i STANDARD PRACTICE NATIONAL OCCUPATIONAL SKILLS STANDARD (NOSS)
FOR; 3D LIGHTING AND RENDERING PRODUCTION LEVEL 5 1.INTRODUCTION
The Information and Communication Technology (ICT) sector in
Malaysia is divided
intofive(5)sub-sectorsnamelyCreativeMultimedia,SystemArchitecture,Analysis
and Design, Service Management and Delivery, and Information
Security.
Overtheyears,MalaysiahaswitnessedtremendousgrowthintheCreative
Multimedia industry with increasing employment opportunities,
recipient to numerous international awards and the establishment of
various funds to promote the industry.
ThegovernmenthasstrengthenedICTdevelopmentthroughEconomy
TransformationProgram(ETP).TheEntryPointProject(EPP)ofthe
Communication,ContentandInfrastructureareafocusesonNurturingMalaysias
creativecontentindustry.Itaimstonurturethedomesticcreativecontentcreation,
services and distribution and broadcasting sectors, eventually
transforming Malaysia into a regional hub for digital content. It
is projected in year 2020, GNI impact in the
creativecontentsectorwillbeRM3.1billion,outofwhich66percentwillbe
generated in professional services, 22 percent in content creation,
and the remaining portion in broadcasting. 1.1 Occupation Overview
Three-Dimensional(3D)lightingisaprocessofaddingthelightingthatcreates
atmosphere,addingrealism,toneanddepthtoascene;visuallybalancing
individualelementstoenablethecompositorstoproduceaconvincingimage.
Meanwhile, 3D rendering can be defined as a process of converting a
3D scene from a mathematical representation of objects in
three-dimensional space into a final polished two-dimensional
image.
The3Dlightingandrenderingleadartistmakesurethereisconsistencyin
lighting,colourbalanceandmoodbetweenthevariouselementsofashotor
scene. When appropriate, they ensure the computer graphic looks
photo-realistic
tomatchtheliveactionplates.Notonlydotheyemphasisedramaornarrative,
they also establish and clarify location, weather, time of day,
etc.
Renderingisthemosttechnicallycomplexaspectof3Dproduction,butitcan
actually be understood quite easily in the context of an analogy:
Much like a film
photographermustdevelopandprinthisphotosbeforetheycanbedisplayed,
ii computer graphics professionals are burdened a similar
necessity. When an artist
isworkingona3Dscene,themodelshemanipulatesareactuallya
mathematicalrepresentationofpointsandsurfaces(morespecifically,vertices
andpolygons)inthree-dimensionalspace.Thetermrenderingreferstothe
calculations performed by a 3D software packages render engine to
translate the
scenefromamathematicalapproximationtoafinalized2Dimage.Duringthe
process,theentirescenesspatial,textural,andlightinginformationare
combined to determine the colour value of each pixel in the
flattened image.
3Dlightingandrenderingartistcanbefoundworkingin3Dproduction
establishments,smallandmediumsizedorganisations,oraloneasfreelancers.
Someofthemworkforoneorganizationasapermanentfull-timeemployee,
whileothersmayworkasindependentconsultants,orasfreelancersforother
company. 1.2 Justification and Rational of NOSS Development Current
Economic Transformation Program promises rapid job-insertion in all
job areasincluding3DLightingandRendering.TheEPPisexpectedtocreate
10,326 employment opportunities by 2020.Talents are the core
competitiveness
ofcreativeindustriesascreativeindustryispeople-oriented.Toeducateand
cultivate a batch of creative talents are the prerequisite for the
fast development of creative industries in future. The ICT
Occupational Analysis which was carried out by MDeC in 2012 shows
that 3D Lighting and Rendering Level 5 is one of the critical jobs
required by the industry. Hence, the development of 3D Lighting and
Rendering NOSS would increase number of talents and could resolve
the current gap in this job area. 1.3 Authority and
Regulatory/Statutory Body Related to Industry Currently there are a
number of authorities and regulators for the Creative Multimedia
Industry in Malaysia. They are as follows: Ministry of
Communications and Multimedia Malaysia Multimedia Development
Corporation (MDEC) Malaysian Multimedia and Communication
Commission (MCMC) Malaysian Technology Development Corporation
(MTDC) Malaysian Intellectual Property Organisation (MIPO) iii 1.4
Training Program Pre-Requisite Based on the workshop findings, it
was decided that the minimum requirement for those interested to
enrol this course are as follows: Diploma Kemahiran Malaysia (DKM)
Level 4 in 3D Lighting and Rendering Production Operation
2.OCCUPATIONAL STRUCTURE 3D Lighting and Rendering Production
(Level 5) personnel comes under the Creative Multimedia sub-sector.
The following topics describe the structured career path and area
of 3D Lighting and Rendering Production (Level 5) personnel. 2.1
ICT Sector Occupational Structure (OS) The ICT sector creates many
job titles ranges from Level 3 up to Level 5 to serve
five(5)sub-sectors.CreativeMultimediaisoneofthecriticalsubsectorsthat
comprises of eleven (11) job areas.
3DLightingandRenderingArtist(Level5)comesunderthesub-sectorof
CreativeMultimedia.Figure1showsthestructuredcareerpathof3DLighting
and Rendering Production (Level 5) personnel. 2.2 ICT Sector
Occupational Area Structure (OAS) The Occupational Area Structure
of 3D Lighting and Rendering Production (Level 5) is illustrated in
Figure 2, which shows that the job area is more specialised as its
job functions are different from other job areas. iv Figure 1:
Occupational Structure of 3D Lighting and Rendering (Level 5)
Personnel SECTORINFORMATION AND COMMUNICATION TECHNOLOGY (ICT) SUB
SECTOR CREATIVE MULTIMEDIA JOB AREA Concept Design Multimedia
Programming Audio Visual Graphic Design (Digital) 2D Animation
Production 3D Production Visual Effects Compositing Audio Video 3D
Animation 3D Modeling 3D Rigging 3D Lighting and Rendering LEVEL 5
Lead Concept Artist Senior Multimedia Programmer Audio Visual
Director Lead Graphic Designer 2DLead Animator 3DLead Animator Lead
Modeler Lead Rigger Lead Lighting & Rendering Artist Lead
Visual Effects Compositor LEVEL 4 Concept Artist Multimedia
Programmer Audio Visual Senior Technician Senior Graphic Designer
2D Animator 3D Animator ModelerRigger Lighting & Rendering
Artist Visual Effects Compositor LEVEL 3 - No Level - Junior
Multimedia Programmer Audio Technician Video Technician Graphic
Designer 2D Artist3D Artist Rotoscoping Artist Prep Artist LEVEL 2-
No Level - Ink & Paint Artist Scanner Background Artist - No
Level - LEVEL 1- No Level - v SECTORINFORMATION AND COMMUNICATION
TECHNOLOGY (ICT) SUB SECTOR CREATIVE MULTIMEDIA JOB AREA Concept
Design Multimedia Programming Audio Visual Graphic Design (Digital)
2D Animation Production 3D Production Visual Effects Compositing
Audio Video 3D Animation 3D Modeling 3D Rigging 3D Lighting and
Rendering LEVEL 5 Concept Design Multimedia Programming Audio
Visual Production Graphic Design 2D Animation Content Production 3D
Animation Content Production 3D Animation Modeling and Rigging
Management 3D Lighting and Rendering Production Visual Effects
Compositing Management LEVEL 4 Concept Design Multimedia
Programming Audio Visual Production Graphic Design 2D Animation
Production Operation 3D Animation Production Operation 3D Animation
Modeling and Rigging 3D Lighting and Rendering Production Operation
Visual Effects Compositing Production LEVEL 3 - No Level -
Multimedia Programming Audio Support & Maintenance Video
Support & Maintenance Graphic Design 2D Production Operation
Support3D Operation Production SupportRotoscoping LEVEL 2- No Level
- Embedded to Level 3 Embedded to Level 3 Embedded to Level 3 - No
Level - LEVEL 1- No Level - Figure 2: The Occupational Area
Structure of 3D Lighting and Rendering Production (Level 5)
Personnelvi 3.DEFINITION OF COMPETENCY LEVEL
TheNOSSisdevelopedforvariousoccupationalareas.Candidatesforcertification
must be assessed and trained at certain levels to substantiate
competencies. Below
isaguidelineofeachNOSSLevelasdefinedbytheDepartmentofSkills
Development, Ministry of Human Resources Malaysia.
SijilKemahiranMalaysia (SKM) Tahap 1 (MalaysianSkills Certificate
Level 1) :Competentinperformingarangeofvariedwork
activities,mostofwhichareroutineand predictable
SijilKemahiranMalaysia (SKM) Tahap 2 (MalaysianSkills Certificate
Level 2) :Competentinperformingasignificantrangeof
variedworkactivities,performedinavarietyof
contexts.Someoftheactivitiesarenon-routine
andrequiredindividualresponsibilityand autonomy.
SijilKemahiranMalaysia (SKM) Tahap 3(MalaysianSkills
CertificateLevel 3) :Competentinperformingabroadrangeofvaried work
activities, performed in a variety of contexts, most of which are
complex and non-routine. There
isconsiderableresponsibilityandautonomy,and control or guidance of
others in often required. DiplomaKemahiran Malaysia (DKM) Tahap 4
(MalaysianSkillsDiploma Level 4)
:Competentinperformingabroadrangeof
complextechnicalorprofessionalworkactivities,
performedinavarietyofcontexts,andwith
substantialdegreeofpersonalresponsibilityand
autonomy.Responsibilityfortheworkofothers and allocation of
resources is often present. DiplomaLanjutan KemahiranMalaysia
(DLKM) Tahap 5 (Malaysian Skills Advanced Diploma Level 5)
:Competentinapplyingasignificantrangeof
fundamentalprinciplesandcomplextechniques
acrossawideandoftenunpredictablevarietyof contexts. Very
substantial personal autonomy and
oftensignificantresponsibilityfortheworkof
othersandfortheallocationofsubstantial
resourcesfeaturesstrongly,asdopersonal
accountabilitiesforanalysis,diagnosis,planning, execution and
evaluation. vii 4.MALAYSIAN SKILLS CERTIFICATION
CandidatesshallbeawardedDiplomaKemahiranMalaysiain3DLightingand
RenderingProductionLevel5aftertheyareassessed,verifiedandfulfilledSijil
Kemahiran Malaysia requirements. 5.JOB COMPETENCIES 5.1 Core
Competencies The 3D Lighting and Rendering Production (Level 5)
personnel are competent in performing the following core
competencies: 3D Lighting And Rendering Pipeline Development 3D
Lighting And Rendering Team Management 3D Lighting And Rendering
Solution Development 3D Lighting And Rendering Enhancement
Development 5.2 Elective Competencies
Optionally,the3DLightingandRenderingProduction(Level5)personnelare
competent in performing the following elective competencies: 3D
Digital Cinematography 6.WORKING CONDITIONS
Generally,a3Dlightingandrenderingproductionpersonneltypicallyworksin
comfortableofficeenvironments,althoughsometimesprojectsrequiredetailedfield
research.Someindependent3Dlightingandrenderingproductionoperation
personnelmayworkattheclientslocation,remotelyorfromhome-based
businesses.Theyemployedbylargefirmsusuallyworkastandard40-hourweek;
however,liketheirfreelancecounterparts,eveningandweekendworkmaybe
required to meet project deadlines. Ability to think and learn
quickly as project needs change, proactive and objectives driven
with good communication & managerial skills and disciplined and
professional work ethic. AsaLead3DlightingandRenderingArtist,
theywillhavetosupervise,reviewand
verifyworksofalltheteammembersandtoensuretheirworksarecompleted
according to projects specifications, schedule and benchmark. Apart
from that, they
arealsoresponsibletodevelopsolutionorenhancementforthe3Dlightingand
rendering department. viii 7.EMPLOYMENT PROSPECTS 7.1 Malaysia
Market
TheEconomicTransformationProgramhasinitiated10EPPs(EntryPoint
Projects)inCommunication,ContentandInfrastructure(CCI)todeliverRM16.6
billion incremental GNI by 2020. The first EPPs is to nurture
Malaysias creative
contentindustryinservices,distributionandbroadcastingsectorswhichaimto
transformMalaysiaintoaregionalhubfordigitalcontent.Meanwhile,thefourth
EPPistoestablishE-Learningforstudentsandprofessionaltraininginabidto
establishacommon knowledgeplatform forstudentsand traininginto
thesame platform. With regard to these two themes under EPPs which
promise abundance of job opportunities for those who are interested
in 3D production.
3DLightingandRenderinghasahighemploymentprospectlocallyand
internationallyasMalaysiahasbecomeICTandcreativemediahub.
Furthermore,MSCMalaysiagivefocusonthefundamentalsofCreative
Multimediabyinvestinginthelongtermprospect;namelybygivingaccessto
funding,discoveringnewtalent,openingmarketopportunitiesandaccess;
providingdevelopmentinfrastructure,policyinterventionandalsobyforming
strategic alliances with other companies due tothe vast potential
in the Creative Multimedia industry in this country. 7.1.1Growth of
3D Lighting and Rendering Industry Over the years, the creative
multimedia industry in Malaysia has witnessed tremendous
growthwithincreasingemployment opportunities,recipient of
numerousinternationalawardsandtheestablishmentofvariousfundsto help
promote the industry. 3D Lighting and Rendering Production (Level
5) advanced diploma holder
hasahighemploymentprospectlocallyandinternationallyasMalaysia has
become ICT and creative media hub. Furthermore, MSC Malaysia give
focus on the fundamentals of Creative Multimedia by investing in
the long term prospect; namely by giving access to funding,
discovering new talent,
openingmarketopportunitiesandaccess;providingdevelopment
infrastructure,policyinterventionandalsobyformingstrategicalliances
with other companies due tothe vast potential in the Creative
Multimedia industry in this country. 7.1.2Employment Opportunities
Other related occupations with respect to employment opportunities
are: Renderer ix Architectural Renderer 3D Artist 3D Modelling
Artist 3D Texturing Artist 3D Shading Artist IT Consultant
7.1.3List of Industries Other related industries with respect to
employment opportunities are: Advertising and marketing
Broadcasting Architecture Publishing and media Education/training
Production house 7.2 International Market
MostofdevelopedcountriesespeciallyEuropeancountries,America,Japan,
KoreaandSingaporenowseethecreativeindustriesasakeycomponentina
newknowledgeeconomy.Globally,CreativeIndustriesgrowrapidlyespecially
advertising, broadcasting, animation and mobile application.
AccordingtotheU.S.BureauofLaborStatistics(BLS),thejobmarketfor3D
artistsisexpectedtogrowatarateof16%from2006to2016,especiallyfor
media artists and medical illustrators. With large numbers of 3D
artists being
self-employedandwithintensecompetitionforsalariedpositions,earningsvary
widelyandaredifficulttopredict.Fine3Dartistsaveragesalaryisaround
USD28,500-USD58,550,medicalillustratorsaveragesalaryishigherat
USD47,000-USD73,000andgraphic/computerdesignersrangefrom
USD38,000-USD95,000 per annum. (Source: www.bls.gov) x
8.TRAININGINDUSTRIAL/PROFESSIONALRECOGNITION,OTHER QUALIFICATIONS
AND ADVANCEMENT 8.1 Training 3D Lighting and Rendering personnel
may enhance their knowledge and skill by
attendingprofessionalcoursesprovidedbysoftwarecompaniesand3D
production related vendors. 8.2 Industrial / Professional
Recognition: A professional recognition for this particular job
title is given by the industry itself.
Butatthismoment,thereisnostandardreferenceofprofessionalqualification
with respect to this particular job title. However, the expert
panel of this workshop
suggestedassociationswiththefollowingbodiestosubstantiatepersonal
recognition in this field: Persatuan Animasi Malaysia (ANIMAS)
TheAssociationofPostProductionandAnimationCompaniesMalaysia
(POSTAM) Perbadanan Kemajuan Filem Nasional Malaysia (FINAS)
Creative Content Industry Guild (CCIG) Adobe After Effect Malaysia
(AEMY) 9.SOURCES OF ADDITIONAL INFORMATION Multimedia Development
Corporation (MDeC) MSC Malaysia HeadquatersPersiaran APEC, 63000,
Cyberjaya, Selangor Telephone: 1-800-88-8338, Fax: +603-83153115
www.mscmalaysia.my National IT Council (NITC) Secretariat c/o The
Ministry Of Science, Technology and Innovation (MOSTI) Aras 1-7,
Blok C4 dan C 5 Pusat Pentadbiran Kerajaan Persekutuan 62662
Putrajaya, Wilayah Persekutuan Telephone: +603-88858000
www.mosti.gov.my Suruhanjaya Komunikasi dan Multimedia Malaysia Off
Persiaran Multimedia 63000 Cyberjaya, Selangor Darul Ehsan
Telephone: +603-86888000, Fax: +603-86881000 www.skmm.gov.my xi
Persatuan Industri Komputer dan Multimedia Malaysia (PIKOM) The
National ICT Association of Malaysia1106 and 1107, Block B, Phileo
Damansara IINo. 15, Jalan 16/11, 46350 Petaling JayaSelangor Darul
Ehsan, Malaysia Telephone: +603-7955 2922, Fax: +603-7955 2933
www.pikom.org.my 10.ACKNOWLEDGEMENT
TheDirectorGeneralofJabatanPembangunanKemahiran(JPK)wouldliketo
extendhisgratitudetoProf.MadyaWardahZainalAbidin,ChiaPekFann,Afidzal
Amid, Noraizah Mohammad, as well as other parties and individuals
who have been directly or indirectly involved in developing this
standard. xii 11. NOSS DEVELOPMENT COMMITTEE MEMBERS 3D LIGHTING
AND RENDERING PRODUCTION LEVEL 5 PANEL1.Ahmad Razuri Bin Roseli
Assistant Art Director Les Copaque Production Sdn Bhd(MSC Status
Company) 2.Asrulhisyam Ahmad Company Director / Film Director / VFX
Imagebox Sdn Bhd 3.Kamal Bahrin Bin Sudin Director & Co-founder
KromosomLab Sdn Bhd 4.Khairul Azhar Bin Azmi Head of Department
(Graphics), 3D Animation Lecturer 5.Suraya Binti Mokhtaza Zain
Tutor 3D Architecture / Design Communication UCSI University 6.Syed
Huzaifah Bin Syed Omar Technical DirectorVirtuocity Systems Sdn Bhd
7.Yavinesh A/L Rajagopal Managing Director / 3D Generalist Neethra
Studio 8.Zameri Bin Abu Hassan Senior 3D Animator Netcarbon Sdn Bhd
(MSC Status Company) FACILITATOR 9.Ahmad Ramdan Bin M. Yusof
Malaysian Academy of Creative Technology Sdn. Bhd. (MACiT) (MSC
Status Company) 1 COMPETENCY COMPETENCY UNIT (CU)COMPETENCY UNIT
CORE 3D LIGHTING AND RENDERING PIPELINE DEVELOPMENT 3D LIGHTING AND
RENDERING TEAM MANAGEMENT 3D LIGHTING AND RENDERING SOLUTION
DEVELOPMENT 3D LIGHTING AND RENDERING ENHANCEMENT DEVELOPMENT
COMPETENCY PROFILE CHART (CPC) SECTORINFORMATION AND COMMUNICATION
TECHNOLOGY SUB SECTORCREATIVE MULTIMEDIA JOB AREA3D PRODUCTION (3D
LIGHTING AND RENDERING) NOSS TITLE3D LIGHTING AND RENDERING
PRODUCTIONJOB LEVEL FIVE (5) JOB AREA CODE ELECTIVE 3D DIGITAL
CINEMATOGRAPHY 2 COMPETENCY PROFILE (CP) Sub SectorCREATIVE
MULTIMEDIA Job Area3D PRODUCTION (3D LIGHTING AND RENDERING) NOSS
Title3D LIGHTING AND RENDERING PRODUCTIONLevelFIVE (5) CU Title CU
Code CU DescriptorCU Work ActivitiesPerformance Criteria 1.3D
Lighting and Rendering Pipeline Development 3DLightingandRendering
PipelineDevelopmentisa processofmanagingand
continuouslyimprovingthe qualityinproductionpipeline areas in 3D
lighting & rendering. Thepersonwhoiscompetentin
thisCUshallbeableto determinepipelinemanagement
requirement,planpipeline resource,performproject
synchronisation,executequality control, perform asset control and
produce project report. TheoutcomeofthisCUisto
manageasset,production,and qualitycontrolfor3Dlighting&
1.Determine pipeline management requirement 1.1Pre-production work
receivedfrom art department 1.22D layout, 3D scenes (assets),
concept drawing (references) examined for confirmation to 3D
lighting and rendering specifications 1.3Types of lighting and
rendering engine determined in accordance with project requirements
1.4Quality control requirements determined in accordance with art
department standards and production standards 1.5Asset control
requirements determined in accordance with production standards 3
CU Title CU Code CU DescriptorCU Work ActivitiesPerformance
Criteria rendering team to ensure efficient andsystematicproduction
pipeline. 2.Plan pipeline resource2.1Work divided and distributed
in accordance with personnel specialisation and
availability2.2Development timeline determined and executed2.3Files
and folders naming convention managed and assigned 3.Perform
project synchronisation3.1Production meeting attended and advised
project updates and planning to Production Manager 3.2Project
schedule developed in accordance with project requirements and
production pipeline 3.3Job sheet assigned to respective personnel
4.Develop 3D lighting and rendering benchmark 4.13D lighting and
rendering benchmark requirements studied 4.2Benchmark references
gathered and studied 4 CU Title CU Code CU DescriptorCU Work
ActivitiesPerformance Criteria 4.33D lighting and rendering
benchmark produced and approved 4.43D lighting and rendering
benchmark approved by superior 5.Execute quality
control5.1Development steps, method and execution monitored in
accordance to company preferred standard and benchmark 5.23D
lighting and rendering output examined in accordance with art
department requirements and benchmark 5.3Problems and issues
recorded and addressed 6.Perform asset control6.1Usage of file
naming convention ensured 6.2Usage of correct storage and
management system ensured 5 CU Title CU Code CU DescriptorCU Work
ActivitiesPerformance Criteria 6.3Issues relating to naming and
storage management informed and addressed 7. Produce project report
7.1Job sheet collected and analysed 7.2Completed job compiled and
sent for backup 2.3D Lighting and Rendering Team Management 3D
Lighting and Rendering Team Managementisasetofwork
activitiestobindateamtogether bybringingtheteammembers closer to
achieve the set targets. Thepersonwhoiscompetentin
thisCUshallbeabletoidentify teammonitoringrequirements,
analyseteam'sperformance, resolveteamperformance problems, assess
implementation resultandreport3Dlightingand renderingteammanagement
activities. TheoutcomeofthisCUisto boostthe3Dlightingand
renderingteamsesprit-de-corps 1.Identify team performance criteria
2.Analyse team'sperformance 1.1Task requirements obtained and set
during discussion among superiors 1.2Task information identified,
broken-down and distributed based on set requirement 1.3Task lists,
deadline and milestones are determined in accordance with
production pipeline 1.4Task lists, deadline and milestones briefed
and instructed to team members 2.1Work quality is continuously
assessed to meet the quality benchmark 6 CU Title CU Code CU
DescriptorCU Work ActivitiesPerformance Criteria
soastomeetqualitybenchmark and production goals. 2.2Any team member
difficulties are identified, analysed and solved2.3Finished work is
reviewed and approved in accordance to production procedures
2.4Team member replacement determined in accordance with production
pipeline 2.5Team Performance Report generated for superior's
reference 2.6Overall Team Progress Report generated and informed to
production manager 3.Resolve team performance problems 3.1Team
member's productivity level analysed based on Team Performance
Report 3.2Team member's quality level is analysed based on quality
of finished work presented 3.3Selected team member is identified
and recommended 7 CU Title CU Code CU DescriptorCU Work
ActivitiesPerformance Criteria to superiors for performance
enhancement 3.4Team member's performance enhancementcarried out and
monitored 3.5Selective team member is coached and mentored in
accordance with performance enhancement need 3.6Replacement of
tasks and/or resources carried out in accordance with production
pipeline and requirements 4.Assess implementation result4.1Time
frame of implementation and improvement imposed 4.2Team member's
performance is re-evaluated during on job assessment for team
performance enhancement effectiveness review 4.3Further action
proposed in accordance with organizations SOP 8 CU Title CU Code CU
DescriptorCU Work ActivitiesPerformance Criteria 5.Report 3D
lighting and rendering team management activities 5.13D lighting
and rendering team management activities report generated
5.2Reporting hierarchy determined in accordance with project
structure 3.3D Lighting and Rendering Solution Development
3DLightingandRendering SolutionDevelopmentisa
processtodeveloptoolsand/or methodologytosolvetechnical
andqualityproblemsof3D lighting and rendering.
Thepersonwhoiscompetentin thisCUshallbeabletoanalyse 3D lighting
and rendering solution requirement, plan 3D lighting and
renderingsolutionmethodology, implement3Dlightingand
renderingsolutionmethodology, carryout3Dlightingand
renderingsolutiontestingand produce3Dlightingand renderingsolution
documentation.
TheoutcomeofthisCUisto developappropriatesolutionfor 1.Analyse
3D lighting and rendering solution requirement 1.1Feedback gathered
from superior and team members1.2Breakdown of the tasks and goals
identified 1.3Input from other departments obtained on the task
through a discussion session 2.Plan 3D lighting and rendering
solution methodology 2.1Scope and method of action research
determined 2.2Research finding collected for 3D lighting and
rendering solution 2.3Expected solution outcomes determined in
accordance with production requirements 2.4Solution method selected
in accordance with research findings 9 CU Title CU Code CU
DescriptorCU Work ActivitiesPerformance Criteria
3Dlightingandrendering processtoincreaseefficiency
andqualityofthe3Dscenein accordancetoartisticand technical
requirements. 2.5Planning strategy selected in accordance with 3D
lighting and rendering solution requirements 3.Troubleshoot 3D
lighting and rendering issues 3.13D lighting and rendering solution
method identified to produce required outcome 3.2Tool to
troubleshoot 3D lighting and rendering issues created in accordance
with 3D lighting and rendering solution requirements 3.3Third party
software / plug-ins / script obtained in accordance with 3D
lighting and rendering solution requirements 3.43D lighting and
rendering solution tool distributed to team members for testing
4.Perform 3D lighting and rendering solution testing 4.1Beta
version of 3D lighting and rendering solution tool applied in
production environment 10 CU Title CU Code CU DescriptorCU Work
ActivitiesPerformance Criteria 4.2Beta version of 3D lighting and
rendering solution tool tested and evaluated 4.3The recommended
solution presented to technical director for approval 4.43D
lighting and rendering solution tools and techniques finalised
based on feedbacks 4.53D lighting and rendering solution tool
adopted in the 3D lighting and rendering pipeline 5.Produce 3D
lighting and rendering enhancement and solution documentation 5.13D
lighting and rendering solution tools and techniques documented for
team usage 4.3D Lighting and Rendering Enhancement Development
3DLightingandRendering EnhancementDevelopmentisa
processtodeveloptoolsand/or methodologytoenhancequality
andefficiencyof3Dlightingand rendering. 1.Analyse 3D lighting and
rendering enhancement requirement 1.1Feedback gathered from
superior and team members1.2Breakdown of the tasks and goals
identified 1.3Input from other departments obtained on the task
through a discussion session 11 CU Title CU Code CU DescriptorCU
Work ActivitiesPerformance Criteria Thepersonwhoiscompetentin
thisCUshallbeabletoanalyse 3Dlightingandrendering
enhancementrequirement,plan 3Dlightingandrendering
enhancementmethodology, implement3Dlightingand renderingenhancement
methodology,carryout3D lightingandrendering enhancementtestingand
produce3Dlightingand renderingenhancement documentation.
TheoutcomeofthisCUisto developappropriate
enhancementfor3Dlightingand renderingprocesstoincrease
efficiencyandqualityofthe3D sceneinaccordancetoartistic and
technical requirements. 2.Plan 3D lighting and rendering
enhancement methodology 2.1Scope and method of action research
determined 2.2Research finding collected for 3D lighting and
rendering enhancement 2.3Enhancement method selected in accordance
with research findings 2.4Planning strategy selected in accordance
with 3D lighting and rendering enhancement requirements 3.Implement
3D lighting and rendering enhancement methodology 3.13D lighting
and rendering enhancement method identified to produce required
outcome 3.2Tool to assist or improve development of required 3D
lighting and rendering enhancement developed 3.3Third party
software or plug-ins or script obtained in accordance with 3D
lighting and rendering enhancement requirements 12 CU Title CU Code
CU DescriptorCU Work ActivitiesPerformance Criteria 3.43D lighting
and rendering enhancement tool distributed to team members for
testing 4. Perform 3D lighting and rendering enhancement testing
4.1Beta version of 3D lighting and rendering enhancement tool
applied in production environment 4.2Beta version of 3D lighting
and rendering enhancement tool tested and evaluated 4.3The
recommended enhancement presented to technical director for
approval 4.43D lighting and rendering enhancement tools and
techniques finalised based on feedbacks 4.53D lighting and
rendering enhancement tool adopted in the 3D lighting and rendering
pipeline 5.Produce 3D lighting and rendering enhancement
documentation 5.13D lighting and rendering enhancement tools and
techniques documented for 13 CU Title CU Code CU DescriptorCU Work
ActivitiesPerformance Criteria team usage 5.23D lighting and
rendering enhancement proposal prepared and submitted5.33D lighting
and rendering enhancement proposal presented to superior
5.4Proposal content and format followed according to SOP, artistic
and technical requirements 5.3D Digital Cinematography
3DDigitalCinematographyisa setofworkactivitiestoensure
theaesthetic(visualappearance &appeal)ofthestoryinthe
animationproductionfollows according to production objective,
vision,message,moodand continuityaccordingtotechnical
requirementsandproduction requirements. Thepersonwhoiscompetentin
3Dcinematographyshallbeable toprepareanimation
cinematographyrequirements, analyse story structure, animation
1.Prepare animation cinematography requirements 1.1Storyboard and
script obtained from director 1.2Tools, equipment and material for
animation cinematography obtained1.3Cinematography references
obtained1.4File preferences determined which includes resolution,
aspect ratio, frame rate and codec 2.Analyse story
structure2.1Script interpreted to determine mise-en-scene which
comprise of mood, 14 CU Title CU Code CU DescriptorCU Work
ActivitiesPerformance Criteria shot/scenestaging,assess animation
shot/scene staging and present to superior for approval
TheoutcomeofthisCUisto provideandestablishasenseof
meaning,steeringthe understandingoftheaudiences perception and to
present a great senseofcinematography accordingtostorystructureand
technical requirements message, beat, punch line, climax and
continuity 2.2Directors feedback on mise-en-scene consulted from
time to time for approval 3.Identify animation shot/scene staging
3.1Master layout reference obtained from storage
location3.2Shots/scene determined for staging3.3Arrangement and set
up of scene elements executed 3.4Required improvement on animation
assets coordinated with relevant parties 3.5Elements on scene
properties referencing updated to determined storage location
according to production procedures 15 CU Title CU Code CU
DescriptorCU Work ActivitiesPerformance Criteria 4.Assess
animationshot/scene staging quality 4.1Review mise-en-scene with
directors for improvement/modification work 4.2Rectification work
executed according to requirements 5.Present animation shot/scene
tagging for approval 5.1Final cinematography output presented for
approval from director 16 CURRICULUM of COMPETENCY UNIT (CoCU) Sub
SectorCREATIVE MULTIMEDIA Job Area3D PRODUCTION (3D LIGHTING AND
RENDERING) NOSS Title3D LIGHTING AND RENDERING PRODUCTIONCompetency
Unit Title3D LIGHTING AND RENDERING PIPELINE DEVELOPMENT Learning
Outcomes The person who is competent in this CU shall be able to
manage asset, production, and quality control for 3D lighting and
rendering team to ensure efficient and systematic production
pipeline. Upon completion of this competency unit, trainees will be
able to: Determine pipeline management requirement Plan pipeline
resource Perform project synchronisation Develop 3D lighting and
rendering benchmark Execute quality control Perform asset control
Produce project report Competency Unit IDLevelFive (5)Training
Duration 460 Hours Credit Hours46 Work ActivitiesRelated
KnowledgeRelated Skills Attitude / Safety / Environment Training
Hours DeliveryMode Assessment Criteria 1.Determine pipeline
management requirement i.Types of pre- production material such as:
2D layout Colour script Concept art ii.Pre-production
materialexamination criteria such as: 20 hoursLecture, Group
Discussion, E-Learning,Case Study or Problem Based Learning (PBL)
i.Complete pre- production material analysed ii.Asset categorised
in accordance with its type 17 Work ActivitiesRelated
KnowledgeRelated Skills Attitude / Safety / Environment Training
Hours DeliveryMode Assessment Criteria MoodEnvironmentStyleiii.
Types of asset: 3D Model (character, architectural, background,
props) Texture image 3D scene iv. Project synchronisation elements
such as; Team coordination Development timeframe Equipmentv.Quality
control requirements such as; Production process Quality
Benchmarking Production techniques and method vi. Asset control
requirements such as; Asset control method iii. 3D lighting and
rendering engine differentiated in accordance with its
specifications iv. Elements of project synchronisation analysed
v.Quality control requirements defined vi. Asset control
requirements specified 18 Work ActivitiesRelated KnowledgeRelated
Skills Attitude / Safety / Environment Training Hours DeliveryMode
Assessment Criteria Asset type Naming convention Storage system
i.Receive pre-production work from art department ii.Examine 2D
layout, 3D scenes (assets), concept drawing (references) for
confirmation to 3D lighting and rendering
specificationsiii.Determine types of 3D lighting and rendering
engineiv.Determine project synchronisation v.Determine quality
control requirementsvi.Determine asset control
requirementsAttitude: i.Detail when examine pre-production work.
ii.Meticulous and knowledgeable in identifying types of 3D lighting
and rendering engine iii.Accuracy in determining project
synchronisation Safety/Environment: i.Adhere to ergonomic
requirements 60 hoursDemonstration, Simulation,Project, Scenario
Based Training (SBT), Coaching, Observation, Mentoring or Site
visit 2.Plan pipeline resource i.Staff capability and availability
ii.Time and schedule managementiii.Job schedule iv.Types of quality
control criteria for; 20 hoursLecture, Group Discussion,
E-Learning,Case Study or Problem Based i.Capability and
availability of staff listed out ii.Appropriate development time
frame definediii. Relevant job 19 Work ActivitiesRelated
KnowledgeRelated Skills Attitude / Safety / Environment Training
Hours DeliveryMode Assessment Criteria Artistic Functionality
Practicality v.File and folder managementsystem Learning
(PBL)distribution arrangement informed to staff iv. Criteria of
quality control listed out v.Systematic file and folder naming
convention created in accordance with companys SOP and production
requirements i.Determine personnel capability and availability
ii.Divide and distribute workiii.Determine and execute development
timelineiv.Manage files and folders naming convention v.Assign
files and folders naming convention Attitude: i.Detail in
identifying personnel capability and availability ii.Systematic
when divide and distribute work iii.Systematic when assign
filesnaming convention Safety/Environment: i.Adhere to ergonomic
requirements 30 hoursDemonstration, Simulation,Project, Scenario
Based Training (SBT), Coaching, Observation, Mentoring or Site
visit 3.Perform project synchronisation i.Production
planningii.Production meeting procedure iii.3D lighting and
rendering scheduling iv.Task list format 20 hoursLecture, Group
Discussion, E-Learning,Case Study or Problem i.Project planning
updates reported to Production Manager ii.Feedback from 20 Work
ActivitiesRelated KnowledgeRelated Skills Attitude / Safety /
Environment Training Hours DeliveryMode Assessment Criteria
v.Dailies formatBased Learning (PBL) compositor analysed
iii.Project schedule created in accordance with production pipeline
iv.Task list distributed to respective personnel i.Attend
production meeting and advise project planning updates to
Production Managerii.Receive feedback from compositor iii.Develop
project scheduleiv.Assign task list to respective personnel
Attitude: i.Accuracy and detail in developing project schedule
ii.Precise when assign task list to respective personnel
Safety/Environment i.Adhere to ergonomic requirements 30
hoursDemonstration, Simulation,Project, Scenario Based Training
(SBT), Coaching, Observation, Mentoring or Site visit 4.Develop 3D
lighting and rendering benchmark i.3D lighting and rendering
benchmark requirements such as: Types of rendering (realistic,
non-photorealistic) Types of render engineOutput (file format, ie :
jpeg, png, mov, tga, avi) Aspect ratio 30 hoursLecture, Group
Discussion, E-Learning,Case Study or Problem Based Learning (PBL)
i.3D lighting and rendering benchmark requirements explained
ii.Benchmark references analysed in accordance with benchmark
requirements 21 Work ActivitiesRelated KnowledgeRelated Skills
Attitude / Safety / Environment Training Hours DeliveryMode
Assessment Criteria Resolution Still image or sequence ii.Benchmark
references such as: 2D layout Concept artColour script Still images
VideoMoviesiii.3D lighting and rendering benchmark approval
procedure iv.3D lighting and rendering benchmark presentation
iii.3D lighting and rendering benchmark presented and confirmed
i.Study 3D lighting and rendering benchmark requirementsii.Gather
benchmark referencesiii.Update benchmark references
documentiv.Produce and approve 3D lighting and rendering
benchmarkv.Present 3D lighting and rendering Attitude: i.Detail in
studying benchmark requirements ii.Meticulous in producing and
approving benchmark iii.Precise when presenting benchmark to 90
hoursDemonstration, Simulation,Project, Scenario Based Training
(SBT), Coaching, Observation, Mentoring or Site visit 22 Work
ActivitiesRelated KnowledgeRelated Skills Attitude / Safety /
Environment Training Hours DeliveryMode Assessment Criteria
benchmark to superior superior Safety/Environment i.Adhere to
ergonomic requirements 5.Execute quality control i.Development
steps, method and executionii.Artistic elements examination
including: Mood Style and continuity iii.Legal issues such as:
Copyright Intellectual Properties (IP) Piracyiv.Lighting
Examination including; Light placementShadow
samplingIntensityv.Render setting Examination including; Noise
level Anti-aliasing Sampling (such as: ray trace, occlusion) 30
hoursLecture, Group Discussion, E-Learning,Case Study or Problem
Based Learning (PBL) i.Quality control criteria listed out
ii.Development steps, method and execution observed in accordance
with quality control criteria iii. 3D lighting and rendering output
scrutinisediv. Problem and issues analysed v.Quality control
feedback reported 23 Work ActivitiesRelated KnowledgeRelated Skills
Attitude / Safety / Environment Training Hours DeliveryMode
Assessment Criteria vi.Problems and issues recording procedure
vii.Quality controlfeedback i.Monitor development steps, method and
executionii.Check for any inclusion of illegal elementsiii.Examine
3D lighting and rendering outputiv.Record and address problems and
issues v.Provide quality control feedback Attitude: i.Meticulous in
monitor development steps, method and execution ii.Detail in
examine 3D lighting and rendering outputiii.Systematic and thorough
in recording and addressingproblems and issues Safety/Environment
i.Adhere to ergonomic requirements 50 hoursDemonstration,
Simulation,Project, Scenario Based Training (SBT), Coaching,
Observation, Mentoring or Site visit 24 Work ActivitiesRelated
KnowledgeRelated Skills Attitude / Safety / Environment Training
Hours DeliveryMode Assessment Criteria 6.Perform asset control
i.Asset version control ii.Asset management system Local storage
filing system Network storage system Backup system 20 hoursLecture,
Group Discussion, E-Learning,Case Study or Problem Based Learning
(PBL) i.Usage of file naming convention confirmed ii.Usage of
correct storage and management system confirmed iii. Issues
relating to naming and storage management handled
i.Ensure usage of file naming convention ii.Ensure usage of
correct storage and management systemiii.Inform and address issues
relating to naming and storage management Attitude: i.Accuracy when
checking usage of file naming convention and management system
ii.Capable and detail when addressing issues relating naming and
storage management Safety/Environment i.Adhere to ergonomic
requirements 30 hoursDemonstration, Simulation,Project, Scenario
Based Training (SBT), Coaching, Observation, Mentoring or Site
visit 25 Work ActivitiesRelated KnowledgeRelated Skills Attitude /
Safety / Environment Training Hours DeliveryMode Assessment
Criteria 7.Produce project report i.Task list specifications
ii.Task list collection procedure iii.Completed job backup
procedure iv.Report writingskills v.Project report format 10
hoursLecture, Group Discussion, E-Learning,Case Study or Problem
Based Learning (PBL) i.Task list obtained and analysed ii.Completed
job stored in accordance with back up procedure iii. Project report
submitted to superior i.Collect and analyse task listii.Compile and
send completed job for backup iii.Prepare project report Attitude:
i.Detail when collecting and analysing task list ii.Systematically
when compiling completed job iv.Meticulous in producing report 20
hoursDemonstration, Simulation,Project, Scenario Based Training
(SBT), Coaching, Observation, Mentoring or Site visit 26
Employability Skills Core AbilitiesSocial Skills 333 NOT APPLICABLE
1.Communication skills 2.Conceptual skills 3.Interpersonal skills
4.Multitasking and prioritizing 5.Self-discipline 6.Teamwork
7.Leadership skills 8.Learning skills Tools, Equipment and
Materials (TEM) ITEMSRATIO (TEM: Trainees) 1.Work Station with
office administration software 2.Printer3.Stationery4.Staff
feedback form 5.Staff Appraisal Form/ Job evaluation Form6.Sample
of task list7.Sample of production schedule 1:1 As required 1:1 1:1
As required As required As required 27 REFERENCES 1.Ablan, D.
(2003). Digital cinematography & directing. New Riders Pub.
ISBN 978-0-735-71258-42.Birn, J. (2006). Digital lighting and
rendering (2nd ed.). New Riders. ISBN 978-0-321-31631-83.Boughen,
N. (2004). LightWave 3D 8 Lighting. Wordware Publishing Inc. ISBN
978-1-556-22094-4 4.Brooker, D (2006). Essential CG lighting
techniques with 3ds Max. Focal Press. ISBN 978-0-240-52022-3
5.Gardner, G. (2002). Computer graphics and animation. GGC
Publishing. ISBN 0-966-10756-X6.Lanier, L. (2008). Advanced Maya
texturing and lighting. Sybex Inc. ISBN 978-0-470-29273-0
7.Mechtley, A., Trowbridge, R. (2011). Maya Python for games and
film. CRC Press. ISBN 978-0-123-78578-7 8.OConnor, J. (2010).
Mastering Mental Ray. Rendering techniques for 3D and CAD
Professionals. Wiley Publishing Inc. ISBN
978-0-470-56385-49.Parramons Editorial Team (2004). Light and
Color, Barrons. ISBN 0-764-15704-310.Powell, A. W. (2010). Blender
2.5 lighting and rendering. Packt Publishing. ISBN
978-1-847-19988-111.3dsMaxHowTos, Autodesk 3ds Max learning
channel: Lighting & rendering.
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