1 Gear Train GUI Familiarity Level Required: Low Estimated Time Required: 30 minutes MSC.ADAMS 2005 r2
1
Gear Train
GUI Familiarity Level Required: LowEstimated Time Required: 30 minutes
MSC.ADAMS 2005 r2
2
Topics CoveredTopics Covered
1. Import gear macro
2. Create a Cylinder
3. Create gear geometry
4. Create revolute joint
5. Create gear joints
6. Add motion
7. Simulate
You will need to download “gear_macro.zip” to be able to complete this tutorial
If you have any difficulties, import the “gear_train_shortcut1.cmd” file and proceed from pg 16
If you have any difficulties, import the “gear_train_shortcut2.cmd” file and proceed from pg 19
If you have any difficulties, import the “gear_train_complete.cmd” file and proceed from pg 23
In this tutorial you will learn how to:
3
Gear Train ProblemGear Train Problem
Create a gear train. Which has a pinion gear rotating a gear, thus rotating the
planet gear
4
What You Should AccomplishWhat You Should Accomplish
When you complete this tutorial you will have a gear train showing gears that
mesh internally and externally.
5
Gear MacroGear Macro
a. Download the files “gear_mac.cmd” and “setup_gear_macro.cmd “ and save them into the same directory as ADAMS/View is installed
a
6
Importing MacroImporting Macro
a. Click Import a File radio button
b. Click OK
c. Right-click File to Read text box. Choose Browse…
d. Search you directory to find the folder you saved the macro.
e. Click on “setup_gear_macro”
f. Click Open
a
c
d
e
b
f
7
Change UnitsChange Units
a. Click Settings menu, then Units…
The Units Settings window will appear
b. Select Centimeter from the Length pull down menu
c. Click OK
ab
c
8
To edit the grid size:
a. Click Settings menu, then Working Grid…
The Working Grid Settings window will appear
a. Change the Spacing text fields in X and Y to (10mm)
b. Click OK
a
c
b
Change SettingsChange Settings
9
a
a. Click View menu, select Coordinate Windowb. Select Marker from the tool stackc. Create a Marker at point (0,0,0)d. Create another marker at point (20,0,0)
Creating a MarkerCreating a Marker
bdc
10
Create CylinderCreate Cylinder
a. Select Cylinder from rigid Body tool stack
b. Turn on Radius checkbox
c. Enter (5.0cm) in Radius text field
d. Click point (-5,0,0)
e. Click point (-4,0,0)
a
bc
d e
11
Rotate CylinderRotate Cylinder
a. Right click center of cylinder, select Marker: MARKER_3 Modify
b. in Orientation text field enter 90.0, 0.0, 0.0
c. Click OK
a
b
c
12
a. Click Build menu, Select Create Gear Geometry
b. Enter Marker_3 in Center Marker text field
c. Enter ( 4.5 cm ) in Inner Radius text field
d. Enter ( 5.5 cm ) in Outer Radius text field
e. Enter 15 in Number Of Teeth text field
f. Enter ( 2.0 cm ) in Thickness text field
g. Enter pinion in Gear Name text field
h. Click Ok
Create Gear GeometryCreate Gear Geometry
a
bcd
ef
g
h
13
Add Revolute JointAdd Revolute Joint
a. Right-click on the Joint tool stack, select Joint: Revolute tool. b. Set the Construction option menu to 1 Location and Normal to Grid. c. Left-click on the marker PART_2.MARKER_1 at the center of the cylinder. d. A joint between the cylinder and the ground is created at that location.
a
bc d
14
Add a MotionAdd a Motion
a. Right-click motion tool stack, select Rotational Motion tool
b. Enter (360d) in Speed text field
c. Click on JOINT_1
a
b
c
15
a. Right click on the gear, select Appearance from Cylinder:CYLINDER_1 menu
b. Turn off the Off Visibility radio button
Check your model
c. Click on the Simulation tool
d. Click Play button
Changing AppearanceChanging Appearance
a
b
c
d
16
Create GearCreate Gear
Create a second gear with radius of (10cm) at point (10,0,0)
Create a revolute joint in the center
17
a. Right-click on joint tool stack, select Gear Joint
b. Right click text field in Joint Name, select Joint Pick choose the revolute joint on the pinion (JOINT_1)
c. Right click text field in Joint Name, select Joint Pick choose the revolute joint on the gear (JOINT_2)
d. Right click text field in Common Velocity Marker, select Marker Pick choose ground MARKER_1
e. Click OK
a
c
e
b d
Create Gear JointCreate Gear Joint
18
Run simulation to test gear joint
a. Right click center of gear joint, select Marker:MARKER_1 Modify
b. In Orientation text field enter 0.0, 90.0, 0.0
c. Click OK
a
c
b
Revolving a Gear JointRevolving a Gear Joint
19
a. Right click center of gear joint, select Modify from –Marker:MARKER_3 menu
b. in Orientation text field enter 82.0, 0.0, 0.0
c. Click OK
ba
c
Aligning GearsAligning Gears
21
a. Create another Gear Joint between the gear and the planet
Create Gear JointCreate Gear Joint
a
b c
b. Modify MARKER_2
c. Rotate 90 deg in Y-dir
22
VerifyVerify
Run a simulation to verify your model works properly
a. Right-click Information button, select Verify
a
The information screen will open up
There should be 0 Degrees of Freedom and no redundant constraints
23
What You Should AccomplishWhat You Should Accomplish
When you complete this tutorial you will have a gear train showing gears that
mesh internally and externally
24
Topics CoveredTopics Covered
1. Import gear macro
2. Create a Cylinder
3. Create gear geometry
4. Create revolute joint
5. Create gear joints
6. Add motion
7. Simulate
In this tutorial you will learn how to:
25
• Make sure the units are correctly set.
• Make sure the revolute joint is in the correct direction.
• Check dimensions of your parts to make sure they are correct.
• Check orientation of the parts and joints to make sure it is correct.
• Make sure your model verification is successful
• Make sure the measures are set properly.
• Make sure the plot is displaying the correct set of results.
Best PracticesBest Practices