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2014.10.08.esn Learning Gains through Play

Dec 08, 2014

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Education

Janet Thomson

Grade R and Grade 1 project in ten schools in two provinces of South Africa, Western cape and KwaZulu-Natal aiming to increase literacies - visual, oral, fine motor and gross motor using Xbox Kinect and Intel tablets - teachers have Samsung Galaxy tabs.
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  • 1. Focus literacy in EnglishLanguage sensitive pedagogyEvaluated byMindset -recordedimprovements:-Reading age,Language,Numeracy andGeneral knowledge

2. Facilitate change leadershipImprove learning and literaciesPromote playInspire and motivate teachersDevelop their TPACKExplore how cognitive developmentrelates to motor skills development 3. DGMT drew together three strands of emerging strategy: Play-based, exploratory learning How can we effectively position play and creativity at the heart of learning? Individualised, self-driven learning To what degree is free learning possible? What degree of facilitation is required for this to benefit children? ICTs for learning Software what materials/software works best? Pedagogy/facilitation What methodologies/pedagogies work best? What new opportunities do ICTs present?And what will it take to make this work in a South African context? 4. Challenges related to technologyMoral purpose for changeBuilding shared visionManagement VS LeadershipChanging the learning environmentOvercoming resistance to changeCommunication strategy within schoolCulture of learning - CoPCulture of Evaluation 5. Model the same pedagogical skills advocatedin the teacher professional developmentcourseAddress the practical issues - use authenticcase studies which in turn model collaborativeproblem-solving activitiesModel peer coachingProvide the principals with tools to reflect on,monitor, evaluate and communicate aboutwhat is happening in their schools. 6. StoryTellingRolePlayJigsawLearningstationsDigitalLibrariesMindMapping 7. Create environments where learners discover andexplore concepts and skills 8. Adopt an approach which recognises the need forcognitive development, through encouragingthinking, problem solving, fantasy and creativity; 9. Develop ways for learners to be active, physically,cognitively and emotionally by creating activities thatare fun, challenging and relevant to their lives in thereal world outside of the classroom; 10. Encourage motivation in learners through their ownenthusiasm and involvement, and through creatingactivities which are naturally engaging. 11. Xbox Gross Motor Skills Tablets fine motor skills 12. Adventure GamesSports GamesStory GamesXbox workshop with KZN teachers 13. Four vital FoundationPhase skillsvisual literacyoral communicationfine-motor andgross-motor 14. VisualrecognitionVisualdiscriminationVisualinterpretationVisual literacy iskey to academicachievement 15. Learners differ in mother tongueSchools range in LoLT and FALAcquired English is the targetMastery by subconscious acquisition 16. Improved cognition (44 studies)Advancement of perceptual skillsIncreased academic achievement -particularly in maths and verbal testsSuccess in reading (Locomotor skills)Success in Maths (Object-control skills) 17. G R entry FMS predict later achievement inmaths and readingTablets introduce new fine motor skills(pinching stretching, dragging and pinpointing)FMS are required for Handwriting 18. D G Murray Trust funded the projectMicrosoft donated the XboxesIntel helped source tabletsCSIR authorised use ofmaterials