Top Banner
Usability testing 楊楊楊
51

體驗劇場_1050524_W14_易用性測試_楊政達

Jan 12, 2017

Download

Education

Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: 體驗劇場_1050524_W14_易用性測試_楊政達

Usability testing

楊政達

Page 2: 體驗劇場_1050524_W14_易用性測試_楊政達

(1) 期末Project預告(2) 今天 : Usability Testing

Page 3: 體驗劇場_1050524_W14_易用性測試_楊政達

期末 Project• 6/13 晚上六點開始• 原型與使用測試報告 6/20?– App 的草創、構想、測試、發展、定案過程等等

Page 4: 體驗劇場_1050524_W14_易用性測試_楊政達

• 發表–App 形象影片• 至多 1 分半 ~ 2 分鐘 + 5-6 分鐘口頭說明• 可以是使用介紹、 App 概念等等• 廣告 ! 推銷 ! 吸引人 !

• 呈現形式不拘 :–搞笑的 Absurd Smartphone APP–情境的 Google Search App –….

Page 5: 體驗劇場_1050524_W14_易用性測試_楊政達

Usability Testing

Page 6: 體驗劇場_1050524_W14_易用性測試_楊政達

Usability is often an oversight

Page 7: 體驗劇場_1050524_W14_易用性測試_楊政達

Why does usability matter?• Usability can save time, money and

lives

• On the web, usability is a precondition for survival

• On commercial off the shelf software applications, usability can determine market share

Page 8: 體驗劇場_1050524_W14_易用性測試_楊政達

Bad website example

Page 9: 體驗劇場_1050524_W14_易用性測試_楊政達
Page 10: 體驗劇場_1050524_W14_易用性測試_楊政達

What is usability?• ISO 9241-11 – “the extent to which a product can be used by

specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use.”

• Usability Professionals Association – Is an approach that incorporates direct user

feedback throughout the development cycle in order to reduce costs and create products and tools that meet user needs

Page 11: 體驗劇場_1050524_W14_易用性測試_楊政達

• Steve Krug, – “..making sure that something works

well: that a person of average (or even below average) ability and experience can use the thing --- for it’s intended purpose without getting hopelessly frustrated”

Page 12: 體驗劇場_1050524_W14_易用性測試_楊政達

Benefits of Usability• Increased productivity• Decreased training and support costs• Increased sales and revenues• Reduced development time and costs• Reduced maintenance costs• Increased customer satisfaction

Page 13: 體驗劇場_1050524_W14_易用性測試_楊政達

Commonality of usability definitions

• A user is involved

• That user is doing something with a product, system, or other thing

Page 14: 體驗劇場_1050524_W14_易用性測試_楊政達

User-centered design (UCD)User requirements analysis

Conceptual design…

Page 15: 體驗劇場_1050524_W14_易用性測試_楊政達

User-centered design (UCD)• Focus on users’ needs, tasks, and

goals• Invest in initial research and

requirements– Identify your target audience and

observe them– Let users define product requirements

• Iterative design process• Observe real target users using the

system

Page 16: 體驗劇場_1050524_W14_易用性測試_楊政達

What is usability testing?• is a technique used to evaluate a

product by testing it on representative users

• test users will try to complete typical tasks while observers watch, listen and takes notes

Page 17: 體驗劇場_1050524_W14_易用性測試_楊政達

Goal• identify any usability problems

• collect quantitative data on participants‘ performance

• determine participant's satisfaction with the product

Page 18: 體驗劇場_1050524_W14_易用性測試_楊政達

Can usability be measured? • Using usability metrics – Effectiveness – being able to complete a

task

– Efficiency – amount of effort required to complete a task

– Satisfaction – degree to which the user is happy with his/her experience

Page 19: 體驗劇場_1050524_W14_易用性測試_楊政達

5 E’s of usability • Effective: How completely and accurately the work or

experience is completed or goals reached

• Efficient: How quickly this work can be completed

• Engaging: How pleasant and satisfying it is to use

• Error Tolerant: How well the product prevents errors and can help the user recover from mistakes

• Easy to Learn: How well the product supports both the initial and continued learning

Page 20: 體驗劇場_1050524_W14_易用性測試_楊政達

Steps for user testing• Plan user tests• Conduct user tests• Analyze findings• Resent findings• Modify and retest designs

Page 21: 體驗劇場_1050524_W14_易用性測試_楊政達

Formative testing• during the development of a product• to mould or improve the product• Iterative

• Output– Usability problems and suggested fixes– Highlight videos

Page 22: 體驗劇場_1050524_W14_易用性測試_楊政達

Summative testing• At the end of a development stage• To measure or validate the usability of a product• "How usable is this product"• To compare against competitor products or

usability metrics• To generate data to support marketing claims

about usability

• Output– Statistical measures of usability– Reports or white papers

Page 23: 體驗劇場_1050524_W14_易用性測試_楊政達

Benefits of usability testing• Identify and rectify usability

deficiencies prior to product release

• Intent to create products that: – Are useful to and valued by target

audience – Are easy to learn – Help people to be efficient and effective – Are satisfying (delightful) to use

Page 24: 體驗劇場_1050524_W14_易用性測試_楊政達

Eliminating design problems and frustration

Page 25: 體驗劇場_1050524_W14_易用性測試_楊政達

Improving profitability

Page 26: 體驗劇場_1050524_W14_易用性測試_楊政達

Follow the principle• Many usability tests are worthless.

Researchers recruit the wrong kind of participants, test the wrong kind of tasks, put too much weight on people's opinions, and expect participants to generate design solutions.”

Page 27: 體驗劇場_1050524_W14_易用性測試_楊政達

Test participants • Participant’s background and abilities

should be representative of your product’s intended user

• user profile – person with the relevant behavior, skills, and knowledge who will use your product.

Page 28: 體驗劇場_1050524_W14_易用性測試_楊政達

How many users to test? • 6-8 users per

test or 5 users spread over multiple tests

• little ROI in testing more than 9 users

Page 29: 體驗劇場_1050524_W14_易用性測試_楊政達

Quantitative tests – test 20 users

Page 30: 體驗劇場_1050524_W14_易用性測試_楊政達

Testing locations • Lab

• Office

• bar, café

• remote testing

Page 31: 體驗劇場_1050524_W14_易用性測試_楊政達

Usability lab

Page 32: 體驗劇場_1050524_W14_易用性測試_楊政達

Testing in a conference room

Page 33: 體驗劇場_1050524_W14_易用性測試_楊政達

Informal usability testing

Page 34: 體驗劇場_1050524_W14_易用性測試_楊政達

Levels of Prototyping

Page 35: 體驗劇場_1050524_W14_易用性測試_楊政達

Sketch / Mock-up / Final Prototype

Page 36: 體驗劇場_1050524_W14_易用性測試_楊政達

Usability testing process

Page 37: 體驗劇場_1050524_W14_易用性測試_楊政達

Planning your test • Decide what to test –What are your objectives –What data will you collect

• Who is your target audience? –Write a screener

• Decide on test location – Remote, lab, conference room, coffee shop

• Write tasks that meet your objectives

Page 38: 體驗劇場_1050524_W14_易用性測試_楊政達

Deciding what to test• Understand requirements – What do users want to accomplish? – What does the company want to accomplish?

• Determine the goals – What tasks does the website or application

support?

• Decide on the area of focus – Tasks that have the most impact on your site – Typical tasks – Most critical tasks

Page 39: 體驗劇場_1050524_W14_易用性測試_楊政達

Test plan• Purpose, goals, and objectives

• Participant characteristics

• Method (test design)

• Task list

• Test environment, equipment, and logistics

• Test moderator role

• Evaluation measures (data to be collected)

• Report contents and presentation

Page 40: 體驗劇場_1050524_W14_易用性測試_楊政達

Recruiting users• Recruit internally or outsource to agency?

• Sources of test candidates – Your own company’s list of existing

customers – Referrals from sales and marketing – Advertising on Craigslist – Company’s web site or blog – Societies and Associations

Page 41: 體驗劇場_1050524_W14_易用性測試_楊政達

Prepare test materials• Orientation script

• Background questionnaire

• Recording consent

• Pre-test questionnaire

• Data collection tools

• Task scenarios

• Post-test questionnaire

• Debriefing topics

Page 42: 體驗劇場_1050524_W14_易用性測試_楊政達

Task types• First impression questions – What is your impression of this home page or

application?

• Exploratory task – Open-ended / research-oriented – e.g. Find a cellular phone plan for yourself

• Directed tasks – Specific / answer-oriented – e.g. Find contact information for customer support

Page 43: 體驗劇場_1050524_W14_易用性測試_楊政達

Metrics• Task success

• Task time

• Errors

• Efficiency – Number of steps required to perform a task

• Self-reported metrics – Likert scale – Do you prefer A or B? – Questionnaires

Page 44: 體驗劇場_1050524_W14_易用性測試_楊政達

Prepare the prototype

Page 45: 體驗劇場_1050524_W14_易用性測試_楊政達

Conducting a Test

Page 46: 體驗劇場_1050524_W14_易用性測試_楊政達

Test moderator conduct• Put the participants at ease

• Give participants time to work through hindrances

• Offer appropriate encouragement

• Ask non-leading questions

Page 47: 體驗劇場_1050524_W14_易用性測試_楊政達

Thinking aloud methodology• Observe user behavior

• Listen to user feedback

• Facilitator stays quiet, observes, take notes

• Test one user at a time

• Mainly qualitative

Page 48: 體驗劇場_1050524_W14_易用性測試_楊政達

Debriefing• Exploring and reviewing the

participant’s actions during the test

• Goal – understand why every error, difficulty and omission occurred for every participant for every session.

• Debrief with observers too.

Page 49: 體驗劇場_1050524_W14_易用性測試_楊政達

Analyze and present

Page 50: 體驗劇場_1050524_W14_易用性測試_楊政達

Let’s try

Page 51: 體驗劇場_1050524_W14_易用性測試_楊政達