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8-bit composition Unit: Composing for Old School Video Games Jared O’Leary Arizona State University Paradise Valley Community College
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8-bit Composition Unit? Composing for Old School Video Games

Apr 06, 2023

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Page 1: 8-bit Composition Unit? Composing for Old School Video Games

8-bit composition Unit:

Composing for Old School Video Games

Jared O’Leary

Arizona State University

Paradise Valley Community College

Page 2: 8-bit Composition Unit? Composing for Old School Video Games

What’s the plan?Video games?

8-bit?

Potential projects

Let’s play!

Some considerations

Questions?

Presentation by Jared O'Leary and uses Creative Commons licensing Attribution-NonCommercial-ShareAlike (BY-NC-SA)

Page 3: 8-bit Composition Unit? Composing for Old School Video Games

How to reach the resourceswww.JaredOLeary.com

Music Education Presentations

8-bit Composition Unit?

Presentation by Jared O'Leary and uses Creative Commons licensing Attribution-NonCommercial-ShareAlike (BY-NC-SA)

Page 4: 8-bit Composition Unit? Composing for Old School Video Games

Video Games?

Presentation by Jared O'Leary and uses Creative Commons licensing Attribution-NonCommercial-ShareAlike (BY-NC-SA)

Page 5: 8-bit Composition Unit? Composing for Old School Video Games

Presentation by Jared O'Leary and uses Creative Commons licensing Attribution-NonCommercial-ShareAlike (BY-NC-SA)

Video Games?Who plays video games?

Why use video games in music education?

Page 6: 8-bit Composition Unit? Composing for Old School Video Games

Jumping in:

Super Mario Bros (NES)

Presentation by Jared O'Leary and uses Creative Commons licensing Attribution-NonCommercial-ShareAlike (BY-NC-SA)

Page 7: 8-bit Composition Unit? Composing for Old School Video Games

What are 8-bit video games?

Presentation by Jared O'Leary and uses Creative Commons licensing Attribution-NonCommercial-ShareAlike (BY-NC-SA)

Page 8: 8-bit Composition Unit? Composing for Old School Video Games

An intro to 8-bit:

Pong (Atari)

Presentation by Jared O'Leary and uses Creative Commons licensing Attribution-NonCommercial-ShareAlike (BY-NC-SA)

Page 9: 8-bit Composition Unit? Composing for Old School Video Games

An intro to 8-bit:

Space Invaders (Atari 2600)

Presentation by Jared O'Leary and uses Creative Commons licensing Attribution-NonCommercial-ShareAlike (BY-NC-SA)

Page 10: 8-bit Composition Unit? Composing for Old School Video Games

An intro to 8-bit:

Super Mario Bros (NES)

Presentation by Jared O'Leary and uses Creative Commons licensing Attribution-NonCommercial-ShareAlike (BY-NC-SA)

Page 11: 8-bit Composition Unit? Composing for Old School Video Games

Presentation by Jared O'Leary and uses Creative Commons licensing Attribution-NonCommercial-ShareAlike (BY-NC-SA)

Wave forms in 8-bit

Page 13: 8-bit Composition Unit? Composing for Old School Video Games

Potential projects

Presentation by Jared O'Leary and uses Creative Commons licensing Attribution-NonCommercial-ShareAlike (BY-NC-SA)

Page 14: 8-bit Composition Unit? Composing for Old School Video Games

What could a project look like?

Composing original works

Presentation by Jared O'Leary and uses Creative Commons licensing Attribution-NonCommercial-ShareAlike (BY-NC-SA)

Page 15: 8-bit Composition Unit? Composing for Old School Video Games

What could a project look like?

Performing original works

Presentation by Jared O'Leary and uses Creative Commons licensing Attribution-NonCommercial-ShareAlike (BY-NC-SA)

Page 16: 8-bit Composition Unit? Composing for Old School Video Games

What could a project look like?

Film scoring for 8-bit video games

Presentation by Jared O'Leary and uses Creative Commons licensing Attribution-NonCommercial-ShareAlike (BY-NC-SA)

Page 17: 8-bit Composition Unit? Composing for Old School Video Games

What could a project look like?

Film scoring for modern video games

Presentation by Jared O'Leary and uses Creative Commons licensing Attribution-NonCommercial-ShareAlike (BY-NC-SA)

Page 18: 8-bit Composition Unit? Composing for Old School Video Games

What could a project look like?

8-bit remixes/covers/arrangements

Presentation by Jared O'Leary and uses Creative Commons licensing Attribution-NonCommercial-ShareAlike (BY-NC-SA)

Page 19: 8-bit Composition Unit? Composing for Old School Video Games

What could a project look like?

8-bit remixes/covers/arrangements

Presentation by Jared O'Leary and uses Creative Commons licensing Attribution-NonCommercial-ShareAlike (BY-NC-SA)

Page 20: 8-bit Composition Unit? Composing for Old School Video Games

What could a project look like?

8-bit remixes/covers/arrangements

Presentation by Jared O'Leary and uses Creative Commons licensing Attribution-NonCommercial-ShareAlike (BY-NC-SA)

Page 21: 8-bit Composition Unit? Composing for Old School Video Games

What could a project look like?

Interdisciplinary projects

Presentation by Jared O'Leary and uses Creative Commons licensing Attribution-NonCommercial-ShareAlike (BY-NC-SA)

Page 22: 8-bit Composition Unit? Composing for Old School Video Games

What could a project look like?

Interdisciplinary projects

Presentation by Jared O'Leary and uses Creative Commons licensing Attribution-NonCommercial-ShareAlike (BY-NC-SA)

Page 23: 8-bit Composition Unit? Composing for Old School Video Games

What could a project look like?

Interdisciplinary projects

Presentation by Jared O'Leary and uses Creative Commons licensing Attribution-NonCommercial-ShareAlike (BY-NC-SA)

Page 24: 8-bit Composition Unit? Composing for Old School Video Games

What could a project look like?

Interdisciplinary STEM/STEAM projects

Presentation by Jared O'Leary and uses Creative Commons licensing Attribution-NonCommercial-ShareAlike (BY-NC-SA)

Page 25: 8-bit Composition Unit? Composing for Old School Video Games

Let’s play!

Presentation by Jared O'Leary and uses Creative Commons licensing Attribution-NonCommercial-ShareAlike (BY-NC-SA)

Page 26: 8-bit Composition Unit? Composing for Old School Video Games

Presentation by Jared O'Leary and uses Creative Commons licensing Attribution-NonCommercial-ShareAlike (BY-NC-SA)

What just happened?Film scoring

Except it’s live

Considerations:

Thematic material

Interactions with the environment

Interactions with the player

Flexible

Page 27: 8-bit Composition Unit? Composing for Old School Video Games

Some considerations

Presentation by Jared O'Leary and uses Creative Commons licensing Attribution-NonCommercial-ShareAlike (BY-NC-SA)

Page 28: 8-bit Composition Unit? Composing for Old School Video Games

Presentation by Jared O'Leary and uses Creative Commons licensing Attribution-NonCommercial-ShareAlike (BY-NC-SA)

Why 8-bit and not any MIDI data?Technological constraints = project criteria

Memory = Limited number of measures

Evolving environments = Evolving music

Key/Mode = Key/Mode

Limited channels = Limited number of voices

Wave form limitations = Limited timbre options

Page 29: 8-bit Composition Unit? Composing for Old School Video Games

Presentation by Jared O'Leary and uses Creative Commons licensing Attribution-NonCommercial-ShareAlike (BY-NC-SA)

How do I……find the games to play?

…know which games are appropriate to play?

…find/create 8-bit sounds?

…find out what technology to use?

…teach a project like this?

Page 30: 8-bit Composition Unit? Composing for Old School Video Games

Questions?www.JaredOLeary.com

Music Education Presentations

8-bit Composition Unit?

Presentation by Jared O'Leary and uses Creative Commons licensing Attribution-NonCommercial-ShareAlike (BY-NC-SA)