Philip Norris Wynne 2D Game Work Flow 2d game workflow The idea for the 2D game was to make a SideScroller game, where a SpaceShip would travel throughout space fighting and defending itself from other SpaceShips, The idea for the enemys were quite similar to the main player, as shown below. The image above shows the finished game when it has just stared, im still in the testing faze to make sure the game works without issues, it was also to see if the game would work well when in game. The image above on the left is to show what Player 1, the sprite will look like when playing in the game. The image above is the last design I had for the player1 sprite. The image above on the right is the final design of the Enemy ship. The image to the right shows how you implemented Movement into the game, you made the game check the keyboard for the movement key, for example “W”, to see if the player need to move, this would move the player up in a certain speed (In this case speed 8).