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1 Framing a shot – Field of View Wide Shot (WS) Establishes location COM 163 – Chapter 6: Looking Through the Viewfinder
16

1 Framing a shot – Field of View Wide Shot (WS) Establishes location COM 163 – Chapter 6: Looking Through the Viewfinder.

Jan 05, 2016

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Oliver Hamilton
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Page 1: 1 Framing a shot – Field of View Wide Shot (WS) Establishes location COM 163 – Chapter 6: Looking Through the Viewfinder.

1

Framing a shot – Field of View•Wide Shot (WS)

• Establishes location

COM 163 – Chapter 6: Looking Through the Viewfinder

Page 2: 1 Framing a shot – Field of View Wide Shot (WS) Establishes location COM 163 – Chapter 6: Looking Through the Viewfinder.

2

Framing a shot – Field of View•Medium Shot (MS)

• Brings us closer• See the action

COM 163 – Chapter 6: Looking Through the Viewfinder

Page 3: 1 Framing a shot – Field of View Wide Shot (WS) Establishes location COM 163 – Chapter 6: Looking Through the Viewfinder.

3

Framing a shot – Field of View•Closeup (CU)

• See the expression

COM 163 – Chapter 6: Looking Through the Viewfinder

Page 4: 1 Framing a shot – Field of View Wide Shot (WS) Establishes location COM 163 – Chapter 6: Looking Through the Viewfinder.

4

Framing a shot – Field of View•Extreme Closeup (ECU)

• See details

COM 163 – Chapter 6: Looking Through the Viewfinder

Page 5: 1 Framing a shot – Field of View Wide Shot (WS) Establishes location COM 163 – Chapter 6: Looking Through the Viewfinder.

5

Framing a shot – Field of View•Ratios:

• WS – 10%

• MS – 20%

• CU – 50%

• ECU – 20%

COM 163 – Chapter 6: Looking Through the Viewfinder

Page 6: 1 Framing a shot – Field of View Wide Shot (WS) Establishes location COM 163 – Chapter 6: Looking Through the Viewfinder.

6

Vectors (angles)•Graphic (line)

• Diagonal works well

COM 163 – Chapter 6: Looking Through the Viewfinder

Page 7: 1 Framing a shot – Field of View Wide Shot (WS) Establishes location COM 163 – Chapter 6: Looking Through the Viewfinder.

7

Vectors (angles)•Motion

COM 163 – Chapter 6: Looking Through the Viewfinder

Page 8: 1 Framing a shot – Field of View Wide Shot (WS) Establishes location COM 163 – Chapter 6: Looking Through the Viewfinder.

8

Vectors (angles)•Index

• Man Made Symbol

COM 163 – Chapter 6: Looking Through the Viewfinder

Page 9: 1 Framing a shot – Field of View Wide Shot (WS) Establishes location COM 163 – Chapter 6: Looking Through the Viewfinder.

9

Rule of Thirds•Divide the Screen vertically and horizontally•The intersections are where you should place the most important parts of the image

COM 163 – Chapter 6: Looking Through the Viewfinder

Page 10: 1 Framing a shot – Field of View Wide Shot (WS) Establishes location COM 163 – Chapter 6: Looking Through the Viewfinder.

10

Rule of Thirds•Divide the Screen vertically and horizontally•The intersections are where you should place the most important parts of the image

COM 163 – Chapter 6: Looking Through the Viewfinder

Page 11: 1 Framing a shot – Field of View Wide Shot (WS) Establishes location COM 163 – Chapter 6: Looking Through the Viewfinder.

11

Rule of Thirds•Divide the Screen vertically and horizontally•The intersections are where you should place the most important parts of the image

COM 163 – Chapter 6: Looking Through the Viewfinder

Page 12: 1 Framing a shot – Field of View Wide Shot (WS) Establishes location COM 163 – Chapter 6: Looking Through the Viewfinder.

12

Rule of Thirds•Divide the Screen vertically and horizontally•The intersections are where you should place the most important parts of the image

COM 163 – Chapter 6: Looking Through the Viewfinder

Page 13: 1 Framing a shot – Field of View Wide Shot (WS) Establishes location COM 163 – Chapter 6: Looking Through the Viewfinder.

13

Rule of Thirds•Divide the Screen vertically and horizontally•The intersections are where you should place the most important parts of the image

COM 163 – Chapter 6: Looking Through the Viewfinder

Page 14: 1 Framing a shot – Field of View Wide Shot (WS) Establishes location COM 163 – Chapter 6: Looking Through the Viewfinder.

14

Rule of Thirds•Divide the Screen vertically and horizontally•The intersections are where you should place the most important parts of the image

COM 163 – Chapter 6: Looking Through the Viewfinder

Page 15: 1 Framing a shot – Field of View Wide Shot (WS) Establishes location COM 163 – Chapter 6: Looking Through the Viewfinder.

15

Rule of Thirds•Divide the Screen vertically and horizontally•The intersections are where you should place the most important parts of the image•OK VERTICALLY•NEEDS NOSEROOM

COM 163 – Chapter 6: Looking Through the Viewfinder

Page 16: 1 Framing a shot – Field of View Wide Shot (WS) Establishes location COM 163 – Chapter 6: Looking Through the Viewfinder.

16

Rule of Thirds•Divide the Screen vertically and horizontally•The intersections are where you should place the most important parts of the image•OK VERTICALLY•OK HORIZONTALLY

COM 163 – Chapter 6: Looking Through the Viewfinder