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360 0 VIDEO (VIRTUAL REALITY) Presented by: Yatin Somvanshi Apurva Surve Sani Thakur Vrushali Tamboli Tushar Thakur Prachi Ubhare
20

360 degree video

Jan 08, 2017

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Engineering

Yatin Somvanshi
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3600 VIDEO(VIRTUAL REALITY)

Presented by:Yatin Somvanshi

Apurva SurveSani Thakur

Vrushali TamboliTushar ThakurPrachi Ubhare

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Outline

■Introduction■What is the Technology■Devices used■Applications■Advantages and Disadvantages■Conclusion

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Introduction

■What is video?

■What are different types of videos?

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■ Videos are continuous playing of pictures one after the other■ Human eyes see those pictures as a video if they have 12 fps

■ Earlier the animations were used having 12 fps■ Now a days the videos are 26 or 30 fps■ The slow motion videos can be up to 1000 fps

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Types of Videos

■Animation■2D■3D■Immersive Video

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■ 2D videos are captured using single camera having only single directional view.

■ 3D videos are also single directional but are captured using two cameras set at same direction. Depth of the objects can be viewed in the 3D videos.

■ Immersive video provides the viewer a 360 degree view of the scenes.

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Virtual Reality

■ What does it mean?

■ Can it be used in day-to-day life?

■ How Does it work?

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■ Experiencing a virtual world in real environment.

■ Converting the real objects virtually.

■ Enhancing the graphical user interface

■ Providing a better communication of user with the interface or system

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Devices used:

■ Omnidirectional Camera

■ Multidirectional Camera

■ VR Headsets or pointing devices

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OmniDirectional Camera

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■ An omnidirectional camera (from omni, meaning all) is a camera with a 360- degree field of view in the horizontal plane, or with a visual field that covers a hemisphere or (approximately) the entire sphere.

■ Most commercial cameras can be described as pinhole cameras, which are modeled by a perspective projection.

■ Dioptric cameras use a combination of shaped lenses (e.g., fisheye lenses; see figure 1a) and can reach a field of view even bigger than 180 degrees (i.e., slightly more than a hemisphere).

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Multidirectional Camera

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■The bublcam is a 360º camera and software technology that shares everything around you through spherical photos and videos.

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Devices used to view the VR

■ VR Headsets

■ Gyroscope enabled devices

■ 360 degree projector

■ 360 degree curved displays

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Applications■ Military

■ Medical Science

■ Simulators

■ Sports

■ Entertainmentand many more…

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Advantages■ It can be used in medical studies to enable students to know the human body structure.■ It can be used in scientific research laboratories so that scientist can easily research on

a specific topic.■ It can be used in entertainment like in games and movies to make the gaming

experience more real and to allow individual to experience adventures under extreme conditions.

■ It can be used in driving schools as it give a real look of roads and traffic.■ It can be used in military training for the soldiers to get familiar with different areas in

the battlefield.■ Can be used in hospitals to provide training to doctors■ Used in military to provide war and battle situations■ It is the technology of the future and is constantly growing■ Its uses have given the gaming industry a new light■ Virtual reality is now being integrated everywhere

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Disadvantages

■ It consists of complex technology.■ In virtual reality environment we cant move by our own like in the real world.■ Virtual Reality equipments is very pricey.■ The new technology can not be used by everyone.■ It is limited to people who have good eyesight (in some systems glasses are

not allowed).■ Virtual reality technology has been associated with weight gain because

people do not leave their house.■ Only large companies have access to current technology.■ More or constant use of this tech can create hallucinations and mental

disorders.

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Conclusion

■ Visualization of complicated, large data is helpful for understanding and analysis.

■ VR offers us a new way to interact with computer.

■ VR enables us to experience the virtual world that is impossible in real world.

■ VR is changing our life, eventually VR will increasingly become a part of our life.

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Thank You