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2 Itl2011 Interaction Design

Apr 06, 2018

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Ilya Shmorgun
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    Interaction DesignIlja morgun

    http://creativecommons.org/licenses/by-nc-sa/3.0/

    http://creativecommons.org/licenses/by-nc-sa/3.0/http://creativecommons.org/licenses/by-nc-sa/3.0/
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    Lets talk about design

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    Design

    Informally refers to a plan or convention for theconstruction of an object or a system

    A specification of an object, manifested by an agent,intended to accomplish goals, in a particularenvironment, using a set of primitive components,satisfying a set of requirements, subject to constraints

    Defines the specifications, plans, parameters, costs,activities, processes and how and what to do withinlegal, political, social, environmental, safety andeconomic constraints in achieving that objective

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    The Design Process

    Is plan-driven

    Is understood in terms of a discretesequence of stages

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    How do you design?

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    Interaction Design

    Focuses on designing interactive products

    Defining the structure and behavior of

    interactive systems

    Focuses on satisfying the needs of users

    The practice of designing interactive digitalproducts, environments, systems, andservices

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    Views on Interaction

    Design

    Technology-Centered Behavior-Centered

    Social-Centered

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    Technology-Centered

    View Interaction designers make technology,

    particularly digital technology, useful and

    pleasurable to use

    Interaction designers take the raw stuffproduced by engineers and programmers

    and mold it into products that people enjoyusing

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    Behavior-Centered

    View Defining the behavior of artifacts,

    environments and systems

    Focus on functionality and feedback beingconcerned on how products behave and

    provide feedback based on what the peopleengaged with them are doing

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    Social Interaction View

    Revolving around facilitating communicationbetween humans through products

    Technology is nearly irrelevant

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    Types of Social

    Connection

    One-to-one, as with a telephone call One-to many, as with a blog

    Many-to-many, as in the stock market

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    The Stages ofInteraction Design

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    Developers

    Illustrators

    Stakeholders

    Users

    Interaction

    Designers

    Stakeholders

    Users

    Developers

    Illustrators

    Interaction

    Designers

    Stakeholders

    Users

    Developers

    Illustrators

    Interaction

    Designers

    Stakeholders

    Users

    Developers

    Illustrators

    Interaction

    Designers

    Research

    Iteration Stage

    Production

    Stage

    Design

    Iteration Stage

    Development

    Iteration Stage

    Data collection Sketching

    Creating mockups

    Prototyping

    Writing code Promoting

    Positioning

    Marketing

    Testing

    Making changes

    Testing

    Making changes

    Testing

    Making changes

    Building concepts

    Actors

    Stages

    Activities

    UMLFlowchartsState transition diagramsDecomposition diagrams

    Graphical illustrations

    UMLFlowchartsState transition diagramsDecomposition diagrams

    Texts

    Reports

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    Developers

    Illustrators

    Stakeholders

    Users

    Interaction

    Designers

    Stakeholders

    Users

    Developers

    Illustrators

    Interaction

    Designers

    Stakeholders

    Users

    Developers

    Illustrators

    Interaction

    Designers

    Stakeholders

    Users

    Developers

    Illustrators

    Interaction

    Designers

    Research

    Iteration Stage

    Production

    Stage

    Design

    Iteration Stage

    Development

    Iteration Stage

    Data collection Sketching

    Creating mockups

    Prototyping

    Writing code Promoting

    Positioning

    Marketing

    Testing

    Making changes

    Testing

    Making changes

    Testing

    Making changes

    Building concepts

    Actors

    Stages

    Activities

    UMLFlowchartsState transition diagramsDecomposition diagrams

    Graphical illustrations

    UMLFlowchartsState transition diagramsDecomposition diagrams

    Texts

    Reports

    Research

    Iteration Stage

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    Developers

    Illustrators

    Stakeholders

    Users

    Interaction

    Designers

    Stakeholders

    Users

    Developers

    Illustrators

    Interaction

    Designers

    Stakeholders

    Users

    Developers

    Illustrators

    Interaction

    Designers

    Stakeholders

    Users

    Developers

    Illustrators

    Interaction

    Designers

    Research

    Iteration Stage

    Production

    Stage

    Design

    Iteration Stage

    Development

    Iteration Stage

    Data collection Sketching

    Creating mockups

    Prototyping

    Writing code Promoting

    Positioning

    Marketing

    Testing

    Making changes

    Testing

    Making changes

    Testing

    Making changes

    Building concepts

    Actors

    Stages

    Activities

    UMLFlowchartsState transition diagramsDecomposition diagrams

    Graphical illustrations

    UMLFlowchartsState transition diagramsDecomposition diagrams

    Texts

    Reports

    Design

    Iteration Stage

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    Common DevelopmentLifecycles

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    Predominant

    Development Life-Cycles

    System development life-cycle

    Agile life-cycle

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    System Development

    Life-Cycle A process of creating or altering information

    systems, and the models and methodologies

    that people use to develop these systems

    A framework used to describe the processfor building information systems

    Intended to develop information systems ina very deliberate, structured, and methodicalway

    http://en.wikipedia.org/wiki/Methodologieshttp://en.wikipedia.org/wiki/Methodologies
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    Agile Development

    Based on an iterative and incrementalapproach

    Requirements and solutions evolvethroughout the project by means of

    collaboration between self-organizing,cross-functional teams

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    References

    http://en.wikipedia.org/wiki/Design http://en.wikipedia.org/wiki/Interaction_design

    http://en.wikipedia.org/wiki/Systems_development_life-cycle http://www.easeindesign.com/ru/?p=77 http://www.designcouncil.org.uk/designprocess Saffer, D. (2010). Designing for Interaction. Creating

    Innovative Applications and Devices (2nd ed.). NewRiders.

    http://en.wikipedia.org/wiki/Interaction_designhttp://en.wikipedia.org/wiki/Interaction_designhttp://en.wikipedia.org/wiki/Interaction_designhttp://en.wikipedia.org/wiki/Interaction_designhttp://en.wikipedia.org/wiki/Interaction_designhttp://en.wikipedia.org/wiki/Interaction_designhttp://en.wikipedia.org/wiki/Interaction_designhttp://en.wikipedia.org/wiki/Interaction_designhttp://en.wikipedia.org/wiki/Interaction_designhttp://en.wikipedia.org/wiki/Interaction_designhttp://en.wikipedia.org/wiki/Interaction_designhttp://en.wikipedia.org/wiki/Interaction_designhttp://en.wikipedia.org/wiki/Interaction_designhttp://en.wikipedia.org/wiki/Interaction_designhttp://en.wikipedia.org/wiki/Interaction_designhttp://en.wikipedia.org/wiki/Interaction_designhttp://en.wikipedia.org/wiki/Interaction_designhttp://en.wikipedia.org/wiki/Interaction_designhttp://en.wikipedia.org/wiki/Interaction_designhttp://en.wikipedia.org/wiki/Interaction_designhttp://en.wikipedia.org/wiki/Interaction_designhttp://en.wikipedia.org/wiki/Interaction_designhttp://en.wikipedia.org/wiki/Designhttp://en.wikipedia.org/wiki/Design