STEM Careers in the UK Film Industry Yen Yau Talent Development Manager Into Film
STEM Careers in the UK Film Industry
Yen YauTalent Development Manager
Into Film
The Bigger Picture
• Creative employment outpaces rest of economy
• The creative economy is one of the few industrial areas where the UK has a credible claim to be world–leading
• Equipping young people with transferable skills, 21st century skills.
• Skills shortageshttp://www.thecreativeindustries.co.uk/uk-creative-overview
New figures reveal that the UK’s Creative Industries are now worth £84.1 billion per year to the UK economy (DCMS, Jan 2016)
• UK’s Creative Industries grew by 8.9 per cent in 2014 - almost double UK economy as a whole
• UK’s Creative Industries generate nearly £9.6million per hour
• 2016 set to be another blockbuster year for UK’s music, film, video games, TV and publishing sectors
http://www.thecreativeindustries.co.uk/uk-creative-overview/news-and-views/star-wars-powered-by-uk-creativity
Size of the industry
BAFTA Career Pathway Survey (2012)http://www.bafta.org/initiatives/supporting-talent/bafta-career-pathways-survey
Challenges faced byaspirants of careersin film, TV or games:• Careers advice on film,
television or games is hard to find
• Industry contacts more helpful than careers advisors
• Aspirants less satisfied with formal careers advice
Reasons forrejecting a careerin film, TV or games:• Unclear routes and
lack of role models• Careers in film and
television still seen as limited to better- off Londoners with existing links to the industry
• Females are more likely to be discouraged than males
The skills, roles,Work experience,information deficit:• Young people are not
necessarily aware of industry skills requirements
• Many are now planning to go into careers which contain skills that could be used in film, television or games.
Skills needed by the film industry (Creative Skillset 2016)
• In-demand roles• Production Manager• 1st, 2nd & 3rd ADs• Costume Supervisors• Steadicam• DITs• Digital asset
management• Studio management• Script supervisors• 3D Rigging
• Priority skills• Make-up in HD• Wig application• Period hair• Prosthetics• Sound recording• Editing 3D• Pre-visualisation
Some StatisticsKey Findings• The UK’s creative economy had 2.6 million jobs in
2013, consisting of 1.7 million jobs in the creative industries.
• The UK’s high–tech economy had 3.2 million jobs in 2013, 2.4 million of which were jobs in high–tech industries (825,000 in STEM occupations)
• Employment in the creative economy grew on average over three times faster than the workforce as a whole (4.3 per cent per annum (p.a.) vs 1.2 per cent p.a.) between 2011 and 2013.
• Employment in the high–tech economy also grew faster than the workforce over this period (2.1 per cent p.a. vs 1.2 per cent p.a.).
Creative Industries Strategy 2014
What we associate with feature films
What we probably don’t imagine
Examples of technology impacting on film-making
• 3D printing• Cloud and
collaborative workflows
• Drone cameras
Source of image: CosProp http://www.cosprop.com/
Where are the Opportunities?
.
• Management, leadership and business skills • A key gap for the future is new and digital
technology and particularly managing the change from traditional to digital media.
• In production digital camera skills and awareness are lacking
• For exhibition and distribution employers a key focus is exploiting opportunities such as online and digital sales, marketing and distribution and dealing with threats eg. file sharing.
• In post production, the VFX industry is facing a skills shortage of new entrants with strong STEM backgrounds
Stages of making a film
Careers in Film Primary
Stage 1• Researching the
idea, finding money and team members to make your film
Stage 2• Got the money
and an idea – you’ve got the green light! Next, preparations
Stage 3• Shooting the
film
Stage 4• Post
production - what you do once you have shot the film
Stage 5• Getting the film
seen in a cinema
Did you know that there are several stages to making a film?
Stages of making a film
Development
Pre-Production
Production
Post -Production
Distribution and Exhibition
Connecting to the Curriculum
Science
Design and Technology
Music
Art and Design
Languages
Computing
Maths
Production accountants to make sure films come in on budget (maths)
Production designers (art, design, architecture) to define and create every visual aspect of a film
Producers (law, business studies, maths) to develop projects, find the finance and pull the different players together
Script supervisors (English) to ensure that there is continuity in the script
Riggers and carpenters (construction) to build sets
DIT or digital imaging technicians (ICT, computer science, physics/STEM), to back up the camera and sound files, checking for technical errors
Compositors (STEM, art, computer science), to put together all the various layers of computer generated images in visual effects
Craft and Technical departments
Craft and Technical departments
design accounted for £131 million of services exported in 201110.
Award Winning VFX (visual effects)
Stages of making a filmVFX Careers Doc-2.jpg
The Skills ShortageUK National Shortage Occupation ListRelates to jobs under Tier 2 of the new five-tier system.
If the job is on the shortage occupation list then an employer can offer the job to an overseas person without having first fulfilled the Resident Labour Market Test by advertising the vacancy in the UK. The list is current at 14 November, 2011 but is subject to change at any time..
Producers and directors in the following roles within visual effects and 2D / 3D computer animation for film, television or video games: 2D supervisor, 3D supervisor, computer graphics supervisor, producer, production manager, technical director, visual effects supervisor.
Graphic Designers roles within visual effects and 2D / 3D computer animation for film, television or video games: compositing artist, matte painter, modeller, rigger, stereo artist, texture artist
Developing a Portfolio
The Foundry – VFX SoftwarePixologic Sculptris – VFX Software
Blender – 3D AnimationGimp – Design Software
Autodesk – 3D tools, Maya, AutoCAD, 3DS Max
Lightworks – Editing Software
Elysium, thanks to TriStar Pictures, a contributor to the Skills Investment Fund
• Scientific • Technical• Engineering• Artistic• Maths
= Stunning scenes and effects
VFX is STEAM Driven
Routes InHistorically most of those entering the industry come in as university or private institute graduates but, as it's a young industry compared to the others in the creative industries, new entry routes are emerging.
Creative Skillset Tick that shows that degree courses are industry accredited. Runners don't tend to need any specific qualifications, but basic maths and English skills are recommended, along with a showreel or portfolio of work.
Apprenticeships are also now available.
VFX is spreading
Film TelevisionGames VR/AREventsArchitectureScience/Medicine
Image courtesy of Double Negative VFX, © Property of Warner Bros
Highly Qualified Workforce 86% are educated to degree level41% hold a creative media related degree37% a post graduate degree
61% of VFX employers report skill shortages including Maths,
Physics, Art & Design
Unfilled jobs asVFX Designers
Technical Artists Technical Directors Software
Developers
• Walt Disney ©
Where is the science?
Creating the hair and a wet dress
Physics on Film
http://www.iop.org/publications/iop/2015/page_65434.html
http://nofilmschool.com/2016/04/pixar-director-of-photography-danielle-feinberg
VFX Film Resources
• The Core Skills of VFX http://www.skillset.org/animation/qualifications/article_8377_1.asp
• Breakdown showreelshttp://www.artofvfx.com/?p=6591
http://www.moving-picture.com/showreels/vfx-breakdowns/
• Individual Career Profiles and Case studieshttp://www.dneg.com/career_profiles/
May 1, 2023
www.principia.org.uk@spacegovuk
Careers in space
Film and Science
Robotics, NASA and Film
Possible careersEngineers - mechanical and electrical, and technicians, to design and build spacecraft and instruments.
IT and software designers, mathematicians – developing software to control and monitor spacecraft, using space data to model complex systems for applications such as weather, navigation and communications
Scientists, researchers and technical specialists - in physics, geology, climatology, biology and many more subjects, designing experiments and using space data to learn more about the Earth, ourselves and the Universe.
In companies using space - from agriculture to resource exploration, disaster monitoring and risk evaluation, environmental protection to telecommunications, using physical sciences, maths and engineering
.
What skills are important?
• Being good at solving
problems
• Being able to work well with
other people, in teams
• Being able to communicate
your ideas to other people
• Being proficient with numbers
• Being able to communicate well and
with people from other cultures
• Languages
• Managing money and budgets
Credit: ISIC
Getting in Touch
@getintofilm@yenyau