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Open 3D Environments for Competitive and Collaborative Educational Games Roland Klemke, Milos Kravcik PDSG Workshop, Saarbrücken, 18.09.2012
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Page 1: 2012 09-18-pdsg-open-3 d-environments.pptx

Open 3D Environments for Competitive and

Collaborative Educational Games Roland Klemke, Milos Kravcik

PDSG Workshop, Saarbrücken, 18.09.2012

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Game-based Learning

Source: Nadolski 2010

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Game-based Learning

Immersive learning, but high modelling costs for - 3d environments - Game logic - Learning content

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Is it possible to create a 3D learning game with freely available technologies / contents at low modelling cost?

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The Concept

Use Google Streetview and the real world as a playground for interacting with virtual items in location-based games

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Benefits

•  Low modelling costs due to existing environment

•  Open API for content and application logic

•  Integration with the real environment

•  Easy to handle for teachers and students

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The Problem •  What, if real 3D models

matter? •  What, if students have to

create rather than consume?

•  What, if results have to be evaluated by humans?

•  What about architecture?

Image: Evelyn Kamilaki, dffevelyn_kamilaki, flickr.com

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Architectural teams cooperate to compete with other teams Image: Charlie Vinz, vinzcha, flickr.com

Architecture is competition driven

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Architecture is contextual: results of architectural processes are embedded in the real world

Image: A-dit-ya, flickr.com

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The Vision

•  Goal: Support architecture education in cooperative and competitive manner with a platform that provides contextual settings

•  Approach: Extend StreetView in a manner, that it –  Supports embedding 3D models on the StreetView

interface –  Support in-team collaboration on 3D models –  Supports cross-team rating

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Map Item

Player

Team

Model

Building Item

Service

Building Status

Construction Item

Extending StreetLearn’s object model Service infrastructure for creating, uploading, publishing, and rating models

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Extending StreetLearn’s user interface: Construction Area

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Extending StreetLearn’s user interface: Embedded 3D Model

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Extending StreetLearn’s user interface: Collaboration & Versioning

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Extending StreetLearn’s user interface: Competition & Rating

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Extending StreetLearn’s user interface: Competition & Rating

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Results

•  3D add-on for StreetLearn succesfully prototyped by student team

•  Collaboration and competition features realised •  Status: preliminary, but feedback from architectural

students promising

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Next Steps

•  User interface should be better integrated to provide better contextualisation –  currently, 3D models appears in soft-popup but should

be really embedded •  Possible candidates for better integration might be

realised in Google Earth –  Support for 3D models natively included –  Different application architecture required

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Mapping to workshop focus

StreetLearn Platform development

StreetLearn Game authoring

Game Mechanics

Pedagogic principles

Storytelling Pedagogic design

Game-based learning experience

AI Agents?

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Thank you!

Roland Klemke Center of Learning Sciences and

Technology Open Universiteit Nederland

[email protected]

Milos Kravcik Advanced Community Information

Systems (ACIS) RWTH Aachen University

[email protected]