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1 Copyright © 2016 Tata Consultancy Services Limited
Manufacturing Track 24th May 2015 IET, Savoy Place, London
14:15%–%14:20& Welcome%Note%Gopalan&Rajagopalan,&Head&UK&Sales&&&TCS&Scotland&
14:20%–%14:50& Embrace%the%Digital%Transforma=on%Change&Lorenzo&Veronesi,&Research&Manager,&IDC&Manufacturing&Insights&
14:50%–%15:20& Target%State%Architecture%for%a%Digital%Future&Mark&Brogden,&Global&Enterprise&Architecture&Director,&Jaguar&Land&Rover&
15:20%–%15:50& How%Eaton%Leads%Digital%Commerce%Transforma=on%in%B2B%&Slawek&Blacharz,&B2B&eCommerce&Manager,&Eaton&
15:50%–%16:15& Coffee%Break&
16:15%–%16:45& Design%for%Experience%&Sajan&Jacob,&Director&Digital&Enterprise,&TCS&
16:45%–%17:15& Digital%Customer%Experience%–%Realisa=on%&Steffen&Duffner,&Europe&Head&CEM,&TCS&
17:15%–%17:30& Closing%Note%Gopalan&Rajagopalan,&Head&UK&Sales&&&TCS&Scotland&
17:30& Networking%Drinks&
2%% Copyright&©&2016&Tata&Consultancy&Services&Limited&
Design%for%Experience%Sajan&Jacob,&TCS&
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Design%for%Experience%%|%%Topics%
UX%Trends%in%Manufacturing%• Evolving&user&expectaWons&• Importance&of&B2B/B2E&UX&
UX%Tools%&%Approaches%• Responsive&design&–&mobile&first&• Usability&tesWng&[&qualitaWve&&
vs&quanWtaWve&&• UX&in&the&project&life&cycle&
Examples%–%Good%&%Bad%
4%%
Design%for%Experience%%|%%UX%Trends%in%Manufacturing%
• Emerging%consistency&in&design&pa]erns&–%pros%/%cons%
• Design&for&the&experience%moment%
• Enablement%technologies%so&users&can&forget&the&app&
• Smart%apps%so&we&don’t&have&to&think&about&li]le&stuff&
• Prototyping&investment&ensures&UX%is%comprehensive%
• InVision,&Marvel,&Principle,&Sketch,&Axure,&Adobe&Comet,&UXPin&
• Usability%tes=ng%to&reduce&rework&and&increase&adop=on%
• Design%thinking&[&beyond%the%UX%Expert%
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5%%
Game%changers%%|%%VUI%(Voice%UI)%
6%%
Game%changers%%|%%Zero%UI%/%Conversa=onal%UI%/%Chat%bots%
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Game%changers%%|%%Holoporta=on%&%other%VR%/%AR%techniques%
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Game%changers%%|%%VR%/%AR%techniques%
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Design%for%Experience%%|%%Trends%in%B2B/B2E%UX%%
• B2B/B2E%user%expecta=ons,&“it’s¬&me,&it’s&you”&
• Employee%sa=sfac=on,&recruitment,&a]riWon&
• Vendor%sa=sfac=on,&alliance,&growth&
• Efficiencies,&persuasion,&trust,&success&rates&
• Reduced%rework%during&development&
• Improved&accessibility&for&all&users&
• Reduced%support%costs,&improved&selfcservice%
• Increased%adop=on%rates&&
• Improved&compliance&with&policies,&processes&
10%%
Design%for%Experience%%|%%UX%Trends%in%Manufacturing%
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UX%Tools%%&%Approaches%
12%%
Overview%%|%%UX%Special=es%
UX Strategists IX Designers Visual Designers
Storyboards Info Architecture Wireframes UI Design
Strategy Definition Roadmaps Governance UX CoE Framework
Visual Design Style Guides & Redlines Graphic Art & Assets Comps & Mockups
UX Researchers
Heuristic Reviews Contextual Studies Usability Testing Surveys, Card Sorts
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Overview%%|%%UX%Tools%&%Techniques%&
ACT
IVITIES%
DELIVER
ABLES%
DISCOVER DESIGN DEVELOP RESEARCH HeurisWc&Reviews& InformaWon&Architecture& Visual&SpecificaWons& VOC&/&Surveys&
Discovery&Workshop& Visual&Designs& Prototype&Development& Usability&Studies&
Research& Prototype&Design& LocalizaWon& UAT&Oversight&
Strategy&&&&Stakeholder&Input& Usability&ValidaWon& Accessibility&Compliance& Eye&Tracking&Studies&
Lean&HeurisWc&Report& IA&&&Wireframes& Visual&Assets&&&Redlines& VOC&/&Surveys&Report&
User&Journey&Maps&& High[Level&Style&Guide& Prototype& High[Level&UX&Report&
Personas&&&Use&Cases& Clickable&Prototypes& Contextual&Design& UAT&Review&Feedback&
Strategy&&&Approach&Doc& IteraWve&Designs& Compliance&Summary& Eye&Tracking&Report&
14%%
UX%Tools%&%Techniques%%|%%%Whiteboarding%
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UX%Tools%&%Techniques%%|%%%Journey%Mapping%
16%%
UX%Tools%&%Techniques%%|%%%Storyboards%
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UX%Tools%&%Techniques%%|%%%Wireframes%
18%%
UX%Tools%&%Approaches%%|%%Responsive%–%Mobile%First%
• Reduce%to%essen=als&
with&extreme&focus&&
on&prioriWzed&business&&requirements&in&
the&design&process&
• Frameworks%&
to&expedite&design&process&
• Con=nuity&of&experience&across&devices&and&touch&points&
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UX%Tools%&%Approaches%%|%%Usability%Tes=ng%
• Qualita=ve&(formaWve)&
• Quan=ta=ve&(summaWve)&
• Data%vs%insight%–&&understanding&the&“why”&
• Focus%group%vs&oneconcone%user%tes=ng%
• Approaches&and&cost%
20%%
UX%Tools%&%Approaches%%|%%Usability%Tes=ng%
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UX%Tools%&%Approaches%%|%%UX%in%the%Project%Life%Cycle%
• Waterfall,%Agile,%Agilecish&
• UX&from&Strategy&to&UAT%
• Home%of%UX%
• Product&Owner&• IT&Group&• Other&
22%%
Data collection
Insight formation
Logic & requirements MVP definition & breakdown
Release planning
Release
Measure outcomes
Analyse results
Sprint backlog refinement
Product delivery
Technical release
4 weekly iterations daily iterations
UX design Lo-fi proto
Tech design proto
Assumption validation
Assumption validation
UI design Hi-fi proto
Comp design
Build
QA (CIT, SIT)
UAT
Soft launch
Analyse Make
Abstract
Real
What is
What if What wows
What works
Pain-driven • Personas • User journeys • Root-cause analysis • Vote
Ideation • Close and far industries • Future-state user journeys • Lo-fi & Hi-fi prototypes
Test • Wow test • NPS test
Insight • Questioning • Observing • Networking • Experimenting
UX%Tools%&%Approaches%%|%%UX%in%the%Project%Life%Cycle&
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UX%Tools%&%Approaches%%|%%UX%in%the%Project%Life%Cycle&
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UX%Tools%&%Approaches%%|%%UX%in%the%Project%Life%Cycle&
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Examples%
26%%
Design%for%Experience%%|%%Examples%–%Good%&%Bad%
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Design%for%Experience%%|%%Examples%–%Good%&%Bad%
28%%
Design%for%Experience%%|%%Examples%–%Good%&%Bad%
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Design%for%Experience%%|%%Examples%–%Good%&%Bad%
30%%
Design%for%Experience%%|%%Examples%–%Good%&%Bad%
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Design%for%Experience%%|%%Examples%–%Good%&%Bad%
32%%
Design%for%Experience%%|%%Examples%–%Good%&%Bad%
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Design%for%Experience%%|%%Examples%–%Good%&%Bad%
34%%
UX%CoE%
Why,%What%%&%How%
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UX%Prac=ce%CoE%%%|%%%WHY%:%Problem%Statement%
• Each&Business&Unit&had&its&own&approach&and&its&&own&UX&designer(s)&
• No&consistency&across&styles,&standards,&approaches&
• No&sharing&of&best%prac=ces,&templates,&or&pa]erns&
• No&leveraging&of&talents&across&the&team,&instead&requiring&&
each&UX&designer&to&do&all&tasks&
36%%
UX%Prac=ce%CoE%%%|%%%WHAT%:%Overview%
UX%CoE%Objec=ves%&%Results%
• Establish&businessccentric%User%Experience%Prac=ce&with&comprehensive&
processes,&methodologies,&and&talent&specific&to&client&requirements&
• Recruit,%hire,%and%groom%local*%UX%talent%for&strategy,&research,&and&&
design&to&meet&project&needs&
• Define&team%charter,%processes,%%
templates,&etc&
*&RelocaWons&as&needed&
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UX%Prac=ce%CoE%%%|%%%HOW:%Recommended%Approach%
1. Define&strategy&and&objec=ves,&with&KPIs%
2. Align&stakeholders&and&secure&execu=ve%buycin%
3. Create&the&UX%Prac=ce%CoE%Framework%
• Charter,&Mission&Statement,&Governance,&SWOT,&Roadmap&
• Processes,&Tools,&Templates,&and&Pa]ern&library&
• BU%alignment%strategy&org&chart&and&capacity%planning%
• Job%descrip=ons,&roles,&hiring&plan,&hires,&relocaWons,&onboarding&
• Branding,&Communica=on%plan,&Client&outreach&
38%%
UX%Prac=ce%CoE%%%|%%%HOW:%Recommended%Approach&
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Comments%&%%Ques=ons?%
40%%
Design%for%Experience%
Sajan%Jacob%N&
Director,&Digital&Enterprise&
[email protected] &
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Design%for%Experience%%|%%UX%Metrics%References%
• h]ps://www.experiencedynamics.com/blog/2014/07/making[strong[
business[case[roi[ux[infographic&
• h]p://www.usability.gov/what[and[why/benefits[of[ucd.html&
• h]p://spectrum.ieee.org/compuWng/sopware/why[sopware[fails&
• h]p://www.humanfactors.com/whitepapers/ROI_of_user_experience.asp&
• h]p://www.measuringu.com/blog/ux[roi.php&