8/13/2019 12 - Wounded Tiger
1/4Fan Created Scenario.
Tide of Iron is a Trademark of Fantasy Flight Publishing, Inc. All Rights Reserved. All images herein are Copyright 2007 Fantasy Flight Publishing, Inc. Used with permiss
Wounded Tiger
by Andrs Kopcsik
St. Aignan, Normandy, 8th August
1944
At 0130 hours on August 8th,
General Simonds's IInd Canadian
Corps initiated Operation Totalize
that threatened to trap the German
army in Normandy by linking up with
Patton's 3rd Army.
After regrouping, at 1150 hours
Kampfgruppe Prinz of the 12nd SS-
Panzer -Division "Hitlerjugend" was
ordered to make a counterattack
through St. Aignan and Garcelles to
take Tilly. Though the 33rd British
Armoured Brigade and the 1st
Polish Armoured Division suffered
horrendous losses, with the support
of the154th Brigade of 51st Highland
Infantry Division the Allied forces
could halt the German attack at St.
Aignan.
At 2000 hours in the northeastern
fringe of the village the 25/I SS-
Panzergrenadier Battalion
desperatley holds its ground. The
grenadiers need to buy time for amaintenance company to arrive and
patch up two Tigers currently
immobile because of damaged tracks
.Then should the inevitable retreat to
Soignolles be executed.
OBJECTIVE:
The nation with the most VPs at the
end of round 9 wins.
The Germans earn VPs under the
following conditions:
-Each Tiger that exits the board from
one of the blue-bordered hexes (exit
points) on maps 4A and 6A scores 3
VPs.
-The Panzer IV leaving the board
from one of the exit points scores 1
VP.
-Each squad and transpor vehicle
that leaves the board from one of the
exit-points scores 1/2 VP.
-Each destroyed Sherman M4A1
scores 1/2 VP.
See "Scenario Special Rules" for
more details on exit points.
The Allies earn VPs under the
following conditions:
-Each Tiger destroyed scores 3 VPs.
-Destroying the Panzer IV scores1VP.
-Each destroyed German squad and
transport vehicle scores 1/2 VP.
-If the Allies have at least three units
other than trucks on any hexes on
map 4A and/or control the bridge at
the end of the game they score 1VP
for any german units (including
vehicles) to the west of the stream.
"This was not a game of Allied
hounds coursing the German hare,
as the press was reporting it, but
rather the hunt after a wounded tiger
into the bush; the tiger turning now
and again to slash at its tormentors,
each slash drawing blood"
- Major Charles
Cawthorn, a US infantry battalion
CO, about
fighting with the retreating
German forces during the Battle of
Normandy
Rounds: 9
Starting Initative
Germans
Actions
3
Reinforcements
If the Allies control the command
objective on map 12B at the end of
round 3,
they recieve 6 Sherman M4A1s in
the Status Phase of round 4.
Otherwise the Shermans only arrive
in the Status Phase of round 6.
Special Rules
Night Fighting - After the Status
Phase of turn 5 LOS cannot be
estabilished for more than eight
hexes away. All attacks made from
more than six hexes away are
counted as beeing long ranged. In
addition all units receive +1 cover
even in the open.
During the final turn LOS cannot be
estabilshed for more than six hexes
away. Attacks made from more thanfour hexes away are counted as
beeing long ranged. The +1 cover
bonus is still applied.
Cover bonus for darkness is never
applied against area attacks like
mortar and artillery fire. (Thanks for
Jose Luis Meseguer, alias cogollo for
his wise suggestion.)
Exit Points - The blue-bordered
hexes (also marked with X) represent
exit points for the retreating German
forces. A unit on a blue-bordered hex
must spend 1 movement point to exit
the board.
Historically three Jagdpanzer IVs of
the 1st company, 12nd SS-
Panzerjger-Abteilung were holding
St. Aignan's northeastern outskirts.
(I plan to upload a few experimentalrules onto the TOI site for such and
other armoured vehicles in the near
future.)
Terrain
-3 Entrenchments
-3 Razor Wire
-1 Tank Traps
-The Stream is Shallow
8/13/2019 12 - Wounded Tiger
2/4Fan Created Scenario.
Tide of Iron is a Trademark of Fantasy Flight Publishing, Inc. All Rights Reserved. All images herein are Copyright 2007 Fantasy Flight Publishing, Inc. Used with permiss
Side 1Division One
- 8 Squad Bases
- 18 Regular Infantry
- 6 Elite Infantry
- 2 Officer
- 1 Mortar Crew- 2 Machine Gun Crew
- 2 Sherman Tank
x 1 x 1
x 1
Division Two
- 6 Squad Bases
- 15 Regular Infantry
- 4 Elite Infantry
- 1 Officer
- 1 Mortar Crew- 1 Machine Gun Crew
- 2 Sherman Tank
- 2 M3A1 Half Track
x 1 x 2
Starting Strategy Cards: 4
Stategy Decks
- American Reinforcements I
- Command I
Operations Cards- Seize The Initative
Deployment Zone
Division 1 deploys on any dark green-
bordered hexes
Division 2 deploys on any light green-
bordered hexes
Side 2Division One
- 6 Squad Bases
- 9 Regular Infantry
- 7 Elite Infantry
- 2 Officer
- 1 Mortar Crew
- 2 Machine Gun Crew
- 2 Tiger I
- 1 SdKfz 251 Half Track
x 1 x 2
Division Two
- 4 Squad Bases
- 10 Regular Infantry
- 5 Elite Infantry
- 1 Officer
- 1 Panzer IV Tank
- 2 SdKfz 251 Half Track
- 2 Opel Blitz Truck
x 1 x 2
Starting Strategy Cards: 3
Stategy Decks
- Ground Support I
- Morale I
Operations Cards
- Desperate Defenders- Inspiring Leadership
Deployment Zone
Division 1 deploys on any of the hexes on
map 1A and 8B, exept that the Tigers
must be placed on map 1A.
Division 2 deploys on the three grey-
bordered hexes on map 4A.
The squads with the engineer
specialization deploy in the Opel Blitzs,
one in each!
8/13/2019 12 - Wounded Tiger
3/4Fan Created Scenario.
Tide of Iron is a Trademark of Fantasy Flight Publishing, Inc. All Rights Reserved. All images herein are Copyright 2007 Fantasy Flight Publishing, Inc. Used with permiss
Special Rules
Division 1 starts with 7 squad bases
instead of 6 stated in the setup-list. (The
scenario-editor does not support the use of
weakened squads yet.) The player
commanding Division 1 must create atleast three weakened squads in the
building process. This indicates casualties
suffered by the unit previously in combat
during the day.
The Tigers start the game lightly
damaged, but immobile (-1 armor, 0
movement).
When an Opel Blitz enters map 1A place
the 'Vehicle Parts' strategy card from the
Supply Deck I in the German play area
and place two Activation Tokens on it and
an additional two when the other Opel
Blitz enters the very same map. A fresh
squad with the engineer specialization in
the same hex with a Tiger can be fatigued
as an action to repair one level of damageon the tank (lightly damaged, immobile>
lightly damaged, -1 movement>
undamaged). To symbolise the limited
possibillities of a field repair the player
after a repair action must immediately
remove a token from the card and discard
it after it's empty. The spare parts are
specifically for the Tigers so the engineers
are unable to repair other vehicles with
the method above.
8/13/2019 12 - Wounded Tiger
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