2015 2 0 1 6 www.avazuinc.com www.facebook.com/avazuinc www.linkedin.com/company/avazu-inc G LO B A L M O B I L E G A M E I N D U S T R Y R E P O R T
Mar 20, 2018
2015
2 0 1 6www.avazuinc.com
www.facebook.com/avazuinc
www.linkedin.com/company/avazu-inc
G L O B A L
M O B I L E
G A M E
I N D U S T R Y
R E P O R T
Email : [email protected]
ChinaRoom 308-321, Building 1, Highstreet Loft, 508 Jiashan Road, Shanghai, China
Tel: +86-021-54663036 / +86-18501661348 Fax: +86-021-54663039
Room 1801, Block A, Landgent Center, Dong San Huan Zhong Road 20, Beijing, ChinaTel: +86-18910183177
NetherlandKeizersgracht 125-127, 1015 CJ Amsterdam, Netherlands
Brunei Britannia House 22, 2nd Floor, Cator Road BS8811, Bandar Seri Begawan, Brunei
Japan
Tel: +81-3-5925-8487 Fax:+81-3-5341-48277F Shinjuku SY Building, 2-8-17 Shinjuku, Shinjuku-ku, Tokyo
Germany Rosenthaler Straße 36 10178 Berlin, Germany
Globalization is an inevitable trend in the mobile game industry. Consensus as it is, CPs still face significant challenges when they try to expand into foreign markets, such as different
geographical environment, language barriers, cultural differences & customs.
Devoted in the global m o b i l e I n t e r n e t
advertising and marketing field for many years, Avazu is able to clear the information mist by its unique globalization channels and information sources.
Today we share our capability with the companies who have ambitions to globalize. We hope that with our help, there will be a brighter future in the industry.
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C O N T E N T S C O N T E N T S
2015 Global Mobile Game Market
1
2015 Major Mobile Game Markets
2
Teebik – Mobile Game Globalization
3
TABLEOFCONTENTS
U.S. / Germany�/ Russia / Brazil / China
A V A Z U
1
2 0 1 5
Global Mobile Game Market
Mobile Game Player Demographics Worldwide
by Region
+12.7%
150M 169M
460M482M
160M 171M
760M
855M
+4.78%
+6.88%
+12.5%
2014 2015E The population of global mobile game players was 1.5 billion in 2014, and 1.675 billion in 2015. 51% of the population was in Asia-Pacific region, and Chinese players accounted for the largest percentage (up to 390 million).
The population of North America game players increased from 150 million to 169 million, which was the biggest rise among all regions.
A V A Z U
+14.0%+21.7%
+83.3%
+24.3%
5.7Bn4.6Bn
0.6Bn
13.6Bn
6.5Bn5.6Bn
1.1Bn
16.9Bn
A V A Z U
Mobile Game Revenues Worldwide
by Region
2014 2015E The global mobile game revenue was $24.5 billion in 2014, and $30.1 billion in 2015.
As the largest mobile game market in the world, the revenue of Asia-Pacific market accounted for 56% of global revenue in 2015. Top 3 were China ($6.5 billion), Japan ($6.2 billion), and Korea ($1.8 billion).
The revenue of Latin America game market increased from $ 600 million to $1.1 billion, which was the biggest rise among all regions.
2015 iOS & Google Play Mobile Game
Revenue Worldwide TOP10
Based on App Annie Index from Jan. to Nov., similarly hereinafter
Game� Genre� Developer� Publisher
Clash of Clans
Monster Strike
Puzzle & Dragons
Game of War - Fire Age
Candy Crush Saga
Candy Crush Soda Saga
Fantasy Westward Journey
The White Cat Project
Boom Beach
Disney Tsum Tsum
SLG
RPG
PUZ
SLG
PUZ
PUZ
RPG
RPG
SLG
PUZ
Supercell (FI)
Mixi (JP)
GungHo Online (JP)
Machine Zone (US)
king (UK)
king (UK)
NetEase (CN)
COLOPL (JP)
Supercell (FI)
Line (JP)
Supercell (FI)
Mixi (JP)
GungHo Online (JP)
Machine Zone (US)
king (UK)Tencent (CN)
king (UK)
Garena Online (SG)NetEase (CN)
MorningTec (CN)COLOPL (JP)Sony (JP)
Supercell (FI)
Line (JP)
The simulation game, Clash of Clans by Supercell, Finland was undoubtedly the world’s most profitable game in 2015.
According to Dadaviz, it gains more than 40,000 new users each day with a daily revenue of up to 1.56 million.
A V A Z U A V A Z U
Monster Strike is a physics game with elements of RPG, SLG and cooperative multiplayer developing by Japan company Mixi. Players manually control the monster to bump off of enemies to perform the largest damage. According to the latest official statistics, its cumulative DL has exceeded 30 million. Based on that, it’s estimated that by the end of 2015, its worldwide DL would reach 40 million. The MAU of Monster Strike is 82%, the DAU is 52%. The earnings of Mixi shows that the daily revenue of Monster Strike has reached $4.2 million. It surpassed Clash of Clans in September, ranking No. 1 in iOS & Google Play mobile game revenue top chart, and occupied the spot till November.
Developed by JPGungho Online, PUZ & Dragons is a PUZ+RPG. According to the latest official statistics, its domestic downloading till September broke through 38 million. Based on its monthly DL growth of 1 million, it’s estimated that by the end of 2015, its DL would reach 41 million, and worldwide DL would reach 55 million. PUZ & Dragons remained TOP 5 in 2015.
1
2
4 4 4
3 3 3 3 3 3 3 3
2 2 2 2 2 2 2 2 2 2
1 1 1 1 1 1 1 1 1 1
iOS & Google Play Mobile Game Revenue Worldwide
TOP10 during 2015
�Jan.� Feb.� Mar.� Apr.� May.� June.� July.� Aug.� Sept.� Oct.� Nov.� Dec.
Game� Genre� Developer� Publisher
Clash of Clans
Monster Strike
Puzzle & Dragons
Game of War - Fire Age
Candy Crush Saga
Candy Crush Soda Saga
Fantasy Westward Journey
The White Cat Project
Boom Beach
Disney Tsum Tsum
Clash of Kings
Hay Day
The Legend of Mir 2
Westward Journey Online
Everybody's Marble
Raven
MU Miracle
SLG
RPG
PUZ
SLG
PUZ
PUZ
RPG
RPG
SLG
PUZ
SLG
Casual
RPG
RPG
Board
ARPG
RPG
Supercell (FI)
Mixi (JP)
GungHo Online (JP)
Machine Zone (US)
king (UK)
king (UK)
NetEase (CN)
COLOPL (JP)
Supercell (FI)
Line (JP)
ELEX Technology(CN)
Supercell (FI)
SHENGDA (CN)
NetEase (CN)
N2PLAY (KR)
Netmarble (KR)
TIANMA (CN) KingNet (CN)
Supercell (FI)
Mixi (JP)
GungHo Online (JP)
Machine Zone (US)
king (UK)Tencent (CN)
king (UK)
Garena Online (SG)NetEase (CN)MorningTec (CN)COLOPL (JP) Sony (JP)
Supercell (FI)
Line (JP)
ELEX Technology(CN)
Supercell (FI)
Tencent (CN)
NetEase (CN)
Netmarble (KR) Tencent (CN)
Netmarble (KR)
Kunlun Games(CN)Webzen (KR) KingNet (TW)
A V A Z U A V A Z U
RPG
SLG
PUZ
Casual
Board
4
7
11
4
2015 iOS & Google Play Publisher Revenue
Worldwide TOP10Supercell was founded in 2010 in Finland. By the success of Hay Day and Clash of Clans, it became the most profitable publisher in App Store. With Boom Beach released in 2014, Supercell dominates the global mobile game market.
King was founded in 2003 in UK, and began to launch games in App Store and Google Play in 2011. It focuses on PUZ, and wins huge success with Candy Crush Saga. Its 2015 Q3 earnings shows that Candy Crush Saga still enjoys the largest revenue among PUZ worldwide, though it’s been released for years.
Located in Japan, Mixi focuses on the developing and operation of web, mobile and arcade games. Monster Strike, which is its first game, achieved great success once it was launched. The 2015 Q2 earnings of Mixi shows that its overall sales was 50 billion yen (3.9 times over the same period last year), and operating profit was 24.3 billion yen (5.2 over the same period last year ), among which Monster Strike took more than 90% of the sales with 15.5 billion yen per month on average.
1
2
44
3 3 3
2 2 2 2 2 2 2 2 2
1 1 1 1 1 1 1 1 1 1
4
6
4 44
3 3
17 games made it to iOS & Google Play Mobile Game Revenue Worldwide TOP 10 during 2015, the genres are as in the diagram. Players prefer SLG, RPG and PUZ.
PUZ games on the chart are all developed by companies focusing on light games, such as King and Line.
Name� Game� Country
Supercell
King
Mixi
GungHo Online
Tencent
LINE
Machine Zone
Netmarble
NetEase
COLOPL
Clash of Clans
Candy Crush Saga
Monster Strike
Puzzle & Dragons
We Fire
Disney Tsum Tsum
Game of War - Fire Age
Raven
Fantasy Westward Journey
The White Cat Project
FI
UK
JP
JP
CN
JP
US
KR
CN
JP
Asia (CN, JP, KR) takes its place in the field of global mobile game market.
2015 iOS & Google Play Publisher Revenue Worldwide TOP 3 were Supercell, King and Mixi.
�Jan.� Feb.� Mar.� Apr.� May.� June.� July.� Aug.� Sept.� Oct.� Nov.� Dec.
A V A Z U A V A Z U
iOS & Google Play Publisher Revenue Worldwide
TOP10 during 2015
1. Well-made hard core games, say SLG and RPG, enjoy a
long life cycle, bringing considerable profit to developers
and publishers.
2. PUZ games has been monopolized by King, GungHo
Online and Line. Companies having no confidence
contending with these three could put their minds on
RPG and SLG developing.
Mobile Game Globalization Tip
Supercell
King
Mixi
GungHo Online
Tencent
LINE
Machine Zone
Netmarble
NetEase
COLOPL
Electronic Arts
BANDAI NAMCO
Name� Game� Country
Clash of Clans
Candy Crush Saga
Monster Strike
Puzzle & Dragons
We Fire
Disney Tsum Tsum
Game of War - Fire Age
Raven
Fantasy Westward Journey
The White Cat Project
The Simpsons: Tapped Out
One Piece Thousand Storm
FI
UK
JP
JP
CN
JP
US
KR
CN
JP
US
JP
12 publishers made it to iOS & Google Play Publisher Revenue Worldwide TOP 10 during 2015. 5 were from Japan, accounting for 42%, which is remarkable.
Major Mobile Game Markets
A V A Z U
2
2 0 1 5
Major Countries by Game Revenue
单位 : Bn
2014 2015E
America and China had the largest game market size. The size of China was smaller than America in 2014,however,it overtook America in 2015. China also enjoyed the biggest rise on game market size, which was 23.3%.
The mobile game revenue of China in 2015 was $6.5 billion, which came the first. That of US and Germany was $6 billion and $3.65 billion respectively. coming the second and the third.
The mobile game revenue of Brazil increased 68.4%, from $190 million to $320 million.
TOTAL
MOBILE
TOTAL
TOTAL
TOTAL
TOTAL
MOBILE
MOBILE
MOBILE
MOBILE
5.20
21.30
3.60
0.68
1.30
0.19
1.20
0.32
18.00
4.46
22.00
6.00
3.65
0.82
1.46
0.32
1.26
0.34
22.20
6.50
+3.3%
+15.4%
+68.4%
+23.3%
+1.4%
+20.6%
+12.3%
+5.0%
+6.3%
+45.7%
U.S.
Germany
Russia
Brazil
China
A V A Z U A V A Z U
U . S .
Smartphone
Penetration Rate
70.7%
Smartphone OS
49%
39%
12%
Average CPI
Population
325.10
Gamer 184.9
Mobile gamer 15968.69Mobile game
Payers
Android
iOS$3.26
$1.89 Mobile Game
Population
U.S.
Others
Android
iOS
Unit : Millions
A V A Z U A V A Z U
2015 iOS & Google Play Mobile Game Revenue US TOP 10
TOP 3 on 2015 iOS & Google Play Mobile Game Revenue US chart were Clash of Clans, Game of War-Fire Age and Candy Crush Saga. The ranking of Clash of Clans and Game of War-Fire Age reversed in August. Candy Crush Saga remained No. 3 for the entire year.
1
2
3 3 3 3 3 3 3 3
2 2 2 2 2 2 2 2 2 2
1 1 1 1 1 1 1 1 1 1
3 3 3
iOS & Google Play Mobile Game Revenue US
TOP 10 during 2015
Compared to other countries, US players prefer casino game. App Annie report showed that the global mobile casino game revenue would exceed $2.7 billion. 50% social casino players of US will conduct in-game purchase.
DoubleDown Casino, Big Fish Casino and Slotomania gained popularity in US in the past year, and their developers and publishes made big bucks.
As we could see, there was only one game developing by Asia (CN). Asian games have a low acceptance in US. Cooperation with local publisher and localization are crucial for their entrance to US.
Game� Genre� Developer� Publisher
Clash of Clans
Game of War - Fire Age
Candy Crush Saga
Candy Crush Soda Saga
Boom Beach
DoubleDown Casino
Big Fish Casino
Slotomania
Hay Day
Farm Heroes Saga
SLG
SLG
PUZ
PUZ
SLG
Casino
Casino
Casino
Casual
PUZ
Supercell (FI)
Machine Zone (US)
King (UK)
King (UK)
Supercell (FI)
DoubleDown Interactive (US)
Big Fish Games (US)
Playtika (IR)
Supercell (FI)
King (UK)
Supercell (FI)
Machine Zone (US)
King (UK)Tencent (CN)
King (UK)
Supercell (FI)
International Game Technology (US)
Churchill Downs (US)
Caesars Entertainment (US)
Supercell (FI)
King (UK)
�Jan.� Feb.� Mar.� Apr.� May.� June.� July.� Aug.� Sept.� Oct.� Nov.� Dec.
Game� Genre� Developer� Publisher
Clash of Clans
Game of War - Fire Age
Candy Crush Saga
Candy Crush Soda Saga
Boom Beach
DoubleDown Casino
Big Fish Casino
Slotomania
Hay Day
Farm Heroes Saga
Marvel Contest of Champions
Clash of Kings
Madden NFL Mobile
SLG
SLG
PUZ
PUZ
SLG
Casino
Casino
Casino
Casual
PUZ
ACT
SLG
Sport
Supercell (FI)
Machine Zone (US)
King (UK)
King (UK)
Supercell (FI)
DoubleDown Interactive (US)
Big Fish Games (US)
Playtika (IR)
Supercell (FI)
King (UK)
Marvel Entertainment (US)
ELEX Technology(CN)
Electronic Arts (US)
Supercell (FI)
Machine Zone (US)
King (UK)Tencent (CN)
King (UK)
Supercell (FI)
International Game Technology (US)
Churchill Downs (US)
Caesars Entertainment (US)
Supercell (FI)
King (UK)
Kabam (US)
ELEX Technology(CN)
Electronic Arts (US)
A V A Z U A V A Z U
2015 iOS & Google Play
Publisher Revenue US TOP 10
With Clash of Clans, Boom Beach and Hay Day, Supercell remained No. 1 from January to October on 2015 publisher revenue US chart. Though declined to No. 3 in November, it’s still the winner in mobile game market.
With Candy Crush Saga, Candy Crush Soda Saga and Farm Heroes Saga, King ranked the second on 2015 publisher revenue US chart. With the popularity of Game of War-Fire Age, Machine Zone won the first place in November.
1
2
3 3 3 3 3 3 3 3
2 2 2 2 2 2 2 2 2 2
1 1 1 1 1 1 1 1 1 1
3 3 3
Caesars Entertainment, Zynga, International Game Technology are companies focusing on the developing and operation of casino games. The number of casino game fans is small, and the revenue relies on hard core players. However, large casino game companies have been acquired by offline gambling companies, therefore, offline light players will contribute a lot to the revenue in the future, and casino mobile games still has potential.
iOS & Google Play Publisher
Revenue US TOP10 during 2015
13 companies made it to iOS & Google Play Publisher Revenue US TOP 10 during 2015, 9 were from US. Except for super publishers like Supercell and King, entering US market is a barrier for publishers from other countries.
SLG
PUZ
Casino
Casual
ACT
Sport
11
4
33
1
13 games made it to iOS & Google Play Mobile Game Revenue US TOP 10 during 2015. SLG, PUZ and Casinos were popular.
Name� Game� Country
Supercell
King
Machine Zone
Caesars Entertainment
Electronic Arts
Zynga
Churchill Downs
Kabam
International Game Technology
Glu
Clash of Clans
Candy Crush Saga
Game of War - Fire Age
Slotomania
The Simpsons: Tapped Out
Zynga Poker - Texas Holdem
Big Fish Casino
Marvel Contest of Champions
DoubleDown Casino
Kim Kardashian: Hollywood
FI
UK
US
US
US
US
US
US
US
US
�Jan.� Feb.� Mar.� Apr.� May.� June.� July.� Aug.� Sept.� Oct.� Nov.� Dec.
Name� Game� Country
Supercell
King
Machine Zone
Caesars Entertainment
Electronic Arts
Zynga
Churchill Downs
Kabam
International Game Technology
Glu
Sony
GAMEVIL
SGN
Clash of Clans
Candy Crush Saga
Game of War - Fire Age
Slotomania
The Simpsons: Tapped Out
Zynga Poker - Texas Holdem
Big Fish Casino
Marvel Contest of Champions
DoubleDown Casino
Kim Kardashian: Hollywood
Fresh Deck Poker - Live Texas Hold'em
Summoners War
Cookie Jam
FI
UK
US
US
US
US
US
US
US
US
JP
KR
US
A V A Z U A V A Z U
1. Cooperation with local publisher, figuring out local
players behavior, and localization are crucial for entrance
to US.
2. Most developers pay attention to COC. Since US
players prefer casino games, developing casino may have
unexpected results.
Mobile Game Globalization Tip
Germany�
A V A Z U A V A Z U
2015 iOS & Google Play Mobile Game Revenue GER TOP 10
Clash of Clans by Supercell took the spot of No. 1 for 11 month consecutively. Hay Day, also by Supercell remained TOP 3 for the entire year. These two games ranked TOP 2 on 2015 mobile game revenue GER chart.
1
3
2 2 2 2 2 2 2 2 2 2
1 1 1 1 1 1 1 1 1 1
The only Germany game on the chart was Empire: Four Kingdoms developing and publishing by Goodgame Studios. It remained TOP 10 for the whole year, once ranked No. 1 on revenue chart of 22 countries, and TOP 10 on that of 91 countries.
52%15%
74%
11%
Android
iOS$2.58
$1.72
Population
82.60
Gamer 41.5
Mobile gamer 3011.43Mobile game
Payers
Smartphone
Penetration Rate Smartphone OS
Average CPI
Mobile Game
Population
Germany�
Game� Genre� Developer� Publisher
Clash of Clans
Hay Day
Candy Crush Soda Saga
Candy Crush Saga
Game of War - Fire Age
Empire: Four Kingdoms
Farm Heroes Saga
Summoners War
Clash of Kings
Castle Clash
SLG
Casual
PUZ
PUZ
SLG
SLG
PUZ
RPG
SLG
SLG
Supercell (FI)
Supercell (FI)
King (UK)
King (UK)
Machine Zone (US)
Goodgame Studios (GER)
King (UK)
GAMEVIL (KR)
ELEX Technology(CN)
IGG (CN)
Supercell (FI)
Supercell (FI)
King (UK)
King (UK) Tencent (CN)
Machine Zone (US)
Goodgame Studios (GER)
King (UK)
GAMEVIL (KR)
ELEX Technology(CN)
IGG (CN) Tencent (CN)
�Jan.� Feb.� Mar.� Apr.� May.� June.� July.� Aug.� Sept.� Oct.� Nov.� Dec.
Others
Android
iOS
Unit : Millions
A V A Z U A V A Z U
iOS & Google Play Mobile Game Revenue GER
TOP 10 during 2015
13 games made it to iOS & Google Play Monthly Mobile Game Revenue GER TOP 10, SLGs accounted for 46%. German players prefer SLG.
11
6
3
1
1
SLG
PUZ
Casual
CAG
SIM
RPG
Three games were from Asia, Summoners War by GAMEVL, Korea, Clash of Kings and Castle Clash by China. European and American games are still trendy in Germany, however, Asian games took a small place.
2015 iOS & Google Play
Publisher Revenue GER TOP10
Supercell, King, and Electronic Arts have stable annual ranking in 2015, they were top 3 on iOS & Google Play publisher revenue chart.
Game� Genre� Developer� Publisher
Clash of Clans
Hay Day
Candy Crush Soda Saga
Candy Crush Saga
Game of War - Fire Age
Empire: Four Kingdoms
Farm Heroes Saga
Summoners War
Clash of Kings
Castle Clash
Hearthstone: Heroes of Warcraft
The Simpsons: Tapped Out
Boom Beach
SLG
Casual
PUZ
PUZ
SLG
SLG
PUZ
RPG
SLG
SLG
CAG
SIM
SLG
Supercell (FI)
Supercell (FI)
King (UK)
King (UK)
Machine Zone (US)
Goodgame Studios (GER)
King (UK)
GAMEVIL (KR)
ELEX Technology(CN)
IGG (CN)
Activision Blizzard (US)
Electronic Arts (US)
Supercell (FI)
Supercell (FI)
Supercell (FI)
King (UK)
King (UK) Tencent (CN)
Machine Zone (US)
Goodgame Studios (GER)
King (UK)
GAMEVIL (KR)
ELEX Technology(CN)
IGG (CN) Tencent (CN)
Activision Blizzard (US)
Electronic Arts (US)
Supercell (FI)
Name� Game� Country
Supercell
King
Electronic Arts
GAMEVIL
Goodgame Studios
Kabam
Machine Zone
ELEX Technology
IGG
Gameloft
Clash of Clans
Candy Crush Saga
The Simpsons:Tapped Out
Summoners War
Empire: Four Kingdoms
Marvel Contest of Champions
Game of War - Fire Age
Clash of Kings
Castle Clash
Despicable Me: Minion Rush
FI
UK
US
KR
GER
US
US
CN
CN
FR
A V A Z U A V A Z U
1⽉ 2⽉ 3⽉ 4⽉ 5⽉ 6⽉ 7⽉ 8⽉ 9⽉ 10⽉ 11⽉ 12⽉
1
2
3 3 3 3 3 3 3 3
2 2 2 2 2 2 2 2 2 2
1 1 1 1 1 1 1 1 1 1
3 3 3
We could see a contending situation on the chart, 3 from US, 2 from China. The overseas publishing of Chinese game developers has had a place in Germany.
The only local company on the chart was Goodgame Studios, which currently is the largest mobile game developer in Germany. Its revenue in fiscal 2014 was €202 million (about¥1.36 billion) in total, ranking No.1. The company’s best-known game is: Empire: Four Kingdoms.
Other Germany mobile game publishers are lotum, wooga, bertelsmann, and etc.
iOS & Google Play Publisher
Revenue GER TOP 10 during 2015
12 games made it to iOS & Google Play Publisher Revenue GER TOP 10 during 2015. US took the biggest share, which was 5. German players prefer SLG. Teebik could help you enter
Germany market and bring your game to TOP.
Mobile Game Globalization Tip
Name� Game� Country
Supercell
King
Electronic Arts
GAMEVIL
Goodgame Studios
Kabam
Machine Zone
ELEX Technology
IGG
Gameloft
Activision Blizzard
Zynga
Clash of Clans
Candy Crush Saga
The Simpsons:Tapped Out
Summoners War
Empire: Four Kingdoms
Marvel Contest of Champions
Game of War - Fire Age
Clash of Kings
Castle Clash
Despicable Me: Minion Rush
Hearthstone: Heroes of Warcraft
Zynga Poker - Texas Holdem
FI
UK
US
KR
GER
US
US
CN
CN
FR
US
US
A V A Z U A V A Z U
Russ i a
49% 24.44%
64.2%
11.36%
Android
iOS$1.89
$1.24
Population
142.10
Gamer 59.5
Mobile gamer 46.712.66Mobile game
Payers
Smartphone
Penetration Rate Smartphone OS
Average CPI
Mobile Game
Population
Russia
Others
Android
iOS
Unit : Millions
A V A Z U A V A Z U
2015 iOS & Google Play Mobile Game Revenue RUS TOP 10
TOP 2 on 2015 iOS & Google Play Mobile Game Revenue RUS were Game of War-Fire Age by Machine Zone and Clash of Clans by Supercell. Clash of Kings by ELEX Technology, China made it to TOP 10 at the beginning of this year and got No. 1 several times.
2 2 2 2 2 2 2 2 2 223 3
4 4 4
127
64 4
3
1 1 1 1 1 1 1 1 1 1 1
Russian players prefer hard core SLG. There were 12 SLGs and only one casual game which was Hay Day by Supercell on the chart. King’s three classic PUZ games missed the chart.
iOS & Google Play Mobile Game
Revenue RUS TOP 10 during 2015
Game� Genre� Developer� Publisher
Game of War - Fire Age
Clash of Clans
Clash of Kings
World of Tanks Blitz
Galaxy Legend
Castle Clash
Boom Beach
Hay Day
Heroes Charge
Stormfall: Rise of Balur
SLG
SLG
SLG
ACT
RPG
RPG
SLG
Casual
RPG
SLG
Machine Zone (US)
Supercell (FI)
ELEX Technology (CN)
Wargaming (CY)
Tap4Fun (CN)
IGG (CN)
Supercell (FI)
Supercell (FI)
uCool (CN)
Plarium (IR)
Machine Zone (US)
Supercell (FI)
ELEX Technology (CN)
Wargaming (CY)
Tap4Fun (CN)
IGG (CN) Tencent (CN)
Supercell (FI)
Supercell (FI)
uCool (CN)
Plarium (IR)
�Jan.� Feb.� Mar.� Apr.� May.� June.� July.� Aug.� Sept.� Oct.� Nov.� Dec.
Game� Genre� Developer� Publisher
Game of War - Fire Age
Clash of Clans
World of Tanks Blitz
Galaxy Legend
Castle Clash
Hay Day
Boom Beach
Heroes Charge
Evolution: Battle for Utopia
Iron Force
Clash of Kings
Age of Warring Empire
Stormfall: Rise of Balur
Hearthstone: Heroes of Warcraft
Empire: Four Kingdoms
Vikings: War of Clans
Magic Rush: Heroes
SLG
SLG
ACT
SLG
SLG
Casual
SLG
RPG
SLG
ACT
SLG
SLG
SLG
CAG
SLG
SLG
SLG
Machine Zone (US)
Supercell (FI)
Wargaming (CY)
Tap4Fun (CN)
IGG (CN)
Supercell (FI)
Supercell (FI)
uCool (CN)
Mail.Ru Group (RUS)
Cool Fish Games (US)
ELEX Technology(CN)
ELEX Technology(CN)
Plarium (IR)
Activision Blizzard (US)
Goodgame Studios (GER)
Plarium (IR)
Elex Technology (ELEX Technology)
Machine Zone (US)
Supercell (FI)
Wargaming.net (CY)
Tap4Fun (CN)
IGG (CN) Tencent (CN)
Supercell (FI)
Supercell (FI)
uCool (CN)
Mail.Ru Group (RUS)
Electronic Arts (US)
ELEX Technology(CN)
ELEX Technology(CN)
Plarium (IR)
Activision Blizzard (US)
Goodgame Studios (GER)
Plarium (IR)
Elex Technology (ELEX Technology)
A V A Z U A V A Z U
11
12
1
2
Compared to other countries, Russian players prefer tank SIM. World of Tanks Blitz and Iron Force made it to monthly mobile game revenue TOP 10 chart several times.
2015 iOS & Google Play
Publisher Revenue RUS TOP 10
Supercell was still the biggest winner in Russia in 2015. Publishers of US and China both took 3 places on the chart.
SLG
ACT
CAG
RPG
Casual
iOS & Google Play Publisher Revenue RUS
TOP10 during 2015
12 publishers made it to iOS & Google Play Publisher Revenue RUS TOP10 during 2015. China shared the largest number, which was 4. Thus, China has taken its place in Russia.
The only local publisher on chart is Mail. Ru Group with its Evolution: Battle for Utopia. Other Russian mobile game publishers are social quantum, zeptolab, and etc.
Name� Game� Country
Supercell
Machine Zone
ELEX Technology
Wargaming.net
Tap4Fun
IGG
Electronic Arts
Gameloft
Kabam
Plarium Global
Clash of Clans
Game of War - Fire Age
Clash of Kings
World of Tanks Blitz
Galaxy Legend
Castle Clash
Iron Force
Despicable Me: Minion Rush
Marvel Contest of Champions
Stormfall: Rise of Balur
FI
US
CN
CY
CN
CN
US
FR
US
IR
Name� Game� Country
Supercell
Machine Zone
ELEX Technology
Wargaming.net
Tap4Fun
IGG
Electronic Arts
Gameloft
Kabam
Plarium Global
uCool
Mail.Ru Group
Clash of Clans
Game of War - Fire Age
Clash of Kings
World of Tanks Blitz
Galaxy Legend
Castle Clash
The Simpsons: Tapped Out
Despicable Me: Minion Rush
Marvel Contest of Champions
Stormfall: Rise of Balur
Heroes Charge
Evolution: Battle for Utopia
FI
US
CN
CY
CN
CN
US
FR
US
IR
CN
RUS
A V A Z U A V A Z UA V A Z U
1. Russian players are not interested in light games, but
prefer SLG. Developers could focus on either hard core
SLG or tank SIM.
2. Games from China has high acceptance in Russia,
Chinese developers could give it a try.
Mobile Game Globalization Tip
Braz i l
A V A Z U A V A Z U
2015 iOS & Google Play
Mobile Game Revenue BRA TOP 10
1 1 1 1 1 1 1 1 1 1 12 2 2 2 2 223 3 3 3 33
4
67
1099
10999
8877
87 7
66
4
Candy Crush Saga, Candy Crush Soda Saga and Hay Day by King were all on the chart, but not as popular as before. Brazilian players are tired of PUZ, so if PUZ can’t be creative in the future, it will be knocked out of the chart sooner or later.
Android
iOS
Others
76%
2%
91.6%
6.4%
Android
iOS$1.28
$0.51
Population
203.70
Gamer 60
Mobile gamer 48.617.20Mobile game
Payers
Smartphone
Penetration Rate Smartphone OS
Average CPI
Mobile Game
Population
Brazil
Clash of Clans was the No. 1 on 2015 iOS & Google Play Mobile Game Revenue BRA TOP 10.
Game� Genre� Developer� Publisher
Clash of Clans
Candy Crush Saga
Game of War - Fire Age
Candy Crush Soda Saga
Summoners War
Clash of Kings
Hay Day
Marvel Contest of Champions
Farm Heroes Saga
Hearthstone: Heroes of Warcraft
SLG
PUZ
SLG
PUZ
RPG
SLG
Casual
ACT
PUZ
CAG
Supercell (FI)
King (UK)
Machine Zone (US)
King (UK)
GAMEVIL (KR)
ELEX Technology (CN)
Supercell (FI)
Marvel (US)
King (UK)
Activision Blizzard (US)
Supercell (FI)
King (UK) Tencent (CN)
Machine Zone (US)
King (UK)
GAMEVIL (KR)
ELEX Technology (CN)
Supercell (FI)
Kabam (US)
King (UK)
Activision Blizzard (US)
�Jan.� Feb.� Mar.� Apr.� May.� June.� July.� Aug.� Sept.� Oct.� Nov.� Dec.
Unit : Millions
A V A Z U A V A Z U
iOS & Google Play Mobile Game Revenue
BRA TOP 10 during 2015
14 games made it to iOS & Google Play Mobile Game Revenue GER TOP 10 during 2015. SLG and PUZ were popular.
European and American games are still trendy in Brazil, only 3 Asian games were on the chart.
11
5
3
1
1
1
1
SLG
PUZ
Casual
CAG
ACT
ADV
SIM
RPG
2015 iOS & Google Play
Publisher Revenue BRA TOP 10
Supercell and King were TOP 2 on 2015 iOS & Google Play Publisher Revenue BRA. No. 3 was Electronic Arts from US.
2
54 4 4
3 3 3 3 3 3 32 2 2 2 2 2 2 2 2 21 1 1 1 1 1 1 1 1 1 1
Game� Genre� Developer� Publisher
Clash of Clans
Candy Crush Saga
Game of War - Fire Age
Candy Crush Soda Saga
Summoners War
Clash of Kings
Hay Day
Marvel Contest of Champions
Farm Heroes Saga
Hearthstone: Heroes of Warcraft
Boom Beach
SimCity BuildIt
Minecraft – Pocket Edition
Magic Rush: Heroes
SLG
PUZ
SLG
PUZ
RPG
SLG
Casual
ACT
PUZ
CAG
SLG
SIM
ADV
SLG
Supercell (FI)
King (UK)
Machine Zone (US)
King (UK)
GAMEVIL (KR)
ELEX Technology (CN)
Supercell (FI)
Marvel (US)
King (UK)
Activision Blizzard (US)
Supercell (FI)
Electronic Arts (US)
Mojang (SE)
ELEX Technology (CN)
Supercell (FI)
King (UK) Tencent (CN)
Machine Zone (US)
King (UK)
GAMEVIL (KR)
ELEX Technology (CN)
Supercell (FI)
Kabam (US)
King (UK)
Activision Blizzard (US)
Supercell (FI)
Electronic Arts (US)
Microsoft (US)
ELEX Technology (CN)
Name� Game� Country
Supercell
King
Electronic Arts
GAMEVIL
Gameloft
Kabam
ELEX Technology
Machine Zone
Time Warner
Activision Blizzard
Clash of Clans
Candy Crush Saga
The Simpsons: Tapped Out
Summoners War
Despicable Me: Minion Rush
Marvel Contest of Champions
Clash of Kings
Game of War - Fire Age
MORTAL KOMBAT X
Hearthstone: Heroes of Warcraft
FI
UK
US
KR
FR
US
CN
US
US
US
�Jan.� Feb.� Mar.� Apr.� May.� June.� July.� Aug.� Sept.� Oct.� Nov.� Dec.
A V A Z U A V A Z U
iOS & Google Play Publisher Revenue
BRA TOP10 during 2015
15 publishers made it to iOS & Google Play Publisher Revenue BRA TOP10 during 2015, 6 were from US, accounting almost half.
None of local publishers were on the chart. Local publishers are Maiworm Digital Strategy, Rodrigo kolb, Tapps games and etc.
A V A Z U
1. Overseas developers should transfer their focus from
PUZ to other genres.
2. Local publishers are incapable, overseas games could
cooperate with Teebik on entering Brazil.
Mobile Game Globalization Tip
Name� Game� Country
Supercell
King
Electronic Arts
GAMEVIL
Gameloft
Kabam
ELEX Technology
Machine Zone
Time Warner
Activision Blizzard
Zynga
Social Point
Outfit7
Miniclip
Pipa
Clash of Clans
Candy Crush Saga
The Simpsons: Tapped Out
Summoners War
Despicable Me: Minion Rush
Marvel Contest of Champions
Clash of Kings
Game of War - Fire Age
MORTAL KOMBAT X
Hearthstone: Heroes of Warcraft
Zynga Poker - Texas Holdem
Dragon City Mobile
My Talking Angela
8 Ball Pool™
Praia Bingo + VideoBingo FREE
FI
UK
US
KR
FR
US
CN
US
US
US
US
ES
CY
CHE
UK
A V A Z U A V A Z U
Ch ina
Others
Android
iOS
74%
15%
82%
3%
Android
iOS$2.95
$1.43
Population
1402.00
Gamer 446.3
Mobile gamer383.2115.73Mobile game
Payers
Unit : Millions
Smartphone
Penetration Rate Smartphone OS
Average CPI
Mobile Game
Population
China
A V A Z U A V A Z U
2015 iOS & Google Play
Mobile Game Revenue CN TOP 10
Fantasy Westward Journey by NetEase made it to No.6 once it was launched in March, 2015, and remained No. 1 since then. It’s the No. 1 on 2015 game revenue CN chart, We Fire by Tencent was No. 2.
2015 iOS & Google Play Mobile Game Revenue CN TOP 10 were all games by China.
1 1 1 1 1 1 1 1 12
65
2 2 2 2 2
6 6
9
iOS & Google Play Mobile Game Revenue CN TOP 10 during 2015
Game� Genre� Developer� Publisher
Fantasy Westward Journey
We Fire
Shenwu 2
We Fly
MU Miracle
Dot Arena
Happy Elements
The Legend of Mir 2
Top of Tanker 2
The King of Fighters' 98 Ultimate Match
RPG
FPS
RPG
STG
ARPG
CAG
PUZ
MMORPG
RPG
CAG
NetEase (CN)
Tencent (CN)
Duoyi (CN)
Tencent (CN)
TIANMA (CN)KingNet (CN)
Lilith (CN)
Happy Elements (CN)
SHENGDA (CN)
LOCOJOY (CN)
OurPalm (CN)
NetEase (CN) Garena Online SG
Netmarble (KR) Garena Online (SG) Tencent (CN)
Duoyi (CN)
Tencent (CN)
Kunlun Games (CN) Webzen (KR) KingNet (TW)
VNG (VN) Kunlun Games (CN) Longtu Game (CN)GAEA Mobile (CN) FunPlus (CN)
Happy Elements (CN)
Tencent (CN)
FunPlus (CN) Firefly Games (CN) Tencent (CN)NEXON (JP)
Smart Alec (TW) OurPalm (CN) Tencent (CN)
�Jan.� Feb.� Mar.� Apr.� May.� June.� July.� Aug.� Sept.� Oct.� Nov.� Dec.
Game� Genre� Developer� Publisher
Fantasy Westward Journey
We Fire
Shenwu 2
MU Miracle
We Fly
Dot Arena
Happy Elements
Top of Tanker 2
Blade of Three Kingdoms
The Journey of Flower
The Legend of Mir 2
Westward Journey Online
The King of Fighters' 98 Ultimate Match
Clash of Clans
Happy Elements
Boom Beach
Taichi Panda
Wechat Dash
Clash of Kings
We MOBA
CangQiongBian
Thunder Fighter
Landlord Poker
9LZ
Loong Craft
Hero Moba
RPG
FPS
RPG
ARPG
STG
CAG
PUZ
RPG
ACT
ARPG
MMORPG
MMORPG
CAG
SLG
PUZ
SLG
ARPG
Casual
SLG
MOBA
MMORPG
STG
Casino
MOBA
ACT
MOBA
NetEase (CN)
Tencent (CN)
Duoyi(CN)
TIANMA (CN)KingNet (CN)
Tencent (Tencent)
Lilyth (CN)
Happy Elements(CN)
LOCOJOY(CN)
Feiyu (CN)
SKYMOONS(CN)
SHENGDA (CN)
NetEase (CN)
OurPalm (CN)
Supercell (FI)
Tencent (Tencent)
Supercell (FI)
Snail Games(CN)
Tencent (Tencent)
ELEX Technology(CN)
Tencent (CN)
Zeus Interactive(CN)
5agame (CN)
Tencent (Tencent)
Tencent (Tencent)
LOONG ENTERTAINMENT(CN)
Tencent (Tencent)
NetEase (CN) Garena Online SG
Netmarble (KR) Garena Online (SG) Tencent (CN)
Duoyi(CN)
Kunlun Games(CN) Webzen (KR) KingNet (TW)
Tencent (Tencent)
VNG (VN) Kunlun Games(CN) Longtu Game(CN)GAEA Mobile (CN) FunPlus (CN)
Happy Elements(CN)
FunPlus (CN) Firefly Games (CN) Tencent (CN) NEXON (JP)
Tencent (CN) Kunlun Games (CN)
Baidu (CN)
Tencent (CN)
NetEase (CN)
Smart Alec (TW) OurPalm (CN) Tencent (CN)
Supercell (FI)
Tencent (Tencent)
Supercell (FI)
Kunlun Games(CN) Snail Games(CN) AiCombo (TW)
Tencent (Tencent)
ELEX Technology (CN)
Tencent (CN)
iDreamSky (CN)
Tencent (CN) Garena Online (SG) Netmarble (KR)
Tencent (CN)
Tencent (CN)
Tencent (CN)
Tencent (CN)
A V A Z U A V A Z U
Chinese players prefer RPG, 9 of the 26 games which made to iOS & Google Play Publisher Revenue CN TOP10 during 2015 were RPGs. In addition, influenced by martial arts culture, Chinese players also prefer martial arts themed games, 30% of the games made to the chart belong to this theme.
1 1
9
3
2
2
2
33
RPG
SLG
STG
MOBA
ACT
CAG
PUZ
Casual Casino
Except for Clash of Clans and Boom Beach by Supercell, the rest games were all developed by local companies, including 8 games by Tencent.
7 games on the chart were IP, such as classic IP Fantasy Westward Journey, Westward Journey Online, and The King of Fighters' 98 Ultimate Match, and etc. The Journey of Flower, a newly emerging mobile game based on a TV drama, gains 1.5 billion players worldwide, it’s estimated that its revenue will be over $25 billion. High-quality IP has its own large number of audiences, which is traffic. IP formation is a long process, but video IP could become hot in short time, thus well-made and well-operated game will bring unexpected benefits in regardless of IP mobile life cycle.
With the explosive growth of mobile game market, and WCA’s official establishing it as an electronic sport in 2014, electronic sports fans increased to 89 million. It’s estimated that fans would exceed 110 million, which makes MOBA hot among mobile electronic sports. 9LZ, We MOBA and Hero Moba on the chart were this genre publishing by Tencent in the second half of 2015, both gained audience attention. Released in the later of October, Hero Moba is the first 5V5 mobile game. It made to No.50 on game revenue chart of October, and No. 7 in November. Tencent announced recently that Hero Moba had a PCU of 1 million, DAU of 7.5 million, which broke the record of China MOBA market, becoming the hottest MOBA.
2015 iOS & Google Play Publisher Revenue
CN TOP 10
1
3 3 3
2 2 2 2 2 2 2 2
1 1 1 1 1 1 1 1 1 1
With up to 230 games and 180 games respectively, Tencent and NetEase were TOP 2 on 2015 iOS $ Google Play Publisher Revenue CN TOP 10 chart. NetEase overtook Tencent in November, becoming No. 1.
Except for Supercell, all the rest are local companies.
Name� Game� Country
Tencent
NetEase
Duoyi
Supercell
OurPalm
Happy Elements
Perfect World
Longtu Game
Snail Games
ELEX Technology
We Fire
Fantasy Westward Journey
Shenwu 2
Clash of Clans
The King of Fighters' 98 Ultimate Match
Happy Elements
ShenDiaoXiaLv
Dot Arena
Taichi Panda
Clash of Kings
CN
CN
CN
FI
CN
CN
CN
CN
CN
CN
�Jan.� Feb.� Mar.� Apr.� May.� June.� July.� Aug.� Sept.� Oct.� Nov.� Dec.
A V A Z U A V A Z U
iOS & Google Play Publisher Revenue CN TOP10 during 2015
Except for Supercell from Finland, Electronic Arts and Activision Blizzard from US, the rest on the iOS & Google Play Publisher Revenue CN TOP10 during 2015 were all local companies. Chinese market has been monopolized by local publishers.
A V A Z U
1. For overseas game intending to enter China, the
importance of cooperation with local companies is
needless to say.
2. Companies could focus on video IP instead of classic IP.
With star effect, making money is not difficult.
3. Mobile electronic sports will be the trend in the future,
just do it if you are capable.
Mobile Game Globalization Tip
Name� Game� Country
Tencent
NetEase
Duoyi
Supercell
OurPalm
Happy Elements
Perfect World
Longtu Game
Snail Games
ELEX Technology
Youzu
TIANMA
App-fame Information
Baidu
iDreamSky
Changyou.com
KingNet
CMGE
Activision Blizzard
Electronic Arts
We Fire
Fantasy Westward Journey
Shenwu 2
Clash of Clans
The King of Fighters' 98 Ultimate Match
Happy Elements
ShenDiaoXiaLv
Dot Arena
Taichi Panda
Clash of Kings
MengJiangHu
MU Miracle
QianJiBian
The Journey of Flower
CangQiongBian
TianLongBaBu 3D
MU Miracle
DaNaoTianGong
Hearthstone: Heroes of Warcraft
The Simpsons:Tapped Out
CN
CN
CN
FI
CN
CN
CN
CN
CN
CN
CN
CN
CN
CN
CN
CN
CN
CN
US
US
A V A Z U A V A Z U
Mobile Game Globalization
3
T e e b i k -
Teebik is an integrated gaming platform under the international Internet Group Avazu Holding, focusing on global mobile game developing, publishing and franchise/IP operations. With its extensive experience, long term vision, as well as the international positioning, Teebik shall continue to create high value for its clients.
A WORLD LEADING
MOBILE GAMING PLATFORM
A V A Z U A V A Z U
2014Team Foundation
2015Product Reserve
February 2015
The Burning Blade was launched on February 2015, and the players has reached to 410000.Its highest monthly income was more than $600000, and made achievement of TOP 10 downloading in Europe and America area.
March 2015
DD Fighter, the game product of Chengdu Team was launched in March 2015. Top 10 downloading list in more than 10 areas, the highest monthly running account was over $300000.
April 2015
Angel's Creed was launched in April 2015 in North America and Southeast Asia. In January, the downloads has ranked No.1 in Hongkong and No.2 in Australia.
April 2015
The Fieryland was launched in April 2015 in Europe and North America. Top of the England downloading list in March.
Oct.2015
The Dragonica was launched in Oct.2015 in French, Top of the French downloading list in Nov. The gross income has reached to $50000.
March 2016
With more than $7million monthly income on Mainland China and HK/Macao/Taiwan, Cang Qiong Bian will launch in March this year in Southeast marketing.
April 2015
Fallen Souls was launched in April 2015 in North America and Southeast Asia, Top the downloading list and income list in more than 20 countries and areas. Its monthly income was over $1million.
Oct.2015
The Clash of Gods was launched in Oct.2015 in Europe and North America, with excellent performance, it has reached to NO.1 of downloading list in Australia /Finland/Norway/Sweden.
February 2016
With more than $5million monthly income on Mainland China and HK/Macao/Taiwan, DaZhuZai will launch in March this year in Southeast marketing.
2016Explosive Growth
TIMELINE
A V A Z U A V A Z U
Communicate with perspective clients in terms of publishing plan and cooperation agreement. The final publishing plan and contracts will be reached on a fair, legit and transparent basis.
Business Communication
Localization
Once the publishing plan and the contract are signed, Teebik’s professional team will carry out localization work to clear the five main obstacles (overseas market information, distribution channels, game quality, localization and payment) before the game can be published overseas.
Revenue Sharing
Eventually, Teebik and its client will form a long term partnership with revenue sharing model.
Overseas Publishing
After localization, it comes to the overseas publishing phase. Teebik offers 24/7 hours seamless services to ensure its partners achieve their objectives.
Teebik business developers submit games from perspective clients to company, enclosing with detailed business proposals. “Games team” starts communication with clients to clarify information on company details, product information, and expectations in overseas markets. Based on relevant information, data and materials, the team will prepare a first draft for the customised solution for the perspective client.
Submit Game
Game Assessment
After the first draft is endorsed by perspective client, the professional assessment team will start their assessment for the mobile game. Market potential will be evaluated based on perspective client’s target market, publishing model, payment terms etc. for two rounds (mainland and overseas), before the final draft of publishing plan and partnering agreements can be done.
COOPERATION
MODEL