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3D Modeling Workshop 3D Modeling Workshop with SketchUp ® and AR-media TM http://www anfore3d com http://www.anfore3d.com Jose Luis Saorín, Jorge de la Torre Cantero and Norena Martin-Dorta DEHAES
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3D Modeling Workshop with SketchUp® and AR-mediaTM.

Feb 05, 2023

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Page 1: 3D Modeling Workshop with SketchUp® and AR-mediaTM.

3D Modeling Workshop3D Modeling Workshopwith SketchUp® and AR-mediaTM

http://www anfore3d comhttp://www.anfore3d.comJose Luis Saorín, Jorge de la Torre Cantero and Norena Martin-Dorta, g

DEHAES

Page 2: 3D Modeling Workshop with SketchUp® and AR-mediaTM.

WHO ARE WE?

DEHAES

• DEHAES (Development of DIGILAB is a MULTIDISCLIPINARY S ( e e op e o Spatial Skills Research Group),

DIGILAB is a MULTIDISCLIPINARY group that works in differentáreas of research:• Development and

• Spatial ability is a key element tostudents’ success in science,technology engineering and

• Development and Evaluation of Interactive Digital Contents.

• Use of advanced technology, engineering, andmathematics, (STEM) disciplines.

Use of advanced technologies in Skills Development

• BIM (Building Information BIM (Building Information Model)

www.digilab.es

DEHAES

Page 3: 3D Modeling Workshop with SketchUp® and AR-mediaTM.

SPATIAL ABILITIES• The development of spatial skills by engineering students is directly linked to their

future success in their professional work (Mc Gee, 1979; HIS, Linn, and Bell 1997;Miller 1996; Smith 2002)Miller 1996; Smith 2002)

• A survey performed in 2004 by the Engineering Design Graphics Division of theAmerican Society for Engineering Education concluded thar the “ability tocreate 3-D solid computer models” and the “ability to sketch engineeringcreate 3 D solid computer models and the ability to sketch engineeringobjects in the freehand mode” were the two most important graphicalcommunication outcomes for engineering students (Barr, 2004). Several authorshave concluded that these skills also are related to spatial abilities.

• At Michigan Technological University (MTU), Professor Sheryl Sorby conducts along research about the relationship between skills and success in engineeringstudies. She published a book with paper and pencil excercises to develop 3Dspatial visualizationspatial visualization.

• Our research group (DEHAES) have always tried to use advanced, but easy touse, graphics technologies to make the relation between 2D and 3D moreattractive to students. We started in 2004 with web/flash applications,attractive to students. We started in 2004 with web/flash applications,calligraphic interfaces, and in year 2006 we discover SketchUp, .

DEHAES

Page 4: 3D Modeling Workshop with SketchUp® and AR-mediaTM.

DIFFERENTSDIFFERENTSAPPROACHES

• Software DevelopersCommercial and university • Commercial and university

++• Plugin/ Apps Developers

• Commercial and university

• Educational Contents Developers• More than multimedia, more than interaction

• E-books, applications, videos

DEHAES

Page 5: 3D Modeling Workshop with SketchUp® and AR-mediaTM.

WHY SKETCHUP?

• Easy to download and to install. Multiplatform • Intuitive 3D environment easy to learnIntuitive 3D environment, easy to learn• Robust. It runs without hanging out. Not a prototype for

investigation.• Free version

P ibilit f bi i f ti i 2D ith 3D • Possibility of combine information in 2D with a 3D environment (using masks)

• Easy to implant in educational centers (not only in university levels but also in pre university levels)university levels but also in pre university levels)

• It´s a very simple way to understand the relation between a 3D model and the 2D orthogonal views.

• Lots of plugins to add functionalities• Its allows more than interaction, allows creationWEAKNESS• No version for mobile devices (IOS/ANDROID)

DEHAES

Page 6: 3D Modeling Workshop with SketchUp® and AR-mediaTM.

3D MODELING WORKSHOP

PHASE PRÁCTICES/LEVEL LOGO DESCRIPTIÓN

PRACTICE 1.13D models creation from

real aluminum pieces.Objective:

OR

Y C

OU

IRSE

C C . e u u p eces.

PRACTICE 1.2

3D models

LEVEL A

24 figures registered in a 3x3x3 grid with their

faces parallel to coordinate planes.

24 figures registered in a

Understand the relation between 3D objects and their 2D

INTR

OD

UC

TO 3D models creation from

isometric perspectives of

figures.

LEVEL B

24 figures registered in a 3x3x3 grid including

sloped faces.

LEVEL C 24 figures registered in a

5x5x5 grid including sloped faces

objects and their 2D orthogonal projections.

sloped faces

RSE

PRACTICE 2 1

LEVEL A

24 figures registered in a 3x3x3 grid with their

faces parallel to coordinate planes.

Software used:SketchUp

DV

AN

CED

CO

UR

PRACTICE 2.1

3D models creation from

normalized views of figures.

LEVEL B

24 figures registered in a 3x3x3 grid including sloped faces

24 figures registered in a

SketchUp

144 exercises distributed in levels of A

D

LEVEL C

24 figures registered in a 5x5x5 grid including

sloped faces

distributed in levels of difficulty

DEHAES

Page 7: 3D Modeling Workshop with SketchUp® and AR-mediaTM.

PROBLEM WITH REAL MODELS

PHASE PRÁCTICES/LEVEL LOGO DESCRIPTIÓN

PRACTICE 1.13D models creation from

real aluminum pieces.

The 3D workshop OR

Y C

OU

IRSE

C C . e u u p eces.

PRACTICE 1.2

3D models

LEVEL A

24 figures registered in a 3x3x3 grid with their

faces parallel to coordinate planes.

24 figures registered in ae 3 o s op includes a practice with real aluminium

d lIN

TRO

DU

CTO 3D models

creation from isometric

perspectives of figures.

LEVEL B

24 figures registered in a 3x3x3 grid including

sloped faces.

LEVEL C 24 figures registered in a

5x5x5 grid including sloped facesmodels sloped faces

RSE

PRACTICE 2 1

LEVEL A

24 figures registered in a 3x3x3 grid with their

faces parallel to coordinate planes.

DV

AN

CED

CO

UR

PRACTICE 2.1

3D models creation from

normalized views of figures.

LEVEL B

24 figures registered in a 3x3x3 grid including sloped faces

24 figures registered in a

AD

LEVEL C

24 figures registered in a 5x5x5 grid including

sloped faces

DEHAES

Page 8: 3D Modeling Workshop with SketchUp® and AR-mediaTM.

( )PHYSICAL (TANGIBLE) MODELS

Handling physical models has been demonstrated useful for the student’s

development of the transfer ability from 3D reality to 2D orthogonal views development of the transfer ability from 3D reality to 2D orthogonal views

Physical Models present some problems:Physical Models present some problems:

• Teachers have to transport them.

• Control that all parts return to their Control that all parts return to their

containers at the end of the class.

• These collections of parts, especially the These collections of parts, especially the

metallic ones, are expensive.

• Impossible to use in a Virtual Learning p g

Environment

DEHAES

Page 9: 3D Modeling Workshop with SketchUp® and AR-mediaTM.

DO WE HAVE AN ALTERNATIVE?

Handling physical models has been demonstrated useful for the student’s

development of the transfer ability from 3D reality to 2D orthogonal views development of the transfer ability from 3D reality to 2D orthogonal views

We are looking for a virtual model that has to We are looking for a virtual model that has to

be handled in a similar way as a physical

model is manipulated.p

We are looking for new interfaces that allow

users to interact with graphic information users to interact with graphic information

through direct manipulation.

We are looking for a solution cheap easy to We are looking for a solution cheap, easy to

implement and, if possible, multiplatform

DEHAES

Page 10: 3D Modeling Workshop with SketchUp® and AR-mediaTM.

ALTERNATIVES

Augmented Reality Digital Tablets (using a printed mark) (Multi-touch screen)

The user manipulates the printed cardboard

3D models manipulation with fingers

DEHAES

Page 11: 3D Modeling Workshop with SketchUp® and AR-mediaTM.

WHY AR-MEDIA PLUGIN?

• Competitive price.• Direct link with sketchUp, giving complete

autonomy to create 3D contents in RA No other autonomy to create 3D contents in RA. No other person (programmer) or company is required to generate RA contents.

• Therefore this plugin make easier the • Therefore this plugin make easier the implementation in education environments. (primary and secondary school and university)

• Lot of technical functionalities; Scenes multi Lot of technical functionalities Lot of technical functionalities; Scenes multi layer with a unique mark, scenes multi mark, possibility of interaction with video and sound, personalized marks..personalized marks..

• Multiplatform (Windows/Mac) y multi device (PC/iOS).

• Permanent upgrade by Inglobe Technologypg y g gy

DEHAES

Page 12: 3D Modeling Workshop with SketchUp® and AR-mediaTM.

( )AUGMENTED REALITY (PC)

Needs:4

1)A printed Mark

2) A f i

4

2) A free viewer: ARPlayer

23) An augmented reality file generated with: AR-media plugin

2

p gfor Google SketchUp of Inglobe Technologies

1

4) A webcam

DEHAES

Page 13: 3D Modeling Workshop with SketchUp® and AR-mediaTM.

AUGMENTED REALITY (IOS)

Needs:

1)A printed Mark

2) A f i

4

2) A free viewer: ARPlayer

23) An augmented reality file generated with: AR-media plugin

1

2

p gfor Google SketchUp of Inglobe Technologies

4) An Ipad/Iphone

DEHAES

Page 14: 3D Modeling Workshop with SketchUp® and AR-mediaTM.

VIRTUAL LEARNING VIRTUAL LEARNING ENVIRONMENTS

Formal Education (Moodle)

Informal Education (web page)(Moodle) (web page)

DEHAES

Page 15: 3D Modeling Workshop with SketchUp® and AR-mediaTM.

VIRTUAL LEARNING VIRTUAL LEARNING ENVIRONMENTS

Final configuration(web page)(web page)

• Six 3D models for manipulation with hands (Augmented Reality with hands (Augmented Reality for PC & IOS)

• 144 modeling excersices using sketchUp (combining 2D and 3D)

DEHAESDEHAES

Page 16: 3D Modeling Workshop with SketchUp® and AR-mediaTM.

USING AUGMENTED REALITY USING AUGMENTED REALITY WITH LAYERS

Final Configuration: workshop solutions(web page)(web page)

• 144 Solutions in Augmented Reality (PC & IOS) Reality (PC & IOS)

• Help File for Normalized Orthogonal Views in Orthogonal Views in Augmented Reality

DEHAES

Page 17: 3D Modeling Workshop with SketchUp® and AR-mediaTM.

PILOT STUDIES

With Students at: Secondary School (Since 2010 to

actually).• Luther King College, La Laguna

(Spain).• Nuryana College, La Laguna

(Spain). Understand the relation • IES Geneto College, La Laguna

(Spain).

Universities:• Freshman engineer students at

University of La Laguna. Since 2006 to actually. Fi A t t U i it f L L • Fine Arts at University of La Laguna. Since 2010 to actually.

DEHAES

Page 18: 3D Modeling Workshop with SketchUp® and AR-mediaTM.

SOME RESULTS

4th High

Aceptation rate of Augmented Reality (PC) (from 1 to 9)

Technology Fine ArtsN=33

4 High SchoolN=12

TeachersN=17

AverageN=62

Augmented reality 6,24(1 56)

7,50(1 68)

8,47(0 72)

7,10(1 70)g y (1,56) (1,68) (0,72) (1,70)

Spatial Skills improvement (3º Secundary School, La Laguna)

MRT DAT-5

Course2010 11

TotalN 40

Pre( d )

Post( d )

Gain( d )

Pre( d )

Post( d )

Gain( d )2010-11 N=40 (s.d.) (s.d.) (s.d.) (s.d.) (s.d.) (s.d.)

14,43(7.64)

20,70(9.88)

6.27(6.35)

22,52 (8,78)

27,55(9,02)

5,030,24(7.64) (9.88) (6.35) (8,78) (9,02) 0,24

DEHAES

Page 19: 3D Modeling Workshop with SketchUp® and AR-mediaTM.

SOME RESULTS

3D Workshop, Usability Study (1 a 5) (four learning centers (secondary School and University level) with a total of 194 participants)

Effectiveness. Average value: 3.79 over 5Efficiency Average value: 3 86 over 5 00Efficiency. Average value: 3.86 over 5.00Satisfaction: Average value 3.63 over 5.00

Influence in selection of STEM studiesInfluence in selection of STEM studies

72% of students thinks that making the workshop could influence in the choice of optative subjects in secondary / high school.

60% says that this material could influence in the choice of yuniversitary studies

DEHAES

Page 20: 3D Modeling Workshop with SketchUp® and AR-mediaTM.

PUBLICATIONSPUBLICATIONS

Books:• Tecnologías Gráficas Avanzadas aplicadas al Análisis de las Formas y su

Representación ISBN 978 84 615 4618 3Representación. ISBN-978-84-615-4618-3.

Articles:Articles:• 3D Modeling as an educational tool for the development of skills of the new

degrees in Arts. Arte, Individuo y Sociedad. 2012.• Digital Tangible Interfaces as an alternative to Physical Models for its use in a g g y

Virtual Learning Environment in Engineering . International Conference on Engineering Education , ICEE, 2012, Turku, Finland.

• 3D Modeling for competences development of new degrees within the field of maritime Journal of Maritime Research (JMR) 2011of maritime. Journal of Maritime Research (JMR), 2011.

• Rediseño, digitalización y validación de un curso intensivo para la docencia en el análisis y estudio de las formas Simposio Plurisdisciplinar sobre Diseño y Evaluación de Contenidos Digitales Educativos (SPDECE, 2011, Ciudad Real-Almagro)Almagro).

• Development of a Fast Remedial Course to Improve the Spatial Abilities of Engineering Student. Journal of Engineering Education, 2008.

•DEHAES

• …..

Page 21: 3D Modeling Workshop with SketchUp® and AR-mediaTM.

Jose Luis Saorín: [email protected]

Jorge de la Torre Cantero: [email protected]

Norena Martin-Dorta: [email protected]

http://www anfore3d comhttp://www.anfore3d.com

DEHAES