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Created with Army Builder® - Copyright (c) 1997-2013 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com! 1500 Pts - Orcs & Goblins Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost Big Boss (1 , 127 pts) Savage Orc Big Boss 1 In 4 5 3 4 5 2 3 3/5 8 5+ 4+, 6+ 127 Composition: Hero Wild Abandon When mounted, may use two hand weapons, but Dangerous Terrain tests are taken with -1.; Berserk Rage; Choppas; General; Size Matters - Orcs; Hand Weapon; Extra Hand Weapon; Warpaint; Frenzy Armour of Destiny 1 Heavy armour; 4+ Ward Save. [50] Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost Big Boss (1 , 115 pts) Savage Orc Big Boss (Battle Standard Bearer) 1 In 4 5 3 4 5 2 3 3/4 8 - 6+ 115 Composition: Hero Wild Abandon When mounted, may use two hand weapons, but Dangerous Terrain tests are taken with -1.; Berserk Rage; Choppas; Size Matters - Orcs; Hand Weapon; Warpaint; Battle Standard Bearer; Frenzy Standard of Discipline 1 Unit gains +1 Leadership but cannot use General's Inspiring Presence. [15] Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost Great Shaman (1 , 305 pts) Savage Orc Great Shaman 1 In 4 3 3 4 5 3 2 1/2 8 - 4+*, 5+ 4 305 Composition: Lord Warpaint; Berserk Rage; Choppas; Size Matters - Orcs; Level 4 Upgrade; Hand Weapon; Frenzy Lucky Shrunken Head 1 Increases Warpaint save of bearer and unit to 5+, Wurrzag's save increased to 4+ [50] Opal Amulet 1 4+ Ward Save against first wound. [15] Healing Potion 1 One use: At the start of the turn heals D6 wounds to the drinker. [35] Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost Boyz Mob (29 , 354 pts) Savage Orc Big'Uns 28 In 4 4 3 4 4 1 2 1/3 7 - 6+ 354 Composition: Core Animosity; Berserk Rage; Choppas; Size Matters - Orcs; Musician ; Standard Bearer ; Hand Weapon; Extra Hand Weapon; Warpaint; Frenzy Savage Orc Boss 1 In 4 4 3 4 4 1 2 2/4 7 - 6+ [11] Berserk Rage; Choppas; Hand Weapon; Extra Hand Weapon; Warpaint; Frenzy Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost Shaman (1 , 110 pts) Night Goblin Shaman 1 In 4 2 3 3 3 2 3 1 5 - 2 110 Composition: Hero Magic Mushrooms: Roll D6 when spell is cast. Add to casting result, but does not count towards Irresistible Force. If a 1 is rolled, roll a further D6. on a 1-3, the Shaman suffers a wound with no saves allowed and, unless cast with Irresistible Force, spell fails.; Level 2 Upgrade; Hand Weapon; Fear Elves; Hatred (Dwarves) Dispel Scroll 1 One use: Automatically dispels an enemy spell. [25] Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost Night Goblin Mob (38 , 179 pts) Night Goblins 38 In 4 2 3 3 3 1 3 1 5 6+ 179 Composition: Core Animosity; Musician ; Standard Bearer ; Nets; Hand Weapon; Spear; Shield; Fear Elves; Hatred (Dwarves) Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost Trolls (5 , 175 pts) Trolls 5 MI 6 3 1 5 4 3 1 3 4 - 175 Composition: Special Vomit Attack Instead of normal attacks, causes one S5 hit with no armour save; Hand Weapon; Causes Fear; Immune to Psychology; Regeneration; Stomp; Stupid
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Page 1: 1500 Savage + NG

Created with Army Builder® - Copyright (c) 1997-2013 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

1500 Pts - Orcs & GoblinsName # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

Big Boss (1 , 127 pts) Savage Orc Big Boss 1 In 4 5 3 4 5 2 3 3/5 8 5+ 4+,

6+127

Composition: HeroWild Abandon When mounted, may use two hand weapons, but Dangerous Terrain tests aretaken with -1.; Berserk Rage; Choppas; General; Size Matters - Orcs; Hand Weapon; ExtraHand Weapon; Warpaint; Frenzy

Armour of Destiny 1 Heavy armour; 4+ Ward Save. [50]

Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc CostBig Boss (1 , 115 pts)

Savage Orc Big Boss(Battle Standard Bearer)

1 In 4 5 3 4 5 2 3 3/4 8 - 6+ 115Composition: HeroWild Abandon When mounted, may use two hand weapons, but Dangerous Terrain tests aretaken with -1.; Berserk Rage; Choppas; Size Matters - Orcs; Hand Weapon; Warpaint; BattleStandard Bearer; Frenzy

Standard of Discipline 1 Unit gains +1 Leadership but cannot use General's Inspiring Presence. [15]

Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc CostGreat Shaman (1 , 305 pts)

Savage Orc GreatShaman

1 In 4 3 3 4 5 3 2 1/2 8 - 4+*,5+

4 305

Composition: LordWarpaint; Berserk Rage; Choppas; Size Matters - Orcs; Level 4 Upgrade; Hand Weapon;Frenzy

Lucky Shrunken Head 1 Increases Warpaint save of bearer and unit to 5+, Wurrzag's save increased to 4+ [50] Opal Amulet 1 4+ Ward Save against first wound. [15]

Healing Potion 1 One use: At the start of the turn heals D6 wounds to the drinker. [35]

Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc CostBoyz Mob (29 , 354 pts)

Savage Orc Big'Uns 28 In 4 4 3 4 4 1 2 1/3 7 - 6+ 354Composition: CoreAnimosity; Berserk Rage; Choppas; Size Matters - Orcs; Musician ; Standard Bearer ;Hand Weapon; Extra Hand Weapon; Warpaint; Frenzy

Savage Orc Boss 1 In 4 4 3 4 4 1 2 2/4 7 - 6+ [11]Berserk Rage; Choppas; Hand Weapon; Extra Hand Weapon; Warpaint; Frenzy

Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc CostShaman (1 , 110 pts)

Night Goblin Shaman 1 In 4 2 3 3 3 2 3 1 5 - 2 110Composition: HeroMagic Mushrooms: Roll D6 when spell is cast. Add to casting result, but does not counttowards Irresistible Force. If a 1 is rolled, roll a further D6. on a 1-3, the Shaman suffers awound with no saves allowed and, unless cast with Irresistible Force, spell fails.; Level 2Upgrade; Hand Weapon; Fear Elves; Hatred (Dwarves)

Dispel Scroll 1 One use: Automatically dispels an enemy spell. [25]

Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc CostNight Goblin Mob (38 , 179 pts)

Night Goblins 38 In 4 2 3 3 3 1 3 1 5 6+ 179Composition: CoreAnimosity; Musician ; Standard Bearer ; Nets; Hand Weapon; Spear; Shield; Fear Elves;Hatred (Dwarves)

Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc CostTrolls (5 , 175 pts)

Trolls 5 MI 6 3 1 5 4 3 1 3 4 - 175Composition: SpecialVomit Attack Instead of normal attacks, causes one S5 hit with no armour save; HandWeapon; Causes Fear; Immune to Psychology; Regeneration; Stomp; Stupid

Page 2: 1500 Savage + NG

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Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc CostShooty Things (4 , 35 pts)

Goblin Spear Chukka 1 WM 7 3 35Composition: SpecialSee rulebook p111 for Bolt Thrower rules48", S6, Multiple Wounds (D3), Ignores Armour Saves.Slipshod: If you roll a 1 To-Hit, roll on Stone Thrower Misfire table.

Goblin Crew 3 - 4 2 3 3 3 1 2 1 6 - [0]Hand Weapon; Fear Elves

Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc CostShooty Things (4 , 35 pts)

Goblin Spear Chukka 1 WM 7 3 35Composition: SpecialSee rulebook p111 for Bolt Thrower rules48", S6, Multiple Wounds (D3), Ignores Armour Saves.Slipshod: If you roll a 1 To-Hit, roll on Stone Thrower Misfire table.

Goblin Crew 3 - 4 2 3 3 3 1 2 1 6 - [0]Hand Weapon; Fear Elves

Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc CostMangler Squig (1 , 65 pts)

Mangler Squig 1 Uq 3D6 - - 6 4 3 3 * 3 - 65Composition: RareRandom Movement (3D6)Ker-splat: If move brings them into contact with unit, move through placing 1" beyond unit.Inflicts 2D6 S6 Armour Piercing hits.Gone Crazy : Once a Ker-splat attack is made, they move in a random direction in theCompulsory Move phase.Force of Total Destruction : Cannot be charged. Any unit moving into contact takes 2D6 S6hits, and a further D6 S6 hits. Mangler Squig removed, and unit can continue move. Count asin soft cover when targeted with shooting attacks.Completely Out of Control : Removed when they contact another Mangler Squig, roll triplefor movement, or a unit moves into contact.Watch Out!: Take Dangerous Terrain test when moving over Forests, Marshland, Obstacles orMystical Monuments. If movement would take them into contact with a Building, ImpassableTerrain or off table, take Dangerous Terrain test and stop 1" short.; Immune to Psychology

Total Cost: 1500

Option FootnotesOptions

Extra Hand Weapon +1 Attack, Requires two hands.Hand Weapon 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.Musician +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift

Reform.Nets Roll a D6 at the start of each close combat phase - on a 2-6, choose an enemy unit to net, which receives -1

to strength until the end of the phase. On a 1 the goblins net themselves, and suffer -1 strength instead.Shield +1 armour save bonus.Spear Fight in Extra Rank (does not apply if charging), +1 Strength when mounted and charging.Standard Bearer +1 to Combat Resolution, Standard can be captured if unit Flees.Warpaint 6+ Ward Save.

Special RulesAnimosity Units subject to Animosity must roll at Start of Turn sub-phase, with the following restrictions: (Contain less

than 5 models, In Close Combat, garrisoning a building, Fleeing or off battlefield) Roll D6: On a 1, roll onchart:(1) Get 'Em : Inflict D6 S3 hits (2D6 if Horde) on nearest eligible unit, which must test for Animosity andwithin 12", the victim does D6 S3 hits back. Neither unit can charge or move in the Movement phase, castspells, nor shoot this turn. If the victim has not yet taken Animosity test, then it does not do so this turn. Ifno eligible victim the unit will Squabble instead (See below).(2-5) Squabble : Charge if possible, or do nothing.(6) We'll Show 'Em : Pivot unit on the stop towards closest visible enemy, and make a full (non-march)move in straight line toward it. If impossible for the unit to pivot to face closest enemy, it will pivot towardsit as far as it can, and will then move as far forward as it can while keeping the enemy within its forwardarc. After the move is complete unit must declare a charge in the Charge sub-phase against the closest enemyunit, if it is possible to do so. If the unit cannot declare a charge then it may carry on with the rest if its turnnormally, as if it had not moved this turn.

Berserk Rage Must declare charge if able to unless a Leadership test is passed. Cannot choose to restrain pursuit.Choppas +1 Strength in first round of each Close Combat.Immune to Psychology Automatically passes Fear, Terror or Panic tests. May not Flee! if charged.Regeneration 4+ Save. Wounds caused by flaming attacks stop regeneration for the remainder of the phase.Size Matters - Orcs Do not take Panic tests caused by Snotlings, Squigs, or Goblins.

Page 3: 1500 Savage + NG

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Stomp 1 automatic hit at creature's Strength, Always Strikes Last