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2015-2016 Season
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2015-2016 Season. — IPFW — IVY Tech — TekVenture — Mentors — Parents — Spouses.

Jan 18, 2016

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2015-2016 Season

1Thank you for your helpIPFWIVY TechTekVentureMentorsParentsSpouses2YBOT StaffAmber KimmelBill MalinCassandra GattonForrest HermanKris KimmelJames GrimMike Bierbaum Pete MarottiRick HaynieSteven Drew

22015-2016 YBOT SchoolsNorth SideNorthropSouth AdamsSniderWest Noble

Anderson Prep.CanterburyCarrollDekalb CentralHoweLeo

2General Information5Youth B.O.T. WebsiteCheck often for rule changes and cancellationsSubmit YBOT Challenge questions via 2015-2016 Q&A Forum of the websiteSubmit white papers via Whitepaper Forum on the website

ybot.org15School WebsitesSchools are encouraged to create a website on Weebly.com or other website hosting company. Please use this site to track your team and robot progress over the course of the season. We will use this site to get to know your team, and it will help us decide who should win the Technical Award.

5WebY-BOT AwardThe YBOT staff will give the WebY-BOT award to a team that has the most votes from our judges in the following categories over the course of the season.Original team logoUp-to-date and accurate informationInformation about the progression of their robot and team and challenges their team has faced and how they overcame themTeam member information (Photo, name, team position)Website design

5Youth B.O.T. Tournament Rules5Tournament StructureThe tournament will consist of 5 meets:

1 practice meet3 competition meets1 championship meetTeams must compete in competitions to be eligible to participate in the championship

12Tournament Competition DatesJanuary 9th Practice day @ IVY TechJanuary 30th 1st competition @ IVY TechFebruary 20th 2nd competition @ IVY TechMarch 19th3rd competition @ IVY TechApril 30thChampionship @ IVY Tech

8Practice DayTeams are encouraged to show up and run their robots. This helps YBOT test the field and for teams to test their robots.The field will be available on a first-come first-serve basis.Starting around 9am until 2pm or when teams show lack of interest.Teams that show up with a robot, and their robot drives on the field and operates and/or manipulate field objects and devices, will be able to drop their lowest score at the first competitionTeams that show up and run scrimmage matches will have the option to replace their lowest score at the first competition with their highest score from their scrimmage matches.A scrimmage match is a full match in which two robots compete against each other as they would in a normal competition match. A robot must participate in each sections of the YBOT Challenge to qualify.8Competition Meet Layout8:30 to 8:45 am Setup8:45 to 9:00 amDrivers Meeting9:15 12:00 pmMorning Rounds

12:00 to 12:30 pmIntermission12:30 to 2:00 pmAfternoon Rounds2:00 to 3:00 pmClean Up9Competition MeetsEach student must complete a release form and submit it at practice or the first competition they attend. Forms can be found at ybot.org.Each team must complete an inspection form and team roster and hand it in prior to the start of each competition.Each team should be queued up and ready to compete before their match is scheduled to start.Teams will have minimum of 6 minutes between matches.Only drivers from that teams school can drive their teams robot.

8Competition MeetsCompetition Meets consist of a round-robin style tournament.Each team will compete against every team at each competition meet.If a team is unable to compete they forfeit the match.The forfeiting team will receive zero points.The non-forfeiting team will receive no score if their robot is on the field and ready to run.8Competition MeetsIf a team fails to show up at the competition prior to their scheduled match it will forfeit the match if the present team has its robot on the field and is ready to start.If both teams fail to show at the start of the match both teams will forfeit the match.Each match will be ran till completion, unless the field controls fail and the referees deem it necessary to stop the match.No match will be re-ran unless the referees deem it necessary due to field failure or other extreme event.8Competition Meets Match Push

https://youtu.be/Fy3rjQGc6lA8Competition Meets Match PushTeams which are unable to compete in a match may elect to push their match to the end of the day.Teams are required to fill out a Team Push Submission (TPS Report) prior to the matchs scheduled starting time.The TPS report can be found at YBOT.org under Forms.The TPS report must include the round and match number along with the names of the schools and signatures of all present members of both teams. It must also include the reason for the push.The requesting team will receive a 10 point stacked penalty for each approved push. The penalties will be added together and subtracted from each matchs final score prior to a winning team being announced. The pushed matches will be ran in scheduled order as time permits.If for any reason the match cannot be ran the requesting team will forfeit the match(es)8Competition Meets - DisputesAll disputes must be presented in writing along with any evidence, to the scoring desk for review.All disputes will be reviewed in the order they are received.All scoring changes will be announced by the MC

8Competition Meets - SeedingTeams will be seeded after all competitions and before the final rounds at the championshipTeams will be seeded as followsFirst by wins, then by ties, then by lossesNext by average highest score truncated to the second decimal placeNext by highest single match scoreFinally by coin flipTeams will be seeded using all the outcomes from each competition for the championship.If for any reason the meet cannot be completed the outcomes of each match for that meet will not be used in seeding.

8ChampionshipThe championship will consist of two round-robin tournaments and a double elimination tournament.The teams will be broken into two groups for the championship event.The first set will play a double round-robin tournament made of the top four seeded teams going into the championship.This group will be seeded into quarter-final rounds as the top four seeded teams.The second set of teams will play a round-robin tournament made of the remaining teams.The top four seeds from this group will seeded into the quarter-final rounds as the bottom four seeded teams.Each group will compete in a round-robin tournament and will be seeded as a group before the semifinal rounds.

8ChampionshipThe final rounds will be made of a double elimination tournament.If both teams tie for the win the match we be rerun until a winner is found.

8Tournament PenaltiesRobots may be disabled and/or disqualifiedIf the robot is operating in an unsafe or malicious manner.If the robot or part of the robot leaves the field during a match.If any part of a team member enters the field during a match.If a robot or team members causes damage to the field or venue.If a team fails to comply with rules contained in this document or instructions issued by Youth B.O.T. staff.

8Tournament GuidelinesThe following items are not allowed at any meet.Flames, gas, fuel tanks, power tools, paints, glues, welding, soldering, or brazing.Compressors, except those that are hand or battery powered.Open toed shoesUnsafe acts of any kindFighting, bulling, or any other displays of disrespectPlease be respectful of our venues and clean up all debris created by your team or any other team. Please leave the venue better than we found it.

8Tournament SafetyEveryone is responsible for safety.Safety glasses and closed-toed shoes must be worn at all times in the pits, at the field, or anytime you are performing work or your robot is running.Disconnect all power sources while working on your robot.Robots are only permitted to run wirelessly while competing during a match. All other times robots must be tethered.Please remove all jewelry, tie back long hair, roll up long sleeves while performing work or testing your robots.Failure to follow these guidelines may result in penalties.

8Team CollaborationWe love the community that has developed over the years. It make us proud to be a part of this processes. This competition is about learning new things and sharing the knowledge that teams have gathered. Youth B.O.T. is always looking for new ways to encourage teams to continue to collaborate. If there is anything we can do to help with this please let us know.

~ YBOT

8Technical AwardThe technical award is a judges choice award. It is awarded to a team who has shown great growth over the course of the tournament. The judges will use the following guidelines along with personal observations when making their decisions.Has the team attempted all YBOT Challenge objectives?Has the team continued to improve their robot over the tournament?Has the team continued to improve themselves over the tournament?Has the team helped other teams both during and outside of the competitions?Does the team share their knowledge with other teams?Does the team conduct themselves in a professional manner?Does the team use good troubleshooting skills?

8Competition Rules5Robot ConstructionMaterial can be no thicker than Teams may laminate or less material together to create a thicker piece of material.No bolts/screws thicker than O.D. and related hardwareNo bearings larger than I.D.Up to $300 total on non-VEX EDR wheels, sensors, and other electronics per competition year.No glass, liquid, particulate or living materials can be used on the robot

5Robot LimitationsRobot SizeNo larger than 16x16x16 at start of a match.Robot WeightThere is no weight restriction this seasonStored Mechanical EnergyStored Mechanical Energy Gizmos must be in the relaxed state at the start of the match.Robots must be programmed using the competition template/project.

6Robot ConstructionMotorsOnly motor with a max power output of 5 watts or less may be used in this years challenge, regardless of its approval in previous years challenges.No more than 30 watts total output may be used in the robots drive train (393 VEX motors are 4 watts each).GrippersNO pre-manufactured grippers, including VEX grippers, may be used in this years challenge.

5Robot ConstructionPlease build your robots to handle the rigors of the YBOT Challenge, including contact with the field and other robots.Please use caution when coming in contact with other teams and the field.Remember to be a good sport! YBOT is a fun way to learn.Please take precautions to mitigate entanglement issues.Please remove all sharp edges from the robot.Failure to comply with any of these rules may result in a penalty or disqualification.

7Robot Controllers

Teams must use one VEX Cortex robot microcontroller and up to two VEX Cortex transmitters.

Teams cannot use VEX Pic microcontroller.

Teams may use one Arduino controller if made to respond to the field transmitter control.

Robot Controllers

Please read the operators manual before you use the microcontrollers. The VEX controllers have limitations and maybe damaged or cause unexpected behavior is misused. Please take the time to understand its limits.

VEX netPlease read the operators manual before you use the microcontrollers. The VEX dongles must be kept two inches away from metal material. Failure to do this may result in unexpected behavior. The dongles can be relocated using a USB extension cable.

Robot BatteriesUp to two 7.2V batteries or battery packs not exceeding 14,600 21.6 watt-hours (battery voltage x amp hours), may be used on each robot. Up to two 9V transistor batteries may be used.If using rechargeable batteries please read the instruction manual and follow all recommendations. Some batteries require full discharging and/or slow charging to extend their life. Not following the manufactures suggestion may cause unexpected behavior and/or damage the batteries.No other batteries maybe used.

5VEX ComponentsAll unaltered components that are listed under the VEX EDR system are allowed excluding grippers.All VEX IQ and VEX Pro components are not allowed unless submitted for approval via the whitepaper process.

5Other ElectronicsNon VEX EDR sensors maybe use when included in the $300 sensor/wheel/electronics total.All other electronics must be submitted via whitepaper and approved before it can be added to the robot and must be included in the $300 sensor/wheel/electronics total.

5Teams are allowed to use non-VEX EDR electronics and/or modify VEX EDR electronics with approved whitepaper. Teams will be required to provide a whitepaper for approval one week PRIOR to competition via the forums. Teams will not be allowed to use any non-vex electronics and/or modify VEX EDR electronics unless the whitepaper is approved. Whitepapers are to be submitted via the YBOT Whitepaper Forums.

Please visit ybot.org for examples of past whitepapers.

Any previous approved motor will have to be resubmitted for approval and fit within this years guidelines.

WhitepapersWARNING!!!!!!Youth B.O.T. cant verify how all modifications will affect your robot. These modifications may cause your robot to act in an unexpected manner. Modifications may also harm your robot components. It will be the teams responsibility to test compatibility to the field. Youth B.O.T. is not responsible for any damage caused by modifications teams have made to their electronics. Proceed at your own risk.

Robot InspectionTeam Self Inspection Sheets must be completed and handed into the scoring desk prior the start of each meet.Self Inspection Sheets can be found at ybot.org.Robots must meet Youth B.O.T. guidelines.Teams must bring list of purchased parts and receipts to every meet.Robot must be sized in its largest starting configuration.Only one robot per team may be registered at each meet No back-upsPlease fill out the forms completely. The data we collect helps us with future YBOT ChallengesTeams must submit a new inspection form if the robot configuration has been changed.

10Robot Inspection$300 sensor/wheel/electronics limitAny non-VEX EDR wheel, sensors, and electronics must be included in this limit.Any items cost is the regular value of the item when purchased from that store before any discounts are applied. Shipping costs are not included in this limit.The original receipts must be brought to each competition.Only items installed on the robot during competition need to be included in the total.Teams may only use items that are reasonably available to all teams. Hardware that is required for the correct function of the device must be included in the total if not included in the price and must comply with this years rules.

10Robot Inspection - DisputeSelf Inspection - DisputeIf any team feels another team is in violation of the current YBOT Challenge rules they may institute a challenge.All challenges must be submitted in writing to the scoring desk.If the judge finds the challenged team in violation, 10 points will be subtracted from their average score at the end of the day.If the judge finds the challenged team is not in violation, the challenging team will have 10 points subtracted from their average score at the end of the day.

10Robot Competition RulesTeam Colored LightsTeams must leave a 4x4 space on top of their robots with a 2x2 piece of loop Velcro.The light must be clearly visible.Lights must be oriented in the upright position.The light is not included in the size of the robot.

Robot TransmittersMust be connected to field control boxes at the start of each matchPartner controllers must be connect to the main controller.Only referees may disconnect transmitters during the competition. 72015-2016 YBOT Challenge5https://youtu.be/aUQkbXWwJhQ

This years YBOT ChallengeCarni-BOT17The Field

YBOT Challenge OverviewTeams will attempt to outscore their opponent by earning points playing several carnival style games. Teams will start by entering the YBOT Shooting Gallery and test their accuracy by autonomously navigating their robots around the field to hit their targets by activating various devices located at the towers on their teams half of the field. Teams will earn points by lighting towers along with Segments on the Strength Gauge. Teams will also be given the opportunity to take manual control of their robots but will receive a handicap and be required to be even more accurate. Autonomous Modes score will be the tower light score added to the Strength Gauge score.After autonomous mode is complete, teams will then be free to navigate the entire field and compete in the remaining three games. Teams can earn lights by playing Whack-A-Mole where teams will race one another to be the first team to press their color button on a randomly blue lit tower. The tower will be lit to the color of the first button pressed within 5 seconds. If unsuccessful the tower will be deactivated. Another random tower will light every 10 seconds until all towers have been scored or time runs out. YBOT Challenge Overview(Cont.)Robots can also earn lights when they compete in a strong-bot competition by first pressing the blue button activating the Feat of Strength Tower. Once activated to their teams color the robots will then need to show their strength by pulling the Pull Ring as far as possible. The Strength Gauge will light up proportionally to the distance the ring is moved away from the housing. If teams light up all the Segments on the meter they will be rewarded by lighting the tower light their teams color. Teams can try any strength meter by pressing the blue button on top of the station toggling the color and resetting the Strength Gauge.Teams can also challenge one another in a game of Ring Toss where teams will try and place as many rings as they can on their colored pegs located on the clown at the center of the field. The higher on the clown the rings are place the more points they will be worth. Teams can choose to place rings on one or both corner pegs. The ring will be scored for the team whose color is displayed on the tower light above the peg at the end of the match. This light can be toggled by tipping the teeter switch toward one of the two colors displayed on the device.The teams ring score will be added to their tower light score and Strength Gauge Segment Score and added to the Autonomous Mode Score. The team with the highest total score wins.

Field Components Rings wide pieces of 4 PVC pipe20 Rings21 grams5 located on each Teeter Toss Tower Peg and 5 on each teams robot at the start of the match

22Field Components Whack-A-Mole Towers (WaM)6 towers located around the sides of the fieldOne red and one green button located at the bottom of the towerUsed to activate the tower to your teams color

22Field Components Feat of Strength Tower (FoS) Located in the corners of the field to the right of the drivers station The Button located on top of the bracket will toggle the towers color between red and green The Pull Ring is located under the bracket and is used to measure the amount of pulling force a robot can produce as indicated on the Strength Gauge 8 10 lbs. of pulling force will result in a full pull and will fully light the Strength Gauge

22Field Components Feat of Strength(Cont.)The Strength Gauge is located on top of the bracket.The Strength Gauge is divided into 4 equal Segments (six pixels/segment) and will vertically light proportional to the distance the Pull Ring is pulled away from the housing.Once a Segment is lit it will remain lit until the end of game or the device is reset.Each completely lit Segment is worth progressively more points the higher on the Strength Gauge it is.

22Field Components Teeter Toss Tower (3T)Located in the corners of the field to the left of the drivers stations.A red/green teeter switch is located at the bottom of the tower and is used to toggle the towers light between red and green.Ring toss peg located above switchMade from 1 PVC and fittingsUsed to score rings during manual modeContains 5 rings at the start of the matchRings are scored when a peg passes through the inner diameter and the ring is not touching the scoring teams robot.

22Field Components Big YBOT Ring Toss Clown (B.Y.R.T the Clown)Located at center of the fieldConstructed of PVC Pipe and Fittings and mounted to a spring.The Clown can move unpredictably when a robot comes in contact with it.Used to score rings at the end of the gameA Ring is scored when a finger, foot, or ear passes through the inner diameter of the ring and the ring isnt touching the scoring teams robot.Rings will score higher points the farther from the floor they are scored.

22The YBOT ChallengeThis years challenge will be 2 minutes per match30 second autonomous mode1 minute and 30 second manual mode

20Field SetupThe field will start with 20 rings5 will start on each Teeter Toss Towers Peg.5 must start on each robot not touching the carpet.Robots must start anywhere on their teams side of the field, touching the carpet, but not activating any field components and not touching any rings on the Teeter Toss Towers Peg.Each team will be responsible for setting their Pull Ring orientation prior to the start of each match. The corner teeter switch will be placed to the neutral balanced position.

20Autonomous ModeShooting Gallery0-20 seconds Autonomous Only ModeAll tower lights will light blueTeams must navigate the field to reload at the FoS, and hit their targets by activate the Whack-A-Mole Tower switches, and/or Teeter Toss switch to light the towers to their teams color.

21Autonomous ModeShooting GalleryReload StationTeams can reload at the FoS Tower by pulling on the Pull Ring with enough force to completely light all four Segments of the Strength Gauge lighting the tower light. That towers light will light to that teams color if all Strength Gauge Segments are completely lit.Team will earn increasing points for each Segment completely lit at the end of Autonomous ModeIf the robot presses any switch and/or tips the teeter in either direction the associated tower will light that teams color.If teams lights 4 tower lights to their teams color under autonomous control the fifth tower light will light as a bonus.

21Autonomous ModeShooting Gallery 21-30 seconds Optional Manual Control (Mantonomous Mode)Teams can elect to take control of their robots any time after 20 seconds.If a team takes manual control they will now be required to press their teams colored button and/or switch the teeter to their teams color in order to turn on the associated towers light. If the opposing teams color button is pressed or the teeter is switched to the opposing teams color the light will be turned off and the tower will be out of play for the remainder of Autonomous Mode.Teams will no longer receive the bonus light and will need to activate the fifth tower manually. 21Autonomous ModeShooting Gallery ScoringTower Light ScoreTeams will receive 2 points for every tower light lit to that teams color at the end of Autonomous ModeReload Station Score Teams will receive the sum of the completely lit Strength Gauge Segment's Values at the end of Autonomous Mode1st Segment = 2 points2nd Segment = 4 points3rd Segment = 6 points4th Segment = 8 pointsAutonomous Mode ScoreWill be the sum of the Tower Light Score and the Reload Station Score.

21Manual Mode31-120 secondsTeams will now be able to navigate freely around the field and play any of the remaining carnival games.Whack-A-MoleFeats of StrengthRing Toss

21Manual ModeWhack-A-Mole (WaM)One random WaM tower will be lit blue at the start of Manual Mode.Teams will have up to 5 seconds to press their teams colored button at the base of the lit WaM tower. The WaM tower will light the color of the first button that is pressed and will not be selected again.If both buttons are detected pressed at the same time the tower will deactivate and may be selected again at random.If neither button is press within 5 seconds the tower will be turned off and no longer available to score until it is lit at random again.A new random WaM tower will be selected every 10 seconds until all towers are scored or Manual Mode ends.

21Manual ModeFeats of Strength (FoS)Teams will navigate to any FoS and activate it by pressing the blue button located on top of the bracket. The FoS will first activate to the color of the player station it is closest to. Teams can toggle the color and reset the Strength Gauge by pressing the blue button .Teams may then pull the Pull Ring as far as possibleThe Strength Gauge will light vertically proportional to the distance the ring is pulled away from the housing. All lights lit on the Strength Gauge will remain lit until it is reset by pressing the blue button.Completely lit segments will be scored for the team whose color it is lit at the end of the Match.When all four Segments are completely lit the towers light will light to the same color and remain lit until the FoS is reset and all segments are lit again to a different color. FoS will remain active until the end of the Match

21Manual ModeRing TossTeam can score points by placing rings on their teams colored pegs located on the clown in the middle of the field. Rings located on the clown feet will be worth 2 pointsRings located on the clowns fingers will be worth3 pointsRings located on the clowns ears will be worth 4 points.The clown is mounted on a spring and may move in unexpected ways when contacted by a robot and may result in the clown coming in contact with your robot and/or rings falling off. This should be considered in your robots design and team strategy.

21Manual ModeRing Toss Teams can also score rings by placing them on the pegs located in the corners of the field.The rings will be scored to the team whose colored light is lit above the peg at the end of the game.Teams can toggle the towers light by tipping the teeter switch toward the color of their choosing.If no light is lit at the end of the game the rings will not be score for either team.Rings will be scored after all field component motion has stopped. Motion caused by a robot continuing to run after the buzzer will be ignored.

21Manual ModeScoring Tower Light ScoreTeams will receive 2 points for every tower light lit to that teams color at the end of Manual ModeStrength Meter Segments ScoreTeams will receive the sum of the completely lit Strength Gauge Segment's Values at the end of Autonomous Mode1st Segment = 2 points2nd Segment = 4 points3rd Segment = 6 points4th Segment = 8 pointsRing Toss ScoreTeams will receive the sum of all the rings scored for their teamCorner Pegs = 1 point/ringClown Foot= 2 points/ringClown Hand= 3 points/ringClown Ear= 4 points/ring

21End of MatchAll robots must stop all motion at the end of the match.Students will wait until the referees have scored the match and given the go-ahead before taking their robots.Field will be scored as it sits after robots and field components have stopped all motion. Motion caused by a robot continuing to run after the buzzer will be ignored.Robots may need to be moved to score the match.Care will be given not to disturb the field during robot removalWhen entering and exiting the field DO NOT step on any field components or use them as support. This may cause damage to the field.21ScoringAutonomous Mode will be scored by adding the Strength Gauge Segment Total and the Tower Light Total togetherManual Mode will be scored by adding the Strength Gauge Segment Total, the Tower Light Total, and the Ring Toss Total together. Points from Autonomous and Manual Modes will be added together to form the teams final score.Any penalties will be deducted from the teams final scoreThe team with the highest final score will win the match.

21Field Components Fair Game SafetyTeams will not be allowed to interact with each other when either team is engaged with the Pull RingA team is engaged with the Pull Ring when it is touching the Pull Ring or part of their robot is inside of the Pull Rings inner diameter.Teams will be allowed to interact with each other after the pulling robot is no longer engaged with the Pull Ring.

22The Fine PrintAny field objects that leaves the field will be returned to the field on the center yellow line on the side closest to were it left the field.The Pull Ring is a free rotating part and may move orientation during the match. Please design your robot accordingly.Both Strength Gauges will be calibrated to the same value at the start of competition so that the Strength Gauge will fully light when pulled with 8 10 lbs. of force.Robots are not allowed to attach to or climb on the clown. Teams must take care so their robots will not become entangled with any part of the field or other robots.Teams that become entangled with the field or other robots may be penalized and/or required to alter their robot to prevent future entanglement issues.

21The Fine PrintRobots are not allowed to lift other robots during the match.Any robot causing intentional damage to another teams robot will be disqualified for that match.A ring is scored when a peg, foot, finger, or ear passes through the inner diameter and not touching the scoring teams robot.Teams are not allowed to ram other robots or the field.Teams may receive a penalty if their robot crosses the center line of the field and interferes with the opposing teams autonomous mode.

21Updates and ClarificationsRings are not included in the size of your robotRobots are not allowed to remove rings from another robot.Robots can not intentionally detach any part of itself during the match.Each battery can be 21.6 watt-hours.If a WaM towers button is pressed when the tower is selected the tower light to the color of the pressed button.Robots cannot pull the clown. They are allowed to push the clown.

21The YBOT ChallengeOnly the drive team may be in their designated driving area during the matchAll drivers and coach must be behind the autonomous line at the start of the match and for the duration of autonomous mode or receive a penalty.Robots MUST stop ALL motion at the end of the match or receive a penalty.

20PenaltiesAny team receiving a penalty will have 10 points per penalty deducted from their final score for that match.Any team receiving 3 penalties will be disqualified for that match.A referee may stop a match at anytime.Teams may not pin another robot for more than 3 seconds. After 3 seconds both teams must leave the area by at least 3 feet.

21Rules and DrawingsAll rules, field drawings, and CAD files can be found at YBOT.org.

Contact YBOT using [email protected] for additional information.

21Good luck31