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1 Human Memory Don’t ask too much of mere mortals Material mainly from Dix et al chapter 1
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1 Human Memory Don’t ask too much of mere mortals Material mainly from Dix et al chapter 1.

Dec 24, 2015

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Page 1: 1 Human Memory Don’t ask too much of mere mortals Material mainly from Dix et al chapter 1.

1

Human Memory

Don’t ask too much of mere mortals

Material mainly from Dix et al chapter 1

Page 2: 1 Human Memory Don’t ask too much of mere mortals Material mainly from Dix et al chapter 1.

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Page 3: 1 Human Memory Don’t ask too much of mere mortals Material mainly from Dix et al chapter 1.

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Page 4: 1 Human Memory Don’t ask too much of mere mortals Material mainly from Dix et al chapter 1.

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Learning outcomes

• Describe the major categories of human memory

• Describe the major organization structures of long term memory

• How are these organization structures reflected in UI design

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Memory

There are three main types of memory function:

Sensory memories

Short-term memory or working memory

Long-term memory

Selection of stimuli governed by level of ‘arousal’ (our level of interest or need).

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Think about

• What this means for HCI

– ?– ?– ?– ?

– We will come back to this at the end of the lecture

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Sensory memory

• Buffers for stimuli received through senses– iconic memory: visual stimuli– echoic memory: aural stimuli– haptic memory: tactile stimuli

• Examples– “sparkler” trail– stereo sound

• Continuously overwritten

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Short-term memory (STM)

• Scratch-pad for temporary recall– rapid access ~ 70ms– rapid decay ~ 200ms– limited capacity - 7± 2 chunks

• Some research suggests that programmers have better short-term memory than ‘average’ people– This means you will have better short-term

memory than your users!

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A Chunk is 1 item in short term memory

212348278493202

0121 414 2626

HEC ATR ANU PTH ETR EET

Microsoft product keys

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Long-term memory (LTM)

• Repository for all our knowledge– slow access ~ 1/10 second– slow decay, if any– huge or unlimited capacity

• Two dominant types of access structure– episodic – serial memory of events

– semantic – structured memory of facts, concepts, skills

semantic LTM derived from episodic LTM

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Long-term memory (cont.)

• Semantic memory structure– provides access to information– represents relationships between bits of information– supports inference

• Model: semantic network– inheritance – child nodes inherit properties of parent

nodes– relationships between bits of information explicit– supports inference through inheritance

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the human 2 of 3 12

LTM - semantic network

Takes more time to answer ‘Does a collie breathe?’ than ‘Does a hound hunt?’

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Models of Long Term Memory - Frames• Information organized in data structures• Slots in structure instantiated with values for instance

of data• Type–subtype relationships

DOG

Fixed legs: 4

Default diet: carniverous sound: bark

Variable size: colour

COLLIE

Fixed breed of: DOG type: sheepdog

Default size: 65 cm

Variable colour

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Models of LTM - Scripts

Model of stereotypical information required to interpret situation

Script has elements that can be instantiated with values for context

Script for a visit to the vet

Entry conditions: dog illvet openowner has money

Result: dog betterowner poorervet richer

Props: examination tablemedicineinstruments

Roles: vet examines diagnoses treatsowner brings dog in pays takes dog out

Scenes: arriving at receptionwaiting in roomexaminationpaying

Tracks: dog needs medicinedog needs operation

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Models of LTM - Production rulesLTM is not only ‘facts’ it is also ‘rules’

Representation of procedural knowledge.

Condition/action rules if condition is matchedthen use rule to determine action.

IF dog is wagging tailTHEN pat dog

IF dog is growlingTHEN run away

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LTM - Storage of information

• rehearsal– information moves from STM to LTM

• total time hypothesis– amount retained proportional to rehearsal time

• distribution of practice effect– optimized by spreading learning over time

• structure, meaning and familiarity– easier to remember things that makes sense to us

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LTM - Forgetting

decay– information is lost gradually but very slowly (if at all

– at least for things we’ve learned reasonably well – maybe we just lose facility for retrieving it)

interference– new information replaces old: retroactive

interference– old may interfere with new: proactive inhibition

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LTM - retrieval

recall – Reproducing information from memory can be

assisted by cues, e.g. categories, imagery

recognition– The presented information gives knowledge that it

has been seen before– Less complex than recall – presented information is

cue

spatial– Strong memory of where things are relative to other

things

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Applying this to your learning

• Mind maps• Pre-read• Take notes• Revise • Look for connections between subjects

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What does this mean for HCI?

• Have you learnt anything new today?

• What this means for HCI:– Menus versus command-line parameters– Passwords (easy or secure)– Interruptions (e.g. modal dialogues,

animations)– Consistency (esp. in layout)– More?

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Learning outcomes

• Describe the major categories of human memory

• Describe the major organization structures of long term memory

• Describe how UI designs can make remembering easier