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Vectorworks Fundamentals User’s Guide
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© 1985-2009 Nemetschek N.A., Incorporated. All RightsReserved.
Nemetschek N.A., Inc., hereafter referred to as NNA, andits licensors retain all ownership rights to the MiniCAD®Vectorworks® computer program and all other computerprograms as well as documentation offered by NNA. Useof NNA software is governed by the license agreementaccompanying your original media. The source code forsuch software is a confidential trade secret of NNA. Youmay not attempt to decipher, decompile, develop orotherwise reverse engineer NNA software. Informationnecessary to achieve interoperability with this softwaremay be furnished upon request.
Vectorworks Fundamentals User’s GuideThis manual, as well as the software described in it, isfurnished under license and may only be used or copiedin accordance with the terms of such license. Theinformation in this manual is furnished for informationaluse only, is subject to change without notice, and shouldnot be construed as a commitment by NNA. NNAassumes no responsibility or liability for any errors or
inaccuracies that may appear in this manual.Except as permitted by such license, no part of thispublication may be reproduced, stored in a retrievalsystem, or transmitted, in any form or by any means,electronic, mechanical, recording, or otherwise, withoutthe express prior written permission of NNA.
Existing artwork or images that you may desire to scan orcopy may be protected under copyright law. The
unauthorized incorporation of such artwork into yourwork may be a violation of the rights of the author orillustrator. Please be sure to obtain any permissionrequired from such authors.
Vectorworks and MiniCAD are registered trademarks ofNNA. Renderworks, VectorScript, SmartCursor, and theDesign and Drafting Toolkit are trademarks of NNA.
The following are copyrights or trademarks of theirrespective companies or organizations:
QuickDraw 3D, QuickTime, Quartz 2D, and Macintoshare registered trademarks of Apple Computer, Inc.
Microsoft and Windows are registered trademarks of theMicrosoft Corporation in the United States and othercountries.
Adobe, Adobe PDF Library, Adobe AIR, and the Adobe
logo are trademarks of Adobe Systems Incorporated.
Parasolid is a registered trademark of Siemens ProductLifecycle Management Software Inc.
SpaceNavigator is a trademark of 3Dconnexion.
OpenEXR is a trademark of Lucasfilm, Ltd.
ACIS and SAT are registered trademarks of SpatialCorporation.
Piranesi is a trademark of Informatix SoftwareInternational, Ltd.
The Forbo flooring textures are based on texturessupplied by Forbo Holding S.A.
All other brand or product names are trademarks orregistered trademarks of their respective companies ororganizations.
The shader appendix contains content, copyright1990-2001, and 2002-2009 by LightWork Design Limited.All rights reserved. Reprinted with the permission ofLightWork Design Limited.
The RenderWorks Camera tool was developed by JulianCarr, OzCAD, Sydney, Australia.
The Vectorworks Fundamentals User’s Guide was writtenand illustrated by Alexandra Duffy, Teresa Heaps, andSusan Collins.
Special thanks to Wes Gardner and Eric Gilbey whosedrawings were used as the basis for a variety ofillustrations.
Special thanks to Riccardo Martire for his MasterWorkscontest file submission, which was used as the basis for avariety of illustrations.
Evanston Green Townhomes file used as the basis forillustrations © 2008 Nathan Kipnis Architects, Inc.
HDRI background image in Chapter 22 is a copyright ofPaul Debevec.
For Defense Agencies: Restricted Rights Legend. Use,reproduction, or disclosure is subject to restrictions setforth in subparagraph (c)(1)(ii) of the Rights of TechnicalData and Computer Software clause at 252.227-7013.
For civilian agencies: Restricted Rights Legend. Use,reproduction, or disclosure is subject to restrictions setforth in subparagraphs (a) through (d) of the commercialComputer Software Restricted Rights clause at 52.227-19.Unpublished rights reserved under the copyright laws ofthe United States. The contractor/manufacturer isNemetschek N.A., Incorporated, 7150 Riverwood Drive,Columbia, MD, 21046, USA.
Registration and Updates
The Vectorworks Fundamentals disks are warrantedsubject to the conditions of the License Agreement for a
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period of six (6) months from the date of purchase by theend user. A completed Registration Card must bereturned to NNA to officially register your copy ofVectorworks Fundamentals.
Only registered users are entitled to technical support,the NNA newsletter, maintenance releases, and reducedcost upgrades.
Defective master disks are replaced free of charge to theend user for six (6) months after purchase. Thereafter,master disks will be replaced for a nominal service fee set
by NNA.
NNA will make available from time to time upgrades to
the purchased program for nominal charges. Suchupgrades, along with the original master copy of theprogram, shall be considered one program, subject in itsentirety to the License Agreement.
Vectorworks License Agreement
The license agreement binding the use of this softwarecan be found in the Vectorworks ReleaseNotes directoryor by clicking “License” in the About Vectorworks dialog
box.
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Table of Contents
Preface ........................................................................................................................................................xi
Installing Vectorworks Products..............................................................................................................................xiUpdating Vectorworks Products............................................................................................................................. xii
New Features.........................................................................................................................................................xiii
Learning Vectorworks ...........................................................................................................................................xxii
Technical Support ................................................................................................................................................ xxv
1 Introduction ...............................................................................................................................................1
Understanding Vectorworks .....................................................................................................................................1
Creating a New File .................................................................................................................................................4
Opening a File .........................................................................................................................................................4
Using Finder Quick Look (Macintosh OS X 10.5+ Only)..........................................................................................6
Migrating from Previous Versions ............................................................................................................................8Closing a File ...........................................................................................................................................................8
Saving a File ............................................................................................................................................................8
Reverting to the Last Saved Version .....................................................................................................................10
Converting Previous Version Files .........................................................................................................................10
Exiting Vectorworks ...............................................................................................................................................15
Vectorworks Fundamentals Workspace ................................................................................................................15
The View Bar .........................................................................................................................................................18
Palettes and Tool Sets ...........................................................................................................................................20
Palette Layout Options...........................................................................................................................................21
List Box Functionality .............................................................................................................................................24
Additional Key Functionality...................................................................................................................................25
Screen Tips............................................................................................................................................................26
Drawing Techniques ..............................................................................................................................................27
Moving Around.......................................................................................................................................................28
Selecting Objects ...................................................................................................................................................33
2 Getting Started ........................................................................................................................................47
Setting Vectorworks Preferences...........................................................................................................................47
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Setting Document Preferences..............................................................................................................................58
Setting Up the Drawing..........................................................................................................................................62
Setting Default Object Attributes ............................................................................................................................75
Creating Templates................................................................................................................................................89
Printing...................................................................................................................................................................90
Using Drawing Tablets ...........................................................................................................................................95
3 Drawing Structure ...................................................................................................................................97Organizing the Drawing .........................................................................................................................................97
Managing Layers .................................................................................................................................................100
Managing Classes ...............................................................................................................................................112
Setting Class and Design Layer Options .............................................................................................................120
Managing Viewports ............................................................................................................................................120
Managing Saved Views .......................................................................................................................................121
Setting Visibilities .................................................................................................................................................125
Workgroup Referencing.......................................................................................................................................128
4 Drawing with Snapping and Constraints ............................................................................................139
Setting Snapping Parameters ..............................................................................................................................139Drawing with Snapping ........................................................................................................................................152
SmartCursor Cues ...............................................................................................................................................159
Parametric Constraints ........................................................................................................................................162
5 Using Vectorworks Resources.............................................................................................................173
Libraries ...............................................................................................................................................................173
Vectorworks Fundamentals and Renderworks Default Resources......................................................................173
Using the Resource Browser ...............................................................................................................................175
Understanding Symbols .......................................................................................................................................187
Creating New Symbols ........................................................................................................................................189
Inserting Symbols ................................................................................................................................................193
Editing Symbols ...................................................................................................................................................198
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Table of Contents | iii
Record Formats ...................................................................................................................................................205
Global Symbol Commands ..................................................................................................................................212
6 Creating 2D Objects..............................................................................................................................219
Planar Modes of 2D Objects................................................................................................................................219
Using the 2D Data Bar.........................................................................................................................................220
Inserting Text .......................................................................................................................................................223
Modifying Text......................................................................................................................................................227Inserting Callouts .................................................................................................................................................236
Creating Lines......................................................................................................................................................240
Creating Arcs .......................................................................................................................................................244
Creating Quarter Arcs ..........................................................................................................................................249
Creating Rectangles ............................................................................................................................................249
Creating Polylines ................................................................................................................................................253
Creating Circles ...................................................................................................................................................260
Creating Ovals .....................................................................................................................................................263
Creating 2D Polygons ..........................................................................................................................................264
Creating 2D Loci ..................................................................................................................................................271
7 Applying Object Attributes ...................................................................................................................273
The Attributes Palette ..........................................................................................................................................273
Hatch Attributes ...................................................................................................................................................281
Gradient Attributes ...............................................................................................................................................287
Image Attributes...................................................................................................................................................292
Editing Hatch, Gradient, and Image Fills .............................................................................................................295
8 Editing 2D Objects ................................................................................................................................301
Editing Object Information....................................................................................................................................301
Reshaping Objects...............................................................................................................................................306
Offsetting Objects ................................................................................................................................................312Aligning and Distributing 2D Objects ...................................................................................................................315
Trimming and Clipping Objects............................................................................................................................316
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Resizing Objects ..................................................................................................................................................318
Shearing Objects .................................................................................................................................................320
Joining Objects ....................................................................................................................................................320
Splitting Objects and NURBS Surfaces ...............................................................................................................322
Creating Fillets and Chamfers .............................................................................................................................326
Editing Object Surfaces .......................................................................................................................................330
Engineering Properties ........................................................................................................................................333
Drafting Aids ........................................................................................................................................................334
9 Creating 3D Objects..............................................................................................................................337
Using the 3D Data Bar.........................................................................................................................................337
Creating 3D Polygons ..........................................................................................................................................339
Creating Cylinders ...............................................................................................................................................341
Creating Spheres .................................................................................................................................................343
Creating Hemispheres .........................................................................................................................................344
Creating Cones ....................................................................................................................................................345
Creating NURBS Curves, Circles, and Arcs ........................................................................................................347
Creating 3D Loci ..................................................................................................................................................350
Extruding Objects.................................................................................................................................................351
Sweeping Objects ................................................................................................................................................355
10 Advanced 3D Modeling.......................................................................................................................357
3D Power Pack Fundamentals ............................................................................................................................357
NURBS Surfaces .................................................................................................................................................361
Extracting Geometry ............................................................................................................................................379
NURBS Surface-curve Interaction .......................................................................................................................381
Creating Helix-Spirals ..........................................................................................................................................391
Creating Contours ................................................................................................................................................392
Solids Operations.................................................................................................................................................393
Converting to Generic Solids...............................................................................................................................402
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11 Editing 3D Objects ..............................................................................................................................403
Obtaining Volumetric Properties ..........................................................................................................................403
Reshaping 3D Objects .........................................................................................................................................403
Aligning and Distributing 3D Objects ...................................................................................................................406
Editing 3D Object Surfaces..................................................................................................................................407
12 Common Functions and Utilities.......................................................................................................411
Undoing and Redoing Actions .............................................................................................................................411Moving Objects ....................................................................................................................................................411
Cutting, Copying, and Pasting Objects ................................................................................................................416
Removing Objects................................................................................................................................................418
Duplicating Objects ..............................................................................................................................................421
Smoothing Objects...............................................................................................................................................428
Combining and Connecting Objects ....................................................................................................................429
Composing and Decomposing Objects and Surfaces .........................................................................................434
Locking and Unlocking Objects............................................................................................................................435
Aligning Objects to Grid .......................................................................................................................................436
Rotating Objects ..................................................................................................................................................436
Mirroring Objects..................................................................................................................................................441
Converting Objects ..............................................................................................................................................443
Grouping Objects .................................................................................................................................................445
Object Editing Mode.............................................................................................................................................446
Compressing Images ...........................................................................................................................................447
Tracing Bitmaps ...................................................................................................................................................448
13 Viewing and Rendering.......................................................................................................................449
Using Standard Views..........................................................................................................................................449
Projection.............................................................................................................................................................451
Perspective ..........................................................................................................................................................452
Simulating Movement ..........................................................................................................................................452
Setting a 3D View ................................................................................................................................................459
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Setting a Camera View in Renderworks ..............................................................................................................460
Fit to Objects........................................................................................................................................................464
Fit to Page Area...................................................................................................................................................465
Viewing History ....................................................................................................................................................466
Adding Light .........................................................................................................................................................466
Rendering with Vectorworks ................................................................................................................................477
14 Dimensioning and Annotating ...........................................................................................................485Dimensioning .......................................................................................................................................................485
Marking 2D Object Centers..................................................................................................................................500
Angular Dimensioning..........................................................................................................................................501
Arc Length Dimensioning.....................................................................................................................................504
Converting Objects to Dimensions.......................................................................................................................505
Modifying Dimensions..........................................................................................................................................505
Measuring Distance .............................................................................................................................................510
Adding a Sheet Border.........................................................................................................................................511
Using Notation Objects ........................................................................................................................................520
15 Creating Building Elements ...............................................................................................................529Creating Structural Shapes ..................................................................................................................................529
Creating Floors ....................................................................................................................................................541
Creating Walls......................................................................................................................................................541
Editing Walls ........................................................................................................................................................557
Inserting and Editing Symbols Within a Wall .......................................................................................................565
Creating Columns ................................................................................................................................................576
Creating Simple Stairs .........................................................................................................................................577
Creating Roof Faces ............................................................................................................................................578
Creating Roof Objects..........................................................................................................................................582
Editing Roof Objects ............................................................................................................................................584
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16 Importing and Exporting Files ...........................................................................................................597
Importing Files .....................................................................................................................................................597
Exporting Files .....................................................................................................................................................599
DXF and DWG File Formats ................................................................................................................................607
DXF/DWG File Export ..........................................................................................................................................610
DXF/DWG File Import..........................................................................................................................................621
17 Using Working Planes.........................................................................................................................635Understanding the Working Plane .......................................................................................................................635
Setting the Working Plane Location.....................................................................................................................637
Manipulating the Working Plane ..........................................................................................................................639
The Working Planes Palette ................................................................................................................................642
Aligning Objects to the Working Plane.................................................................................................................644
18 Worksheets ..........................................................................................................................................647
Creating Worksheets ...........................................................................................................................................647
Using Worksheets................................................................................................................................................651
Entering Data in Spreadsheet Cells .....................................................................................................................665
Entering Data in Database Rows .........................................................................................................................670Worksheet Functions ...........................................................................................................................................674
Importing Worksheets ..........................................................................................................................................681
Exporting Worksheets..........................................................................................................................................682
Worksheets as Graphic Objects ..........................................................................................................................683
19 Using Scripts .......................................................................................................................................685
Creating Custom Selection Scripts ......................................................................................................................685
Creating Custom Tool/Attribute Scripts................................................................................................................686
Creating VectorScripts .........................................................................................................................................688
Running VectorScripts .........................................................................................................................................688
Managing VectorScripts .......................................................................................................................................689Managing Script Palettes.....................................................................................................................................691
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20 Presenting Vectorworks Drawings ....................................................................................................693
Animating Drawings with QuickTime ...................................................................................................................693
Presenting Drawings with Sheet Layer Viewports ...............................................................................................702
Cutting Sections...................................................................................................................................................722
Layer Linking........................................................................................................................................................723
21 Creating and Mapping Textures.........................................................................................................729
Renderworks Commands and Tools....................................................................................................................729
Textures and Shaders..........................................................................................................................................730
Creating Textures ................................................................................................................................................731
Editing Textures and Shaders..............................................................................................................................745
Creating Image Prop Objects...............................................................................................................................749
Adding 3D Plants .................................................................................................................................................751
Creating Layer Backgrounds ...............................................................................................................................752
Applying and Mapping Textures ..........................................................................................................................758
Applying Textures to Symbols, Walls, and Roofs ................................................................................................773
Applying Renderworks Backgrounds...................................................................................................................778
22 Rendering with Renderworks.............................................................................................................781Advanced Renderworks Lighting .........................................................................................................................781
Renderworks Features for OpenGL.....................................................................................................................788
Preparing to Render.............................................................................................................................................789
Rendering the Entire Drawing..............................................................................................................................789
Rendering a Selected Area ..................................................................................................................................807
Batch Rendering ..................................................................................................................................................809
Managing Lights and Cameras ............................................................................................................................811
Exporting a Rendered Drawing............................................................................................................................814
A Using the Workspace Editor................................................................................................................821
Creating or Editing a Workspace .........................................................................................................................821Updating Custom Workspaces and Plug-in Objects............................................................................................830
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Table of Contents | ix
B Standards and Resources....................................................................................................................833
Vectorworks and Renderworks Libraries .............................................................................................................833
Vectorworks Circle/Arc Conventions....................................................................................................................835
Survey Bearings...................................................................................................................................................835
Architectural Scale ...............................................................................................................................................835
Correlated Color Temperature.............................................................................................................................836
C Renderworks Shader Definitions ........................................................................................................839Shader Types.......................................................................................................................................................839
Shader Properties ................................................................................................................................................843
Frequently Asked Questions about Radiosity ......................................................................................................851
IX Index......................................................................................................................................................855
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Preface
Welcome to Vectorworks® Fundamentals—a CAD program that includes all the 2D and 3D tools and technology youneed in one easy-to-use, cost-effective package. In addition to precision drafting, it provides powerful tools for 3Dmodeling that can be used to create, present, and even manufacture designs. Built-in database and worksheetcapabilities help track costs and materials. A host of import and export formats makes it easy to share files.Vectorworks Fundamentals also includes extensive symbol libraries, default drawing resources, and a built-inscripting environment that can be used to automate routine tasks.
Installing Vectorworks ProductsThe Vectorworks installation program lists the installation system requirements, any known installation issues, andany information that did not make it into the documentation. To ensure a smooth installation, confirm that systemrequirements are met and take note of any issues or incompatibilities prior to installing Vectorworks.
The installation program can install Vectorworks Designer, Renderworks™, Architect, Landmark, Spotlight, MachineDesign, and Fundamentals in any combination. The program determines which products to install based on the serialnumber.
Your software license allows for one copy to be made for backup purposes. Vectorworks should be backed up on aregular basis. These backups are invaluable in restoring user-customized settings that may be otherwise lost by eithera computer failure or reinstallation of Vectorworks.
Adding and Removing Serial NumbersDuring installation you are typically required to enter the serial number, which is provided with the Vectorworkssoftware. If you are not prompted to enter the serial number during installation, you must enter it the first time theapplication is accessed.
To add serial number(s):
1. Open the Vectorworks application.
The Serial Numbers dialog box opens the first time the application is accessed. Thereafter, it is accessed byclicking Serial Numbers from the Session tab of Vectorworks preferences.
2. Click Add.
The Add New Serial Number dialog box opens.3. Enter the serial number exactly as it appears on the label. The serial number is case sensitive. The letters o and i
are not used in serial numbers; enter zero or one instead.
4. Click Add.
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The list of Enabled Products in the Serial Numbers dialog box displays all products enabled by this serialnumber. For security, serial numbers that begin with the letter A are partially hidden wherever they display inVectorworks.
5. Repeat steps 2 to 4 to enter additional serial numbers for additional licenses, as necessary.
6. When all serial numbers have been entered, click Done.
To remove serial number(s):
1. Click Serial Numbers from the Session tab of Vectorworks preferences.
The Serial Numbers dialog box opens.
2. Select a serial number to remove, and then click Remove.
3. When all desired serial numbers have been removed, click Done.
Viewing the Vectorworks License AgreementThe Vectorworks license agreement can be viewed at any time.
To view the license agreement:
1. On Windows, select Help > About Vectorworks , or on Macintosh select Vectorworks > About Vectorworks.
2. Click License to display the license agreement text.
3. Click OK twice to return to the Vectorworks application.
Network ProtectionWhen running multiple copies of Vectorworks across the network, serial numbers are checked when the program islaunched, and also periodically throughout the session.
If the same serial number is found to be in use, the All Serial Numbers In Use dialog box opens. From this dialog box,clicking User Information displays the User Name, if given, and the IP address of the other location. Clicking EditNumbers allows a new serial number to be entered and an existing one to be deleted. Once the situation is resolved,click Retry Numbers to regain access to Vectorworks. If the serial number is still in use after three attempts,Vectorworks automatically shuts down.
Updating Vectorworks ProductsVectorworks software updates are called Service Packs, and are considered maintenance releases. There are severalways to obtain Vectorworks software updates:
• Click Check for Updates from Help > About Vectorworks. Alternatively, select Help > Check for Updates (Windows) or Vectorworks > Check for Updates (Macintosh).
A dialog box opens to indicate whether the software is up to date, or if an update is available. If an update isavailable, click More Info to open a web browser to display and download available updates. If it is inconvenientto update Vectorworks at this time, click Cancel.
• Select to Automatically check for updates on a weekly or monthly basis from the Session tab of Vectorworks
preferences (see “Session Preferences” on page 50).
• Updates are available for download at www.vectorworks.net/downloads
http://www.vectorworks.net/downloadshttp://www.vectorworks.net/downloads
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New Features | xiii
New FeaturesThis release includes many new features and significant enhancements to Vectorworks Fundamentals, Renderworks,
and the Fundamentals workspace, as described in the following sections.
New Vectorworks Fundamentals FeaturesThe following table contains a list of new and improved features for this release, and indicates the section where thefunctionality is documented.
Feature Purpose Location
Context-sensitive help The Vectorworks help system has beenupdated to reflect version 2010 functionality
Not applicable
Adobe AIR for online help Vectorworks 2010 includes a completely newhelp system which runs within Adobe AIR™,a browser-independent application. Alongwith a new interface and improved searchfunctionality, the help system offers theability to save favorite links and RSS feeds, as
well as add comments.
The new help system isdocumented in the Welcome
book of online help
Macintosh multiprocessing All of the Parasolid®-based functionality inVectorworks 2010 now takes advantage ofmultiprocessing on the Macintosh
Not applicable
New Fundamentals workspace The Standard workspace has been renamedFundamentals, to more accurately representthe installed product with which it isassociated
Various locations
Name change for Constraintspalette
The Constraints palette has been renamed tothe Snapping palette. Any associatedsnapping tools with a constraint name havealso been renamed.
Various locations
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xiv | Preface
Improvements to the Units
dialog box
Several improvements make the settings for
dimensions clearer:
• The Dimension Objects (Primary) tab wasremoved, and the Dimension objectprecision and Dimension rounding base settings were moved to the general displaytab (now called General Display andDimensions).
• The precision and rounding base values fordimensions can now be linked to thegeneral display precision and rounding
base values.
• If the Units setting is changed from onemetric unit to a different metric unit, theprecision values are automatically scaled
by the same ratio, to maintain the sameinherent precision the document had
before.
“Units” on page 64
New display options forfractional dimension text
The Units dialog box now has three optionsfor the display of all fractional dimensions
“Selecting a Unit System” onpage 64
Set origin improvements To prevent the drawing origin from beingmoved inadvertently, an alert now displayswhen the Set Origin button is dragged intothe drawing area. The drag origin feature cannow be disabled, as well.
“Set Origin” on page 69
Dash style improvements • Up to 128 dash styles are now supported(ten default styles are provided); each stylehas a name, to make it easier to distinguishsimilar styles.
• Dash styles can now be edited from theLine Style list on the Attributes palette, andthe list order can be modified as needed.
• The new Convert Line to Dimension command replaces the dimension line stylethat was previously available on the LineStyle list.
“Setting the Default Dash Stylesand Display Order” on page 85 ,“Line Style Attributes” onpage 276 , and “Arc LengthDimensioning” on page 504
Better default print resolutionfor Quartz imaging onMacintosh
When Quartz imaging is enabled onMacintosh, the Application print resolution on the Print dialog box now always defaultsto a minimum value of 300 DPI. Previously,
the default could be unexpectedly defaultedto 72 DPI, which could cause undesirableresults.
“Printing a File” on page 92
Feature Purpose Location
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New Features | xv
Update viewports prior to
printing or export
Out-of-date viewports can be automatically
updated before printing or image export
“Printing a File” on page 92 ,
and “Exporting an Image File”on page 602
Reset plug-in objects prior toprinting
Certain plug-in objects, such as data stamps,which require refreshing before printing can
be automatically updated before printing orexport
“Printing a File” on page 92 ,and “Exporting an Image File”on page 602
Ignore priority of referenceswhen updating
Previously, when the same resource existed inmultiple referenced files, the target file would
be updated according to the reference priorityin the References tab of the Organizationdialog box. This could cause the resource to
be updated from a different file than the oneit was originally referenced from. A newoption on the Reference Settings dialog boxcontrols whether referenced resources arealways updated from the original file, or
updated according to the reference priority.
“Setting the ReferencingOptions” on page 129
Resource reference renamingand breaking
Previously, when a referenced resource couldnot be found during a reference update, theonly option was to break the reference. Now,a dialog box automatically provides threeoptions for each missing item: break thereference, replace the resource with adifferent resource from the master file, or
delete the resource from the target filealtogether.
“Updating References” onpage 133
In-place editing of referencedresources
Referenced resources, including symboldefinitions, can be edited within the targetfile; changes are automatically exported to thesource file. The source file no longer has to beopen to edit source references.
“Referencing Resources” onpage 134
3D snapping and working
plane improvements
Interactive object creation and manipulation
is now possible with comprehensive 3Dsnapping and an improved and moreaccessible working plane interface
“Drawing with Snapping and
Constraints” on page 139 and“Using Working Planes” onpage 635
Resource Browser thumbnaillabel improvement
In the Resource Browser’s Thumbnail viewmode, each resource now can display up tofive lines in its label, to make it easier todistinguish between resources that sharesimilar names
“Viewing Resources” onpage 176
Feature Purpose Location
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Find resources within the
current document
The find feature in the Resource Browser now
can search for resources within the currentfile, as well as in other files; in addition, theFind Resources on Disk command wasrenamed Find Resource
“Finding Resources” on
page 183
Prevent wall insertion forsymbols and plug-in objects
When created, symbols and plug-in objectscan now be set to never insert into walls;previously, wall insertion could only becontrolled by turning the Wall Insertion mode
on and off for the active tool
“Creating New Symbols” onpage 189
Planar graphics 2D objects can now be associated with thescreen plane (as before) or with the layerplane. As planar objects, they exist in 3Dspace and maintain a geometric relationshipto the model.
“Planar Modes of 2D Objects”on page 219 , and variouslocations
New Data bar menu optionsthat control the shortcut for
exiting the group editing mode
For certain types of objects, the Edit command opens a special Edit window with a
colored border. New options on the Data barmenu control whether the Edit window will
be exited when the Escape key is pressedtwice. Previously, pressing the Escape keytwice always exited the edit mode.
“Data Bar Menu” on page 221
New Data bar menu optionsthat control the position of thefloating Data bar
New options on the Data bar menu allow thefloating Data bar to display either above or
below the SmartCursor cues. Previously, the
floating Data bar always displayed below thecursor, where it could be hidden by the user’shand during drafting with a tablet.
“Data Bar Menu” on page 221
Callout tool improvements The Callout tool includes two new bubblestyles, and the leader radius can be set for arcleader styles; a leader style of None can beselected
“Inserting Callouts” onpage 236
Create arc by circumference A new mode of the Arc tool creates arcs by
specifying the arc and, optionally, chordlength
“Creating Arcs” on page 244
Create rectangle by center/corner
A new mode of the Rectangle tool createsrectangles by specifying the rectangle centerand one corner
“Creating a Rectangle by Centerand Corner” on page 250
Create rectangle by side/opposite corner
A new mode of the Rectangle tool createsrectangles by specifying the center of one side
and an opposite corner
“Creating a Rectangle by SideCenter and Opposite Corner”
on page 250Create circle by point/center A new mode of the Circle tool creates circles
by points on its circumference and center“Creating Circles” on page 260
Feature Purpose Location
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New Features | xvii
Create circle by tangent/center A new mode of the Circle tool creates circles
based on a tangent line and a center
“Creating Circles” on page 260
Attribute mapping ofassociative hatches
Associative hatches (which are applied toobjects through the Attributes palette) cannow be moved, rotated, and scaled with theAttribute Mapping tool
“Editing Hatch Fills” onpage 295
2D Reshape tool marqueemodes
The 2D Reshape tool has three new marqueemodes available for selecting object verticesfor operations such as reshaping, moving,
and nudging
“Reshaping Objects” onpage 306
2D Reshape tool marqueeselection improvements
The 2D Reshape tool allows marqueeselection of objects within another object,without selecting the boundary object
“Reshaping Objects” onpage 306
Selection support for objectmodification tools
Additional objects can be selected formodification after activating the Offset ,Move by Points , Rotate , and Mirror tools
“Offsetting Objects” onpage 312 , “Moving Objects byClicking” on page 413 ,
“Rotating Objects” on page 436 ,“Mirroring Objects” onpage 441 , “Moving Symbols inWalls with the Move by PointsTool” on page 570
New option for the Chamfer tool
The Chamfer by length option creates achamfer line of a specified length
“Chamfer Tool” on page 327
Select all edges for Chamfer
Edge and Fillet Edge tools
A new option automatically selects all edges
of the solid for the chamfer or fillet operation
“Modifying Edges by
Chamfering” on page 393 and“Reshaping Edges by Fillet” onpage 395
Improved Reference Pointmode of the Move By Point tool
The Reference Point mode can now work twoways: the first click can either indicate theobject to be moved or the reference point fromwhich the object will be offset
“Moving Objects with theReference Point Mode” onpage 415 , and “MovingSymbols in Walls with theReference Point Mode” on
page 572
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The Purge Unused Objects
command was renamed toPurge and multipleimprovements were made
• Drawing objects that are outside of the
page boundaries can now be purged.
• Unused dash styles can now be purged.
• Previously, a symbol resource that wasinserted as a plug-in object (a “red”symbol) or as a group (a “blue” symbol)was always removed by the purge functionalong with regular unused symbolresources (“black” symbols). These special
red and blue symbol resources now must be specifically selected for purging.
• Previously, special record formats thatstored plug-in object defaults could not bepurged. These special record formats cannow be specifically selected for purging.
• A new preview option allows the
confirmation of selected items to bepurged.
• The purge command can now be undone.
“Purging Items from a File” on
page 419
New mode for the Connect/ Combine tool connectsmultiple objects
The Multiple Object Connect modedesignates the first selected object as a
boundary, and then trims or extends multipleconsecutively selected objects to join the
boundary
“Combining and ConnectingObjects” on page 429
Terminology changes related tounified 3D environment
The term “ground plane” has been replacedwith the term “active layer plane,” and theSet Layer Lighting Options command has
been renamed to the Set Lighting Options command.
Various locations, and “SettingLighting Options” on page 466
Access to custom dimensionstandards from the Object Infopalette and Tool bar
In addition to the document preferences, theCustom Dimensions dialog box can now beaccessed from the Tool bar when any one of
the dimensioning tools in the Dims/Notes toolset is selected, or from the Object Info palettewhen an existing dimension object is selected
“Using Custom DimensionStandards” on page 485
DCM integration All of the parametric constraints now use theD-Cubed™ 2D Dimensional ConstraintManager (DCM), which is much more reliablethan the previous library. In addition,associative dimensions (except for angular
dimensions) now have two-way editing;when an associative dimension is moved orresized, the associated object updatesautomatically.
“Associative Dimensioning” onpage 490
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New Features | xix
Chain dimension text collision
control
A new preference on the Chain Dimension
Preferences dialog box enables collisioncontrol, which automatically spaces text
blocks so that they do not overlap
“Unconstrained Linear
Dimensioning” on page 491 ,and “Constrained LinearDimensioning” on page 494
Default dimension standard onTool bar
The default dimension standard for adocument can now be set from the Tool barfor the following dimension tools:Constrained Linear Dimension ,Unconstrained Linear Dimension , Angular
Dimension , Arc Length Dimension , RadialDimension , and Center Mark
“Unconstrained LinearDimensioning” on page 491 ,“Constrained LinearDimensioning” on page 494 ,“Radial Dimensioning” on
page 498 , “Marking 2D ObjectCenters” on page 500 , “AngularDimensioning” on page 501
Arc Length Dimension tool This new tool dimensions any portion of anarc along its circumference
“Arc Length Dimensioning” onpage 504
Interactive dimension editing The length of linear dimension objects can bedirectly entered in the drawing area, either byselecting the dimension text with the Text
tool, or by double-clicking the dimensionwith the 2D Selection tool
“Editing Dimensions with theMouse” on page 506
Improved drag support fordimension text
Dimension text can now be dragged to a newlocation without moving the dimension line.The text for an angular dimension can only bemoved along the curve of the dimensionitself; the text for other dimensions can bemoved in any direction.
“Editing Dimensions with theMouse” on page 506
Simultaneous editing of singleand chain dimensions in theObject Info palette
When both single and chain dimensions areselected, the Object Info palette now displaysall of the controls that are available for a chaindimension
“Editing Dimension Properties”on page 508
New segment position controlfor editing the length of lineardimensions
When a linear dimension is edited in eitherthe Object Info palette or the Properties dialog
box, a new control next to the Length fieldspecifies which segment of the dimension
(either endpoint, or the center point) willremain fixed when the dimension is resized
“Editing Dimension Properties”on page 508
Add Radius field to radial anddiametrical dimensions in theObject Info palette
The length of radial and diametricaldimensions can now be edited
“Editing Dimension Properties”on page 508
Add section properties tostructural shapes
The Object Info palette now displayscalculated values for area, moment of inertia,section modulus, and radius of gyrationabout the centroidal X-X and Y-Y axes for allstructural shapes (for angles, the least radiusof gyration about the principal Z-Z axis is alsocalculated and displayed)
“Creating Structural Shapes”on page 529
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New object properties
specification for structuralshapes
The object properties dialog box allows a
number of default values to be set prior tocreation of structural shapes; this includesseries and size for all objects, and alsoincludes drawing a center line, free heightlines, and placing a locus at the centroid ofapplicable objects
“Creating Structural Shapes”
on page 529
Wall and component joinimprovements
Wall improvements include the ability tocreate wall joins such as Y-joins and
component joins with round walls, and to joinwalls end to end. A component can bedesignated as a core component, and whenwalls are joined, components joinautomatically also. Wall caps can usecomponent line attributes.
“Joining Walls” on page 561 ,“Automatically Joining Walls”
on page 549 , and “CreatingWall Components” on page 550
Improved wall hole editingmode
When editing wall hole components, it is noweasier to distinguish the edited symbol
geometry and the wall hole geometry fromthe other objects in the drawing
“Adding a 3D Wall HoleComponent to a Symbol
Definition” on page 574
DXF/DWG import support for128 dash styles
Imported dash styles are now namedaccording to the line types in the DXF/DWGfile. Also, existing Vectorworks dash stylesare no longer deleted to make room forimported dash styles. If the total number ofexisting and imported dash styles exceeds128, the objects for which no dash style could
be created are imported with solid lines.
Not applicable
DXF/DWG improved tableimport
Tables can now be properly imported toVectorworks as lines and text with theirproper attributes, including line style, color,and text size
Not applicable
Improved DXF/DWG import ofAutoCAD® scaled blocks
Scaled blocks are now imported as symbols,instead of being imported as groups. If a
block is used with multiple scales, a differentsymbol will be created for each scale.
“Information Lost inTranslation” on page 608
DXF/DWG batch export ofsaved views
Saved views can now be exported “DXF/DWG Export Options”on page 614
DXF/DWG option to exportgroups as anonymous blocks
A new option exports groups as anonymous blocks; previously, groups were alwaysexported as named blocks
“DXF/DWG Export Options”on page 614
Simplified DXF/DWG export ofsheet layers as 2D graphics
A new option exports sheet layer viewportsas 2D (flat) graphics in model space, eachsheet to a separate file; previously, sheet layerviewports were always exported as paperspace layouts
“DXF/DWG Export Options”on page 614
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New Features | xxi
New Renderworks FeaturesThe following table contains a list of new and improved features for this release, and indicates the section where thefunctionality is documented.
Improved DWG/DXF import
support of referenced files
For DXF/DWG master files that have external
references (xrefs), new import options allowmore control over how the xrefs are handled.The xrefs can be bound into the sameVectorworks file as the master file, they can beignored, or they can be imported as separatereferenced Vectorworks files (either as designlayer viewports or as layer links).
“Importing DXF/DWG Files”
on page 623
User defined 2D or 3D view of
ADT objects for DXF/DWGImport
New options control whether AEC objects
created with Autodesk Architectural Desktop(such as walls, doors, and windows) areimported in 2D or 3D view, regardless of theview saved in the DXF/DWG file.
“Importing DXF/DWG Files”
on page 623
DXF/DWG import savedsettings
Custom import options can now be saved as aset and recalled when needed
“DXF/DWG Custom ImportOptions” on page 626
Create custom dimensionstandards on DXF/DWG import
Dimension styles in the DXF/DWG file arenow imported as custom dimension
standards, which are applied to the importeddimensions automatically
“Objects Tab” on page 631
Viewport edit cropenhancement
When editing cropped viewports, a newoption displays the area outside of a viewportcrop either in wireframe or in gray
“Cropping Sheet LayerViewports” on page 714
OpenMP multithreading Files that contain certain types of images,transparencies, and textures are now drawnmuch faster
Not applicable
Updated Architect sampler andoffice equipment libraries
Object geometry has been updated for genericarchitectural content and office equipmentand a larger variety of content is available
“Vectorworks andRenderworks Libraries” onpage 833
Feature Purpose Location
HDRI backgrounds, image fills,and textures from LightWorkDesign
New interior, exterior, and studio backgrounds in both high and lowresolution formats are available, as well asmaterial images for image-based texturesand image fills
“Vectorworks Fundamentalsand Renderworks DefaultResources” on page 173
Improved wall hole textures 3D wall hole component geometry cannow be assigned a left and right texturepart, for improved display of wall holetextures
“Applying RenderworksTextures to Wall HoleComponents” on page 575
Feature Purpose Location
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Learning VectorworksThere are a number of ways to learn how to use Vectorworks, including both online help and PDFs, training CDs, and
both online and classroom training.
User’s Guides
• This guide is the Vectorworks Fundamentals User’s Guide. It is a comprehensive reference for all Vectorworksusers describing the core tools, commands, and features in the Vectorworks Fundamentals product. The guidealso describes the presentation capabilities of Renderworks, for users who purchased Renderworks.
• The Vectorworks Design Series User’s Guide describes the features in the Vectorworks Architect, Landmark,Spotlight, Machine Design, and Designer products. It is designed for users who have purchased one or moreDesign Series products.
The following table describes the conventions used in the guides. All instructions in the guides are based on“click-click” drawing.
3D plants A new tool easily places high-quality
models of various plants from VBvisual.The realistic plants do not requireexcessive rendering time or file space.
“Adding 3D Plants” on
page 751
2D texture mappingimprovement
The Attribute Mapping tool now usessnapping when editing texture mapping in2D space. The mapping parameters can beeasily reset with a new button.
“Direct Texture Mapping” onpage 765
3D texture mapping
improvements
Enhanced 3D functionality of the
Attribute Mapping tool has eliminated theEdit Mapping dialog box. Texturemapping in 3D is much more intuitive.
“Direct Texture Mapping” on
page 765
Decal textures Decals are masked, image-based texturesthat can be layered over an existing basetexture. This is useful for creating labeling,signage, and layered texture effects.
“Creating Decal Textures” onpage 767
New functionality related tounified 3D environment(Design Series required)
A new command, Set RenderworksBackground , has been added to specifythe Renderworks background resource toapply to the current layer
“Applying RenderworksBackgrounds” on page 778
Blur reflectivity shaders Simple glass and mirror reflectivityshaders have a new option to blur thereflection; set the blur quality in theCustom Renderworks Options or CustomRadiosity Options dialog boxes
“Reflectivity Shader Properties”on page 847 and “CustomRenderworks Options” onpage 791
Convention Meaning
(Macintosh) Macintosh-specific instruction
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Learning Vectorworks | xxiii
Vectorworks Help SystemThe help system allows quick access to comprehensive reference information about Vectorworks. Program commands,tools, and dialog boxes are linked to the appropriate help topic, providing instant information.
The help system also offers links to related topics, allows full text searches, and contains an index and table of contentsto topics across all products.
The Vectorworks help system includes the following volumes:
• Welcome: Instructions for using the help system within Vectorworks
• Vectorworks Fundamentals: Context-sensitive online version of the Vectorworks Fundamentals User’s Guide• Vectorworks Design Series: Context-sensitive online version of the Vectorworks Design Series User’s Guide• VectorScript Language Guide: Description of the VectorScript language, which can be used to automate routine
tasks• Additional Documentation: Provides links to complete user guide PDFs, the VectorScript Language Guide, and
other helpful links
To access the Help system, select Help > Vectorworks Help from within Vectorworks. In the help system Table ofContents, open the Welcome book for complete instructions on how to use the system.
Corporate Social Responsibility StatementNemetschek North America is taking on an ever-increasing role in embracing environmentally friendly practices toreduce our carbon footprint. We realize that preserving the environment is affecting our customers more and more
(Windows) Windows-specific instruction
bold text Indicates a specific button, command, class, or explicitly named item
blue indented text Indicates a note, tip, or warning
click Click the mouse button and release. The left button is always implied in Windows.
double-click Click two times quickly on the mouse button and release
right-click Click with the right mouse button and release; on the Macintosh, hold down the Ctrl key andclick the mouse
Key and mousecombination, as inShift-click
Hold down the command key(s) and click; in this example, hold down the Shift key and click
Key combination,as in Alt+Shift+D
Hold down the command key(s) and press the specified letter or number key; in thisexample, hold down both the Alt and Shift keys, and press the D key
click-click Click the mouse button once and release. Move the cursor to the desired location and clickagain. This is the default drawing preference for Vectorworks at installation.
click-drag Click once with the mouse button and do not release. Drag (move) the cursor to a desiredlocation and then release.
select Click on an object with the mouse, or click-drag over an object with marquee selection, tohighlight it. The object is highlighted, and/or “handles” display on the object to indicate thatit is currently active. This term also refers to executing menu commands.
Context menu A menu command accessed by a Ctrl-click (Macintosh) or right-click (Windows)
Convention Meaning
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each day and will be joining you in your preservation efforts. As one important step in this process, we’ve increasedour use of papers certified by the Forest Stewardship Council (FSC) and material with recycled content, in order tosupport responsible forest management, minimize habitat destruction, reduce air and water pollution, and maintain
forestry practices that respect human rights and social standards. We have also increased our usage of vegetable-basedinks and wind power in our professionally printed materials. While some of our materials require printing, we havechosen to explore options that utilize electronic delivery where it is appropriate. This has impacted several of ourcommunication pieces that you may be accustomed to seeing in printed form.
• Packaging Materials – One of our largest changes was in how we produce the packaging to ship Vectorworks. Wecontinue to make a conscious effort to reduce our carbon footprint by specifying FSC-certified papers andsupport responsibly managed forests and labor practices in foresting locations. Additionally, much of ourpackaging contains some percentage of post-consumer waste. Finishes are water based, and therefore,
everything we produce is recyclable.• Manuals – Previously, we printed the Vectorworks Fundamentals User’s Guide and Vectorworks Design Series
User’s Guide, totaling more than 1600 pages in length. This required a larger shipping box and a large volume ofpaper. We now provide our user’s guides solely online, in two formats for your convenience. Each guide isprovided as a PDF, and is available in the help system table of contents under the Additional Documentationsection. We also provide a comprehensive, searchable on-line help system which can be accessed from the Helpmenu in Vectorworks, or by pressing the appropriate function key for context-sensitive help. This change hasallowed us to save a significant number of trees and provides our users with quick access to help in the manner
that suits them best.• Product brochures – In the past, we have printed our product brochures and mailed them to clients who were
considering using Vectorworks. The product brochures are now provided as downloadable PDFs on thevectorworks.net web site, and as PDFs within several of our multi-media pieces.
• Additional Marketing Collateral – Many of our collateral pieces have been converted to a multi-media CD orDVD. We currently offer the Vectorworks 2010 Getting Started Guide which includes a printed (approximately70 page) booklet and accompanying DVD providing exercises and movie files to teach the basic skills inVectorworks 2010 Fundamentals, Architect, Landmark, and Spotlight. It also contains electronic versions of the
What’s New brochure for Vectorworks 2010 products and Your Guide to What’s New for version 2010 and theprevious three versions.
Overall, Nemetschek estimates at a minimum we have decreased our carbon footprint and environmental impact bythe statistics below. In some cases we will still need to print materials for distribution. However, our commitment toprinting responsibly will continue and we hope that you will consider using some of these practices in your own
business as our environment is the legacy we will all leave our children.
For more information on our ongoing environmentally friendly efforts, visit www.vectorworks.net/green
Benefits of Socially Responsible Improvements for version 2010*
Wood use 251 tons
Net energy 2,033 million BTUs not expended
Greenhouse gases 399,985 pounds CO2 not released
Wastewater 1,510,882 gallons not produced
Solid waste 129,792 pounds not created
*Impact estimates based on research by the Environmental Defense Fund
Technical Support | xxv
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Technical Support | xxv
TrainingVisit www.vectorworks.net for details about the following training options:
• Training CDs• Guided online training• Onsite training• Classroom training
Other ResourcesVisit www.vectorworks.net for details about the following additional resources:
• Documentation updates• Independent local user groups• LISTSERV® user lists
Technical SupportTechnical support is available for registered Vectorworks users in several ways. International users should contacttheir local reseller for details concerning technical support (see www.vectorworks.net for reseller information).
United States users can contact Technical Support using the following methods:
• Call 410.290.5114• Send an e-mail to [email protected]• Visit the community board at techboard.vectorworks.net• Visit the technical support knowledge base at kbase.vectorworks.net
When you contact Technical Support, provide a brief description of the problem that includes specific details aboutwhat actions were taken prior to the problem’s occurrence. The more information you can give your support specialist,the easier it will be to solve your problem quickly.
When you contact Technical Support by phone, please have access to your computer and be ready to tell the specialist:
• Vectorworks serial number• Vectorworks version number• Operating system• Type of computer being used• Amount of RAM installed in the computer• List of any recent changes to the computer’s setup (such as new fonts, software, or hardware)
TroubleshootingTroubleshooting a problem prior to calling Technical Support will also aid in a speedy resolution. Basictroubleshooting tips include:
• Test to see if the problem occurs in a new, blank file• Test to see if the problem occurs system wide (especially print and font problems)• Copy and paste part of the document to a new file to see if the problem persists• Run the computer in Safe Mode (Windows) to see if there is a system conflict• Check the community message board to see if the problem has already been reported or resolved
(techboard.vectorworks.net)
xxvi | Preface
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I t d ti 1
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Introduction 1Understanding VectorworksThis section describes the core concepts behind Vectorworks’ functionality; each concept is described briefly in thisoverview. The actual implementation of these concepts are described thoroughly in their relevant sections. Wherepossible, the relevant sections are referenced.
Intuitive Design and Drafting PackageVectorworks is an essential graphic design tool for anyone who wishes to use CAD software immediately. Theprogram emphasizes rapid, accurate drawing and easy object selection. This ease of use minimizes the learning curve,
so that ideas can be quickly converted into drawings.
Parasolid Modeling KernelThe Parasolid® modeling kernel (a Siemens PLM product) was integrated into Vectorworks starting with version 2009.This kernel provides the geometric foundation for sophisticated 2D and 3D operations. The Parasolid kernel providesrobustness, consistency, and high performance in modeling as well as drafting operations.
Hybrid EnvironmentIn most CAD programs, it is possible to create either a 2D or a 3D drawing. Vectorworks allows you to do both, withhybrid objects that display in a 2D or 3D representation of a drawing. In this hybrid environment, symbols display as2D symbols in a 2D view, and as a fully formed 3D object in 3D view. The program automatically displays the correctsymbol according to the view. Vectorworks Fundamentals provides symbol libraries that contain a number ofpre-configured hybrid symbols; alternatively, create your own hybrid objects.
A good example of a hybrid object is a door. It displays as an abstract solid in a 2D view and as a fully formed door ina 3D view.
The advantage of working with hybrid objects is that 3D models can automatically be created from 2D drawings, orvice versa. For more information on the hybrid environment and symbols, see “Understanding Symbols” on page 187.
3D View2D View
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SmartCursor
Design with precision using the SmartCursor™. By providing a series of cues (including text displayed at the cursor’scurrent location) that update with every move of the mouse, the drawing options are clear. Use the SmartCursor tocreate snaps to specific points relative to other objects or to temporarily set a new origin (datum). Draw exactperpendicular lines, angles, and more. The SmartCursor is described in detail in “Drawing with Snapping andConstraints” on page 139.
Image Preview
An image preview is used for a variety of functions, including drawing objects, placing objects, and the SmartCursor.The image preview is the image displayed as the object is drawn, after a tool has been selected or an operationinvoked, but before the object is physically placed in the drawing. The image preview may exactly resemble the objectto be placed or may be a representation of that object, such as its bounding box. During the drawing process, the imagepreview contains a feedback segment, which gathers information for display in the Data bar. Vectorworks al