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THREE MAJOR TRENDS IN HEALTHCARE: SOCIAL, MOBILE, AND GAMES CHIA HWU @CHIAH QUBOP INC. IDEAGORAS, MADRID, SPAIN 2011 jueves 24 de noviembre de 11
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THREE MAJOR TRENDS IN HEALTHCARE:SOCIAL, MOBILE, AND GAMES

CHIA HWU@CHIAH

QUBOP INC.IDEAGORAS, MADRID, SPAIN 2011

jueves 24 de noviembre de 11

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1. SOCIAL IS UBIQUITOUS

2. RISE OF MOBILE

3. GAMES VS. GAMIFICATION

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1. SOCIAL IS UBIQUITOUS

2. RISE OF MOBILE

3. GAMES VS. GAMIFICATION

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CHANGE IS CONSTANT

Ideagoras 2009or only 3 years ago

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SOCIAL IS BIG

Twitter

Facebook

*

* 2 years ago, 300 million

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HEALTH-SPECIFIC SOCIAL

*

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WHAT WORKS

1. GIVE PEOPLE INFORMATION2. LEVERAGE EXISTING

COMMUNITIES

3. ALIGN BUSINESS NEEDS WITH COMMUNITY INTEREST

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1. SOCIAL IS UBIQUITOUS

2. RISE OF MOBILE

3. GAMES VS. GAMIFICATION

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MOBILE IS BIG

0

100

200

300

2010 2011

303

174

143

60

SMARTPHONE USERS (MILLIONS)

US WORLDWIDE

0

5

10

15

2010 2011

US$15,0

US$5,2

MOBILE APP SALES ($BILLIONS USD)

(AND GETTING BIGGER)jueves 24 de noviembre de 11

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0%

20%

40%

60%

80%

IPHONE ANDROID BLACKBERRY OTHER

84%OF U.S. DOCTORS

WILL HAVE A SMARTPHONE BY THE END OF 2011

CLINICIAN SMARTPHONE PLATFORMS

SOURCE: APTILON, MANHATTAN RESEARCHjueves 24 de noviembre de 11

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IPAD79%

ANDROID9%

WINDOWS12%38%

OF U.S. DOCTORSWILL HAVE AN IPAD

BY THE END OF 2011

CLINICIAN TABLET PLATFORMS

SOURCE: APTILON

59%OF DOCTORS WITH AN IPAD

CURRENTLY USE IT FOR MEDICAL TASKS PREFERRED TABLET PLATFORM

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MOBILE VS. COMPUTER INTERNET ACCESS

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WHAT DOES WORK?

1. SOCIAL2. CONCRETE FEEDBACK LOOPS

3. COMMUNITY

5. NO DATA ENTRY 4. EXPERIENCE DESIGN

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-38%-50%-90%

1 DAY

1 WEEK

6 MONTHS

SOURCE: FLURRY

THE MOBILE APP USER LIFE CYCLE

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1. SOCIAL IS UBIQUITOUS

2. RISE OF MOBILE

3. GAMES VS. GAMIFICATION

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GAMES ARE BIG

$60 BILLION WORLDWIDE 2009

69% PLAY VIDEO GAMES

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WHAT IS GAMIFICATION?

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GAMES WORK,GAMIFICATION DOESN’T.

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NINTENDO WII FIT

Nintendo: Wii Fit software$2.0B (2009, cumulative)

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FOLD IT: SOLVING PUZZLES FOR SCIENCE

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REMISSION: A GAME FOR CANCER PATIENTS

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ZOMBIES RUN!: A MOBILE RUNNING GAME

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WHY MOBILE GAMES? BY THE NUMBERS IN 2011

VS.

50M

100M

150M

200M

250M

2005 2006 2007 2008 2009 2010 2011

IOS (ALL) ANDROID

50M

100M

150M

200M

250M

2005 2006 2007 2008 2009 2010 2011

PS3 XBOX 360 WII

(CUMULATIVE WORLDWIDE USERS IN MILLIONS)jueves 24 de noviembre de 11

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THE FUTURE

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CHIA [email protected]: @CHIAH

WWW.QUBOP.COM

THANKS!

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