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Video Game Law 16 January 2013
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16 January 2013. 1.Paper Ideas 2.Survey of the Intersection between IP and VGL.

Dec 26, 2015

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Page 1: 16 January 2013.  1.Paper Ideas  2.Survey of the Intersection between IP and VGL.

Video Game Law16 January 2013

Page 2: 16 January 2013.  1.Paper Ideas  2.Survey of the Intersection between IP and VGL.

1. Paper Ideas

2. Survey of the Intersection between IP and VGL

Objectives

Page 3: 16 January 2013.  1.Paper Ideas  2.Survey of the Intersection between IP and VGL.

Intellectual Property

Page 4: 16 January 2013.  1.Paper Ideas  2.Survey of the Intersection between IP and VGL.

The Beginning (Atari v. Oman, D.C. Cir. 1992)

Copyright

Page 5: 16 January 2013.  1.Paper Ideas  2.Survey of the Intersection between IP and VGL.

Dream Games of Arizona, Inc. v. PC Onsite (9th Cir. 2009)

Copyright

Page 6: 16 January 2013.  1.Paper Ideas  2.Survey of the Intersection between IP and VGL.

Reverse engineering okay◦ Atari v. Nintendo (Fed. Cir. 1992) – “Any copying

beyond that necessary to understand the 10NES program was an infringement.”

◦ Sega v. Accolade (9th Cir. 1992)

Copyright

Page 7: 16 January 2013.  1.Paper Ideas  2.Survey of the Intersection between IP and VGL.

Enhancing ◦ Lewis Galoob Toys v. Nintendo (9th Cir. 1992)

Game Genie acted as an enhancement, and did not (indeed, could not) create an independent, derivative work

Copyright

Page 8: 16 January 2013.  1.Paper Ideas  2.Survey of the Intersection between IP and VGL.

Content Originality – lots of cases◦ Scenes à faire (unprotectable stock elements)

Incredible Technologies v. Virtual Technologies (7th Cir. 2005)

Copyright

Page 9: 16 January 2013.  1.Paper Ideas  2.Survey of the Intersection between IP and VGL.

Copyright

Page 10: 16 January 2013.  1.Paper Ideas  2.Survey of the Intersection between IP and VGL.

Capcom v. MKR (N.D. Cal. 2008)

Copyright

Page 11: 16 January 2013.  1.Paper Ideas  2.Survey of the Intersection between IP and VGL.

both works were set in a bi-level shopping mall; the mall had a gun shop, in which action took place; the mall was located in a rural area patrolled by the National

Guard; both works commenced with a helicopter that took the

lead characters to a mall besieged by zombies; many of the zombies wore plaid shirts; both works featured, as a subtext, a critique of sensationalistic

journalism through their use of tough, cynical journalists with short brown hair and leather jackets, as a lead male character;

both works featured the creative use of items such as propane tanks, chainsaws, and vehicles to kill zombies;

both works were a parody of rampant consumerism; both works used music in the mall for comedic effect; and Dead Rising’s use of the word “hell” referenced the tagline for

Dawn of the Dead’s release.

Copyright

Page 12: 16 January 2013.  1.Paper Ideas  2.Survey of the Intersection between IP and VGL.

Davidson v. Internet Gateway (8th Cir. 2005)◦ Reverse engineered Battle.net

EULA: “… you may not … reverse engineer, derive source code, … disassemble, decompile …”

TOU: “… you shall not …reverse engineer … disassemble, or de-compile … any Battle.net software”

Parties are free to Kually waive fair use rights

Also, violation of DMCA: Requirement of CD key was an anti-circumvention device

Copyright + K + DMCA

Page 13: 16 January 2013.  1.Paper Ideas  2.Survey of the Intersection between IP and VGL.

iRacing v. Robinson (D. Mass. 2007)◦ Modified NR2003.exe to create OWSC.exe to

introduce “open wheel” cars; made OWSC.exe publicly available

◦ NR2003.exe included SecuROM anti-circumvention (check to see if CD in drive); made NO-CD patch

◦ EULA: “You may not … reverse engineer, derive source code …”

◦ Court: © infringement, but EULA does not prohibit fair use defense (good law?)

◦ DMCA violation even though NO-CD one of two anti-circumvention devices

Copyright + K + DMCA

Page 14: 16 January 2013.  1.Paper Ideas  2.Survey of the Intersection between IP and VGL.

MDY v. Blizzard (9th Cir. 2010)◦ WoW, Bots, and Glider◦ Typical EULA terms

But, breach of K, not © infringement Different in remedies and heads of liability (proprietary

vs. Kual right; statutory D; contributory/vicarious infringement vs. inducing breach of K; and …)

No DMCA copy control breach b/c no © infringement But, still DMCA access control breach

Copyright + K + DMCA

Page 15: 16 January 2013.  1.Paper Ideas  2.Survey of the Intersection between IP and VGL.

Software and hardware Games? Depends on jurisdiction.

Patents

Page 16: 16 January 2013.  1.Paper Ideas  2.Survey of the Intersection between IP and VGL.

The Rise of the Troll◦ Have been around for decades; come into

prominence over last 10 years, especially in IT industry

◦ Why? Emergence of the business method patent and State

Street Bank v. Signature Financial Group decision Dot Com economic boom and bust Top tier IP litigators working on contingency for NPEs

Patents

Page 17: 16 January 2013.  1.Paper Ideas  2.Survey of the Intersection between IP and VGL.

Patents

Page 18: 16 January 2013.  1.Paper Ideas  2.Survey of the Intersection between IP and VGL.

Gametek LLC v. Facebook, Zynga, etc. (2012)◦ “… the patent would seem to cover the common

practice of using virtual currency to obtain items in a game.” (http://paidcontent.org/2012/03/01/419-patent-troll-stalks-social-gaming-industry-over-virtual-payments/)

Patents

Page 19: 16 January 2013.  1.Paper Ideas  2.Survey of the Intersection between IP and VGL.

1. A method of managing the operation of a game which includes a game environment, and is programmed to control a gaming action for at least one of a plurality of users, said managing method using a programmed computer to effect the following steps:◦ a) tracking the activity of the at least one user in the course of the gaming action;◦ b) permitting the at least one user to create an account for receiving a consideration of the at

least one user, the at least one user having a set of demographics;◦ c) determining the eligibility of the at least one user to purchase at least one of a plurality of

game objects, said eligibility determining comprises the following sub steps: i) permitting the at least one user to select the at least one game object, ii) setting the purchase price of the at least one game object, and iii) comparing the account balance of the at least one user's consideration with the set price

of the at least one game object and, determining if the balance of the user's consideration is not less than the set price, determining the at least one user to be eligible to purchase the at least one game object;

◦ d) displaying in the game environment a purchase price of the at least one game object;◦ e) presenting to the at least one user an offer to purchase the game object dependent upon a

group of game parameters comprising the tracked activity of the at least one gaming action of the at least one user and, the one game environment or the one set of demographics of the least one user

◦ f) permitting the at least one user to purchase the at least one game object at the set purchase price without interrupting the gaming action of the at least one user; and

◦ g) supplying the at least one purchased game object to the at least one user without interrupting the gaming action of the at least one user and incorporating the game object into the game.

Patents

Page 20: 16 January 2013.  1.Paper Ideas  2.Survey of the Intersection between IP and VGL.

Uniloc v. Mojang AB (Texas E.D., 2012)◦ “an online authentication system that enables users

to verify and accesses their data on a portable ‘licensing medium.’”

◦ “it was reported that the lawsuit has also been filed against other gaming companies including Halfbrick, Gameloft, Square Enix, Laminar Research, and Electronic Arts.”

(http://www.digitaltrends.com/gaming/patent-troll-uniloc-sues-minecraft-maker-mojang-over-vague-patent/#ixzz2I7JrqiB8 )

Patents

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1. A system for preventing unauthorized access to electronic data on an electronic device, the system comprising:◦ a portable licensing medium configured to communicate

with the electronic device and to store license data, the license data configured to be used by the electronic device to determine whether to allow access to the electronic data; and

◦ a registration authority configured to communicate with the electronic device, the registration authority having verification data for verifying the license data stored on the licensing medium,

◦ wherein the registration authority provides updated license data for the licensing medium.

Patents

Page 22: 16 January 2013.  1.Paper Ideas  2.Survey of the Intersection between IP and VGL.

Too much IP? Too much deference to K?

Was there ever a legal “sweet spot”?

What should be changed? How?

Courts reacting to the times. Have they kept up with technology?

Conclusion