Top Banner
S T U D I O A I R Sem 1 / 2013 Siok Yee Tan
33
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: 525035_SiokYeeTan_JournalPartB

S T U D I OA I R

Sem 1 / 2013

Siok Yee Tan

Page 2: 525035_SiokYeeTan_JournalPartB

STUDIOSIOK YEE TAN525035

Daniel & Kirilly AIRA special thanks to Daniel and Kirilly for the assistance in

completing this journal.

Page 3: 525035_SiokYeeTan_JournalPartB

INTRODUCTION

I am Siok Yee Tan, a third year student major-ing Architecture in University of Melbourne.This is my third year staying in Melbourne and I would say I have been exposed to different expe-riences not just in terms of culture and food, but the Architecture too. Melbourne CBD is an art itseld containing different type of arts ranging from musics to graffiti drawings to sculptures to buildings.

As a Malaysian, I have been exposed to different architectural style of different ethnics and influences from different part of the world. With the chance to study in Melbourne, I am able to explore more architectural styles. Besides, I always have a passion in travel and photogra-phy, this passions had provided me a wider view in architecture through different perspectives. There are seveal buildings in Melbourne that I truly in love with i.e. Mel-bourne Central cone-shaped skylights, Collin Street Gothic buildings, Federa-tion Square and a couple more. This city is filled with architectural styles of past to modern or perhaps post-modern that making this city interesting in its own way.

CONTENT2

| A

IR

02 Introduction

03 Personal Experiences

04 1.0 Case For Innovation06 La Sagrada Familia09 Beach & Howe Tower

13 Computational Architecture15 Zmianatematu18 Conga Room

22 Parametric Modelling24 Elephant House

28 Algorithmic Explorations

30 Conclusion & Learning Outcomes

Page 4: 525035_SiokYeeTan_JournalPartB

During the first year of the course in Bachelor of Environments, I am exposed to the usage of tech-nologies to aid the designing pro-cess. The software namely Rhino in short. Rhino is a 3D programmes which helps the process of designs and explorations. While during the summer, I’m fortunate to intern in an architecture firm backed in Malaysia and managed to pick up another 3D software, SketchUp. In comparison, I personally prefer Rhino over Sketch-Up as it’s not just user friendly but it came along with more functions for the users to explore the different pos-sibilities. Now, am required to pick up Grasshopper, a parametric-related software which con-nected to Rhino. I have not learn any parametric softwares but looked at some work of Grass-hopper, it got me really excited as it produce some really nice decent works. It will be my first and challenging experience in exploring the new software.

PERSONAL EXPERIENCE

1.0C A S EF O RI N NOVAT ION

4 |

AIR

Page 5: 525035_SiokYeeTan_JournalPartB

ARCHITECTURE as DISCOURSE Through decades and centuries, architecture had been evolving into a type of philosphical language. Definitions for it there are plenty, some may agree with it, some may think the other way round. So, is there a specific stan-dard to determine the meaning of architecture?

According to William in his article, Exploring Visual Culture, architecture has been defined into 3 types, as Art, as Sign, as an Experience. Architects are somehow similar to sculptors but involving in bigger scale and where humans are able to inhabit the space, building. To be known as Art, it has to posse the value of aesthetic. Looking at Ruskin’s works, they are always decorative and expressive with styles. He was then moved his focus to building facades. Even though, the structures had play a more important role than facades, the aesthet-ics of it still is the consideration that making it an art, architecture. Architecture has then further involved with providing experiences for the users interface. To conclude William’s writting, it is more to creating architecture due to what the architects want and what the societies’ want. His description for Architecture is more abstract. 1

As for Schumacher’s writing, A New Framework For Architecture, he described architecture as system of communications. With the on-going de-veloped technologies, architectural practices change all the time. Schumacher’s view regarding architecture is more relevant with the current studies in ar-chitecture involving the mix use of different media to translate this architec-tural language. Medias involving, CAD, renderings, photographs of buildings, sketches and drawings. Contrasting with Willaim’s writing, Schumacher is say-ing that architecture is not just a building but everything that promotes it to the society. 2

La Sagrada Família Antoni Gaudi

Page 6: 525035_SiokYeeTan_JournalPartB

8 |

AIR

“The expiatory church of La Sa-grada Família is made by the peo-ple and is mirrored in them. It is a work that is in the hands of God and the will of the people.’’ - Antoni Gaudi.

During that period of time, absence of advance technologies, no machines, no softwares, drawings were hand-drawn, models were physically made, sculptures sculped mannually. In order to build this structure, he had build a hanging chain model to explore the possible arches that could bear the load. It is known as the parabolic and catenary arches. The hanging chain model is a para-metric model. In order to test the system that could withstand the load, when 1 part of the string is moved, others will shift accordingly too to form the balance due to the center of gravity. It’s amazaing how it ables to produce a parametric related design without the aid of software whereas now we have Grasshopper to help in our parametric design. As to provide guidlines to the architects who working for him, he built models of 1:10. In contrast to today, 3D printers were used to create the model. 6

With the gigantic structure of this cathedral, it can be a debate whether is it architecture still or have it moved on as engineering? For me, I would say it is an architectural masterpiece. The or-ganic looking of the facade and the decorative expressiveinteriors had made it not just a piece of art but also a very dominant sign, trademark in the local.

An example that I found it would be interest-ing to look at is Sagrada Familia, Barcelona by Anto-nio Gaudi. La Sagrada Familia is an expiatory church, meaning the modal for the construction based purely from the donation of the public. This was a project by the architect Francisco de Paula del Villar. However at the end of 1883, Antonio Gaudi was commissioned to carry on the works till his death in 1926. Till now it has been 131 years and still yet to be completed. It is expected to be finished on the first third of 21st century. 3

The gigantic building sits in the center of Bar-celona and is an attraction of tourists every year. This precedent fits the context of William’s writing where architecture as a sign. 4 La Sagrada Familia has been a sign not just the city the country but internationally. Almost everyone know the existence of this building due to the interesting outlook and the time to build it.

This building itself is a good representation of an art piece. From the facade to the interior, every faces and corners are carefully crafted, moulded and designed and giving the community element of sur-prise. Coincide with the idea of John Ruskin, archi-tecture has to be decorative and Gaudi had obviously shown the decorative of his masterpiece not just the facade but the interior as well. 5

Top: La Sagrada Familia front view. ArchDaily.

Above: Interior of La Sagrada Familia’s nave. ArchDaily.

Left:Side perspective view of La Sagrada Fa-milia.

Top: Ornamentations on La Sagrada Familia.

Page 7: 525035_SiokYeeTan_JournalPartB

10 |

AIR

However in my point of view, architecture do not just re-stricted to the 3 categories stated by William. I agree with Schum-acher that architecture is not just about a building, it is a package of everything. 7 With the ever growing of technologies, buildings that do not accommodate changes will eventually became part of the histories. Society now do not just view the building, the architecture in just 1 preception. Different type of medias help in spreading the architecture of the particular building.

I have always love the work of Bjarke Ingels and one of his project that I found could be used to support my point of view here is the Beach & Howe Tower. It is a 150m high skyscrapper in the downtown Vancouver, Canada. The interesting twisted form is produced due to the limitation of space on site. As part of it is residential levels, the set back is to prevent overlooking from the motorway next to it. 8

With the evolving usage of technologies in aid of design-ing process, the idea of making the facade aesthetic still stays. But due to the availability of technologies, i.e. 3D softwares, it enabled the team to explore the possible outcome of the building without the need of continuous making a new physical model for each options they opt to. Technologies not just time saving but cost saving too. Besides, 3D programes, rendering programes able to give a visual graphic effect too. Through renderings, it will be transmitting the idea of the project to the client and to the public. This saying that architecture as a form of system communication by Schmacher.

Beach & Howe Tower BIG

Above: Beach & Howe Tower front view. Photo courtesy of BIG.

Right: Green public spaces. Photo courtesy of BIG.

Bottom-Right: Aeriel view of the city with Beach & Howe Tower. Photo courtesy of BIG.

Page 8: 525035_SiokYeeTan_JournalPartB

12 |

AIR

With the aid of 3D softwares, exploration like these had made possible. Not just saving the time and cost, it enables to determine the issues on the site.Besides, these softwares enable the architects to develop more design options and explore with differential.

1 2 3 4 5

REFERENCES1 Richard Williams, ‘Architecture and Visual Culture’, in Exploring Visual Culture : Definitions, Concepts, Contexts, ed. by Matthew Rampley (Edinburgh: Edinburgh Uni-versity Press, 2005), pp. 102 - 116.

2 Patrik Schumacher, ‘Introduction : Architecture as Autopoietic System’, in The Autopoiesis of Architecture (Chichester: J. Wiley, 2011), pp. 1 - 28.

3 Basilica De La Sagrada Familia, ‘History’, n.d. Accessed 11 Mar 2013, < http://www.sagradafamilia.cat/sf-eng/docs_instit/historia.php>

4 Richard Williams, ‘Architecture and Visual Culture’, in Exploring Visual Culture : Definitions, Concepts, Contexts, ed. by Matthew Rampley (Edinburgh: Edinburgh Uni-versity Press, 2005), pp. 102 - 116.

5 Richard Williams, ‘Architecture and Visual Culture’, in Exploring Visual Culture : Definitions, Concepts, Contexts, ed. by Matthew Rampley (Edinburgh: Edinburgh Uni-versity Press, 2005), pp. 102 - 116.

6 Math & The Art of MC Escher, ‘The Geometry of Antoni Gaudi’, 15 Aug 2012. Accessed 11 Mar 2013, < http://euler.slu.edu/escher/index.php/The_Geometry_of_An-toni_Gaudi>

7 Patrik Schumacher, ‘Introduction : Architecture as Autopoietic System’, in The Autopoiesis of Architecture (Chichester: J. Wiley, 2011), pp. 1 - 28.

8 Furuto , Alison. “Beach and Howe Mixed-Use Tower / BIG” 17 Apr 2012. Arch-Daily. Accessed 11 Mar 2013. <http://www.archdaily.com/226466>

This, a project in this 21st Century, no spe-cific forms of architecture is set. Everything that was considered as impossible are possible in building it now. In the context of Beach & Howe Tower, it is built on a very constraint area but yet it is still able to maximise the usage of the land. Besides, in terms of forms, there are no rules that needed to be followed, any forms is acceptable by the society. Contrasting to the period of La Sagrada Familia built, it is in the form of Gothic Architecture. which was the form of ‘‘architecture language’’ in that time.

It is obvious that how much the language has evolved in the society, from an order to free form. Looking at Beach & Howe Tower, the form is chosen to suit not just the surrounding but to maximise the land use in the limited piece of land too. Imagine if the tower is in Gothic, it will look very dense and dull in the middle of the busy-paced city which will not be relevant to the context of the land.

Top: Diagram representation of Beach & Howe Tower. Courtesy of BIG.

Page 9: 525035_SiokYeeTan_JournalPartB

However, one shall not deny the existence of these systems have con-tributed much during the limitations of designers. Computing in architectures has proven its importance and becoming a habit for architects especially young architects to use it as desining tools. Besides CAD that been widely discussed, other softwares such as 3D modelling programmes and renderers are part of the computing too. These digital technologies are changing the architectural prac-tives that few were able to anticipate in the past.3 Computing softwares enable designers to go beyond the limited cognitive structures that constraint the de-signers. Exploration with the aid of computers has maximised the probability of exploring more and computers are able to work around the cognitive limits of humans. I, personally do agree as well that digital technologies do aid the pro-cess of design and exploration. Compare to the past where specific orders were required to follow for the period of time, currently any sort of design alterations are able to be produced without the need to be bound to any fixed orders.

With the introduction of computation into architectural field, architec-ture is experiencing a shift from drawing to algorithm as method of capturing and communicating designs.4 Communication is important to ensure the best is produced. In the past, in the midst of the project, there isn’t much interaction between architects and engineers and the others. Currently, with computeriza-tion, documentation is made possible and deliverable to different parties and sharing the parallel information instantaeously.5 Not just it eases the commu-nication process, all these technologies are able to store all the past works and traceable again in future. It’s crucial to be able to reuse the past projects as guid-ance and learn from it.6 During the designing process, it is not just about creat-ing something from the back of your brain, but to be able to look at the other projects as a precedents as an inspiration for the project and learn about what went wrong in that project. Computers are able to provide this ability to trace back the past projects as humans has limitation to recall back the entire project. Learning from the past enables designers to pick up more, just like us as stu-dents taking other masterpieces as our precedents to kick start our creativity.

Both humans and computers have its pros and cons. In this 21st Century, with proper collaborationg between the both enables to bring architecture to a whole new level where more sophisticated and ‘out-of-box’ ideas are able to be produced. Both have its stand in this society, so either or are not supposed to be fully abandon.

From the past till current, architecture has been constantly evolving and picking up the trends. From the times where certian orders and forms were required to follow to be known as ‘Architecture’ to the current where sky is the limit to the imagination. In addition, with the emerging technologies, it has make designers’ imaginations go beyond.

Technologies had play an important role to enhance the ability of design-ers to go beyond when a limit is hit. Way before computers and digital tools are made possible for the designers, when a trouble is faced, it is said that designers will use their intuition for analyse and solve the problems. In contrast, com-puters are capable to analyse the problems with logical approach and capable to receive any new forms of information, however, they are not posses with creativity thinking as humans do.(Yehuda) With the collaboration between the computers and humans, it has made possible for more alternatives be made as well as problems are identified quicker and fixed.

COMPUTATIONALARCHITECTURE

From the past till current, architecture has been constantly evolving and picking up the trends. From the times where certian orders and forms were required to follow to be known as ‘Architecture’ to the current where sky is the limit to the imagination. In addition, with the emerging technologies, it has make designers’ imaginations go beyond.

Technologies had play an important role to enhance the ability of design-ers to go beyond when a limit is hit. Way before computers and digital tools are made possible for the designers, when a trouble is faced, it is said that designers will use their intuition for analyse and solve the problems. In contrast, comput-ers are capable to analyse the problems with logical approach and capable to re-ceive any new forms of information, however, they are not posses with creativ-ity thinking as humans do.1 With the collaboration between the computers and humans, it has made possible for more alternatives be made as well as problems are identified quicker and fixed.

Does the Computer Really Help? Is it true that computer aided design (CAD) helps the design-ers and provide them new methods to design their work?

These questions have been the basis for discussion for decades with dif-ferent of views and perspectives provided. In the article by Lawson, he finds that CAD is in some way short in providing creativity. Also, there are 2 respect-able architects, Santiago Calatrava and Herman Hertzberger who hold strongly on NOT using CAD as a designing tool. For visual arts, the designers may found their inspiration through the usage of computers however it is not the case for architects. Lawson too, in his article ‘‘Fake & Real Creativiy Using Com-puter Aided Design’’ described that CAD conspire against creative thoughts and by encouraging ‘fake’ creativity.2

14 |

AIR

Page 10: 525035_SiokYeeTan_JournalPartB

Zmianatematu by xm3, a coffee shop located in the centre of Lodz, Poland.A project in year 2011. It located on the most important street of city which was once a symbol of wealth but nost is mainly axis of poor and degenerated area with monumental architecture from before the World War II. Owners of the restaurant looking for a space that could host not just parties, but art-exhibitions too. With a very limited budget, xm3 successfully created a space that able to host the artistic culture. The design work around with connection with the city’s identity. With inspiration from a boat and Boston BanQ restaurant, a blobish form similar to boat’s roof is created as the interior.7

The reason I choose this project as case study due to it reminds me of the BodySpace project I did for Virtual Environments. The designing outcome is somewhat similar to what I have created for the BodySpace project. During the designing and con-structing process of my BodySpace project, I worked closely with Rhino. By exploring with Rhino, I have achieved quite a number of designs and discovered an extra Rhino plugin - Rhino Script, which enables me to create my project in the rib form. From ex-ploring the design to the physical buildform of the project, digital technologies have been playing an important role in succeeding it. Despite of provid-ing more design alternatives, it aided the fabrication process too.

Zmianatematu xM3

16 |

AIR

Top: Interior 1 of Zmianatematu. Photo cour-tesy of xm3.

Middle: Interior of Boston BANQ Resutaurant. Photo by John Horner.

Right-most: Physical model of HeadSpace Proj-ect. Photo courtesy Siok Yee Tan.

Right: Screenshot of HeadSpace Project. Photo courtesy Siok Yee Tan.

Page 11: 525035_SiokYeeTan_JournalPartB

CONGA ROOM Belzberg Architects

Similarily, xm3 uses digital technologies to help them create this interior too. Rhino and Grass-hoppers are the main softwares they used during sectioning and fabritcation process. The design is in rib form as well by using plywood. During prototyping phase, xm3 did some furniture pieces with the same idea as the mock-up for the real structure.8 This project has shown relevant evidences of using digital tools as part of their designing and fabrication process.

No doubt that computers can depict design as act of exploring alternatives. Commonly, design-ers only consider small amount of alternatives due to cognitive limits but with the usage of computers, it enables to provide more in-depth exploration.9 This project has shown that computation has also became necessary to build the project, no just work. Computational designing is evolving day by day, it enables new thinkings.

Page 12: 525035_SiokYeeTan_JournalPartB

This project is chosen as during the process of build-ing, it involved digital technologies. The panels were fabricated from a series of Computer Numerical Controlled (CNC)-milled and the main material is plywood.12 CNC is a machine whereby controlled by program containing coded alphanu-meric data. It ables to control the motions of the workpiece. This system as been in the field for a long time and now has been advanced and able to collaborate with computer-aided design (CAD) and computer-aided manufacturing (CAM). By connecting CNC with both CAD and CAM has success-fully reduced the load of tedious work and becoming much more automated. It managed to save up lots of time. 13 CAD and CAM in these recent years have inpacted the architectural practices in constructing complex forms. The use of digital technologies has opened up new possibilities of formal explo-ration in architecture. 14

Using the case study as example, back in the time where no softwares were made possible, all the single panels will have to be hand drawn one by one and precisely to avoid confussion but taking up lots of time. While now with the aided of computer softwares, all the panels can just be gener-ated with a few clicks and save up lots of time.

Top Right: Panels of plywood and Structural ribs by CNC milled technique. (Per-spective view; Plan view)

Right Dance floor area. Benny Chan

Conga room, a premium Latin-oriented nightclub locating LA LIVE in downtown Los Ange-les. The design inspiration came from the desires of client who wanted a ceiling which could the vibrancy and dynamism of Latin culture. Belzberg and his team then utilized the idea of patterning the space with patterns of ‘pedals’ and ‘flowers’; 6 ‘pedals’ made up a ‘flower’. The base patterns were manipulated in order to achieve undulating pattern which moves and flows sinuous to rhythms of space.10 Due to issue with the space arrangments, ceiling is the only element left that could be used as spatial organizer and draw the attrac-tions. As the purpose is acting as the event attractor, The panels brought togehter into a stalk forming a 20 feet tall illuminating Tornado that penetrated the dance floor, guiding the patrons up to the space. The space is incorporated with LED lighting system which enables the ceiling to change colour according to the theme and atmosphere. 11

Above: Ceiling of the club made of suspended ‘flower’ panels. Benny Chan

Left: The tornado that penetrated through the dance floor and can be lit in different colours. Benny Chan

20 |

AIR

Page 13: 525035_SiokYeeTan_JournalPartB

PARAMETRIC MODELING

Parametricism, a considerably new style that quietly evolving in the ar-chitectural field. What is parametric? Before I engaged myself in this subject, all I know is parametric equation, things related to mathematics and I will never associate parametrics to design. However, now parametrics have played a role in designing process too. Parametric modelling, likewise computation involves computers however it involves mathematical formulae. In parametrics, by substituting certain pa-rameters and the whole equation will change accordingly. By changing it again then a new equation will be formed with another outcome. Parametric has been around for centuries and currently has finally found its spot in the architectural field. Parametric design symbolise change and design is change! The world is changing everyday in terms of almost everything which is implemented by we humans, and planning and implementing change is what set us apart from the non-human. Traditionally, paper and pencil are the design medium until tech-nologies are introduced. Parametric modeling also known as constraint mod-eling is seens as the substitution to pen and paper. It serves a virtual space for designers to present their ideas. 1

Architectural styles have been changing from time to time, to have an identity during the particular period, to perform its functions, from Gothic to Classical to Deconstructivism to Parametricism. Yes, parametricism has been thought as a style. Parametricism is more into smooth and blob-like espression rather than sharp and angular and it blend in with the surrounding and mak-ing the form works with the spatial arrangement. Most important of all is that parametricism is a style require knowledge in using parametric modeling tools to succeed the creation. 2

REFERENCES1 Yehuda E. Kalay, Architecture’s New Media : Principles, Theories, and Methods of Computer-Aided Design (Cambridge, Mass.: MIT Press, 2004), pp. 5 - 25.

2 Lawson, Bryan, CAD and Creativity: Does The Computer Really Help?, pp. 1 - 5.

3 Kolarevic, Branko, Architecture in the Digital Age: Design and Manufacturing (New York; London: Spon Press, 2003), pp. 3 - 28.

4 Peters, Brady & De Kestelier, Xavier, Computational Works - The Building of Algo-rithmic Thought, pp. 1 - 142

5 Dr. Stanislav Roudavshi, 02 Introduction To Computing In Architecture, Faculty of Architecture, Building & Planning, University of Melbourne, 2013.

6 Woodbury, Robert F. and Andrew L. Burrow (2006). ‘Whither design space?’, Artificial Intelligence for Engineering Design, Analysis and Manufacturing, 20 , 2, pp. 63-82

7 “Zmianatematu / xm3” 13 Sep 2011. ArchDaily. Accessed 27 Mar 2013. <http://www.archdaily.com/168274>

8 “Zmianatematu / xm3” 30 Aug 2011. DeZeen. Accessed 27 Mar 2013. <http://www.dezeen.com/2011/08/30/zmianatematu-by-xm3/>

9 Woodbury, Robert F. and Andrew L. Burrow (2006). ‘Whither design space?’, Artificial Intelligence for Engineering Design, Analysis and Manufacturing, 20 , 2, pp. 63-82

10 Matherwson, Casey C.M, a5 Los Angeles: Architecture, Interiors, Lifestyle, (USA; ORO Editions, 2010), pp. 54 - 61.

11 “The Conga Room / Belzberg Architects” 18 Aug 2011. ArchDaily. Accessed 28 Mar 2013. <http://www.archdaily.com/160584>

12 “The Conga Room / Belzberg Architects” 18 Aug 2011. ArchDaily. Accessed 28 Mar 2013. <http://www.archdaily.com/160584>

13 Lynch, Mike, ‘What is CNC?’, 2007, CNC Concepts Inc. Accessed 28 Mar 2013, < http://www.cncci.com/resources/articles/what%20is%20cnc.htm>

14 Kolarevic, Branko, Architecture in the Digital Age: Design and Manufacturing (New York; London: Spon Press, 2003), pp. 3 - 28.

22 |

AIR

Page 14: 525035_SiokYeeTan_JournalPartB

ELEPHANT HOUSE Foster + Partners

But, can architects and designers truly throw away the habit of sketching and doodling on a scrap paper? I doubt so. It has been norm for us to sketch on a paper before we transfer it onto the virtual space to continue the design exploration. For people who are unfamiliar with technologies, they will find it hard and tedious to work it on the computers. Not mentioning, even the expert find it hard to use parametric modelling at times. As parametric modelling have not actually found its stand in the field compare to CAD, there would be mis-communication and misinterpretation among the departments i.e. Architect vs. Engineer, as they are not familiar with parametric modelling file type. Fur-thermore, when an error occurs, tracking back is required to make the changes. This may be easy when there is only a couple of nodes for a small scale project but not when it is a big scale projects involving hundreds and thousands of nodes. The error might be tiny and unnoticeable as well and thus affecting the productivity and efficiency of the project. 3

However, parametric modelling is not entirely a mistake to be introduced to the architectural field. Imagining a project involving organic shape with com-plicated joints and connections, parametric modelling could greatly help in this term. Especially when there is repetition of tiny structures, instead of drawing mannually on a paper repeatedly and may not be to scale, parametric modelling tools could help to eliminate this mistake. This can ensure the builders do not interpret the drawing wrongly as the modelling tools able to create the similar-scaled structure repeatedly. With parametric modelling tools, it enables the architects to explore more design alternatives instead of thinking inside a box only. This is definitely a plus point for parametric modelling tools.

Page 15: 525035_SiokYeeTan_JournalPartB

Torus is a mathemathical form which was used in this project’s design process and encoded to a parametric computer model. Torus has a series of pla-nar faces that could be manufactured in convenient way. Repetition of panels able to reduce the cost while it is an arc-based design is able to resolve the complex issue of production. With the aid of digital tools, the design exploration was able to be updated instanta-neously and the design could remain fluid till the late design process. The distribution of different panel types and placement of leaf textures on the glazing were aided with computer programming. 7

Parametric model was created to overcome certain complex-ity issue of the design through computer program. ‘‘I wrote this computer program while working directly with the design team. Computer programming allows me to create my own digital tools, thus freeing me from the limited palette of commans available in standard CAD packages. Instead of drawing with pen, I sketch with code,” said Brady Peters. 8 Till here, it has shown that it is rather tedious that for a complex design to be completed without the use of computers furthermore parametric modelling. Parametric model-ling is useful when comes to complex and detailed designs that need to be altered during the design process.

For example the random placement of leaf textures on the glazing, it is relatively easier to have it done with algorithm and computers where code is written than doing it without computa-tional tools where it is near impossible and inefficient. With the help of parametric programs, the design is able to be rationalised due to fabrication constraints. Also, due to the availability of parametric model, different design options are able to be explored to further enhance the space and experience of users. 9

In relation to the Gateway Competition Project, with the different design approach that were given, parametric modelling could really play an important role in this project’s desgin process. Forseeing there would be issues that related to fabrication, plus it made possible to explore more design options that would bring out the best of it.

Top: Torus parametric models.

Middle: Arches of the glazing with te structures.

Above: Shadow of the glazing’s structures and the leaf textures.

Foster + Partners, a British-based architecture firm who are also known for their specialist model-ling group (SMG) which was formed in 1997, lead by Hugh Whitehead. The group is expertise in complex geometry, parametric design, computer programming and rapid prototyping. They work in the area where require all the digital techniques. and CAD tools and from design till fabrication. Complex arrangements of 3D surfaces are generated using parametric tools and programmed scripts. Therefore, a project by Foster + Partners is choosen as case study. 4

Elephant House, located in the Copenhagen Zoo, is designed for a group of Indian elephants which covered with lightweight, glazed domes that enclo-sure spaces with a strong cisual connection with the sky and changing patterns of daylight. The building is design in a way to suit the habitat of elephants. 5

The canopy’s early design concept were tested using physical sketch models and due to the complex geom-etry, Foster + Partners’ Specialist Modelling Group (SMG) involved with the use of digital tools 3D CAD and torus geometry. Parametric system was written to explore the impossibilities to build it without aid of computers. Exploration of the canopy’s design is car-ried out wirh 3D Modelling tools with different form-making approaches i.e. grid shells and test of different materials. 6

Top: Ceiling/glazing of Elephant House.

Above: Original sketches of the Elephant House.

Left: Leaf textures on the glazing with random placements.

26 |

AIR

Page 16: 525035_SiokYeeTan_JournalPartB

ALGORITHMICEXPLORATIONS

One of the explorations that I found it interesting and could be helpful to me in the Gateway Project would be the Triangulation Algorithms. Octree command is quite a useful one to explore more design possibilities.

With this as example, on the right, the patterns can be resized with the slider and just the click of mouse. In exchange, if we are using pen and paper for this exploration, tedious repetition is required AND there would not be consistency to each and every pattern. By using the paramet-ric modelling tool, not just consistency but efficiency can be achieved too.

28 |

AIR

REFERENCES1 Woodbury, Robert (2010). Elements of Parametric Design (London: Routledge) pp. 7-48

2 Mayer, Adam N (2010), Style and the Pretense of Parametric Architecture, pp. 1-16.

3 Davis, Daniel, Lecture 03: Introduction to Parametric Modelling, Faculty of Ar-chitecture, Building & Planning, University of Melbourne, 21 Mar 2013.

4 Peters, Brady & De Kestelier, Xavier, ‘The Work of Foster and Partnets’, Specialist Modelling Group, pp. 1-4.

5 “In Progress: Elephant House / Foster + Partners” 24 May 2008. ArchDaily. Ac-cessed 28 Mar 2013. <http://www.archdaily.com/1323>

6 Peters, Brady, ‘New Elephant House, Copenhagen’, A Case Study of Digital De-sign Processes. Accessed 28 Mar 2013. < https://docs.google.com/viewer?a=v&q=cache:qa0w0acWB8wJ:www.fosterandpartners.com/data/profile/rd/case/Foster_%2B_Partners_RD_Paper_Copenhagen_Elephant_House.pdf+&hl=en&pid=bl&srcid=ADGEESj2cV5TdMd5WHpJV15T-t4GpdsUrvUHmH-bqobqI84TR05FSADSK5CkLR-n35PudAHcD-jF1QMiJ-lsRglVwZkZ_DeXyPQ4z1az97wHxMcgL2Tw-go5pNrKyCtPZXW4HmUsmxDhL&sig=AHIEtbQ8kNmBUdf-FJ0faANHnMcO0Aru6w>

7 “In Progress: Elephant House / Foster + Partners” 24 May 2008. ArchDaily. Ac-cessed 28 Mar 2013. <http://www.archdaily.com/1323>

8 “In Progress: Elephant House / Foster + Partners” 24 May 2008. ArchDaily. Ac-cessed 28 Mar 2013. <http://www.archdaily.com/1323>

9 Peters, Brady, ‘New Elephant House, Copenhagen’, A Case Study of Digital De-sign Processes. Accessed 28 Mar 2013. < https://docs.google.com/viewer?a=v&q=cache:qa0w0acWB8wJ:www.fosterandpartners.com/data/profile/rd/case/Foster_%2B_Partners_RD_Paper_Copenhagen_Elephant_House.pdf+&hl=en&pid=bl&srcid=ADGEESj2cV5TdMd5WHpJV15T-t4GpdsUrvUHmH-bqobqI84TR05FSADSK5CkLR-n35PudAHcD-jF1QMiJ-lsRglVwZkZ_DeXyPQ4z1az97wHxMcgL2Tw-go5pNrKyCtPZXW4HmUsmxDhL&sig=AHIEtbQ8kNmBUdf-FJ0faANHnMcO0Aru6w>

Page 17: 525035_SiokYeeTan_JournalPartB

Another exploration which is pretty easy however I found it could be useful in different projects. It is the Curve commands with the aid of Divisions and Splines com-mands.

Acrs can be easily created and at equal distances along the curves. If it’s straight lines then it is possible to have equal distances for the arcs doing mannually but if this is the case, it would be near impossible to do so. The curves can still be altered without the need to redo everything during design-ing process and continue with idea explorations.

I.

II.

III.

Moving on with arcs, with the connecting of another 2 commands, Flip & Interpolate Curves, NURBS can be produced. It is useful to create joints in between the arcs. Relating to the Elephant House precedent in Copenhagen, the roof structure somehow shows similarity!

By playing around, I added ‘LOFT’ command to create a surface making it more like a roof structure. A surface can be created easily with just a command and can be easily removed too if in the end decided to go on with just the rib structures. However, if doing this in the traditional way, the drawing will need to be drawn again without the cover surface.

CONCLUSION&

LEARNING OUTCOMES Architecture is every where around us in our daily life. Notice it or not, every single building has its own architecture style regardless your approval to call it pretty or ugly. From a simple hut to the skyscrapers, architecture has undergone many periods. Architecture is said to be a piece of art, a sign, an experience but the definition definitely don’t just stop right there. Different individuals have different definitions for the term architecture. Some will only call it a successful piece of architecture when it fulfill the function as it seems; some call it architecture as long as it provide prospect and refuge; some only approve it as architecture when it achieve a particular aesthetic values and the list goes on.

With the evolving of architecture field, digital technologies are evolving at the same time too.With the introduction of CAD, rendering programs, 3D modelling tools and parametric modelling tools, these have greatly ease the desgining and drafting pro-cess. Due to advancement of digital technologies, projects from the past till now able to be documented and spreaded globally to be known by many. Undoubtly, computations and parametric modellings are able to help out alot in the field of architecture during designing until fabrication. However, it is important to know that the quality of the ex-ploration is directly proportional to the knowledge of using the particular programs too. There is no certain that digital technologies are better than paper and pen or vice versa. Collaboration of all forms are able to produce a better work.

Throughout these 4 weeks, I have able to understand more about ‘Architecture’ through critical thinkings on all the issues. Childishly, I have always thinking the more complex the design it is, the better it is in terms of architecture. But, after researching up and down for precedents every week, I realized that even the simplest form of architec-ture could have different processes and stories behind it. Architecture merely just about design, it involve all the other surroundings too. Besides, in these 4 weeks, I have able to pick up mere skills of parametric modellings. Personally, I am slow in picking up a new software however I know that this software (Grasshopper) would greatly help in future designing explorations, not just limiting in this course but in the future work-field too.

30 |

AIR

Page 18: 525035_SiokYeeTan_JournalPartB

2.0

D E S I G N

A P P R O A C H

Page 19: 525035_SiokYeeTan_JournalPartB

BIOMIMICRY

In this sectiaon, we are required to form a group of three and together look into a design approach to develop the Wyn-dham Gateway Design. As we gone through the list of design ap-proaches available for us to choose from and using the proj-ects provided as our basis of choosing, we are into Biomimicry. With Wyndham City is consistently spreaded with greens, we do think that Biomimicry would be a good one to kick-start with.

Previously while we are in the course ‘Visual Environments’, we were exposed to the use of computer modeling tools to produce an design and we have tried mainly tesselations and sectioning. Thus, we generally agreed that we could try something new as such Biomimicry is chosen. Further through this section, we have discovered a range of interesting outcomes of Biomimicry with Architecture and we have learned what we never think about before. Nature is truly an intrest-ing platform to gain inspiration from. While with the aid of Para-metric Modeling Tools, tonnes of possibilities were made possible.

Biomimicry is not merely imitate from natural forms. Bio-mimicry is a discipline that studies the nature, not just the forms, but the designs and processes too, in order to solve human prob-lems.1 With the collaboration of Biomimicry and Parametric design, it is opt to form a new discourse which could potentially develop a sophisticated and sustainable to the Wyndham Gateway Project.

Biomimicry tends to seek sustainable solutions by emu-lating natures’ patterns and strategies. For example, learning the system of a leaf to produce a solar cell. In the case of architecture, architect who learn the system of a termite mould and incorpo-rate in the building ventilation system.2 With the raising concern and attention towards a sustainable environment, architects have looked into nature for inspiration for building forms as well as the systems. In Biomimicry, nature is being refered to as a Model, Measure and Mentor. Nature is giving a new perspective of learn-ing and creating an innovative, sustainable living environment.3

In Wyndham City, the surrounding is filled with the greens such as wildlife sanctuaries(Point Cook Coastal Park) and attractive natural features (Werribee River). Therefore, we as a group generally agree that the Gateway design should reflect its connection with the

natural environment through Biomimicry approach.

What is Biomimicry? What is the con-nection between Biomimicry and Archi-tecture? Can Biomimicry approach en-hance humans living environment? How?

1 ‘What is Biomimicry’, 2013 in Biomimicry. Accessed 29 April 2013, Institute<http://www.biomimicryinstitute.org/about-us/what-is-biomimicry.html>2 ‘Biomimicry’, 2013 in Biomimicry 3.8. Accessed 29 April 2013, <http://biomimicry.net/about/biomimicry/>3 ‘What is Biomimicry’, 2013 in Biomimicry. Accessed 29 April 2013, Institute<http://www.biomimicryinstitute.org/about-us/what-is-biomimicry.html>

2.1 Design Focus

‘‘Study nature, Love nature, Stay close to nature. It will

never fail you.’’ - Frank Lloyd Wright

Page 20: 525035_SiokYeeTan_JournalPartB

1 ‘Canopy’, 2013. Accessed 30 April, <http://www.uva.co.uk/work/canopy>2 Saieh , Nico. “Maple Leaf Square Canopy / United Visual Artists” 15 Oct 2010. Arch-Daily. Accessed 05 May 2013. <http://www.archdaily.com/81576>

Project : Canopy

Venue : Toronto

Year : 2010

Architect : United Visual Artists

Canopy is a 90-meter long light sculp-ture, inspired by experience of walking though forest’s dappled light, spanning the front facade of the Maple Leaf Square building in Toronto, Canada. This permanent architectural instal-lation is made of thousands of identical mod-ules, abstract from geometry form of leaves, organised in a non-repeating growth pattern. Canopy employs mass production and pre-cise fabrication to evoke and reflect nature.1

During the day, apertures in the mod-ules filter natural light to the street below. Af-ter dusk, particles of artificial light are born, navigate through the grid and die, their sur-vival determined by regions of energy sweep-ing across the structure. The result simultane-ously recalls the activity of cells within a leaf, leaves in a forest canopy, or a city seen from the air. This project focus on the experiencial of the users. They aim to provide pedestrian sidewalk as the site for the work, create a work that people could immerse themselves within, and almost escape momentarily from

the hard environment of the city. 2

All images courtesy of James Medcraft, United Visual Art-ists, 2010.

This project has inspired us to look into on how to cre-ate a sculpture that could engage the users with it while working along with nature still. Similarily, Canopy uses ‘Fractals’ too where each pan-els are off the same geometry shape and reiterate, forming a series of non-repeat-ing patterns.

All images courtesy of James

Medcraft, United

Visual Art-ists, 2010.

Page 21: 525035_SiokYeeTan_JournalPartB

All images courtesy of Takumi Ota, 2011.

All images courtesy of Takumi Ota, 2011.

Project : Bloomberg Canopy

Venue : Tokyo

Year : 2011

Architect : Akihisa Hirata

An outdoor canopy that places within the entrance plazza of the Mu-seum of Contemporary Art Tokyo and it will become a stage for the museum’s changing exhibitions. The aim of the project is to increase the exposure of art and culture of Japan by allowing young artists and performers hold exhibi-tions.1

The pavilion is created in refer-ence to the nature - Tree. Tree has the symbolic meaning of shades and shelter for mankinds. The design created pan-els that pleated in a way to allow maxi-mum sunlight refracting the pavilion’s facade just like how trees spread out to capture the sunlight.2

1 http://www.designboom.com/architecture/akihisa-hirata-architecture-office-bloomberg-pavilion/2 http://www.domusweb.it/en/architecture/2011/12/05/bloomberg-pavilion-project.html

‘‘Trying to create a pavilion that re-sembled a tree, using the same logic.’’

- Akihisa Hirata

Page 22: 525035_SiokYeeTan_JournalPartB

All images courtesy of Takumi Ota, 2011.

Bloomberg Pavilion’s pleated surface is created with simple tech-nique - combinations of isosceles tri-angles in hyplane structure. Thus, it producing a cotinuous curved, pleated surface. This reflected how the tree branches spread repeatedly in a simple form yet maximise the capture of sun-light. The bends of the facades create reflection basis for the sunlight and directed soft light into the interior.1

This precedent has shown that it is possible to connect fractal to nature to architecture and to the local culture. This is the direction our group trying to achieve by in-corporating nature with the culture and of course the architecture with the aid of parametric modeling tools.

1 http://www.ilikearchitecture.net/2012/02/bloomberg-pavilion-project-akihisa-hirata/

2.2 Case Study 1.0FRACTALS

In many forms of Biomimicry could provide, we have chosen ‘Fractals’ as our main focus for designing the gateway. Fractal is high-ly related to the mathematical world and we thought that it would be interesting to connect it with architecture and relates it to nature.

Without much people knowing, the relationship between Mathemathics and Architecture is age-old. Fractal approach would be an innovative direction towards design and development in archi-tecture. Plus, fractal is also a good approach towards the nature as it is rooted in the principles that govern the geometry of natural form.1

Fractal is a never ending pattern, an infinitely complex pat-terns that are self-similar across different scales. Fractals are created by repeating simple process over and over in an ongoing feedback loop. Fractals are all around us without us paying much attention. Example of nature that shows fractals are mountains, snowflakes, seashells, trees, etc. As for mathemathical related, abstract fractal, there are Sierpinski Triangle, Fibonacci, Mandelbrot Set and others.2

Fractal will be a new language in the architecture world.

1 Harris, J, 2012, United States of America, ‘Fractal in Architecture’. 2 ‘What Are Fractals’, 2013. Accessed 30 April 2013, <http://fractalfoundation.org/re-sources/what-are-fractals/>

Page 23: 525035_SiokYeeTan_JournalPartB

As stated earlier, our group has chosen the ap-proach of Fractals to further develope our Gateway De-sign. Definitiaon and the relationship of Fractals and Architecture have been discussed in the previous sec-tion. Whilst, this section will further elaborate on Frac-tals and how it aids in architecture following by some exploration we did on parametric modeling tools.

The rules in nature are unfathomable to humans even though we are able to understant the principles geom-etry in mathematics. Nature achieved perfection in ways of asymmetricality and non-linearity. In other words, na-ture is rough. For example, clouds are not perfect spheres. However, fractal geometry has taken the spotlight in presenting humans the opportunity to mathematical-ly explore the kinds of irregularities that exist in nature.1

Several benefits portrayed by Fractals as per below:

(i) Repetition delivers maximum strength using minimum mass. (ii) Large surface area to volume ratio. (ii) Dispense energy waves efficiently i.e. sound waves. (iv) Visually aesthethics 2

We started by exploring with 3-sided geometry by using Grasshop-per modeling tool. At this part, the aim is to create the single modular form of fractal-ed element. The process for creating fractal tetrahedral is fairly straight forward where the main idea is about extruding it and trimming.

1 IBM 100, Fractal Geometry, accessed 15 April 2013, <http://www-03.ibm.com/ibm/history/ibm100/us/en/icons/fractal/>2 ‘What Are Fractals’, 2013. Accessed 30 April 2013, <http://fractalfoundation.org/re-sources/what-are-fractals/>

Grasshopper Definition for tetrahedral fractal.

3D Representations of tetrahedral fractal.

After the tetra-hedron is successfully created, we continue to fractal it again at the ‘fractal-ed’ geometry. The process if a repetition of the previous. Then, we attempted ‘Bezier Curve’ too. Interesting inter-secting lines are formed. These lines could form a very interesting ar-chitectural visual effect.

Our exploration did not stop right there. We continue with trial and error to get more variations of possible fabricable outcomes.

START

END

Page 24: 525035_SiokYeeTan_JournalPartB

Fractal Tetrahedron

Voronoi 3D

Faceted Dome

Bezier Curves

Turtle Fractal Pattern

Fibonnacci Fractal Pattern

Design Variations

From the explorations and experimentations of fractals, we see the potential of fractals to create some-thing complex from its simple forms. Fractal geometry can be incorporated into parametric design, perhaps mak-ing architecture look more natural and more interesting compared to Euclidean-based architecture. In essence, architecture considered fractal-like if the whole and all other formal elements are derive from one basic idea and, by that, a simple, specific form characterizes the expres-sion of the building. Looking at the snowflakes, it looks complicated, but the origin was just a simple geometry that continuosly reiterate to produce something complex yet beautiful.1 Therefore, our aim is to produce a gateway that would show some depth of complexity in it by starting with a simple form.

SUMMARYCase Study 1.0

1 IBM 100, Fractal Geometry, accessed 15 April 2013, <http://www-03.ibm.com/ibm/history/ibm100/us/en/icons/fractal/>

Page 25: 525035_SiokYeeTan_JournalPartB

All photos courtesy of Jakob Polacsek,2010

2.3 Case Study 2.0MORNING LINE

From the list of projects provided on LMS, The Morning Line by Aranda\Lasch is what attracted us the most. We decided to reverse engineer this project and wish to develope the Gateway Design through this project.

The Morning Line, a 8 meter high and 20 meter long pavilion, showcases fractile geometry and para-metric design. However it is not only about geometry, it’s about expression, a discourse through the lines in space. The lines and drawings are the structure and space.1 It is an infinitely modular construction, built from a single shape namely ‘‘the bit’’ and assembles with each other to create the space. The bit’s shape is derived from a truncated tetrahedron that shrinks or grows and then attaches back onto itself to produce three-di-mensional fractals. The Morning Line uses crystals as the learning basis, using the idea of lattices and cells to describe growth, a discourse through modularity.2

Aranda\Lasch

1 Aranda & Lasch 2012, “The Morning Line: Design - Fractile Geometry and Parametric Design,” in Thyssen-Bornemisza Art Contemporary, accessed 15 April 2013, <http://www.tba21.org/pavilions/49/subarticle/2>2 Aranda & Lasch 2013, “The Morning Line: Design - Fractile Geometry and Parametric Design,” <http://www.tba21.org/pavilions/49/subarticle/2>

Project : The Morning Line

Venue : Istanbul

Year : 2010

Architect : Matthew Ritchie,Aranda\Lasch

Page 26: 525035_SiokYeeTan_JournalPartB

The illustration shows how Morning Line is generally formed through repetition and iteration of the similar geometry and it started from a simple form and gradually transformed into a complex-looking structure. From here, we proceeded by reverse engineer the Morn-ing Line project and trying to recreating it.

Firstly, we created the ‘bits’, which is the tetrahedral which desired to be used through-out. Next, we used ‘mirrot’ command to reiter-ate the modular bits. The iteration continues until the desired outcome is formed. Then, the patterns on the fractals are created using com-mand ‘Bezier Curves’ also known as ‘Phyton Script’. However an issue occur at the end of the reverse engineering. When we unroll our end product, it does not give the exact outcome as the ‘Morning Line’. At this stage we faced prob-lem in seperating the lines and the surfaces.

We did not stop our experimenta-tion just right there. We continued to explore and find solution for the seperation of curves and the surfaces. Finally, we manage to dis-cover how to have only the line patterns and surfaces with the patterns. At this stage, the outcome of the design seems appealing to us.

The model is a combination of fractal truncated tetrahedron, truncated tetrahedron and bezier curves which is to show the gradual changes of complexity to simplicity. The modu-larity of it able to bring out the idea of heavi-ness while the lines are able to bring out the idea of lightness to transmit the idea behind it. The process is as per mentioned previously where the ‘bits’ are mirrored to form the connection. Thanks to the aid of computational and paramet-ric tools, these explorations are made possible.

Page 27: 525035_SiokYeeTan_JournalPartB

2.4 Technique Development

Now that we had familiarize ourselves with para-metric tools in creating models with fractals, we contin-ued experimentation and research on what other oppor-tunities poses us the design alternatives and inspirations. The biggest challenge would be incorporating the idea of

nature with the use of fractals into the final outcome.

Through research, we found a few types of frac-tal approach that serve us as a platform to kick-start with, i.e. Fibonnaci, Turtle and Sierpinski Triangle. Be-sides the mathemathical approach, we also found some precedents which inspire us, such as Rokko Shidare and Grotto. From Mathemathical approach to Rokko Shi-dare and to Grotto, they all posses very interesting yet

different design outcomes.

After gone through the 3 mathemathical ap-proaches, Sierpinski Triangles caught our attention the most. More about Sierpinski Triangles will be discussed

later in the next section.

Morning Line has showcased us how they started form a simple geometry to form something that seems so complex and yet not messy and beautiful. What we ma-naage to picked up from this project is that it incoporated with the culture. This is one of the aims we tend to achieve and insert in our Wdynham Gateway Project; incorpo-rating the local characteristics and environments while providing the drivers a visual experience.

SUMMARYCase Study 2.0

Page 28: 525035_SiokYeeTan_JournalPartB

All photos courtesy of arcspace, 2010 All photos courtesy of arcspace, 2010

Project : Rokko ShidareObservatory Deck

Venue : Tokyo, Japan

Year : 2010

Architect : Hiroshi Sambuichi

Rokko Shidare Observatory is located in Kobe, Japan. It is perched on top of Mount Rokko almost a thousand yards above sea level and besides the function of sightseeing the landscape, it serves visitors to witness the nature and its shifting states too. The design of the dome’s frame designed with the image of leaves of a big tree. This pavilion mimic the function of the surrounding vegetations by trapping the snow particles during winter and provided the users an inter-esting experience of observing it too.1

Here, we can see that, design of a sculpture do not mean just the aesthethic value or the design de-rived from the nature itself, even the functional value of the sculpture can be incorporated and derived from the nature. Thus, in our design, we are trying to incorporate the surrounding sustainability with the design. In Wyndham City, they are very concern with sustainability. Biomimicry is a good approach it. This precedent inspired us to look into on how to bring out the idea of biomimicry with 2D form.

1 Sambuici Architects, 2013, “Rokko Shidare Observatory,” in arcspace, accessed 28 April 2013, <http://www.arcspace.com/features/sambuichi-architects/rokko-shidare-observatory/>

Page 29: 525035_SiokYeeTan_JournalPartB

Project : Grotto

Venue : New York

Year : 2005

Architect : Aranda\Lasch

Grotto is another pro-ject that we found interest-ing to work on as it looks like replication of particles re-iterate infinitely, connect-ing each other just like DNA. Note that the difference of Grotto and Rokko Shidare is that Grotto is a 3D represen-tation. It gives a more modu-lar and heavier impression.

______About Grotto__________

It is a landscape installation in a garden to resemblance cave, which was a finalist for the 2005 MoMA/PS1 Young Architects Competition. It is build in way of using 4 expanded-polysty-rene boudlers fitting together but never repeat itself twice.1

1 Felix Burrichter, Document No.158 -In The Studio with Aranda\Lasch, accessed on 15 April 2013, <http://documentjournal.com/document-no-158/>

Between modular-ity and lightness, we prefer a design which is sleek and light to bring out the idea of biomimicry, something sim-ple yet complex, therefore we prefer to work on our pro-ject in the form of 2D rather than 3D. At this stage, we discover the potential of Sier-pinski Triangles to be used to aid in our design process. There are also certain ben-efits in incorporating Sierpin-ski Triangles into Architecture.

‘‘ We do not create the work. I believe we, in fact, are discovers. ’’

- Glenn Murcutt

Page 30: 525035_SiokYeeTan_JournalPartB

VARIATION2.5 Technique: ProposalSierpinski Triangle

Sierpinski Triangle is a frac-tal based on a triangle with four equal triangles inscribed in it. The central triangle is removed and each of the other three treated as the original was, and so on, creat-ing an infinite regression in a finite space.1 The creation of Sierpinski Triangle is rather easy and simple and it is even simpler with the aid of parametric tools. Parametric tools aided in creating the iteration infinitely and increased efficiency.

The idea of Sierpinski Triangle iterates within a finite space which in turns making the design to maximise the most of it within a limited space. This will contributes to sustainability.

1 ‘Sierpinski Triangle’, accessed on 27 April 2013, <http://www.zeuscat.com/an-drew/chaos/sierpinski.html>

Definition for Sierpinski Tri-angle is found on the web how-ever we explore on how to cre-ate our own Sierpinski Triangles by using Grassshopper software.

Infinite iterations can be made and by controlling the den-sities and changing other vari-ables, Sierpinski Triangles with dif-ferent designs can be produced.

As we wanted to bring the idea of lightness, we decided to created frames of these triangles, We dis-carded the modularity of triangles as it will need more materials and thus contracdicted our aim of sustainabili-ty. However, an issue occur when we think about ways to fabricate our frames. The boundaries were too thin so we need to offset all the lines but due to intersections, manual selections were required to trim off the intersecting lines.

Page 31: 525035_SiokYeeTan_JournalPartB

2.6 Technique: Fabrication Due to the thin frames issue, 3D printing of our project was one of our fabrication method, how-ever we changed our mind then. First of all, it isn’t that relevant to 3D print our frames since it is so thin and not showing much vol-umes of it. Secondly, a hands on building of the model would en-courage to discover more op-postunities and issues and further explorations. Thus, we decided to send our project to Laser Cutting.

With the current computa-tion technology,efficiency has been made possible. Within 24hours, our laser cut models is ready for us to as-semble. Previously when we fabricate the Case Study’s model, it was done mannualy and thus took up much time and some inconsistency in between.

When we gotten the model, we then realized we have miscal-culated the thickness of the trian-gles. The frames were too thin that made it unable to stand on its own and we have to mannualy cre-ate some supports for each frames.

All images courtesy of Siok Yee Tan, 2013.

Due to our miscalcu-lation to the thickness

of frames, certain parts were broken

when bringing it to studio.

At this stage, we consider timber to be used as the construc-tion material. Timber

is relatable to nature and it requires lesser

energy in production thus increases the

sustianability.

All images courtesy

of Siok Yee Tan, 2013.

Page 32: 525035_SiokYeeTan_JournalPartB

2.6 Learning Outcomes

After the feedbacks on the relevancy of prec-edents, we further re-search more precedents that would inspire us on the design and relation to biomimicry. One feed-back was that our design is sort of ‘Lifeless’ and ‘Flat’.

Then, we found this project. The vivid colours attracted us with the dy-namic changes of modu-larity to frames gave us an idea that we could try to incorporate both 2D and 3D into the design and make it flaw and dynamic.

‘‘ Live as if you were to die tomor-row. Learn as if you were to live forever. ’’

- Mahatma Gandhi

‘‘ There is only one thing more pain-ful than learning from experience and that is not learning from experience. ’’

- Archibald MacleishREFLECTION

During the interim presen-tation, with a perspective views out of our group, we then realised we might have taken a wrong approach and we were provided with more insight on how should we go on from there onwards.

Summary of feedbacks:a) The design lack of ‘LOVE’.b) The design has not shown the relation to the nature.c) Using fractal as the relation to Biomimicry isn’t strong enough to prove the design is relat-ed to the site and the nature. d) Research more on frac-tal projects that would show-case the ideas of fractals. e) Stronger arguments are required to back our design outcomes.

These feedbacks have giv-en us a direction. We need a more in-depth thinking and restruc-ture our approach on designing the Wyndham Gateway Project in order to achieve the relation with Biomimicry and Fractals. Ar-guments that strongly show the design could work with the envi-ronments are important. Besides that, our Sierpinski Triangles idea wasn’t strong enough to portray the idea behind it, a more dy-namic and organic design is re-quired to show the Biomimicry in it.

These feedback session has provided our group a great platform to learn from our mis-takes. Even though we have not done well, but we learnt from what was wrong and useful critics.

Project : Pratt institute’s graduate architecture & urban design exhibition 2013

Venue : Hazel and Robert H. Siegel Gallery

Year : 2013

Architect : Michael Szivos & Carrie McKnelly

All images courtesy of Alan

Tansey, 2013.

Page 33: 525035_SiokYeeTan_JournalPartB

To sum up, our group require to put in more effort in getting more possible design outcomes with the use of frac-tals even though it is limited. We need to set our thinking out of the box, looking into other per-spectives and approaches. One issue is that we are too keen on getting what we want and forgo the potential possibilities. We also trying to achieve and incor-porate alot of different thinkings into one design and making us off track of what we should ac-tually focus on.

‘‘ Less is more. ’’

- Ludwig Mies van der Rohe