9 BONUS CHAPTER IN THIS CHAPTER Overriding the keyboard shortcuts Using the Hotkey Map Main interface shortcuts Dialog box shortcuts Character Studio shortcuts Miscellaneous shortcuts 3ds Max 2011 Keyboard Shortcuts T he key to working efficiently with Max is learning the keyboard shortcuts. If you know the keyboard shortcuts, you don’t need to spend time mov- ing the mouse cursor all around the interface; you can simply press a key- board shortcut and get instant access to commands and tools. Using Keyboard Shortcuts Most of the major dialog boxes, such as the Material Editor and the Track View, have their own set of keyboard shortcuts. When the Keyboard Shortcut Override toggle button on the main toolbar is enabled, keyboard shortcuts work for both the main interface and the separate dialog boxes. If there is a conflict, the dialog box’s shortcut takes precedence. For example, in the main Max window, the A key toggles the Angle Snap feature on and off, but in the Track View–Curve Editor window, the A key enables Add Keys mode. If the Curve Editor is open and the Keyboard Shortcut Override tog- gle is enabled, then the Add Keys mode is enabled. If the Keyboard Shortcut Override toggle is off, then the Angle Snap is activated. If you want to change any of the keyboard shortcuts, the Customize User Interface dialog box includes a Keyboard panel for making changes. You can open this dialog box using the Customize ➪ Customize User Interface command. Cross-Ref Chapter 4, “Customizing the Max Interface and Setting Preferences,” offers more details on creating custom keyboard shortcuts. n
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
9
BONUS CHAPTER
IN THIS CHAPTEROverriding the keyboard
shortcuts
Using the Hotkey Map
Main interface shortcuts
Dialog box shortcuts
Character Studio shortcuts
Miscellaneous shortcuts
3ds Max 2011 Keyboard Shortcuts
The key to working efficiently with Max is learning the keyboard shortcuts. If you know the keyboard shortcuts, you don’t need to spend time mov-ing the mouse cursor all around the interface; you can simply press a key-
board shortcut and get instant access to commands and tools.
Using Keyboard ShortcutsMost of the major dialog boxes, such as the Material Editor and the Track View, have their own set of keyboard shortcuts. When the Keyboard Shortcut Override toggle button on the main toolbar is enabled, keyboard shortcuts work for both the main interface and the separate dialog boxes. If there is a conflict, the dialog box’s shortcut takes precedence.
For example, in the main Max window, the A key toggles the Angle Snap feature on and off, but in the Track View–Curve Editor window, the A key enables Add Keys mode. If the Curve Editor is open and the Keyboard Shortcut Override tog-gle is enabled, then the Add Keys mode is enabled. If the Keyboard Shortcut Override toggle is off, then the Angle Snap is activated.
If you want to change any of the keyboard shortcuts, the Customize User Interface dialog box includes a Keyboard panel for making changes. You can open this dialog box using the Customize ➪ Customize User Interface command.
Cross-RefChapter 4, “Customizing the Max Interface and Setting Preferences,” offers more details on creating custom keyboard shortcuts. n
617779-bc02.indd 9617779-bc02.indd 9 6/22/10 10:25 AM6/22/10 10:25 AM
3ds Max 2011 Bible
10
Using the Keyboard Shortcut MapIn the Help menu, you can find the Keyboard Shortcut Map menu command that opens an interactive win-dow, shown in Figure 1, and displays all the current keyboard shortcuts for the main interface.
NoteThe Keyboard Shortcut Map window is a Flash-enabled application that runs within a Web browser. n
Moving the mouse cursor over the keyboard displayed in the lower-right corner of the Keyboard Shortcut Map window highlights the respective section of the keyboard and displays all keyboard shortcuts associ-ated with those keys. The icon in the upper-right corner refreshes the interface, and the arrow icon in the lower-right corner cycles through all the keys.
FIGURE 1
The Keyboard Shortcut Map window displays keyboard shortcuts interactively.
Main Interface ShortcutsTables 1 through 17 present the shortcut keys for the main interface.
TABLE 1
MenusCommand Shortcut Command Shortcut
File ➪ New Scene Ctrl+N Views ➪ Set Active Viewport ➪ Bottom
B
File ➪ Open File Ctrl+O Views ➪ Set Active Viewport ➪ Left L
617779-bc02.indd 10617779-bc02.indd 10 6/22/10 10:25 AM6/22/10 10:25 AM
Bonus Chapter 2: 3ds Max 2011 Keyboard Shortcuts
11
Command Shortcut Command Shortcut
File ➪ Save File Ctrl+S Views ➪ ViewCube ➪ Show the ViewCube
617779-bc02.indd 14617779-bc02.indd 14 6/22/10 10:25 AM6/22/10 10:25 AM
Bonus Chapter 2: 3ds Max 2011 Keyboard Shortcuts
15
TABLE 8
Virtual ViewportCommand Shortcut Command Shortcut
Virtual Viewport Toggle / (numeric keypad) Virtual Viewport Pan Left 4 (numeric keypad)
Virtual Viewport Zoom In + (numeric keypad) Virtual Viewport Pan Right 6 (numeric keypad)
Virtual Viewport Zoom Out - (numeric keypad) Virtual Viewport Pan Up 8 (numeric keypad)
Virtual Viewport Pan Down 2 (numeric keypad)
NoteThe Virtual Viewport option is available only when the OpenGL display driver is used. n
TABLE 9
SubobjectsCommand Shortcut Command Shortcut
Subobject mode toggle Ctrl+B Subobject Level 4 4
Subobject Level Cycle Insert Subobject Level 5 5
Subobject Level 1 1 Delete Subobject Delete
Subobject Level 2 2 Local Select Subobject by Name Ctrl+H
Subobject Level 3 3
TABLE 10
HierarchiesCommand Shortcut Command Shortcut
Select Ancestor Page Up Select Children Ctrl+Page Down
Select Child Page Down Select Entire Hierarchy Double-click parent
617779-bc02.indd 15617779-bc02.indd 15 6/22/10 10:25 AM6/22/10 10:25 AM
3ds Max 2011 Bible
16
TABLE 11
Editable MeshCommand Shortcut Command Shortcut
Vertex Subobject Mode 1 Bevel Mode Ctrl+V, Ctrl+B
Edge Subobject Mode 2 Chamfer Mode Ctrl+C
Face Subobject Mode 3 Extrude Mode Ctrl+E
Polygon Subobject Mode 4 Edge Invisible Ctrl+I
Element Subobject Mode 5 Edge Turn Ctrl+T
Detach Ctrl+D Weld Selected Ctrl+W
Cut Mode Alt+C Weld Target Mode Alt+W
All commands in Table 12 that are listed in bold can be used as press-and-release keyboard shortcuts. These enable you to access a different command by pressing and holding the keyboard shortcut; when you release the keyboard shortcut, Max returns to the previous mode. Press-and-release commands are activated only if the Overrides Active option in the Keyboard panel of the Customize User Interface dialog box is enabled.
The following commands can be accessed using press-and-release keyboard shortcuts if you define a key-board shortcut for them: Bridge, Constrain to None, Constrain to Normal, Paint Deform Push, Pull, Relax, Paint Soft Selection, and Turn.
NoteDon’t confuse the keyboard shortcuts that work with the Edit Poly modifier with those for the Editable Poly object. Some of the same keyboard shortcuts work for both, but most don’t work for the Editable Poly object. n
Ignore Back Hairs Shift+Ctrl+B Undo Styling Ctrl+Z
Translate Transformation Ctrl+T or Shift+Ctrl+1 Split Selected Hair Groups Shift+Ctrl+-
Stand Transformation Ctrl+N or Shift+Ctrl+2 Merge Selected Hair Groups Shift+Ctrl+=
Dialog Box ShortcutsTables 18 through 25 show shortcut keys that work with the various dialog boxes. The dialog box must be selected for these shortcuts to work. It is possible for modeless dialog boxes to have the dialog box visible but not selected.
617779-bc02.indd 19617779-bc02.indd 19 6/22/10 10:26 AM6/22/10 10:26 AM
3ds Max 2011 Bible
20
TABLE 18
Material EditorCommand Shortcut Command Shortcut
Background B Move to Sibling Left Arrow and Right Arrow
Backlight L Go to Parent Up Arrow
Cycle No. of Sample Slots X Make Preview P
Get Material G Material Editor Options O
TABLE 19
Track ViewCommand Shortcut Command Shortcut
Filters Q Lock Tangents L
Assign Controller C Nudge Keys Left Left Arrow
Copy Controller Ctrl+C Nudge Keys Right Right Arrow
Paste Controller Ctrl+V Move Highlight Down Down Arrow
Make Unique U Move Highlight Up Up Arrow
Add Keys A Backup Time One Unit , (comma)
Move Keys M Forward Time One Unit . (period)
Snap Frames S Scroll Down Ctrl+Down Arrow
Apply Ease Curve Ctrl+E Scroll Up Ctrl+Up Arrow
Apply Multiplier Curve Ctrl+M Undo Scene Operation Ctrl+Z
Add Parameters Ctrl+1 Redo Scene Operation Ctrl+A
Collect Parameters Alt+4 Zoom Z
Expand Track T, Enter Zoom Horizontal Extents All Alt+X
Lock Selection Spacebar Pan P
TABLE 20
Schematic ViewCommand Shortcut Command Shortcut
Connect Tool C Free All Alt+F
Select Tool S Shrink Toggle Ctrl+S
Select All Nodes Ctrl+A Move Children Alt+C
Select None Ctrl+D Preferences P
Select Inverted Ctrl+I Add Bookmark B
617779-bc02.indd 20617779-bc02.indd 20 6/22/10 10:26 AM6/22/10 10:26 AM
Bonus Chapter 2: 3ds Max 2011 Keyboard Shortcuts
21
Command Shortcut Command Shortcut
Select Children Ctrl+C Next Bookmark Left Arrow
Zoom Selected Extents Z Previous Bookmark Right Arrow
Show Grid Toggle G Rename Object R
Display Floater D Collect Parameters Alt+3
Free Selected Alt+S
TABLE 21
Video PostCommand Shortcut Command Shortcut
New Sequence Ctrl+N Add Image Layer Event Ctrl+L
Add New Event Ctrl+A Add Image Output Event Ctrl+O
Miscellaneous ShortcutsIn addition to specific shortcuts for the main interface and the dialog boxes, Max provides several general shortcuts that can be used in many different places, as listed in Table 28.
TABLE 28
General ShortcutsCommand Shortcut Command Shortcut
Numeric Expression Evaluator
Ctrl+N when a spinner field is selected
Highlight any text field Double-click current value
Cut value Ctrl+X Nudge selection Arrow keys
Copy value Ctrl+C Make viewport active Right-click in an inactive viewport
Paste value Ctrl+V Display quadmenus Right-click in an active viewport
Apply settings Enter Display First Tab Alt+1
Highlight next text field Tab Help F1
Highlight previous text field Shift+Tab
617779-bc02.indd 24617779-bc02.indd 24 6/22/10 10:26 AM6/22/10 10:26 AM