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35XT008 XTRO RetroTech

Apr 14, 2018

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    1

    INTRODUCTION

    Dear Readers,

    This is a special edition oModern Mercenary. In the past, we have provided updates when new military units have become

    available. Though most o these ride the cutting edge, we have seen budget machines in the past, such as the Po and Watchman.

    This seasons volume takes things ur ther, to the realm o RetroTech. Originally a term or primitive-style BattleMechs built in

    IndustrialMech acilities, RetroTech now encompasses any military design that is manuactured to or based on twenty-th centurydesign standards. In addition, RetroTech may also include Industrial designs purpose-built or combat (as opposed to atermarket

    jury-rigs).

    With the destruction that has encompassed the Inner Sphere in the past decade and a hal, many militaries are desperate or

    any designs they can get their hands on, even RetroTech machines that would normally below the standards o todays major armed

    orces. We bring you a sampling o these designs rom across the Sphere. Some are primitive models reborn in the modern age;

    others are venerable chasses with modern tweaks. While many o these designs pale in comparison to cutting-edge tech that has

    prolierated the modern battleeld, RetroTech designs can augment an existing orce well, and are viable candidates or resource

    strapped militias and household guards. Despite what some pilots and crews may say, RetroTech is still better than the alternative

    o nothing.

    Thank you or your patronage,

    Senior Editor Sean Tarkinton, Modern Mercenary Magazine, Galatean Press, 11 February 3081

    #2674238)

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    2

    INTRODUCTION

    HOW TO USE THIS BOOK

    The Mechs, combat vehicles, an d ghters described in Experimental Technical Readout: RetroTech provide players with a sampling o the

    less-expensive (and less eective) primitive (RetroTech) designs that have arisen in due to the widespread damage to the Inner Spheres military-

    industrial complex. The designs eatured in this book reect production-level units, some o which are available on the open market, while others

    supply specic military orces.

    The rules or using Mechs, vehicles and ghters in BattleTech gameplay can be ound in Total Warare, while the rules or their construction c an

    be ound in TechManual. However, the unusual nature o these designs also draws upon the Experimental-level rules presented in Tactical Operations

    and Primitive-level rules presented in Jihad Secrets: The Blake Documents. Thus, none o the units eatured in this volume are considered tournament

    legal, and their use in introductory games is discouraged.

    CREDITS

    Project Development

    Herbert A. Beas II

    Development Assistance

    Randall N. Bills

    BattleTech Line Developer

    Herbert A. Beas II

    Assistant Line Developer

    Ben H. Rome

    Primary Writing

    Ken Horner

    Art Direction

    Brent Evans

    Production Sta

    Cover Design and Layout

    Ray Arrastia

    IllustrationsDoug ChaeeDavid R. DeitrichBrent EvansChris LewisDuane LooseMike NielsonBrian SnoddyFranz Vohwinkel

    Record Sheets Ray Arrastia

    Joel Bancrot-ConnorsBV Smasha! Sebastian BrocksChristopher Chunga SmithTechno Wizard Jason Tighe

    BattleTech Logo DesignShane Hartley, Steve Walker

    and Matt Heerdt

    Factchecking/Playtesting : Joel Bancrot-

    Connors, Roland ColBosch Boshnack, Joshua

    NCKestrel Franklin, William Mad CapellanGauthier,

    Keith Xotl Hann, Johannes jymset Heidler, Daniel

    DarkISIIsberner, Chris Alexander Knight Marti, Luke

    JellicoRobertson, Chris Chunga Smith, Peter Smith,

    Chris Wheeler, Patrick Wynne.

    Special Thanks: To Herb or putting up with

    my ideas, my local Chicago crew or giving me the

    opportunity to perpetually learn new things about

    BattleTech and Sheng Chen or his linguistic skills.

    JIHAD ERA2011 The Topps Company, Inc. All Rights

    Reserved. Experimental Technical Readout:

    RetroTech, Classic BattleTech, BattleTech,

    BattleMech, Mech and the Topps logo are

    registered trademarks and/or trademarks

    of The Topps Company, Inc., in the United

    States and/or other countries. Catalyst Game

    Labs and the Catalyst Game Labs logo are

    trademarks of InMediaRes Productions, LLC.

    CAT35XT008

    Under License From

    #2674238)

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    PTN-2 PaTRON MIlITIaMeCh

    3

    tribution Summation: Advanced Upgrade

    ducer/Site: Graham-Davis Enterprises, Tamarind

    ad Designer: Adam Odessa

    ject Start Date: 3076

    n-Primitive Equipment Analysis:

    Light Machine Guns

    Rocket Launchers

    verview

    The thought o a Patron LoaderMech charging into combat is

    ost laughable. Outside o a desperate reloading actions during

    Age o War, the slow, unarmed, and under-armored Patron is

    nerally seen as an irrelevant support Mech by todays standards,ere convenience or technicians. Opponents o Tamarind militia

    nd the new Patron to be problematic, however. Though its

    ed is unchanged, this is not an issue or a Mech designed to

    nter and support conventional inantry. At only teen tons,

    Patrons strategic movement can be much easier than larger

    ts. The Patrons our light machine guns give it some reach to

    r into most conventional troops, but i the enemy inantry has

    ng enough reach, the Patron should still be cautious because

    armor hasnt been improved. Indeed, the most signicant task

    the militia Patron is carrying its ve ten-rocket launcher salvos

    o the ray. With these, the Patrons supporting inantry can

    n a ghting chance against more heavily armored opponents,

    h as battle armored troops and light vehicles. A lucky strike

    these same rockets can even become a deterrent, scattering

    ventional troops beore they even come into eective range

    massed re.

    The rst sales o the Patron MilitiaMech went to Tamarind

    tia orces, but manuacturer Graham-Davis Enterprises quickly

    ered the design to anyone who can aord it. GDE expects this

    w ret to dramatically increase the tepid sales that ollowed the

    erable Patron in the past. Despite the armaments, however,cs say that it seems unlikely that customers will suddenly ock

    he ragile Patron so quickly.

    Type: Patron

    Technology Base: Inner Sphere

    Tonnage: 15

    Battle Value: 143

    Equipment Mass

    Internal Structure: 3

    Engine: 30 Fuel Cell 1.5

    Walking MP: 2

    Running MP: 3

    Jumping MP: 0

    Heat Sinks: 1 0

    Gyro: 1Cockpit: 3

    Armor Factor (BAR 5): 24 1

    Internal Armor

    Structure Value

    Head 3 3

    Center Torso 5 3

    Center Torso (rear) 2

    R/L Torso 4 2

    R/L Torso (rear) 2

    R/L Arm 2 2

    R/L Leg 3 2

    Weapons and Ammo Location Critical Tonnage

    2 Light Machine Guns RA 2 1

    5 Rocket Launcher 10 RT 5 2.5

    Mounted Searchlight LT 1 .5

    2 Light Machine Guns LA 2 1

    Ammo (Light MG) 100 LA 1 .5

    Notes: Features Advanced Fire Control.

    #2674238)

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    PFF-2 PaThFINDeR

    4

    tribution Summation: General Production

    ducer/Site: Zettle Metals Inc, Rahne

    ad Designer: Bobby Louella

    ject Start Date: 3075

    n-Primitive Equipment Analysis:

    ER Medium Laser

    Beagle Active Probe

    verview

    Both ends o the Lyran Alliance deense industry are expanding.

    hundreds o millions o kroner, a Hauptmann can be purchased

    h state-o-the-art weapons, including Lyran-built equivalents o Clan

    ocannonsbut or just a ew million, one can obtain a much morenomical Pathfnder instead . While the hyper-advanced Hauptmann

    es so ar total one order, dozens o Pathfnders have ound themselves

    duced in the past ew years at Zettle Metals.

    At irst glance, the Mech is less than impressive, generally

    perormed by a century-old Locustor Stinger. Looking into the basis

    the design provides a better showing or the Pathfnder. Though built

    esser standards, this machine is able to keep up with almost any Lyran

    mation larger than a lance, and it carries a very modern ER medium

    er or punch, allowing it to hit arther than most vintage designs. But

    heart o this Mech isnt its weaponry, but the active probe that enables

    Pathfnderto locate enemy units and reveal their locations to its more

    werul lancemates. Many o the Pathfnders parts are low-spec, but th e

    be is Nashan Diversieds newest combat-ready Beagle series. Not only

    viding combat detection, the Beagle can also quickly scan terrain, and

    mbine its data with scans rom other probes (even models rom diferent

    nuacturers) to build a detailed topographical map.Pathfndersales have

    en brisk, especially to smaller military units wishing to supplement their

    mbat units with a greater number o inexpensive scouts. Only orces and

    ncies who are wanted by Lyran authorities or those outlawed by the

    BC seem to be orbidden to purchase the Pathfnder. Still, the LAAF is

    rently the primary buyer or the design, outtting many o their militiaces with the design.

    There has been talk at Zettle o producing a version that replaces the

    er with target acquisitioning gear. This would make the Pathfndereven

    re o a team player than it already is, but leaves it with no oensive

    power o its own. Due to the backlog o orders at Zettle, however, this

    ant would be unlikely to surace until the next decade at the earliest.

    Type: Pathfnder

    Technology Base: Inner Sphere (Primitive)

    Tonnage: 25

    Battle Value: 452

    Equipment Mass

    Internal Structure: 2.5

    Engine: 180 Primitive 7

    Walking MP: 6

    Running MP: 9

    Jumping MP: 0

    Heat Sinks: 10 0

    Gyro: 2

    Cockpit (Primitive): 5Armor Factor (Primitive): 64 6

    Internal Armor

    Structure Value

    Head 3 8

    Center Torso 7 7

    Center Torso (rear) 3

    R/L Torso 6 7

    R/L Torso (rear) 2

    R/L Arm 4 6

    R/L Leg 5 8

    Weapons and Ammo Location Critical Tonnage

    ER Medium Laser RA 1 1

    Beagle Active Probe CT 2 1.5

    #2674238)

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    CN9-h CeNTURION

    5

    tribution Summation: Limited Production

    ducer/Site: Marian Arms/Alphard Trading Company, Alphard

    ad Designer: Franz Zimmerman

    ject Start Date: 3077

    n-Primitive Equipment Analysis:

    LB 10-X Autocannon

    Rocket Launchers

    verview

    Building a Mech production acility is no mean eat, even or

    uccessor State that has damaged acilities to start with. For the

    rian Hegemony, the development o Marian Arms have been

    e o the greatest challenges that nation has aced. At rst onlyable o retting existing chasses, now these Mech acilities

    e debuted their rst complete manuacture, a local variation on

    Centurion. While the choice may seem at rst to be a nod to t he

    gemonys neo-Roman style, the act remains that the venerable

    turion is a solid Mech, more than capable in its own right.

    The Marian version, dubbed the CN9-H, is built to primitive

    ndards, likely due to limits on Marian Arms chassis construction

    ability at this time. While this makes it more ragile than the

    st ancient Centurions in the Inner Sphere today, most Periphery

    ndits wont likely stick around to gure that out. Armed with

    LB 10-X autocannonlikely imported rom the League or

    ancethis Mech has power and range. Its traditional missile

    ncher is gone, replaced by nearly a hal dozen ten-tube rocket

    nchers. Combined with the speed o a 9-A model, this weapons

    d gives the Marian version similar capabilities, but in a real ght,

    pretender will soon be exposed by its lack o armor. While

    ually similar to Succession Wars standards, the poor quality

    terial protecting this machine puts up only hal the ght o

    mal armor. This can easily intimidate resource-wary pirates

    er to minimize their own damage, but a serious invader acing

    e o these Centurions will nd it a glass cannon. On the plus side,orts rom technicians indicate that the primitive components

    not require much more maintenance than standard parts today,

    repairs may take longer anyway, given the present rarity o

    dy parts.

    Purchasing one o these machines seems unlikely or the near

    ure; the Caesars Legions need to rebuild just as bad as almost

    other armed orce in the k nown universe, and so Marian Arms

    ot selling CN9-Hs on the open market.

    Type: Centurion

    Technology Base: Inner Sphere (Primitive)

    Tonnage: 50

    Battle Value: 848

    Equipment Mass

    Internal Structure: 5

    Engine: 240 Primitive 11.5

    Walking MP: 4

    Running MP: 6

    Jumping MP: 0

    Heat Sinks: 10 0

    Gyro: 3Cockpit (Primitive): 5

    Armor Factor (Primitive): 96 9

    Internal Armor

    Structure Value

    Head 3 8

    Center Torso 16 15

    Center Torso (rear) 5

    R/L Torso 12 10

    R/L Torso (rear) 4

    R/L Arm 8 10

    R/L Leg 12 10

    Weapons and Ammo Location Critical Tonnage

    LB 10-X AC RA 6 11

    Ammo (LB-X) 20 RA 2 2

    Medium Laser CT 1 1

    5 Rocket Launcher 10 LT 5 2.5

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    Nh-1B ROOk-X

    6

    tribution Summation: Advanced Upgrade

    ducer/Site: New Hessen WorkMechs, New Hessen

    ad Designer: Arica Vashti

    ject Start Date: 3077

    n-Primitive Equipment Analysis:

    ER PPC

    PPC Capacitor

    ER Medium Laser

    ER Small Laser

    verview

    New Hessens original RetroTech design, the NH-1 Rook, ound its way

    o the open market airly quickly during the Jihad, a success that soon ledhe development o the modernized NH-2 and NH-3X series. However,

    esponse to requests rom past customers, New Hessen WorkMechs

    prisingly unveiled a new atermarket upgrade available only to the

    ginal NH-1 primitive model, the so-named NH-1B Rook-Xpackage.

    Giving the Mech a ormidable oensive punch to rival that o the

    -2, the NH-1B carries an extended-range PPC and our medium lasers

    o which are extended range types. Even the rear acing small lasers

    upgraded in this ret, and two more heat sinks have been added to

    p with the load. But the biggest shock is the addition o a capacitor or

    particle cannon. While using the capacitor pushes the Rook-Xs heat

    velope, a solid hit rom this weapon can destroy cockpits on even the

    st heavily armored Mechs in a single shot. Like many BattleMechs,

    Rook-Xsuers rom heat issues, and plasma weapons or inernos can

    ckly take this design out o a ght. But while a lot o ocus is on the

    ticle cannon and capacitor, the lasers can make or a heavier, i less

    centrated, barrage that will not tax the sinks too much. The two types

    orward lasers provide a slightly odd set o range brackets that pilots

    need some time to get used to, but competent pilots can master these

    rks in short order.

    Given the NH-1s sales history, most o the NH-1B upgrades have gone

    militia orces now stationed throughout the ormer Blake Protectorate,ecially those on or near New Hessen. The rets have already seen action

    inst the Capellan Conederation. Though neither exceptionally ragile

    overly durable, their increased repower made it hard or the Capellans

    gnore them.

    Type: Rook-X

    Technology Base: Inner Sphere (Experimental)

    Tonnage: 55

    Battle Value: 1,187

    Equipment Mass

    Internal Structure: 5.5

    Engine: 200 Primitive 8. 5

    Walking MP: 3

    Running MP: 5

    Jumping MP: 0

    Heat Sinks: 16 6

    Gyro: 2Cockpit (Primitive): 5

    Armor Factor (Primitive): 160 15

    Internal Armor

    Structure Value

    Head 3 9

    Center Torso 18 22

    Center Torso (rear) 7

    R/L Torso 13 20

    R/L Torso (rear) 6

    R/L Arm 9 17

    R/L Rear Legs 13 18

    Weapons and Ammo Location Critical Tonnage

    ER Medium Laser RA 1 1

    ER PPC RT 3 7

    PPC Capacitor RT 1 1

    Medium Laser RT 1 1

    ER Small Laser RT(R) 1 .5

    Medium Laser LT 1 1

    ER Small Laser LT(R) 1 .5

    ER Medium Laser LA 1 1

    #2674238)

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    hWk-3F haWkWOlF

    7

    tribution Summation: General Production

    ducer/Site: Hope Industrial Works, Randis IV

    ad Designer: Brother Toccera

    ject Start Date: 3076

    n-Primitive Equipment Analysis:

    MML 5 Rack

    CASE

    verview

    Though some see them as a subversive cabal looking to

    pand their sphere o inuence, the Brotherhood o Randis

    es not have the resources that the larger military powers have.

    atever their reasons or policing nearby systems, they docollect any taxes or the deeddonations, perhaps, but not

    es. In order to support both their orces and their activities, the

    therhood has used their resources to build RetroMechs or

    ir own use and sale to raise capital to continue their operations.

    eir RetroTech Firebeesand Dervishes have been successul and

    emboldened group has decided to produce their own design.

    HawkWol, named or a canine predator adapted to Randis IV,

    esigned to supplement the Brotherhood in battle.

    Even with almost a quarter o its mass devoted to armor,

    primitive HawkWolonly has average protection or an assau lt

    ch. The armament is little to be eared individually, a pair o

    een-tube LRM launchers and dual ve-tube multi-missile

    nchers. When added to the Brotherhoods powerul orces,

    two score missiles launched by a HawkWol can provide

    stantial re support. Typically younger warriorssquires in

    Brotherhoods hierarchypilot these machines, splitting the

    o tons o MML ammo between long range and short range

    siles. In battle, these warriors will generally engage at 300 to

    meters, and pull back i advanced upon, using the SRM rounds

    a deterrent against pursuers. Once the LRM ammunition is

    pleted, the HawkWolwill generally retire rom battle.Ater successul eld trials, the HawkWol has been made

    ilable or sale in limited quantities to those governments and

    rcenary orces that are on good terms with the Brotherhood.

    the price, this Mech provides a nice long-range punch and is a

    od buy or garrison units.

    Type: HawkWol

    Technology Base: Inner Sphere (Experimental)

    Tonnage: 80

    Battle Value: 1,349

    Equipment MassInternal Structure: 8

    Engine: 290 Primitive 17.5

    Walking MP: 3

    Running MP: 5

    Jumping MP: 0

    Heat Sinks: 13 3

    Gyro: 3

    Cockpit (Primitive): 5

    Armor Factor (Primitive): 192 18

    Internal Armor

    Structure Value

    Head 3 9

    Center Torso 25 35

    Center Torso (rear) 6

    R/L Torso 17 25

    R/L Torso (rear) 6

    R/L Arm 13 20

    R/L Leg 17 20

    Weapons and Ammo Location Critical Tonnage

    LRM 15 RA 3 7MML 5 RT 3 3

    Ammo (MML) 48/40 RT 2 2

    Ammo (LRM) 24 RT 3 3

    CASE RT 1 .5

    MML 5 LT 3 3

    LRM 15 LA 3 7

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    hUMMINg BIRD

    8

    tribution Summation: General Production

    ducer/Site: Bermuda Combat Systems, Booker

    ad Designer: Venita Summer

    ject Start Date: 3074

    n-Primitive Equipment Analysis:

    Bloodhound Probe

    verview

    For the most part, the Humming Bird is unremarkable in the grand

    eme. Dozens o dierent search and rescue VTOLsincluding combat

    sionsare available today, rom multitudes o manuacturers. What

    arates this vintage style combat VTOL rom most others is its advanced

    ve probe. The Bloodhound active probe provides the Humming Birdh sensor capabilities that rival even todays best line military units.

    while an invaluable tool or locating lost vehicles or individuals, the

    odhounds cutting-edge nature makes it more expensive than most

    sdictions would care to spend.

    To compensate, Bermuda Combat Systems used older construction

    hniques and components to make the Humming Birds rame, engines,

    d armor less expensive than similar combat helicopters, while still giving

    reasonable chance to handle intermittent contact with hostile elements.ming at the police and paramilitary markets, Bermuda has not sought

    outt these VTOLs with weapons at this time, but this could change

    he uture i Humming Bird sales take o in the militia sector. As it is,

    Humming Birds lit hoist and spotlight are designed or easy removal

    pite the armored protection, making room or potential weapon rets.

    Humming Birds sales have been brisk throughout the Periphery as

    l as amongst the mercenary community. The Magistracy has been

    biggest buyer so ar, ordering most o the initial run. These Canopian

    mming Birds have been employed both as scouts on border worlds, and

    escue vehicles in major cities.

    Type: Humming Bird

    Tech Base: Inner Sphere (Experimental)

    Chassis Type: VTOL (Medium)

    Mass: 30 tons

    Battle Value: 129

    Equipment Rating: E/X-X-F/F

    Equipment Mass

    Chassis: 7.5

    Engine/Controls: Electric (Fuel Cell) 9.5

    Cruise MP: 11

    Flank MP: 17

    Heat Sinks: 0 0

    Fuel: 2,456 km 3.5

    Armor Factor (BAR 5): 31 1

    Internal Armor

    Structure Value

    Front 3 9

    R/L Side 3 8/8

    Rear 3 4

    Rotor 3 2

    Weapons and Ammo Location Mass

    None

    Crew: 2 (2 enlisted/non-rated)

    Cargo:

    2.5 tons 2 Doors (Right/Let)

    Notes: Features Tech Level D Chassis, Engine/Controls and Armo

    (3 tons, Right), Bloodhound Active Probe (2 tons), mounted

    (.5 tons, Front).

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    hW1 hWaCha

    9

    tribution Summation: General Production

    ducer/Site: Hellespont Mech Works, Betelgeuse

    ad Designer: Veronique Cinda

    ject Start Date: 3078

    n-Primitive Equipment Analysis:

    Medium Range Missiles

    verview

    The destruction o the Jihad did not spare the Capellan Conederation.

    h their armed orces savaged, the Strategios put out a call or any

    nuacturers to replenish their equipment as quickly as possible. With

    lespont Mech Works battered to just one operational actory on Sian,

    y too were rebuilding. Upon reopening their UrbanMech productions on Betelgeuse, Hellespont ound they had extraneous acilities on

    , and could re-purpose them or additional non-Mech products. In an

    ort to accent their rebooted UrbanMech lines, the company thus chose to

    er another urban combat vehicle built or economical deploymentan

    dated SRM carrier, as it were.

    With a chassis, engine, and armor manuactured to primitive

    ndards, the Hwacha is not terribly ast, and is lucky to break sixty ve

    meters per hour on pavement, but that speed is ideal or most urban-

    ense needs. The armor is light, designed mainly to absorb shots rom

    aller combat vehicles and inantry, but its armament o sixty medium

    ge missile tubes makes it possible or this vehicle to cripple most tanks

    single salvo. Six tons o ammunition allows the Hwacha to lob up to

    o dozen ull salvos in battle.

    Yet or all the vehicles aws, perhaps the biggest proved to be its

    me. Hellespont used a native Betelgeuse rm or its marketing eorts.

    re amiliar with advertising in English, that rm chose a name with

    ean origins, rather than the Mandarin that has become ubiquitous under

    Sheng. The name is still ttingreerring to an ancient weapon that

    d scores o steel-tipped rocketsbut to some o the Conederations

    re zealous ofcers, it somehow mocks the states rebirth, and sales to

    CCAF have been tepid. As a result, Hellespont has sought permissionm the Conederation to pursue outside buyers or the Hwacha. Though

    provals were hard to come by, the vehicle has recently appeared in some

    mbers among the deensive orces o the Duchy o Andurien and the

    gistracy o Canopus.

    Type: Hwacha

    Tech Base: Inner Sphere (Advanced)

    Chassis Type: Wheeled (Medium)

    Mass: 50 tons

    Battle Value: 570

    Equipment Rating: D/X-X-D/E

    Equipment Mass

    Chassis: 9

    Engine/Controls: Electric (Fuel Cell) 6

    Cruise MP: 3

    Flank MP: 5

    Heat Sinks: 0 0Fuel: 1,111 km 1

    Turret: 1.5

    Armor Factor (BAR 6): 62 3

    Internal Armor

    Structure Value

    Front 5 15

    R/L Side 5 12/12

    Rear 5 10

    Turret 5 13

    Weapons and Ammo Location Mass

    3 MRM 20 Turret 21

    Ammo (MRM) 72 Body 6

    Advanced Fire Control Body 2.5

    Crew: 14 (3 Ofcers, 2 enlisted non-rated, 9 gunners)

    Notes: Features Tech Level C Chassis, Engine/Controls and Armo

    #2674238)

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    BaROUChe

    10

    tribution Summation: General Production

    ducer/Site: Peloran Motors, Marlette

    ad Designer: Dulce Magdalen

    ject Start Date: 3078

    n-Primitive Equipment Analysis:

    None

    verview

    Gone are the luxuries o large armies with complex logistics and units

    gned to guard the supply convoys. For a relatively sae garrison, a ew

    Cs, a handul o troops and a bunch o atbed trucks are the best most

    ts will get and it will do the job. But when the ghting is constant and

    ront lines are moving, something a little more durable and reliable isded. Peloran Motors o Marlette thinks they have a solution.

    Built to modern standards, the Barouche is not RetroTech per se, but

    also not built to military specs, and so qualies as an armed support

    icle instead. Moving at close to 120 kph, this super-heavy hovercrat

    get between depots and camps quickly, and is armored well enough

    shake o a ew missile strikes and the odd pulse laser (though any

    mpetent crew will steer well clear o enemy orces and let their speed

    tect them). A turreted ve-tube long range missile rack helps deter

    emies who would take a chance on closing with this vehicle and

    be particularly handy against other hovercrat. Dual light machine

    ns provide extra anti-personnel capability with some reach. But most

    portant, o course, is the over twenty-our tons o cargo space that

    ble this hovercrat to carry out its primary mission o errying supplies

    nd rom the lines.

    Named ater an ancient French carriage, the Barouche has been well

    eived among larger ghting orces, and has been sold not only in its

    ive Federated Suns and the nearby Terran Protectorate, but also in the

    an Alliance and Draconis Combine. In addition, some mercenary units

    e been purchasing Barouches to supplement their own support assets,

    d there have even been inquiries rom Clan Diamond Shark (likely with

    ent to resell them to their ellow Clans). The biggest knock on the designbeen the use o a usion engine. While largely reeing the Barouche

    m uel constraints, it does make it an expensive design, an unaordable

    ury or very small units.

    Type: Barouche Military Transport

    Tech Base: Inner Sphere (Tournament Legal)

    Chassis Type: Hover (Large)

    Mass: 80 tons

    Battle Value: 424

    Equipment Rating: E/X-X-D/E

    Equipment MassChassis: 20.5

    Engine/Controls: Fusion 25.5

    Cruising MP: 7

    Flank MP: 11

    Heat Sinks: 0 0

    Fuel: 0

    Turret: .5

    Armor Factor (BAR 8): 84 4

    Internal Armor

    Structure Value

    Front 8 15

    Front R/L Side 8 10/10

    Rear R/L Side 8 10/10

    Rear 8 12

    Turret 8 16

    Weapons and Ammo Location Mass

    LRM 5 Turret 2

    Ammo (LRM) 24 Body 1

    2 Light Machine Guns Turret 1

    Ammo (Light MG) 100 Body .5

    Advanced Fire Control Body .5

    Crew: 8 (2 ofcers, 3 enlisted/non-rated, 3 gunners)Cargo:

    24.5 tons 1 Door (Rear)

    #2674238)

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    NIke

    11

    tribution Summation: General Production

    ducer/Site: New Samarkand Metals o Xinyang, Xinyang

    ad Designer: Renna Palmira

    ject Start Date: 3079

    n-Primitive Equipment Analysis:

    LB 5-X Autocannon

    Light Autocannon/2

    verview

    The Partisan has a long history o protecting its orces rom air attacks.

    so has a large price tag, with even the internal combustion versions

    ting buyers back a million and a hal C-Bills per unit. New Samarkand

    tals o Xinyang built the Nike in hopes o providing a less expensivernative to the Partisan, de-emphasizing the command and control

    tems used by recent Partisan variants in avor o simple, straightorward

    power. In addition, by using less advanced processes and components

    he chassis, engine, and armor, the overall result is a less cost-intensive

    deense platorm.

    Where todays Partisans mount dual LB-10X autocannons, the Nike

    s smaller Class 5 versions or greater reach, backed up by a pair o even

    aller Class 2 light autocannons. With two tons o ammo or each weapon

    e, the Nike has a lot o endurance, though one can almost be certain that

    h bins or the LBs have cluster munitions in them. Despite the archaic

    ign approach behind the Nike, its hide is nearly as sturdy as modern

    mor, keeping it well protected on the modern battleeld.Thus ar, sales

    he Nike have gone exclusively to the Draconis Combine. Reports rom

    eld are good, especially where raiders attempted to strike a DCMS

    ms depot on Benjamin. Their air cover was quickly dispatched by a lance

    Nikes, which was then pressed into service against the raiders Mechs.

    e enemy lance was pelted with autocannon re and orced to take

    er, losing valuable time. While none o the Mechs were destroyed, they

    eated ater a ew minutes in the ace o incoming DMCS reinorcements.

    er than a bandit ghter crashing into a tenement district, the action was

    using success or the Nike.

    Type: Nike

    Chassis Type: Tracked (Medium)

    Mass: 90 tons

    Battle Value: 688

    Equipment Rating: E/X-X-E/E

    Equipment Mass

    Chassis: 23.5

    Engine/Controls: Electric (Fuel Cell) 18.5

    Cruise MP: 3

    Flank MP: 5

    Heat Sinks: 0 0

    Fuel: 719 km 2

    Turret: 2.5

    Armor Factor (BAR 9): 130 13

    Internal Armor

    Structure Value

    Front 9 35

    R/L Side 9 20/20

    Rear 9 20

    Turret 9 35

    Weapons and Ammo Location Mass

    2 LB 5-X AC Turret 16

    Ammo (LB) 40 Body 2

    2 Light AC/2 Turret 8

    Ammo (LAC) 90 Body 2Advanced Fire Control Body 2.5

    Crew: 15 (3 ofcers, 2 enlisted/non-rated, 10 gunners)

    Cargo:

    None

    Notes: Features Tech Level C Chassis, Engine/Controls and Ar

    Armored Chassis and Controls Modication.

    #2674238)

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    WhITe TIP

    12

    tribution Summation: Advanced Prototypes

    ducer/Site: Bigoti Seacrat, Keid

    ad Designer: Jeremy Stanley

    ject Start Date: 3074

    n-Primitive Equipment Analysis:

    ER Medium Laser

    verview

    For all their zealotry and poor decision-making, the Word o Blake

    s, by no means, stupid. When it became apparent they would soon be

    hting a deensive war, they adapted, determined to slow the allies on

    ry ront. One example o this was the White Tip command submarine

    t on Keid. Based on the idea that i they could make their commandets hard to nd and even harder to kill, they could deny complete victory

    heir enemies, stalling any oensive indenitely. The theory, however,

    s more sound than the practice.

    Like the Barouche, the White Tip is built to modern standards, and

    s not RetroTech per se, but as these vessels were actually built to non-

    tary specs, they qualiy as armed support vehicles instead. Fusion

    wered and submersible, these boats were difcult to nd on worlds

    h abundant surace oceans, and carried enough supplies and on-board

    enities to last or months away rom port. They were also difcult to kill;

    ugh our tons o armor is not a lot o protection, orty long-range and

    ht short-rang torpedo tubes gave the White Tips better hitting power

    n most o their potential undersea enemies. An extended range laser

    s even included or endurance. Medical acilities and sophisticated

    mmunications equipment made them even more power ul as strategic

    apons, allowing them to work with costal orces to harry the invaders. In

    e submarine tradition, only the White Tips ofcers had their own rooms;

    sted crew had to share bunk space.

    The Coalitions determination on Keid was greater than the Blakists

    gined. O the hal dozen White Tip prototypes deployed there, our were

    troyed in battle while the other two surrendered when it was apparent

    world was lost. Two o the sunken vessels have since been raised anduilt. Despite their ultimate deeat, the White Tip showed great ability as

    obile command post or heavily aquatic worlds. Bigoti Seacrat will soon

    t oering sales to o-planet customers.

    Type: White Tip

    Tech Base: Inner Sphere (Advanced)

    Chassis Type: Naval Vessel (Medium, Template A)

    Mass: 250 tons

    Battle Value: 902

    Equipment Rating: E/X-X-D/E

    Equipment Mass

    Chassis: 57.5

    Engine/Controls: Fusion 17.5

    Cruise MP: 3

    Flank MP: 5

    Heat Sinks: 5 5Fuel: 0

    Turret: 1

    Armor Factor (BAR 8): 87 4

    Internal Armor

    Structure Value

    Front 25 22

    R/L Side 25 14/14

    Rear 25 17

    Turret 25 20

    Weapons and Ammo Location Mass

    ER Medium Laser Turret 1

    LRT 10 Turret 5

    Ammo (LRT 10) 24 Body 2

    SRT 4 Turret 2

    Ammo (SRT) 50 Body 2

    LRT 15 Front 7

    Ammo (LRT 15) 24 Body 3

    SRT 4 Front 2

    LRT 15 Rear 7

    Advanced Fire Control Body 2.5

    Crew: 36 (6 ofcers, 19 enlisted/non-rated, 11 gunners)Cargo:

    30 tons 1 Door (Rear)

    Notes: Features Submersible Chassis and Controls Mod

    communications equipment (7 tons), eld kitchen (3 ton

    (1 theater, 3.5 tons), 3 rst-class quarters (30 tons), 4 sec

    quarters (28 tons), 6 steerage quarters (30 tons).

    #2674238)

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    SPR-Dh SPaRROWhaWk

    13

    tribution Summation: General Production

    ducer/Site: Kukk Transportation Industries, Cerberus

    ad Designer: Jaleesa Xochitl

    ject Start Date: 3076

    n-Primitive Equipment Analysis:

    ER Small Laser

    verview

    Despite having both quantity and quality in their aerospace manuacturing capability or a nation their size,

    Outworlds Alliance know that one can never have too much protection. Having suered rom Omniss and

    rd o Blake terrorism in the Jihad, as well as the upheavals surrounding the growing alliance with the Snow

    ens, and now a teetering postwar economy, outlying worlds have begun turning to RetroTech or additional

    tection and as a means o boosting the slumping markets. Kukk Transportations civilian acilities on Cerberused to meet both needs by producing primitive aerospace ghters.

    Using old Terran Hegemony blue prints, Kukk has managed to create a RetroTech version o the venerable

    rrowhawk, but with a slight tweak. Oensively, the DH variant is actually a slight upgrade compared to the Star

    gue H5 airrame, as its wing-mounted lasers are extended range models. However, the lower-quality engine

    d ight controls have produced a crat whose acceleration is slightly reduced and lacks the uel capacity and

    tection o the mainstream H5. But with the same bomb load as any other Sparrowhawkand a prole that ools

    ny targeting computers into thinking that it is a more advanced model, the DH has become popular amongst

    rcenaries and Alliance militia-grade orces alike. Reports o piracy have dropped in the Alliance and while Snow

    en activities and cutting-edge planes like the Coraxcan claim much o the credit, lances oSparrowhawks where

    e there was nothing have had an eect as well.

    The bigger question is where Kukk will go rom here. Producing small passe nger shuttles in the p ast, the

    ux o prot rom the sale o these ghters presents a great opportunityas long as they play ball with the

    ow Ravens.

    e: Sparrowhawk

    hnology Base: Inner Sphere (Experimental)

    nnage: 30

    tle Value: 486

    uipment Mass

    ine: 255 Primitive 13Sae Thrust: 9

    Maximum Thrust: 14

    uctural Integrity: 9

    at Sinks: 10 0

    l: 240 3

    ckpit (Primitive): 5

    mor Factor: 64 6

    Armor

    Value

    Nose 21

    Wings 13/13

    At 17

    Weapons and Ammo Location Tonnage Heat SRV MRV LRV ERV

    2 Medium Lasers Nose 2 3 5

    ER Small Laser RW .5 2 3

    ER Small Laser LW .5 2 3

    #2674238)

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    S-2 STaR DaggeR

    14

    tribution Summation: General Production

    ducer/Site: Protectorate Deense Conglomerate, Diik

    ad Designer: Marina Shira

    ject Start Date: 3077

    n-Primitive Equipment Analysis:

    None

    verview

    Originally a Terran Hegemony design, the Star Daggerwas sold to the Draconis Combine in the early twenty-

    rth century when the Hegemony upgraded its aerospace eet. Despite the sub-optimal perormance o the

    ign, its inexpensive nature enabled it linger as the Combines premier light ghter until the introduction o th e

    re centuries later. (The introduction o the Sholagarin the twenty-ninth century nished o the original Star

    ggers career.) With the destruction o the Jihad, most governments were hungry or any units capable o llingholes in their rosterand that included Periphery governments like the Calderon Protectorate.

    The Protectorate Deense Conglomerate (ormerly the Concordat Deense Conglomerate) took advantage

    he rising demand or aerospace assets by bringing back this an cient crat or general sale, with hal o th e runs

    ng to reinorce the Protectorate military. The PDC do n ot seem terribly concerned with who purchases the Star

    gger; background checks are minimal as long as the transer clears. Indeed, the return o the Star Daggeris likely

    a stepping-stone in the Protectorates plans to build up their military industrial complex, with prots rom all

    es o this ghter used to expand the companys production capability.

    The Star Dagger itsel is unremarkable at best; slow or its engine weight and lightly armed, it is mainly

    ed at discouraging raiders with massed strang runs. The dual machine guns are much more eective against

    ventional inantry, while the lasers and armor will only threaten the weakest o opponents. The Star Dagger

    es have more uel than many modern ghters, however. This gives it plenty o range or patrol, and thus can

    end a worlds detection radius should these crat encounter interlopers built or combat.

    e: Star Dagger

    hnology Base: Inner Sphere (Primitive)

    nnage: 30

    tle Value: 315

    uipment Mass

    ine: 220 Primitive 11.5

    Sae Thrust: 8Maximum Thrust: 12

    uctural Integrity: 8

    at Sinks: 10 0

    l: 400 5

    ckpit (Primitive): 5

    mor Factor (Primitive): 64 6

    Armor

    Value

    Nose 22

    Wings 15/15

    At 12

    Weapons and Ammo Location Tonnage Heat SRV MRV LRV ERV

    Medium Laser Nose 1 3 5

    Small Laser Nose .5 1 3

    Machine Gun RW .5 0 2

    Machine Gun LW .5 0 2

    Machine Gun At .5 0 2

    Ammo (MG) 200 1

    #2674238)

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    BaM-1a1 MalaIka

    15

    tribution Summation: Advanced Production

    ducer/Site: Bagamoyo Aerospace Manuacturing, Mosiro

    ad Designer: Richard Lilanga

    ject Start Date: 3078

    n-Primitive Equipment Analysis:

    Multi-missile Launcher 5

    Artemis IV

    ER Small Laser

    verview

    As the Free Worlds League has grown more and more unstable, each state has needed to grow more sel-

    fcient or its own protection. The Mosiro Archipelago realized this and began research into what their deenses

    eded the most, concluding that a st rong aerospace orce was their best and most economical line o deensem hostile agencies. Lacking the inrastructure to support a top-o-the-line actory proved impossible, so the

    ro-state instead commissioned the Bagamoyo Aerospace Manuacturing acility on Mosiro. Capable only o

    ding primitive-quality airrames and engines, Bagamoyo built with those limitations in mind, using advanced

    aponry that would not tax the capabilities o their new ghters.

    Structurally, the BAM-1A1 Malaika appears based on the Banshee, an abandoned Lyran test bed rom the

    n Invasion era, but the similarities are only supercial. A pair o ve-tube multi-missile launchers provides

    ecent pop at long ranges while allowing a bigger punch up close, while dual Artemis IV targeting systems

    rease these missiles accuracy without putting another ghter at risk. An extended range small laser brings

    the rearliterallybut will not impact the Malaikas cooling system greatly. The biggest weak point or the

    aika is its skin. Despite having over twenty percent o its mass devoted to armor, the low-quality manuacturing

    vides the protection o ghters hal its size. Additionally, the ghter is something o a maintenance nightmare,

    h components and access ports inconveniently scattered throughout the crat in such a way that has stymied

    n veteran technicians unprepared or its unique needs.

    So ar, the Malaika is only available or sale to the Mosiro Deense Bureau, but external sales could start in

    next ew years.

    e: Malaika

    hnology Base: Inner Sphere (Experimental)

    nnage: 50

    tle Value: 572

    uipment Mass

    ine: 300 Primitive 19

    Sae Thrust: 7

    Maximum Thrust: 11

    uctural Integrity: 7

    at Sinks: 10 0

    l: 320 4

    ckpit (Primitive): 5

    mor Factor (Primitive): 112 10.5

    Armor

    Value

    Nose 42

    Wings 24/24

    At 22

    Weapons and Ammo Location Tonnage Heat SRV MRV LRV ERV

    2 MML 5 with Artemis IV Nose 8 3 8 4 4

    Ammo (MML) 72/60 3

    ER Small Laser At .5 2 3

    #2674238)

  • 7/30/2019 35XT008 XTRO RetroTech

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    Patron MilitiaMech PTN-2

    2

    30

    15

    (Industrial)

    (Experimental)

    143

    BAR 5

    Era: Jihad

    Inner Sphere

    2011

    (3)

    (2) (2)

    (3)(2) (2)

    (2) (2)

    (2)

    (2)

    (2)

    (4) (4)

    (2) (2)

    (5)

    (3) (3)

    5 Rocket Launcher 10 RT 3 1/Msl[M,C]

    5 11 18

    1 Searchlight LT [E] 1702 Light Machine Gun RA 0 1

    [DB,AI]2 4 6

    2 Light Machine Gun LA 0 1[DB,AI]

    2 4 6

    Shoulder

    Upper Arm Actuator

    Lower Arm Actuator

    Hand Actuator

    Light Machine Gun

    Light Machine Gun

    Ammo (Light Machine Gun) 100

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Shoulder

    Upper Arm Actuator

    Lower Arm Actuator

    Hand Actuator

    Light Machine Gun

    Light Machine Gun

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Fuel Cell Engine

    Fuel Cell Engine

    Fuel Cell Engine

    Gyro

    Gyro

    Gyro

    Gyro

    Fuel Cell Engine

    Fuel Cell Engine

    Fuel Cell Engine

    Roll Again

    Roll Again

    Searchlight

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Rocket Launcher 10

    Rocket Launcher 10

    Rocket Launcher 10

    Rocket Launcher 10

    Rocket Launcher 10

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Life Support

    Sensors

    Cockpit

    Roll Again

    Sensors

    Life Support

    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Roll Again

    Roll Again

    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Roll Again

    Roll Again

    O

    O

    O

    O

    O O OO

    O O O

    O

    O

    O

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    OO OOO O

    OO O

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    O

    O

    O

    O O

    O

    O

    O

    O

    O

    O

    1 (1)Single

    O

    on order #2674238

  • 7/30/2019 35XT008 XTRO RetroTech

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    Pathfinder PFF-2

    6

    90

    25

    (Primitive)

    (Experimental)

    452

    Era: Jihad

    Inner Sphere

    2011

    (8)

    (7) (7)

    (7)(6) (6)

    (8) (8)

    (2)

    (3)

    (2)

    (6) (6)

    (4) (4)

    (8)

    (6) (6)

    1 Beagle Active Probe CT [E] 41 ER Medium Laser RA 5 5 [DE] 4 8 12

    Shoulder

    Upper Arm Actuator

    Lower Arm Actuator

    Hand Actuator

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Shoulder

    Upper Arm Actuator

    Lower Arm Actuator

    Hand Actuator

    ER Medium Laser

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Primitive Fusion Engine

    Primitive Fusion Engine

    Primitive Fusion Engine

    Gyro

    Gyro

    Gyro

    Gyro

    Primitive Fusion Engine

    Primitive Fusion Engine

    Primitive Fusion Engine

    Beagle Active Probe

    Beagle Active Probe

    Heat Sink

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Heat Sink

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Life Support

    Sensors

    Primitive Cockpit

    Roll Again

    Sensors

    Life Support

    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Heat Sink

    Roll Again

    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Roll Again

    Roll Again

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

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    O

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    OOOO OOO O

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    O

    O

    10 (10)Single

    OO

    O

    O

    O

    O

    O

    O

    O

    O

    on order #2674238

  • 7/30/2019 35XT008 XTRO RetroTech

    19/29

    Centurion CN9-H

    4

    60

    50

    (Primitive)

    (Experimental)

    848

    Era: Jihad

    Inner Sphere

    2011

    (8)

    (10) (10)

    (15)(10) (10)

    (10) (10)

    (4)

    (5)

    (4)

    (12) (12)

    (8) (8)

    (16)

    (12) (12)

    1 Medium Laser CT 3 5 [DE] 3 6 95 Rocket Launcher 10 LT 3 1/Msl

    [M,C]5 11 18

    1 LB 10-X AC RA 2 10[DB,C,F,S]

    6 12 18

    Shoulder

    Upper Arm Actuator

    Lower Arm Actuator

    Hand Actuator

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Shoulder

    Upper Arm Actuator

    Lower Arm Actuator

    LB 10-X AC

    LB 10-X AC

    LB 10-X AC

    LB 10-X AC

    LB 10-X AC

    LB 10-X AC

    Ammo (LB 10-X) 10

    Ammo (LB 10-X Cluster) 10

    Roll Again

    Primitive Fusion Engine

    Primitive Fusion Engine

    Primitive Fusion Engine

    Gyro

    Gyro

    Gyro

    Gyro

    Primitive Fusion Engine

    Primitive Fusion Engine

    Primitive Fusion Engine

    Medium Laser

    Roll Again

    Rocket Launcher 10

    Rocket Launcher 10

    Rocket Launcher 10

    Rocket Launcher 10

    Rocket Launcher 10

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Heat Sink

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Life Support

    Sensors

    Primitive Cockpit

    Roll Again

    Sensors

    Life Support

    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Roll Again

    Roll Again

    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Roll Again

    Roll Again

    O

    O

    O

    O

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    O

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    O

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    OO

    O

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    O

    O

    O

    O

    10 (10)Single

    OO

    O

    O

    O

    O

    O

    O

    O

    O

    on order #2674238

  • 7/30/2019 35XT008 XTRO RetroTech

    20/29

    Rook-X NH-1B

    3

    50

    55

    (Primitive)

    (Experimental)

    1,187

    Era: Jihad

    Inner Sphere

    2011

    (9)

    (20) (20)

    (22)(17) (17)

    (18) (18)

    (6)

    (7)

    (6)

    (13) (13)

    (9) (9)

    (18)

    (13) (13)

    1 ER PPC RT 15 10[DE,X]

    7 14 23

    1 ER Small Laser(R) RT 2 3 [DE] 2 4 51 Medium Laser RT 3 5 [DE] 3 6 91 PPC Capacitor RT [E]1 ER Small Laser(R) LT 2 3 [DE] 2 4 51 Medium Laser LT 3 5 [DE] 3 6 91 ER Medium Laser RA 5 5 [DE] 4 8 121 ER Medium Laser LA 5 5 [DE] 4 8 12

    Shoulder

    Upper Arm Actuator

    Lower Arm Actuator

    Hand Actuator

    ER Medium Laser

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Shoulder

    Upper Arm Actuator

    Lower Arm Actuator

    Hand Actuator

    ER Medium Laser

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Primitive Fusion Engine

    Primitive Fusion Engine

    Primitive Fusion Engine

    Gyro

    Gyro

    Gyro

    Gyro

    Primitive Fusion Engine

    Primitive Fusion Engine

    Primitive Fusion Engine

    Heat Sink

    Heat Sink

    Heat Sink

    Medium Laser

    ER Small Laser (R)

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Heat Sink

    ER PPC

    ER PPC

    ER PPC

    PPC Capacitor

    Medium Laser

    ER Small Laser (R)

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Life Support

    Sensors

    Primitive Cockpit

    Roll Again

    Sensors

    Life Support

    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Heat Sink

    Heat Sink

    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Heat Sink

    Heat Sink

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    OOOOOOOOOO

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    OOOOOOOOOO

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    OO

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    OO

    O

    O

    O

    O

    OO

    O

    O

    O

    O

    O

    O

    O

    O

    O

    OOO

    OO OOO O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    OOOO

    O OOOO

    O

    O

    OO

    OOOO

    O OOO

    O

    O

    O

    OO

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    16 (16)Single

    OO

    O

    O

    O

    O

    O

    O

    O

    O

    OO

    O

    O

    O

    O

    on order #2674238

  • 7/30/2019 35XT008 XTRO RetroTech

    21/29

    HawkWolf HWK-3F

    3

    50

    80

    (Primitive)

    (Experimental)

    1,349

    Era: Jihad

    Inner Sphere

    2011

    (9)

    (25) (25)

    (35)(20) (20)

    (20) (20)

    (6)

    (6)

    (6)

    (17) (17)

    (13) (13)

    (25)

    (17) (17)

    1 MML 5 RT 3 [M,S,C]LRM 1/Msl 6 7 14 21SRM 2/Msl 3 6 9

    1 MML 5 LT 3 [M,S,C]LRM 1/Msl 6 7 14 21SRM 2/Msl 3 6 9

    1 LRM 15 RA 5 1/Msl[M,C,S]

    6 7 14 21

    1 LRM 15 LA 5 1/Msl[M,C,S]

    6 7 14 21

    Shoulder

    Upper Arm Actuator

    Lower Arm Actuator

    LRM 15

    LRM 15

    LRM 15

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Shoulder

    Upper Arm Actuator

    Lower Arm Actuator

    LRM 15

    LRM 15

    LRM 15

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Primitive Fusion Engine

    Primitive Fusion Engine

    Primitive Fusion Engine

    Gyro

    Gyro

    Gyro

    Gyro

    Primitive Fusion Engine

    Primitive Fusion Engine

    Primitive Fusion Engine

    Roll Again

    Roll Again

    MML 5

    MML 5

    MML 5

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    Roll Again

    MML 5

    MML 5

    MML 5

    Ammo (MML 5/LRM) 24

    Ammo (MML 5/SRM) 20

    Ammo (LRM 15) 8

    Ammo (LRM 15) 8

    Ammo (LRM 15) 8

    CASE

    Roll Again

    Roll Again

    Roll Again

    Life Support

    Sensors

    Primitive Cockpit

    Roll Again

    Sensors

    Life Support

    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Heat Sink

    Roll Again

    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Heat Sink

    Roll Again

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    OO

    O

    O

    O

    O

    OO O OO O

    O

    O

    O

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    O

    O

    O

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    O

    O

    O

    OO

    O

    O

    O

    O

    O OOOOO

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    OO

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    OO

    O

    O

    O

    O

    OO

    O

    O

    O

    O

    O

    O

    O

    O

    OOO

    OO OOO O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    OOOOO

    OOOOOOO

    O

    O

    OOO

    OOOOO

    OOOOO

    OO

    O

    O

    OOO

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    OO

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    13 (13)Single

    OO

    O

    O

    O

    O

    O

    O

    O

    O

    OO

    O

    on order #2674238

  • 7/30/2019 35XT008 XTRO RetroTech

    22/29

    Humming Bird

    Support

    11

    17Fusion Engine

    30

    (Experimental)

    Inner Sphere

    Era: Jihad

    129

    BAR: 5

    2011

    2011

    (9)

    (8)

    (8)

    (4)

    (2)

    1 Bloodhound Active Probe BD [E] 61 Searchlight FR [E] 1701 Lift Hoist RS [E]

    Cargo Space - 2.50 tons

    OOOOOOOOO

    OOO

    OOOO

    O

    OOO

    OOOO

    O

    OOOO

    O O

    on order #2674238

  • 7/30/2019 35XT008 XTRO RetroTech

    23/29

    Hwacha HW1

    3

    5Wheeled

    Fuel Cell Engine

    50

    Inner Sphere

    Era: Jihad

    570

    BAR: 6

    2011

    2011

    (15)

    (12

    (12)

    (10)

    (13)

    1 Advanced Fire Control BD [E]3 MRM 20 T 1/Msl

    [M,C]3 8 15

    Ammo: (MRM 20) 72

    O OOO

    O OO

    O OOO

    OO

    O

    OO

    O

    O

    O

    OO

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    OO

    O

    O

    O

    O

    O

    O

    O O O OO O O

    O O O

    O OO O

    OOOO O

    OOO O

    on order #2674238

  • 7/30/2019 35XT008 XTRO RetroTech

    24/29

    Barouche

    7

    11Hover

    Fusion Engine

    80

    (Experimental)

    Inner Sphere

    Era: Jihad

    424

    8

    2011

    2011

    (15)

    (10)

    (10)

    (10)

    (10)

    (12)

    (16)

    1 Advanced Fire Control BD [E]2 Light Machine Gun T 1

    [DB,AI]2 4 6

    1 LRM 5 T 1/Msl[M,C,S]

    6 7 14 21

    Cargo:Cargo Space - 24.50 tons (1 door)

    Ammo: (LRM 5) 24, (Light Machine Gun) 100

    O O OO O

    O OO OO O

    O OO OO

    O

    OO

    O

    OOO

    OO

    O

    O

    OO

    O

    OOO

    OO

    OO

    OOO

    OOO

    OO

    OO

    OOO

    OOO

    OO

    OO

    O OO O

    O OO OO O

    O OO OO O

    O O OO O

    O O OO O

    on order #2674238

  • 7/30/2019 35XT008 XTRO RetroTech

    25/29

    Nike

    3

    5Tracked

    Fuel Cell Engine

    90

    Inner Sphere

    Era: Jihad

    688

    BAR: 9

    2011

    2011

    (35)

    (20

    (20)

    (20)

    (35)

    1 Advanced Fire Control BD [E]2 LB 5-X AC T 5

    [DB,C,F,S]3 7 14 21

    2 Light Auto Cannon/2 T 2[DB,S]

    6 12 18

    Chassis Modifications: Armored Chassis

    Ammo: (LB 5-X Cluster) 20, (LB 5-X) 20, (LAC/2) 90

    O O O O OOOOO

    O O O OOOOO

    O O O OOOOOOO

    O OOO

    O O

    O O

    O

    O

    OO

    OO

    OOO

    OO

    OO

    O

    O

    OO

    OO

    O

    O

    O

    OOO

    O

    O OO

    OO

    OO

    O

    O

    OO

    OO

    O

    O O O O O O OO O O O O O O

    O O O O O O

    OOO OOOO OO OO

    OOOOOOOO OO OO

    OOOOOOOO OO OO

    on order #2674238

  • 7/30/2019 35XT008 XTRO RetroTech

    26/29

    DEPTH TRACK

    CREW DATA

    CRITICAL DAMAGE

    ARMOR DIAGRAM

    Crew:

    Gunnery Skill: Driving Skill:

    Type:

    Movement Points:

    Cost:

    Tech Base:

    Weapons & Equipment Inventory (hexes)

    Qty Type Loc Dmg Min Sht Med Lng

    Tonnage:

    BV:

    Movement Type:

    Engine Type:

    Cruising:

    Flank:

    Engine Hit

    Stabilizers

    Front Left Right

    Motive System Hits +1 +2 +3

    Sensor Hits +1 +2 +3 D

    Rear

    Driver HitCommander HitModifier to DrivingSkill rolls

    Modifier to all Skill rolls

    +1 +2

    NAVAL VESSEL RECORD SHEET

    VEHICLE DATA

    NOTES

    TM

    2011 The Topps Company, Inc. Classic BattleTech, BattleTech, Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and theCatalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

    Turn

    Depth

    1 2 53 4 6 7 8 9 19 20181716151413121110

    Front Armor(22)

    LeftArmor(14)

    Turret Armor(20)

    Rear Armor(17)

    Inner Sphere

    (Advanced)

    ER Medium Laser T 5 [DE] 4 8 12LRT 10 T 1/Torp 6 7 14 21

    [M,C]SRT 4 T 2/Torp 3 6 9

    [M,C]LRT 15 F 1/Torp 6 7 14 21

    [M,C]SRT 4 F 2/Torp 3 6 9

    [M,C]LRT 15 R 1/Torp 6 7 14 21

    [M,C]

    Ammo: (LRT 10) 24Ammo: (SRT 15) 50

    Ammo: (LRT 15) 24Advanced Fire Control, BodyMASH (1 theater), BodyCommunications Equipment (7 tons), BodyCargo: 30 tons, 1 Door (Rear)

    250

    902

    Submarine

    Fusion

    3

    36

    5

    WHITE TIP

    BAR: 8

    on order #2674238

  • 7/30/2019 35XT008 XTRO RetroTech

    27/29

  • 7/30/2019 35XT008 XTRO RetroTech

    28/29

    Star Dagger S-2

    8

    12

    30

    (Experimental)

    Inner Sphere

    Era: Jihad

    323

    2011

    3 (22)

    2 (15)2 (15)

    2 (12)

    8

    1 Medium Laser [DE] N 3 51 Small Laser [DE] N 1 31 Machine Gun [DB,AI] LW 0 21 Machine Gun [DB,AI] RW 0 21 Machine Gun [DB,AI] A 0 2

    Ammo: (Machine Gun) 200

    Fuel:400 Points

    10 (10)Single

    O

    O

    O

    O

    O

    O

    O

    OO

    O

    O O OOOO

    O O OOOO

    O OOOO

    O O OOO

    O

    O

    OO

    O OO

    O OO

    O OO

    O O

    O

    O

    OO

    O OO

    O OO

    O OO

    O O

    O

    O

    O

    O

    O

    O

    OO

    O

    O

    O

    O

    on order #2674238

  • 7/30/2019 35XT008 XTRO RetroTech

    29/29

    Malaika BAM-1A1

    7

    11

    50

    (Experimental)

    Inner Sphere

    Era: Jihad

    572

    5 (42)

    3 (24)3 (24)

    3 (22)

    7

    2 MML 5 N 3 3 3 3w/Artemis IV FCS

    1 ER Small Laser [DE] A 2 3

    Ammo: (MML 5/LRM) 48, (MML 5/SRM) 20

    Fuel:320 Points

    10 (10)Single

    O

    O

    O

    O

    O

    O

    O

    OO

    O

    O O O O O O OOOOOOO

    O O O O O OOOOOOO

    O O O O O O OOOOOOO

    O O O O

    OO

    OO O

    OO O

    OOOO O

    OOO O O

    OOO O

    OO

    OO

    OO

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    OOOO O

    OOO O O

    OOO O

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    O

    OO

    OO

    OO

    OO

    OO

    OO

    OO

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    OO

    O