BASKETBALL TABLE STAFF CLINIC TTU INTRAMURAL SPORTS OFFICE
BASKETBALL TABLE STAFF CLINIC
TTU INTRAMURAL SPORTS OFFICE
EMPOLYEE EXPECTIONS & RESPONSIBILITIES
Expectations & Responsibilities› General knowledge of sports rules› Represent the Intramural Program positively as an official, player, and spectator.› Serve as an impartial and fair scorekeeper.› Be respectful to all players and participants.
– In the face of inappropriate language or comments directed at you, be professional.– Alert professional staff or a graduate assistant. We will back you up.
› Ensure a safe environment for all.– Take care of any safety issues or inform professional staff or a graduate assistant.
› Abstain from using tobacco products during Intramural Activites.› Clothing
– Staff shirt
More Expectations & Responsibilities› Arrive fifteen minutes before start of your shift.› Ensure that you have been clocked in by a graduate assistant or professional staff
member.› Clock out with a graduate assistant or professional staff member when you are
playing or taking an extended break.› Ensure that all equipment is returned.› Make sure teams pick up their trash.
– If they do not, you need to pick it up.
› Ask a graduate assistant or professional staff member if all duties have been completed before leaving.
› Make sure you have been clocked out by a graduate assistant or professional staff member.
Even More Expectations & Responsibilities› Inform Leslie if you are playing for a team.› When seeking a trade or drop on W2W, please try to give at least a one
day (24 hours) notice.› Remember that all shifts are subject to approval, and posting your
shift does not guarantee your shift will be reassigned.› If you attempt to pick up a shift, please remember that numerous
factors will be considered, and you may or may not receive that shift.
› If your shift is not traded or assigned to another worker, you are responsible for covering your shift.
› In case of emergencies, contact Leslie or Victor ASAP.
TABLE CREW RESPONSIBILITIES
Timer Responsibilities› Start & stop the clock according to NFHS rules
– In the first half, the clock will run continuously unless stopped for team or official timeouts.
– For the first eighteen minutes (18:00) of the second half, the clock will run continuously unless stopped for team or official timeouts.
– With two minutes (2:00) or less remaining in the second half, the clock will stop for fouls, violations, and timeouts.› The clock does not stop after successful two-point or three-point field
goals.
› Use the horn to notify officials in the following situations:– Eligible substitutions have reported for check-in– An issue with the team roster or score
› Ensure the scoreboard displays the correct time, score, foul count, and timeouts remaining.
› Assist the scorer throughout the game.
Scorer Responsibilities › Keep a running score for each team.
– The scoresheet is the official record of the game.
› Keep track of personal fouls, team fouls, intentional fouls, and flagrant fouls, and technical fouls for each team.
› Notify the officials if there is team roster error or scoring error.
› Keep track of the possession arrow.
Recording Fouls› Listen and look at the official
reporting the foul.› The official should give you the
following information:– The team’s color– The player’s number– Whether the foul will be followed by a
throw-in or free throw(s)
› If you did not understand what the official said, call the official’s name or use the horn to clear up any misunderstandings.
Statistician Responsibilities› Track player performance
– Offensive statistics› Points› Rebounds› Assists› Turnovers
– Defensive statistics› Blocks› Steals› Rebounds
– Personal Fouls
› You will use an iPad or paper form.› You will have assistance from either an official,
graduate assistant, or professional staff.
BASKETBALL BASICS
Playing Court
Division line (M
idcourt)
The Lane
The “paint”
Sideline
End
line End line
Free
-Thr
ow L
ine
TABLE BENCHBENCH
Three-point arc
Foul Reporting Area
Player Equipment› Jerseys/Shirts
– Each team is required to wear similar jerseys with numbers on the front and/or back
› Athletic Shorts or Pants– Clothing should allow freedom of movement.
› Hats– No billed hats or any headwear with knots– Headbands and knit or stocking caps are legal.
› Shoes– Shoes must be worn at all times!– Non-marking basketball, running, or tennis shoes are allowed.– Non-athletic footwear is prohibited
› Example: Boots, vibrams, sandals, flip flops, dress shoes
› No Jewelry!– Watches, rings, and necklaces can result in injuries to players.– Religious and medical jewelry is allowed. It needs to be taped to the body or
placed inside the shirt or jersey.
The Game: Basics› Players
– Five players are allowed on the court at one time.– Four players are required to avoid a forfeit.– If a team has five or more players, five players must
start the game.› Injuries and/or disqualifications may reduce the number of
eligible players to lower than five.
› The Ball– Participants may choose to play with the ball provided
by IM Staff or agree to use an alternative ball. – The ball must approved by IM Staff prior to play.
The Game: Team Areas› Team Benches & Supporters
– Memorial Gym› Team benches will be located on opposite scorer’s
table. › Spectators for each team are required to occupy
opposite sides of the court. › The Home team supporters shall occupy the table
side of the court.› Teams are responsible for the behavior of spectators
seated in their team’s area.– Campus Recreation & Fitness Center
› Teams shall occupy the table side of the court. › Spectators may be seated anywhere around the court
but may not block fire exits or the entrance to the court.
The Game: Timing› Two twenty minute (20:00) halves
– First half› The clock will run continuously unless stopped due to team
and official timeouts.– Second half
› The clock will run continuously unless stopped due to team and official timeouts until two minutes (2:00) is remaining, or the next dead ball under two minutes (2:00) is reached.
› The clock will stop for the last two minutes or less of the game in accordance with NFHS rules.
› Unless there is a foul or timeout, the clock will not stop after successful two or three point field goals.
› Five minute (5:00) halftime
› Each team shall receive three (3) timeouts per game.– During a live ball, the team in control may only call a timeout.
The Game: Mercy Rule
Point Differential Time Remaining Result
Fifty or more points Twenty minutes or less in 2nd half End of game
Thirty or more points Ten minutes or less in 2nd half End of game
Twenty or more points At Any Time No backcourt pressure
Twenty or more points Two minutes or less in 2nd half End of Game
The Game: Overtime
› Overtime will only be played during the postseason.
› Overtime (i.e. extra period) is an extension of the second half when the score is tied at the end of regulation.
› Each Overtime period shall be three minutes (3:00) in duration.
› For the entire period, the clock shall start and stop accordingly to NFHS basketball rules.
› Each extra period starts with a jump ball. Therefore, the alternating possession arrow is reset at the beginning of each extra period.
› All player fouls as well as the team foul count carry over from regulation to all overtime periods.
The Game: In Play & Out of Play› The boundary lines are out of play.› When the ball touches or is
touched by a person or object outside the court boundaries, the ball is dead.
› The ball is inbounds when the ball contacts the bottom, side, or top of the backboard.
› The ball is out of bounds if it rolls over the backboard.
The Game: Scoring› Three-Point Field Goal
– Any made basketball with the player’s feet completely behind his or her team’s three point line and the ball enters his or her team’s basket.
› Two-Point Field Goal– Any made basket with the player’s feet on and
within his or her team’s three-point line.– Automatically awarded due to a technical foul,
intentional foul, or flagrant foul.– A team scores in the wrong basket.
› One-Point Field Goal– A successful free throw
PRE-GAME RESPONSIBILITES
Pre-Game Responsibilities: Timeline› 10:00 Before Game Time:– Check scoresheet before game time
› Ensure that the scoresheet is the correct one for your game and location
› Verify that all team members and numbers are correctly entered on the scoresheet– Ask the captain to verify the scoresheet (Initials)
– Inform professional staff or graduate assistants if there are any eligibility or roster issues
– Check-in any late or straggling players› Eagle Card is required!
– Answer any questions
Make sure all players are checked in.Ask the captain to verify players’ numbers.All players must have a unique number.
DURING THE GAME
Keep track of player and team fouls.
Write down the number of the player(s) that receive technical fouls
Keep Track of the Possession Arrow!
Very important - Keep the running scoreVery important - Keep the running score
KEEP TRACK OF TIMEOUTS!
Basket Direction
1st Half Teams will shoot in the basket
opposite their benches.
Bench
Bench
Bench
Bench
2nd Half Teams will shoot in the basket
adjacent to their benches.
Possession Arrow› The direction of the possession arrow is
initially established by the opening tip and the start of each overtime.
› The possession arrow is established by a player/team gaining control of the ball, or the ball being awarded to a team due to a foul or violation.
› The possession arrow determines which team receives the ball in certain situations.– Held balls– Throw-in at the beginning of the second half– The ball becomes dead when player and
team control does not exist.
Alternating Possession Throw-Ins› The team entitled to an alternating
possession (AP) throw-in is determined by the AP arrow.
› Common AP throw-in examples:– Throw-in to begin 2nd, 3rd, and 3rd
quarters or second half– Held Ball– The officials cannot determine
which team caused the ball to go out of bounds.
– Ball lodges between the backboard and rim or rests on the flange.
Changing the AP Arrow› The AP arrow is reversed (i.e. switched),
and the opposing team is entitled to the next AP throw-in.– When does this happen?
› The AP throw-in ends legally.› The team entitled to the throw-in commits a violation.
› The AP arrow remains unchanged, and the same team is entitled to the next AP throw-in.– When does this happen?
› Either team commits a foul before the AP throw-in ends.
› The defensive team commits a violation.
Substitutions
› Substitutions occur at the scorer’s table.
› Unlimited substitutions are allowed during the game.
› Substitutions are only allowed during stoppages of play.
› Substitutions cannot enter the court without being beckoned by an official.
› During a free throw situation, substitutes may only enter before the final free throw attempt.
› When a player is replaced due to injury or disqualification, any substitute that has already reported to the scorer’s table may enter the game as well.
Free Throw Basics› When a player is fouled in the act of shooting:
– Successful two-point or three-point field goal – One free throw– Unsuccessful two-point field goal – Two free throws– Unsuccessful three-point field goal – Three free throws
› Bonus & Double Bonus– All fouls charged towards a team and its spectators will be recorded toward the team’s foul count.– Team commits seven to nine fouls – on the next common foul, opponent is awarded one free
throw plus a bonus free throw if the first free throw is successful (AKA “1 & 1”)– Team commits ten fouls or more – on the next common foul, opponent is awarded two free
throws.– EXCEPTION: When a team commits a team control or play control foul, no free throws will be
awarded to the offended team.
› Teams will not shoot free throws for intentional, flagrant, and technical fouls.– The opposing team will automatically receive two points.– If the offended player successful makes a two-point or three point field goal during an intentional
or flagrant foul, the basket counts, and the team is awarded an additional two points.
Foul Count ChartTEAM FOUL COUNT
One - Six Seven - Nine Ten & More
FOUL TYPE
Common FoulThrow-In
Awarded to Offended Team
One & One Two Free Throws
Shooting Foul Dependent on location of foul and result of continuation (if applicable) – one, two, or, three free throws may be awarded
Intentional FoulTwo points are automatically awardedFlagrant Foul
Technical FoulPlayer or Team
Control Foul No Free Throws are awarded.
Remember that there are always exceptions and novel situations. Ask if you don’t know.
The foul court is ignored for non-common fouls.
Technical Foul› A technical foul is:
– A foul by a non-player or a noncontact foul by a player
– A noncontact foul by a coach or fan.
› When a player receives a single flagrant technical foul or two technical fouls, that player is ejected and must leave the facility.
› If a team receives any combination of three player and/or team technical fouls, that team forfeits the contest.
› Three types:– Player– Team– Administrative
Technical Foul Categories & Examples› Player technical
– Fighting (Automatic ejection)– Disrespectfully addressing an official or IM staff– Contacting an official (Automatic ejection)– Indicating resentment through physical action
› Team Technical– Bench players disrespectfully addressing officials or IM staff– Undesirable fan behavior– Individuals on the bench commit unsporting acts
› Administrative technical– Player is wearing the wrong number.– A player’s number has to be changed or listed in the scorebook– A team is charged an excess timeout.
› Game Management: Do not grant timeouts when the team has no tim remaining.
– Team commits a second delay of game penalty.– Six players participating on the court
› Game Management: Count players before administering throw-in, free throw, or the tip.
POST-GAME RESPONSIBILITES
Make sure to record the final score, sportspersonship, and winner for each game.
Make sure captains sign the scoresheet!!
Indicate ejected
individuals
Post-Game Responsibilities› After the conclusion of the final
scheduled game:– Help gather equipment for storage
› Jerseys › Game balls
– Help clean the court and surrounding area.– Ask professional staff or a graduate
assistant if anything else needs to be completed
– Clock out via the iPad or Thumbprint scanner
– Go to sleep, stay up & watch TV etc
SPORTSPERSONSHIP SYSTEM
Sportspersonship System: Ratings & CriteriaRating Criteria
5 - Excellent Players fully cooperate with Intramural Sports staff and opposing team members. Spectators support their team in a positive manner. Team captain respectively addresses officials. The team is an exemplary model for other teams.
4 - Good Winning Team of a Forfeited Game. Team members verbally complain about some calls or show some dissent. Their actions may warrant a conduct penalty (i.e. yellow card, technical foul, or unsportsmanlike conduct penalty), but they
do not receive a penalty.
3 - Average Both Teams for a Defaulted Game. Team constantly complains to IM staff or the opposing team. The team captain exhibits no control over his/her team,
spectators, and himself/herself. Their actions result in a conduct penalty (i.e. yellow card, technical foul, or unsportsmanlike conduct penalty.) Teams that receive a conduct penalty cannot receive higher than a “3” rating. The team that has one ejection or two conduct penalties will not receive higher than a “3” rating.
2 – Below Average Team constantly complains to IM and the opposing team. The team captain exercises no control over anyone. Teams that receive one ejection and one conduct warning or three conduct warnings shall forfeit the contest and receive a
rating of “2.”
1 - Unacceptable A Team Forfeits a Game. The entire team and spectators are non-cooperative. The team captain is combative and unhelpful. The team that receives two ejections or four conduct warnings during a game shall forfeit the game and may forfeit the entire
season.
Rating Criteria
5 - Excellent
Players fully cooperate with Intramural Sports staff and opposing team members. Spectators support their team in a positive manner. Team captain respectively addresses officials. The team is an exemplary model for other teams.
4 - Good
Winning Team of a Forfeited Game. Winning Team for a Defaulted Game. Team members verbally complain about some calls or show some dissent. Their actions may warrant a conduct penalty (i.e. yellow card, technical foul, or unsportsmanlike conduct penalty), but they
do not receive a penalty.
3 - Average
Defaulting Team for a Defaulted Game. Team constantly complains to IM staff or the opposing team. The team captain exhibits no control over his/her team,
spectators, and himself/herself. Their actions result in a conduct penalty (i.e. yellow card, technical foul, or unsportsmanlike conduct penalty.) Teams that receive a conduct penalty cannot receive higher than a “3” rating. The team that has one ejection or two conduct penalties will not receive higher than a “3” rating.
2 – Below Average
Team constantly complains to IM and the opposing team. The team captain exercises no control over anyone. Teams that receive one ejection and one conduct warning or three conduct warnings shall forfeit the contest and receive a
rating of “2.”
1 - Unacceptable
A Team Fails to Show For a Contest. The entire team and spectators are non-cooperative. The team captain is combative and unhelpful. The team that receives two ejections or four conduct warnings during a game shall forfeit the game and may forfeit the entire
season.
Sportspersonship System: Points of Emphasis› If no player or team technical fouls are accessed, a team
cannot receive lower than a “4.” › Administrative technical fouls do not affect the SR for a
team.› Non-administrative technical fouls:
– A player that receives one flagrant technical foul or two technical fouls is ejected form the contest.
– Any combination of three player and/or team technical fouls will result in forfeiture of the contest.
› A player can be ejected, and the team can still receive a “3.”– Problematic players are often the cause of issues, and their
removal improves the game.
› When a team receives a “2” or lower, the officials need to provide a short explanation on the back of the scoresheet.