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2D Animation Techniques 2D Animation Techniques for 3D Animation Research for 3D Animation Research - KCGS Conference. Spring, 2003 - - KCGS Conference. Spring, 2003 - In-Kwon Lee In-Kwon Lee Game Animation Center Game Animation Center Division of Media Division of Media Ajou University Ajou University
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2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

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Page 1: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

2D Animation Techniques2D Animation Techniquesfor 3D Animation Researchfor 3D Animation Research

- KCGS Conference. Spring, 2003 - - KCGS Conference. Spring, 2003 -

In-Kwon LeeIn-Kwon Lee

Game Animation CenterGame Animation CenterDivision of MediaDivision of MediaAjou UniversityAjou University

Page 2: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

Copyright by In-Kwon Lee 2003 2

OutlineOutline

• Introduction• Traditional 2D Animation in Recent Computer

Graphics Researches• (Some) Traditional 2D Animation Techniques• Discussion

Page 3: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

Copyright by In-Kwon Lee 2003 3

Why this course? (1)Why this course? (1)

• Group 1– Toy Story 1– Antz– Bugs Life– Toy Story 2– Monsters Inc. – Shrek

• Group 2– Final Fantasy

Page 4: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

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Why this course? (2)Why this course? (2)

• Traditional 2D Animation Techniques– More than 80 years (1920 ~ )– Not photorealistic but interesting!

• Analyzing and Applying 2D Animation Techniques into 3D Animation Research.

Page 5: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

Copyright by In-Kwon Lee 2003 5

2D Animation in Recent Researches2D Animation in Recent Researches

• Introduction• Implicit Surface• View-Specific Distortion• Cartoon Capture• Cell Animation From Video• Simulating Physics• Facial Animation

Page 6: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

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John LasseterJohn Lasseter

• John Lasseter, “Principles of Traditional Animation Applied to 3D Computer Animation,” SIGGRAPH 87. – 11 principles in traditional 2D animation techniques

Page 7: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

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Implicit Surface (1)Implicit Surface (1)

• Agata Opalach, Steve Maddock, “Disney Effects Using Implicit Surfaces”, Eurographics Workshop on Animation and Simulation, 1994.

Page 8: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

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Implicit Surface (2)Implicit Surface (2)

• Model

Page 9: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

Copyright by In-Kwon Lee 2003 9

Implicit Surface (3)Implicit Surface (3)

• Model with Script

Page 10: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

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Implicit Surface (4)Implicit Surface (4)

• Motion

Page 11: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

Copyright by In-Kwon Lee 2003 11

Implicit Surface (5)Implicit Surface (5)

• Fleshes– In [max, min] from parent flex link primitives.– In [max, min] from other fleshes.– Dynamic change of flesh velocity

Page 12: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

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Implicit Surface (6)Implicit Surface (6)

• Squash and Stretch

Page 13: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

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Implicit Surface (7)Implicit Surface (7)

Page 14: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

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Implicit Surface (8)Implicit Surface (8)

• Discussion– Varying-length skeleton– Is it really cartoon style?

Page 15: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

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View-Specific Distortion (1)View-Specific Distortion (1)

• Paul Rademacher, “View-Dependent Geometry”, SIGGRAPH 99.

Page 16: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

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View-Specific Distortion (2)View-Specific Distortion (2)

Page 17: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

Copyright by In-Kwon Lee 2003 17

View-Specific Distortion (3)View-Specific Distortion (3)

Page 18: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

Copyright by In-Kwon Lee 2003 18

View-Specific Distortion (4)View-Specific Distortion (4)

Page 19: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

Copyright by In-Kwon Lee 2003 19

View Specific Distortion (5)View Specific Distortion (5)

Page 20: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

Copyright by In-Kwon Lee 2003 20

View Specific Distortion (6)View Specific Distortion (6)

• Discussion– First trial to exploit “distortion” of 2D animation into 3D

animation. – Concentrated on “Shape” but not “Motion”

Page 21: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

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Cartoon Capture (1)Cartoon Capture (1)

• Bregler et. al, “Turning to the Masters: Motion Capturing Cartoons,” SIGGRAPH 2002.

Page 22: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

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Cartoon Capture (2)Cartoon Capture (2)

• Cartoon capture– Extracting motion from traditional animation

• Cartoon retargetting– Reuse the motion for other characters

Page 23: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

Copyright by In-Kwon Lee 2003 23

Cartoon Capture (3)Cartoon Capture (3)

• Challenges– No Marker for motion capture– Low frame rate– Limb location? – Retargetting: How?

Page 24: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

Copyright by In-Kwon Lee 2003 24

Cartoon Capture (4)Cartoon Capture (4)

Page 25: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

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Cartoon Capture (5)Cartoon Capture (5)

• video

Page 26: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

Copyright by In-Kwon Lee 2003 26

Cell Animation From Video (1)Cell Animation From Video (1)

• Aseem Agarwala, “Snake Toonz: A Semi-Automatic Approach to Creating Cel Animation from Video,” NPAR 2002.

Page 27: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

Copyright by In-Kwon Lee 2003 27

Cell Animation From Video (2)Cell Animation From Video (2)

• Video 1• Video 2

Page 28: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

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Simulating PhysicsSimulating Physics

• Stephen Chenney, “Simulating Cartoon Style Animation”, NPAR 2002.

• Simple interpolation of deformation

Page 29: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

Copyright by In-Kwon Lee 2003 29

Research in Ajou Univ.Research in Ajou Univ.

• Facial Animation– Dongsun Kim et. al (2003)– Component Classification– Automatic Detection of Anticipation Expression

– Video

Page 30: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

Some 2D Animation TechniquesSome 2D Animation Techniques

Page 31: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

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Extremes and Inbetweens (1)Extremes and Inbetweens (1)

• extreme slow out fast move slow in extreme

Page 32: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

Copyright by In-Kwon Lee 2003 32

Extremes and Inbetweens (2)Extremes and Inbetweens (2)

Page 33: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

Copyright by In-Kwon Lee 2003 33

Top-Down (1)Top-Down (1)

Page 34: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

Copyright by In-Kwon Lee 2003 34

Top-Down (2)Top-Down (2)

Page 35: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

Copyright by In-Kwon Lee 2003 35

Top-Down (3)Top-Down (3)

Page 36: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

Copyright by In-Kwon Lee 2003 36

Top-Down (4)Top-Down (4)

Page 37: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

Copyright by In-Kwon Lee 2003 37

Top-Down (5)Top-Down (5)

Page 38: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

Copyright by In-Kwon Lee 2003 38

Arc Arc

Page 39: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

Copyright by In-Kwon Lee 2003 39

More on Squash and Stretch (1)More on Squash and Stretch (1)

Page 40: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

Copyright by In-Kwon Lee 2003 40

More on Squash and Stretch (2)More on Squash and Stretch (2)

Page 41: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

Copyright by In-Kwon Lee 2003 41

More on Squash and Stretch (3)More on Squash and Stretch (3)

Page 42: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

Copyright by In-Kwon Lee 2003 42

Elongated InbetweensElongated Inbetweens

Page 43: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

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Walking (1)Walking (1)

Page 44: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

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Walking (2)Walking (2)

• Double Bounce

Page 45: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

Copyright by In-Kwon Lee 2003 45

Walk (3)Walk (3)

Page 46: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

Copyright by In-Kwon Lee 2003 46

Walk (4)Walk (4)

Page 47: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

Copyright by In-Kwon Lee 2003 47

Walk (5)Walk (5)

Page 48: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

Copyright by In-Kwon Lee 2003 48

Walk (6)Walk (6)

Page 49: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

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Walk (7)Walk (7)

Page 50: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

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More on InbetweeningMore on Inbetweening

Page 51: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

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Overlapping Action in the FaceOverlapping Action in the Face

Page 52: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

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Weight Weight

Page 53: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

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Anticipation (1)Anticipation (1)

Page 54: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

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Anticipation (2)Anticipation (2)

Page 55: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

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Anticipation (3)Anticipation (3)

Page 56: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

Copyright by In-Kwon Lee 2003 56

Whip Action (1)Whip Action (1)

Page 57: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

Copyright by In-Kwon Lee 2003 57

Whip Action (2)Whip Action (2)

Page 58: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

Copyright by In-Kwon Lee 2003 58

Whip Action (3)Whip Action (3)

Page 59: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

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ConclusionConclusion

• Analyzing & Collecting & Simplifying Heuristic Rules• Physics

– Can be a tool – Exact?

• Exaggerations

Page 60: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

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More ReferencesMore References

Page 61: 2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University.

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Thank You.

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