

h1

Explanation

class name, version number

number, type and name of instance variables

values of instance variables

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XML<p:person p:id=“123456789” xmlns:p=“http://www.andrew.cmu.edu/~mm6”> <p:name>Smith</p:name> <p:place>London</p:place> <p:year>1934</p:year></p:person>

• Textual representation is readable by editors like Notepad or Textedit.• But can represent any information found in binary messages.• How? Binary data (e.g. pictures and encrypted elements) may be represented in Base64 notation.• Messages may be constrained by a grammar written in XSD.• An XSD document may be used to describes the structure and type of the data.• Interoperable! A wide variety of languages and platforms support the marshalling and un-marshalling of XML messages.• Verbose but can be compressed.• Standards and tools still under development in a wide range of domains.

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Passing Pointers

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In systems such as Java RMI or CORBA or .NET remoting, we need a way to pass pointers to remote objects.

Quiz: Why is it not enough to pass along a heap address?

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Representation of a Remote Object Reference

Internet address port number time object number interface of remote object

32 bits 32 bits 32 bits 32 bits

A remote object reference is an identifier for a remote object.May be returned by or passed to a remote method in Java RMI.

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Request Reply

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OK, we know how to pass messages and addresses of objects.But how does the middleware carry out the communication?

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UDP Style Request-Reply Communication

Request

ServerClient

doOperation

(wait)

(continuation)

Replymessage

getRequest

execute

method

messageselect object

sendReply

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UDP Based Request-Reply Protocol

Client side:

public byte[] doOperation (RemoteObjectRef o, int methodId, byte[] arguments)sends a request message to the remote object and returns the reply. The arguments specify the remote object, the method to be invoked and the arguments of that method.

Server side:

public byte[] getRequest ();acquires a client request via the server port.

public void sendReply (byte[] reply, InetAddress clientHost, int clientPort);

sends the reply message reply to the client at its Internet address and port.

Server side: b=getRequest() operate sendReply()

Client side b = doOperation

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Failure Model of UDP Request Reply Protocol

A UDP style doOperation may timeout while waiting.What should it do? -- return to caller passing an error message -- but perhaps the request was received and the response was lost, so, we might write the client to try and try until convinced that the receiver is downIn the case where we retransmit messages the

server may receive duplicates

Client side b = doOperation

Server side: b=getRequest() operate sendReply()

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Failure Model Handling Duplicates (Appropriate for UDP but not TCP)

• Suppose the server receives a duplicate messages.

• The protocol may be designed so that either

(a) it re-computes the reply (in the case of idempotent operations) or

(b) it returns a duplicate reply from its history of previous replies

• Acknowledgement from client clears the history

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Request-Reply Message Structure

messageType

requestId

objectReference

methodId

arguments

int (0=Request, 1= Reply)

int

RemoteObjectRef

int or Method

array of bytes

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RPC Exchange Protocols Identified by Spector[1982]

Name Messages sent byClient Server Client

R RequestRR Request Reply

RRA Request Reply Acknowledge reply

R = no response is needed and the client requires no confirmationRR= a server’s reply message is regarded as an acknowledgementRRA= Server may discard entries from its history

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A Quiz

Why is TCP chosen for request-reply protocols?

Variable size parameter lists.TCP works hard to ensure that messages are delivered reliably.So, no need to worry over retransmissions, filteringof duplicates or histories.The middleware is easier to write.

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HTTP Request Message

GET //www.SomeLoc/?age=23 HTTP/ 1.1

URL or pathnamemethod HTTP version headers message body

Traditional HTTP request

HTTP Is Implemented over TCP.

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HTTP SOAP Message

POST //SomeSoapLoc/server HTTP/ 1.1

URL or pathnamemethod HTTP version headers message body

Web Services style HTTP request

<SOAP-ENV <age>23…

HTTP is extensible.

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Traditional HTTP Reply Message

HTTP/1.1 200 OK <html>…

HTTP version status code reason headers message body

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HTTP Web Services SOAP Reply Message

HTTP/1.1 200 OK <?xml version..

HTTP version status code reason headers message body

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A Working Toy Example

Server side code: servant MyCoolClassServant.java server CoolClassServer.java skeleton MyCool_Skeleton.java interface MyCoolClass.java

Client side code:

Client CoolClient.java Interface MyCoolClass.java stub CoolClass_Stub.java

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CoolClassServer.java

public class CoolClassServer {

public static void main(String args[]) {

System.out.println("Main");

MyCool_Skeleton cs = new MyCool_Skeleton(new MyCoolClass_Servant());

cs.serve();

}}

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MyCoolClass_Servant.java

public class MyCoolClass_Servant implements MyCoolClass {

private String n[] = {"printer","stereo","TV","ipod","pda"};

private String a[] = {"HP200XT","Kenwood200","Panasonic","Apple","Palm"};

public String getDevice(String name) {

for(int i = 0; i < n.length; i++) { if(n[i].equals(name)) return a[i]; } return "No device"; } }

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MyCool_Skeleton.java (1)import java.io.ObjectOutputStream;import java.io.ObjectInputStream;import java.net.Socket;import java.net.ServerSocket;

public class MyCool_Skeleton {

MyCoolClass mcc;

public MyCool_Skeleton(MyCoolClass p) {

mcc = p; }

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MyCoolSkeleton.java (2) public void serve() { try { ServerSocket s = new ServerSocket(9000); while(true) { Socket socket = s.accept(); ObjectInputStream i = new ObjectInputStream(socket.getInputStream()); String name = (String)i.readObject(); String result = mcc.getDevice(name); ObjectOutputStream o = new ObjectOutputStream(socket.getOutputStream()); o.writeObject(result); o.flush(); } } catch(Throwable t) { System.out.println("Error " + t); System.exit(0); } }

}

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MyCoolClass.java// Exists on both the client and server

public interface MyCoolClass {

public String getDevice(String name) throws Exception; }

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CoolClient.java

public class CoolClient {

public static void main(String args[]) {

try {

MyCoolClass p = new CoolClass_Stub(); System.out.println(p.getDevice(args[0])); } catch(Throwable t) { t.printStackTrace(); System.exit(0); } }}

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CoolClass_Stub.java (1)import java.io.ObjectOutputStream;import java.io.ObjectInputStream;import java.net.Socket;

public class CoolClass_Stub implements MyCoolClass {

Socket socket; ObjectOutputStream o; ObjectInputStream i;

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CoolClass_Stub.java (2)public String getDevice(String name) throws Exception {

socket = new Socket("localhost",9000); o = new ObjectOutputStream(socket.getOutputStream()); o.writeObject(name); o.flush();

i = new ObjectInputStream(socket.getInputStream());

String ret = (String)(i.readObject()); socket.close(); return ret; } }

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Discussion

With respect to the previous system, let’s discuss:

Request-Reply protocol.Marshalling and external data representation.Interoperability.Security.Reliability.Performance.Openness.Use of Metadata.