Third-space Architecture for Learning in 3D Andrew Stricker, Ph.D., Air University John Cook, Ed.D., Auburn University Cynthia Calongne, D.CS., Colorado Technical University Kimberly-Combs Hardy, Ph.D., Air University Elizabeth Stricker, Youth Leader 4-H Kathryn Flitter, Naval Surface Warfare Center Toni Scribner, Air University Fil Arenas, Ed.D., Air University Thursday, March 31, 2011
By Andrew Stricker, John Cook, Cynthia Calongne, Kimberly-Combs Hardy, Elizabeth Stricker, Kathryn Flitter, Toni Scribner and Fil Arenas - paper and a presentation for the SpringSim MMS 2011 conference on a collaborative 3D game simulation set within a portable, open source virtual world architectural design. Includes a Mars Geothermal game with robotics on Cape Harmony for 4-H and the Lincoln Dinner Bargain of 1790. Builds upon Wegner's social theory of learning, Hoffman & Novak's Flow Model as a 3rd Space Learning Framework and model-based reasoning.
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Third-space Architecture for Learning in 3D
Andrew Stricker, Ph.D., Air UniversityJohn Cook, Ed.D., Auburn University
Cynthia Calongne, D.CS., Colorado Technical UniversityKimberly-Combs Hardy, Ph.D., Air University
Elizabeth Stricker, Youth Leader 4-HKathryn Flitter, Naval Surface Warfare Center
Toni Scribner, Air UniversityFil Arenas, Ed.D., Air University
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Thursday, March 31, 2011
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Hoffman & Novak, (2009)
Flow Model
Flow Model Used in 3rd Space Learning Framework
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Data-content supported
social networking tools
Drupal MySQL PhP Apache(web server)
OpenSim(server)
Postcast(email server)
Immersive 3D learning
Figure 1. 3rd-space architecture components.
Drupal & OpenSim
Hybrid-bridging mobileapps
for 3rd space
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Thursday, March 31, 2011
Robotics learning kits supporting Geothermal Energy on Mars challenge
Design studio with breakout working areas
Design studio with breakout working areas
Challenge-centered quests in historical context
Camp 4HLeadership
Ranch
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Geothermal Energy Game
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Model-based reasoning architecture implemented in the game.