S 5 Core Elements to Game Design Courtesy of Gamestar Mechanics
Feb 24, 2016
S
5 Core Elements to Game Design
Courtesy of Gamestar Mechanics
Space The look and feel of a game from the design
of its SPACE.
KODU = Land & Terrain
Components Are the parts of your game that are OBJECTS
& CHARACTERS you place in the environment
KODU = Objects & Characters
Mechanics Are the actions in the game like move, jump,
bump, see, collect, eat, etc..
KODU = WHEN+ DO+ (Tiles you program)
Goals Players try to achieve GOALS to win the
game. Points, travel, collect, health, etc…
KODU = You design the GOAL and strategy of your game to win. Important to add this in the DESCRIPTION.
Rules Guide the player on how the game should be
played
KODU = Description and information at the beginning to tell the player know what to do. Add this when you SAVE MY WORLD.