SUPRAFETE 3DFace, Box, Con, Wedge, Pyramid, Sphere, Dome, Dish, Torus, Edge, 3DMash, Revsurf, Tabsurf, Rulesurf, Edgesurf SUPRAFETE 3DFace, Box, Con, Wedge, Pyramid, Sphere, Dome, Dish, Torus, Edge, 3DMash, Revsurf, Tabsurf, Rulesurf, Edgesurf
SUPRAFETE3DFace, Box, Con, Wedge, Pyramid, Sphere, Dome, Dish, Torus, Edge, 3DMash, Revsurf, Tabsurf, Rulesurf, Edgesurf
SUPRAFETE3DFace, Box, Con, Wedge, Pyramid, Sphere, Dome, Dish, Torus, Edge, 3DMash, Revsurf, Tabsurf, Rulesurf, Edgesurf
3DFACE // Meniul Draw: Surface // Linie de comand: 3dfaceCreaza suprafete planezLinie de comand: 3dfacezSpecify rotation angle or [Reference]: 0,0,0 etc
3DFACE // Meniul Draw: Surface // Linie de comand: 3dface3dfaceCreaza suprafete planezLinie de comand: 3dfacezSpecify rotation angle or [Reference]: 0,0,0 etc
3D // Linie de comand: 3dDialog: Enter an option [Box/Cone/DIsh/DOme/Mesh/Pyramid/Sphere/Torus/Wedge]: Ai_BOX// Meniul Draw: Surface // Linie de comand: ai_boxCreaza suprafete paralelipipedicezSpecify corner point of box: 0,0,0zSpecify length of box: 100zSpecify width of box or [Cube]: 50zSpecify height of box: 70zSpecify rotation angle of box about the Z axis or [Reference]:zRequires valid numeric angle, second point, or option keyword.zSpecify rotation angle or [Reference]: 0
3D // Linie de comand: 3dDialog: Enter an option [Box/Cone/DIsh/DOme/Mesh/Pyramid/Sphere/Torus/Wedge]: Ai_BOX// Meniul Draw: Surface // Linie de comand: ai_boxboxCreaza suprafete paralelipipedicezSpecify corner point of box: 0,0,0zSpecify length of box: 100zSpecify width of box or [Cube]: 50zSpecify height of box: 70zSpecify rotation angle of box about the Z axis or [Reference]:zRequires valid numeric angle, second point, or option keyword.zSpecify rotation angle or [Reference]: 0
Ai_DOME // Meniul Draw: Surface // Linie de comand: ai_domeCreaza modelul superficial al unei emisfere superioare deschise
zCommand: ai_domezSpecify center point of dome:zSpecify radius of dome or [Diameter]:zEnter number of longitudinal segments for surface of dome :
zEnter number of latitudinal segments for surface of dome :
Ai_DOME // Meniul Draw: Surface // Linie de comand: ai_domeai_domeCreaza modelul superficial al unei emisfere superioare deschise
zCommand: ai_domezSpecify center point of dome:zSpecify radius of dome or [Diameter]:zEnter number of longitudinal segments for surface of dome :
zEnter number of latitudinal segments for surface of dome :
EDGE // Meniul Draw: Surface // Linie de comand: edge permite schimbarea vizibilitatii oricarei muchii a unei fete 3D dupa crearea acesteia (cu 3Dface);
zCommand: PolygonzCommand: 3DfacezCommand: EdgezCommand: Shade=>Flat Shaded
EDGE // Meniul Draw: Surface // Linie de comand: edge permite schimbarea vizibilitatii oricarei muchii a unei fete 3D dupa crearea acesteia (cu 3Dface);
zCommand: PolygonzCommand: 3DfacezCommand: EdgezCommand: Shade=>Flat Shaded
Exemplu2: Se schimb vizibilitatea a trei muchii aparinnd unui paralelipiped construit cu comanda 3D Face
Exemplu2: Se schimb vizibilitatea a trei muchii aparinnd unui paralelipiped construit cu comanda 3D Face
3DMASH // Meniul Draw: Surface // Linie de comand: 3dmashCreaza o retea topologica dreptunghiulara 3D (pologonala)
zEnter size of mesh in M direction: 3zEnter size of mesh in N direction: 2zSpecify location for vertex (0, 0):zSpecify location for vertex (0, 1):zSpecify location for vertex (1, 0):zSpecify location for vertex (1, 1):zSpecify location for vertex (2, 0):zSpecify location for vertex (2, 1):
3DMASH // Meniul Draw: Surface // Linie de comand: 3dmash3dmashCreaza o retea topologica dreptunghiulara 3D (pologonala)
zEnter size of mesh in M direction: 3zEnter size of mesh in N direction: 2zSpecify location for vertex (0, 0):zSpecify location for vertex (0, 1):zSpecify location for vertex (1, 0):zSpecify location for vertex (1, 1):zSpecify location for vertex (2, 0):zSpecify location for vertex (2, 1):
REVSURF// Meniul Draw: Surface // Linie de comand: revsurfCreaza suprafete de rotatie cu densitatea retelei SURFTAB1,2
zCurrent wire frame density: SURFTAB1=10 SURFTAB2=10zSelect object to revolve:zSelect object that defines the axis of revolution:zSpecify start angle :zSpecify included angle (+=ccw, -=cw) :
REVSURF// Meniul Draw: Surface // Linie de comand: revsurfrevsurfCreaza suprafete de rotatie cu densitatea retelei SURFTAB1,2
zCurrent wire frame density: SURFTAB1=10 SURFTAB2=10zSelect object to revolve:zSelect object that defines the axis of revolution:zSpecify start angle :zSpecify included angle (+=ccw, -=cw) :
TABSURF// Meniul Draw: Surface // Linie de comand: tabsurf
Creaza suprafete tabulare folosind un vector de directie si o polilinie (path curve) =>setare SURFTAB1=20 SURFTAB2=20
z Command: tabsurfz Select object for path curve:z Select object for direction vector:
TABSURF// Meniul Draw: Surface // Linie de comand: tabsurftabsurf
Creaza suprafete tabulare folosind un vector de directie si o polilinie (path curve) =>setare SURFTAB1=20 SURFTAB2=20
z Command: tabsurfz Select object for path curve:z Select object for direction vector:
RULESURF// Meniul Draw: Surface // Linie de comand: rulesurf
Creaza o suprafata rigida intre doua muchii (path curve) =>setare SURFTAB1=10
Command: rulesurfCurrent wire frame density: SURFTAB1=10Select first defining curve:Select second defining curve:
RULESURF// Meniul Draw: Surface // Linie de comand: rulesurfrulesurf
Creaza o suprafata rigida intre doua muchii (path curve) =>setare SURFTAB1=10
Command: rulesurfCurrent wire frame density: SURFTAB1=10Select first defining curve:Select second defining curve:
EDGESURF// Meniul Draw: Surface // Linie de comand: edgesurf
Creaza o retea poligonala intre patru muchii (path curve) Variabilele SURFTAB1 i SURFTAB2 stabilesc densitatea
reelei pe cele dou direcii.Current wire frame density: SURFTAB1=10 SURFTAB2=10Select object 1 for surface edge:Select object 2 for surface edge:
EDGESURF// Meniul Draw: Surface // Linie de comand: edgesurfedgesurf
Creaza o retea poligonala intre patru muchii (path curve) Variabilele SURFTAB1 i SURFTAB2 stabilesc densitatea
reelei pe cele dou direcii.Current wire frame density: SURFTAB1=10 SURFTAB2=10Select object 1 for surface edge:Select object 2 for surface edge:
Dup selectarea celor patru curbe, programul calculeaz automat poziiile tuturor vertex-urilor suprafeei (suprafa de tip Coons).
Dup selectarea celor patru curbe, programul calculeaz automat poziiile tuturor vertex-urilor suprafeei (suprafa de tip Coons).
MODELAREA SOLIDELOR
Meniul: Solids
=>Modelul solid este o reprezentare completa aunui obiect fizic
zCel mai complet informational, permite
analiza cu element finit;
zModelul solid are greutate, densitate,
conductibilitate.
Bara de scule Solids
MODELAREA SOLIDELOR
Meniul: Solids
=>Modelul solid este o reprezentare completa aunui obiect fizic
zCel mai complet informational, permite
analiza cu element finit;
zModelul solid are greutate, densitate,
conductibilitate.
Bara de scule Solids
EXTRUDAREAEXTRUDAREAEXTRUDAREA=> Atribuirea grosimii unei suprafete plane EXTRUDE // Meniul Draw: Solids // Linie de comand: extrude
Current wire frame density: ISOLINES=4Select objects: 1 foundSelect objects: 1 found, 2 totalSelect objects:Specify height of extrusion or [Path]: 100Specify angle of taper for extrusion :
OBS: Conturul extrudat este o polilinie
=> Atribuirea grosimii unei suprafete plane EXTRUDE // Meniul Draw: Solids // Linie de comand: extrudeextrudeCurrent wire frame density: ISOLINES=4Current wire frame density: ISOLINES=4Select objects: 1 foundSelect objects: 1 foundSelect objects: 1 found, 2 totalSelect objects: 1 found, 2 totalSelect objects:Select objects:Specify height of extrusion or [Path]: 100Specify height of extrusion or [Path]: 100Specify angle of taper for extrusion :Specify angle of taper for extrusion :
OBS:OBS: Conturul extrudat esteConturul extrudat este oo poliliniepolilinie
=> Extrudarea poate fi realizata conic prin definirea unghiului de extrudare:
Specify angle of taper for extrusion : 30
=> Extrudarea poate fi realizata conic prin definirea unghiului de extrudare:
Specify angle of taper for extrusion : 30Specify angle of taper for extrusion : 30
=> Extrudarea poate fi realizata de-a lungul unei curbe obiectul extrudat fiind un cerc aflat intr-un planperlendicular pe curba
Current wire frame density: ISOLINES=6Select objects: 1 foundSelect objects:Specify height of extrusion or [Path]: pSelect extrusion path:
=> Extrudarea poate fi realizata de-a lungul unei curbe obiectul extrudat fiind un cerc aflat intr-un planperlendicular pe curba
Current wire frame density: ISOLINES=6Select objects: 1 foundSelect objects:Specify height of extrusion or [Path]: pSelect extrusion path:
SUPRAFETE DE REVOLUTIESUPRAFETE DE REVOLUTIEREVOLVE // Meniul Draw: Solids // Linie de comand: revolveCurrent wire frame density: ISOLINES=20Select objects: 1 foundSpecify start point for axis of revolution ordefine axis by [Object/X (axis)/Y (axis)]:Specify endpoint of axis:Specify angle of revolution :
REVOLVEREVOLVE // Meniul Draw: SolidsSolids // Linie de comand: revolverevolveCurrent wire frame density: ISOLINES=20Select objects: 1 foundSpecify start point for axis of revolution ordefine axis by [Object/X (axis)/Y (axis)]:Specify endpoint of axis:Specify angle of revolution :
PRIMITIVEBOX // Meniul Draw: Solid // Linie de comand: boxCreaza suprafete paralelipipedicezLinie de comand: boxzSpecify corner of box or [CEnter] :zSpecify corner or [Cube/Length]:zSpecify height: 100
PRIMITIVEBOX // Meniul Draw: Solid // Linie de comand: boxboxCreaza suprafete paralelipipedicezLinie de comand: boxzSpecify corner of box or [CEnter] :zSpecify corner or [Cube/Length]:zSpecify height: 100
SPHERE, CILINDER, CON, WEDGE, TORUSSPHERE, CILINDER, CON, WEDGE, TORUS
SOLIDE COMPOZITESolidele compozite se obin folosind operaiile booleene: Union (reuniune), Subtract (diferen) i Intersect (intersecie). Vor rezulta obiecte solide complexe.
SOLIDE COMPOZITESolidele compozite se obin folosind operaiile booleene: Union (reuniune), Subtract (diferen) i Intersect (intersecie). Vor rezulta obiecte solide complexe.
UNIONAdunarea obiectelor solide
UNIONAdunarea obiectelor solide
UNIONAdunarea obiectelor solide
UNIONAdunarea obiectelor solide
SUBTRACTScaderea obiectelor solide
SUBTRACTScaderea obiectelor solide
INTERSECTIONVolumul comun (intersectia) celor doua corpuri
INTERSECTIONVolumul comun (intersectia) celor doua corpuri
Aplicatie: 2 metode INTERSECTION si SUBTRACT
Aplicatie: 2 metode INTERSECTION si SUBTRACT
INTERFERE // Meniul Draw/Solid: Interference // Linie de comand: interfere
Permite realizarea unui obiect, format din volumul comun, a dou sau mai multe solide, dar cu pstrarea intact a solidelor iniiale.
INTERFERE // Meniul Draw/Solid: Interference // Linie de comand: interfere
Permite realizarea unui obiect, format din volumul comun, a dou sau mai multe solide, dar cu pstrarea intact a solidelor iniiale.
EXTRUDAREA