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active Mobile Learning Systems eño y Evaluación de Productos Interactivos Interactive Mobile Learning Systems for learning Mar Pérez-Sanagustín, GAST, Gradient Laboratory,Universidad Carlos III de Madrid Diseño y Evaluación de Productos Interactivos 21st May 2013 #depimlearning
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Both the recent adoption of ‘smart’ mobile devices and the advances in network communications have opened up new opportunities for learning. With our mobile devices we can connect anytime and anywhere to our global identity in the cloud extending our experience with our environment. We are constantly learning in an informal process through our devices in interaction with our physical context
and with people. As Sharples (2010) states, “learning flows across locations, time, topics and technologies rather than occurring within a fixed location”. Novel applications appear everyday, which propose new forms of interactions that superimpose layers of ‘digital’ contextualized information over ‘physical’ environments opening up a new range of learning experiences. In this session, we will discuss recent theory of mobile learning and how this has changed the way we learn. We will review some of the applications developed for supporting learning in several contexts, indoors and outdoors, and how all this
is evolving toward applications for learning in the Smart City. Finally we will discuss the challenges of current and future mobile learning scenarios.

M. Sharples,J. Taylor, and G. Vavoula. Bachmair, B. (Ed.) Medienbildung in neuen Kulturr¨aumen, chapter A Theory of Learning
for the Mobile Age. Learning through Conversation and Exploration Across Contexts, pp. 87–99. Verlag: Springer, 2010.
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Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos

Interactive Mobile Learning Systems for learning

Mar Pérez-Sanagustín,GAST, Gradient Laboratory,Universidad Carlos III de Madrid

Diseño y Evaluación de Productos Interactivos21st May 2013

#depimlearning

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"Let’s face it: For my children and for millions like them, life will be an open phone test. They are among the first

generation who will carry access to the sum of human knowledge and literally

billions of potential teachers in their pockets. They will use that access on a daily basis to connect, create and, most

important, to learn in ways that most of us can scarcely imagine. Given that reality,

shouldn’t we be teaching our students how to use mobile devices well?”

We live in a mobile world de Will RichardsonThe New York Times, Enero 2012

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Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos

1. Mobile Learning1.1. Definitions1.2. Theory of mobile learning

2. Mobile learning applications and scenarios2.1. Indoors & Outdoors Applications2.2. Designing situated learning scenarios2.3. Indoors & Outdoors Scenarios: Case studies2.4. Activity (30 mins)

3. Mobile learning in the smart city: Future challenges3.1. Smart city Horizon 20203.2. Smart City Learning

4. Conclusions

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“Mobile learning, or m-learning, can be any educational interaction delivered through mobile technology and accessed at a students convenience from any location”(EDUCAUSE 2010)

“Any Activity that allows individuals to be more productive wen consuming, interacting with, or creating information, mediated through a compact digital portable device that the invididual carries on a regular basis,has reliable connectivitiy and fits in a pocket or purse”(mlearning.org)

“The processes of gaining knowledge through conversations across mutliple contexts, amongst people and personal interactive technologies”(Sharples et al. 2010)

“Mobile learning, or m-learning, can be any educational interaction delivered through mobile technology and accessed at a students convenience from any location”(EDUCAUSE 2010)

“Any Activity that allows individuals to be more productive wen consuming, interacting with, or creating information, mediated through a compact digital portable device that the invididual carries on a regular basis,has reliable connectivitiy and fits in a pocket or purse”(mlearning.org)

“The processes of gaining knowledge through conversations across mutliple contexts, amongst people and personal interactive technologies”(Sharples et al. 2010)

1. 1. Mobile LearningDefinitions

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1. 1. Mobile LearningDefinitions

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1. 2. Mobile LearningTheories

What makes mobile learning different

form other learning theories?

1. Mobile

2. Situated

3. Learner centered

4. Ubiquitous & personal

Sharples, M., Taylor, J. & Vavoula, G. (2007)

A Theory of Learning for the Mobile Age

. In R. Andrews and C. Haythornthwaite (eds.)The

Sage Handbook of Elearning Research. London: Sage, pp.

221-47.

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Technological Layer

Semiotic Layer

Figures adapted from Sharples, M., Taylor, J. & Vavoula, G. (2007)

1. 2. Mobile LearningTheories

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1. 2. Mobile LearningTheories

Theory for Mobile Learning

Pedagogically-oriented frameworks for

designing Mobile Learning Activities

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1. 2. Mobile LearningTheories

Uden (2009)

1. Subject (user): Defining who participates in the activity and their roles, the evaluation criteria…

2. Tools: mobile device used by the learner and any other non-computing tools (books, manuals…)

3. Object: User intention, objective including materials to be transformed to achieve an outcome.

4. Community: Social and physical environment that might influence the learners’ activities.

5. Rules: school regultaions…6. Division of labour: task distribution

Pedagogically oriented framework for mobile learning

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1. 2. Mobile LearningTheories

Spikol et al.l (2009)

Pedagogicall- oriented COLABORATIVE mobile learning

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1. 2. Mobile LearningTheories

Theory for Mobile Learning

Pedagogically-oriented frameworks for

designing Mobile Learning Activities

Technologically-oriented frameworks for Mobile Learning Applications

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1. 2. Mobile LearningTheories

Motiwala (2007)

Technologically-oriented

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2. Mobile Applications & Scenarios

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2.1 Applications & Scenarios

Applications

24 Enero 2013

Learning apps for Android82,511 (10.58%)

http://www.appbrain.com/stats/number-of-android-apps

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2.1 Applications & Scenarios

Applications

• Content Generation: Evernote, Labtrip, Google Drive for Mobiles…

• Sharing/Socializing: Pinterest, Twiter, Facebook Mobile…

• Cooporative: Apps UC3M, UPF…

• Thematic Apps: Mathematics, Science, Languages…

Other sources: http://www.accreditedonlinecolleges.com/blog/2009/100-most-educational-iphone-apps

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2.1. Mobile Applications & Scenarios

Outdoors

Indoors

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http://www.youtube.com/watch?v=Gy-DI_bWElg&feature=player_embedded

Google IndoorsMaps + Wifi to trinagulate and give the position of the users.

2.1. Applications & Scenarios

Indoors Apps

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http://www.youtube.com/watch?feature=player_embedded&v=PkehW3fkpLQ

IndoorAtlasUsing magnetic fields to detect positions.http://www.indooratlas.com/

2.1. Applications & Scenarios

Indoors Apps

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Pizarra

Tag-based technologies: RFID/NFC & QR Codes

2.1. Applications & Scenarios

Indoors Apps

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Positioning outdoors

“Technologies (using GPS…) that allow designing applications that detect the location of the user and modify interfaces and functionalities according to this position”

V. Zeimpekis, et al., A taxonomy of Indoor and Outdoor Positioning Techniques for

Mobile Location Services, ACM, 2003, p. 19-27

2.1 Applications & ScenariosApplications

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Positioned augmented

realityOfficial website:http://www.layar.com/

2. 1. Applications & ScenariosOutdoors Apps

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http://www.youtube.com/watch?feature=player_embedded&v=-4VFeYZTTYs

The treasure

hunt adventure

2.1. Applications & ScenariosOutdoors Apps

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Link:http://www.m-ubuntu.org.za/

Link:http://www.geocachingspain.com/

Link: http://qrpedia.org/ Link: http://qrgotic.com/

2.1. Applications & Scenarios

Outdoors & Indoors Apps

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Indoor positioning Technologies

A system of interior positioning (IP) “enables a mobile device to determine its position, and makes the position of the device available for position-based services such as navigating, tracking” in indoor spaces

Gu Y. Et al (2009)

2.1. Applications & ScenariosIndoors Apps

Google IndoorsIndoorAtlas

RFID/QR codes

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Space

Connectivity

Guidance

Position-based technology

2.2. Applications & Scenarios

Designing m-Learning scenarios

Design Factors

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Indoors: closed physical space.

Outdoors: Open physical spaces.

26

2.2. Applications & ScenariosSpace

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Internet: Educational Resources (ERs) on the Cloud

No Internet: Ers stored locally in the smartphone.

27

2.2. Applications & ScenariosConnectivity

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Cloud Map: cloud map updating position on real time.

Local Map: Paper or local map stored into the device.

28

2.2. Applications & ScenariosGuidance

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GPS / Bluetooth: ER can be associated to a geographical postiion with a position.

QR-Codes / RFID: ERs postioned manualy to a specific position.

29

2.2. Applications & ScenariosPosition-based Technology

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2.2. Applications & ScenariosFactors in the design of m-learning activities

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2.3. Scenarios

Outdoors Activities in open spaces do not

conditioned by the architechtonic barriers

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QuesTInSitu: Tool for the generation of learning experiences in situ based on tests.

Prototype:http://gti.upf.edu/questinsitu

Functionalities

- Create of geo-positioned routes of questions

- Monitorize students in real time

- Feedback in real time

2.3. Applications & Scenarios

Outdoors scenarios

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Discovering Barcelona!: Case Study

• Objective : Learning about the city of Barcelona applying knowledge about Modernims learned in class.

• Participants: 34 secundary school students

Results

• Good support for assessment in situ experiences

• Enriched experience in the city

• Enacts learning attitude: motivation

Santos et al. (2011) & Pérez-

Sanagustín et al. (2012)

2.3. Applications & Scenarios

Outdoors scenarios

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Videos sobre la experiencia:http://www.youtube.com/watch?feature=player_detailpage&v=7w29vfCZOJ0

Aventura literaria

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Indoors Activiities occurring in a closed space

constrained by the architectural barriers.

2.3. Scenarios

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36

etiquetAR: Authoring tool for supporting the design and enactment of learning activities based on tags.

Prototype:http://etiquetar.com.es

Functionalities

- Create dynamic tags

- Personalize your tags with Profiles

- Comment on Tags

2.1. Applications & Scenarios

Outdoors

Sanagustín et al. (2013)

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2.3. Applications & Scenarios

Indoor scenarios

How an object become a learning object:

Case Study

How an object becomes a learning object: Case Study

• Objective : Learning about the machines of the lab and reflect about their possibilities contributing with your ideas.

• Participants: around 243 engineerying students & 3 teachers

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Videos sobre la experiencia:http://www.youtube.com/watch?feature=player_detailpage&v=k5zL-eJvFYc

Discovering the campus together: Case study

Sanagustín et al. (2012)

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Groups

Use the template to think about a m-learning activity.

Write in post-its your solution

Tag your solution

2.3. Activity

Activity(30’)

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2.3. Activity

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3. Mobile Learning in the Smart CityFuture challenges

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• Marie Skłodowska-Curie actions on skills, training and career development• Research infrastructures (including e-Infrastructures)• Leadership in enabling and industrial technologies within the following areas: • Information and Communication Technologies (ICT)*

• Access to risk finance (debt or equity financing)• Innovation in small and medium-sized enterprises (SMEs)• Health, demographic change and wellbeing• Food security, sustainable agriculture, marine and maritime research &• the bio-economy• Secure, clean and efficient energy (including nuclear energy)• Smart, green and integrated transport• Climate action, resource efficiency and raw materials• Inclusive, innovative and secure societies

http://ec.europa.eu/research/horizon2020/index_en.cfm?pg=h2020-experts

3.1. mLearning in the Smart City

Horizon 2020

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“The smart city can be defined as the integration of technology into a strategic approach to sustainability, citizen well-being, and economic development”

(Woods, E. & Blooms, E., 2011)

(Smart Cities, Ranking of European medium-sized cities”, 2007) (Final report )Smart city definition

3.1. mLearning in the Smart City

Horizon 2020

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We are free to choose our own networks for membership and our own level of engagement in each network. We are free, as well, to shape our degrees of connection to local space. As a result, we can each create our own customized – and evolving – fusion of local and global identities.

Josua Merowitz, The Rise of Glocality: New senses of place and Identity in the Global Village“

““

Glocalities, where the local and

the global co-exist

Unique, constanly evolving, mechanism through which we learn

3.1. mLearning in the Smart City

Horizon 2020

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IntroductionLearning through glocalities

• Glocalities are unique and constantly evolving

• Citizens are lifelong learners permanently learning with and within the city

• Citizens build up their learning ecosystems to be constantly evolving

3.1. mLearning in the Smart City

Horizon 2020

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"The theme of the transformation of the learning modalities that may be induced by the transformation of living places in smart territories, cities and villages is a new theme whose relevance will grow more and more in the near future."

WS Webpage: http://www.mifav.uniroma2.it/inevent/events/scl13/index.php?s=156January, 28- February, 1st 2013

3.2. mLearning in the Smart CitySmart Cities Learning

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1. Technological Ecosystems supporting learning within and from the 'smart cities’

2. Smart city learning scenarios (contexts and methods for the citizens of the future)

3. Ecological monitoring and visualization of flows, behaviors, experience's styles and  'smart cities' learning (analytics and visualization)

4. The impact of contextualization, glocalities, identities (cultural effect and inclusion)

3.2. mLearning in the Smart CitySmart Cities Learning

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4. Conclusions

• Mobile learning: Learning theory based on learning across contexts and people through the use of mobiles. A New Era for education

• Apps for supporting m-learning scenarios: Learning beyond the classroom.

• Factors in the design of m-Learning scenarios: Space, Connectivity, Guidance & Position based Technologies

• Future challenges: the smart city learning

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What is next?

http://youtu.be/9c6W4CCU9M4

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Bibliography• Gu, Y., Lo, A. (2009)

A Survey of Indoor Positioning Systems for Wireless Personal Networks, IEEE Communications Surveys and Tutorials, 11(1), pp. 13-32.

• Motiwala, L. F. (2007) Mobile Learning: A Framework and evaluation, Computers & Education, 49, pp. 581-596.

• Pérez-Sanagustín,M., Santos, P., Hernández-Leo, D. & Blat, J. (2012) 4SPPIces: A case study of factors in a scripted collaborative-learning blended course across spatial locations (2012) In International Journal of Computer-Supported Collaborative Learning, 7(3), pp. 443-465.

• Pérez-Sanagustín, M., Ramírez-Gonzalez, G., Hernández-Leo, D., Muñoz-Organero, M., Santos, P., Blat, J. & Delgado Kloos, C. (2012) Discovering the Campus Together: a mobile and computer-based learning experience. Journal of Network and Computer Applications, 35(1), pp. 176-188

• Santos, P., Pérez-Sanagustín, M., Hernández-Leo, D. & Blat, J. (2011) QuesTInSitu: From tests to routes for assessment in situ activities. Computers & Education, 57(4): 2517-2534.

• Santos, P., Pérez-Sanagustín, M., Hernández-Leo, D.  & Blat, J. (2012) Space-aware Design Factors for Located Learning Activities Supported with Smart Phones, Proceedings of the 6th Multimedia and Ubiquitous Engineering. Leganés, pp. 792-798

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Bibliography

• Sharples, M., Taylor, J. & Vavoula, G. (2007)A Theory of Learning for the Mobile Age. In R. Andrews and C. Haythornthwaite (eds.)The Sage Handbook of Elearning Research. London: Sage, pp. 221-47.

• Spikol, D & Milrad, M. Combining physical activities and mobiel games to promote novel learning practices. (2008) 5th IEEE Interantaional Conference on Wireless, Mobile and Ubitquitous Tecnology in Education, pp. 31-38, Beijing, China.

• Uden, L., (2007) Activity Theory for designing mobile learning, Int. J. Mobile Learning and Organization, 1(1), pp. 81- 102.

• Zeimpekis, V., et al. (2003) A taxonomy of Indoor and Outdoor Positioning Techniques for Mobile Location Services, ACM, pp. 19-27

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Thank youMar Pérez-Sanagustín:

marimar.ps

http://mperezsanagustin.wordpress.com/

[email protected]